#version 100
attribute vec2 in_pos;
attribute vec4 in_color;
attribute vec2 in_uv;

varying lowp vec4 color;
varying lowp vec2 uv;

uniform mat4 Projection;
uniform mat4 Model;

void main() {
    gl_Position = Projection * Model * vec4(in_pos, 0, 1);
    color = in_color;
    uv = in_uv;
}