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@@ -22,11 +22,11 @@ use crate::{
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App,
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},
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expr,
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- mesh::COLOR_CYAN,
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+ mesh::{COLOR_CYAN, COLOR_MINT_OP, COLOR_TRANSAQUA},
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prop::{PropertyAtomicGuard, PropertyFloat32, PropertyStr, Role},
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scene::{SceneNodePtr, Slot},
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shape,
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- ui::{Button, Layer, Text, VectorArt},
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+ ui::{Button, Layer, Text, VectorArt, VectorShape},
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util::{clipboard, i18n::I18nBabelFish},
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};
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@@ -76,7 +76,7 @@ pub async fn make(
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&window_scale,
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i18n_fish,
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"address",
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- "Address",
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+ "Primary address",
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&mut y,
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)
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.await;
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@@ -97,7 +97,7 @@ pub async fn make(
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node.set_property_str(atom, Role::App, "text", "").unwrap();
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node.set_property_enum(atom, Role::App, "overflow_wrap", "anywhere").unwrap();
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let prop = node.get_property("text_color").unwrap();
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- prop.set_default_f32_multi(&[1., 1., 1., 1.]).unwrap();
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+ prop.set_default_f32_multi(&COLOR_MINT_OP).unwrap();
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node.set_property_u32(atom, Role::App, "z_index", 2).unwrap();
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let node = node
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.setup(|me| {
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@@ -112,6 +112,30 @@ pub async fn make(
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.await;
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receive_layer.link(node);
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+ // Address background
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+ let addr_bg_node = create_vector_art("receive_address_bg");
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+ let prop = addr_bg_node.get_property("rect").unwrap();
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+ prop.set_default_f32(0, 0.).unwrap();
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+ prop.set_default_f32(1, y).unwrap();
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+ prop.set_default_expr(2, expr::load_var("w")).unwrap();
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+ let code = cc.compile("PADDING_Y * 2 + addr_height + 1").unwrap();
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+ prop.set_default_expr(3, code).unwrap();
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+ prop.add_depend(Role::App, &addr_h_prop, 0, "addr_height");
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+ addr_bg_node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
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+ let mut shape = VectorShape::new();
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+ shape.add_filled_box(
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+ expr::const_f32(0.),
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+ expr::const_f32(0.),
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+ expr::load_var("w"),
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+ expr::load_var("h"),
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+ COLOR_TRANSAQUA,
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+ );
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+ addr_bg_node.set_property_shape(atom, Role::App, "shape", shape).unwrap();
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+ let addr_bg_node = addr_bg_node
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+ .setup(|me| VectorArt::new(me, app.renderer.clone(), app.redraw_trigger.clone()))
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+ .await;
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+ receive_layer.link(addr_bg_node);
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+
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// Copy button
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let node = create_vector_art("receive_copy_btn_bg");
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let prop = node.get_property("rect").unwrap();
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