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@@ -1,751 +0,0 @@
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-from pydrk import SceneNodeType, PropertyType, vertex, face, serial
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-from .print_tree import print_tree
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-from .api import *
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-from .gfx import Layer, add_object
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-from . import settings
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-import time
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-
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-latin = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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-numerals = "0123456789"
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-punct = " .,<>/\\'[]{}:`~!@#$%^&*()_+?"
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-keycmds = [
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- "Backspace"
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-]
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-
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-class App(EventLoop):
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-
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- def __init__(self):
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- super().__init__()
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-
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- w = get_property("/window", "width")
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- h = get_property("/window", "height")
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-
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- self.chatbox_layer = Layer("chatbox_layer")
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- self.chatbox_layer.resize(w, h)
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-
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- self.chatbox_layer.add_obj("outline")
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- self.chatbox_layer.add_obj("user_input")
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-
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- self.cursor_layer = Layer("cursor_layer")
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- self.cursor_layer.add_obj("cursor")
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- self.cursor_layer.resize(w, h)
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-
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- self.rounded_box_layer = Layer("rounded_box_layer")
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- self.rounded_box_layer.add_obj("box")
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- self.rounded_box_layer.resize(w, h)
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-
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- self.user_input = ""
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- self.last_keypress_time = 0
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-
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- def resize_event(self, w, h):
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- self.chatbox_layer.resize(w, h)
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- self.cursor_layer.resize(w, h)
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- self.rounded_box_layer.resize(w, h)
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- resize_box()
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- resize_rounded_box()
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- draw_txt(self.user_input)
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-
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- def mouse_click(self, x, y):
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- print(f"mouse click ({x}, {y})")
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-
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- def mouse_wheel(self, y):
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- settings.ui_scale *= 1 + y/100
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- print(settings.ui_scale)
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-
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- def key_down(self, keycode, keymods, repeat):
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- #print(f"key_down: '{keycode}'")
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- if keymods.ctrl and keycode == "=":
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- settings.ui_scale *= 1.01
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- print(settings.ui_scale)
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- elif keymods.ctrl and keycode == "-":
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- settings.ui_scale *= 0.99
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- print(settings.ui_scale)
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- elif keymods.ctrl and keycode == "H":
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- print("hello")
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- elif keymods.ctrl and keycode == "P":
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- print_tree()
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-
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- elif keycode in latin:
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- key = keycode.upper() if keymods.shift else keycode.lower()
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- self.type_key(key, keymods, repeat)
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- elif keycode in numerals or keycode in punct or keycode in keycmds:
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- self.type_key(keycode, keymods, repeat)
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- #else:
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- # print(keycode)
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-
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- def type_key(self, key, _keymods, _repeat):
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- now = time.time()
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- if now - self.last_keypress_time < 0.2:
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- return
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- self.last_keypress_time = now
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- if key == "Backspace":
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- self.user_input = self.user_input[:-1]
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- else:
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- self.user_input += key
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- draw_txt(self.user_input)
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-
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-def draw_txt(user_input):
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- obj_id = add_object("/window/chatbox_layer", "user_input2")
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- # create a new one and link it
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- text_id = host.create_text("/font/inter-regular", "txt2", user_input, 30)
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- link_node(text_id, obj_id)
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-
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- layer_w = get_property("/window/chatbox_layer", "rect_w")
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- layer_h = get_property("/window/chatbox_layer", "rect_h")
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-
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- x = 20
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- y = layer_h - 20 - 30
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-
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- set_property_f32("/window/chatbox_layer/user_input2", "x", x)
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- set_property_f32("/window/chatbox_layer/user_input2", "y", y)
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- set_property_f32("/window/chatbox_layer/user_input2/txt2", "r", 1)
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- set_property_f32("/window/chatbox_layer/user_input2/txt2", "g", 1)
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- set_property_f32("/window/chatbox_layer/user_input2/txt2", "b", 1)
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- set_property_f32("/window/chatbox_layer/user_input2/txt2", "a", 1)
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-
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- # Switch visibility
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- set_property_bool("/window/chatbox_layer/user_input", "is_visible", False)
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- set_property_bool("/window/chatbox_layer/user_input2", "is_visible", True)
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-
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- # Remove the old object
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- old_id = lookup_node("/window/chatbox_layer/user_input")
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- unlink_from_parents(old_id)
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- remove_node_recursive(old_id)
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-
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- rename_node("/window/chatbox_layer/user_input2/txt2", "txt")
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- rename_node("/window/chatbox_layer/user_input2", "user_input")
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-
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- reposition_cursor()
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-
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-def reposition_cursor():
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- layer_h = get_property("/window/chatbox_layer", "rect_h")
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- y = layer_h - 20 - 30
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-
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- # Move the cursor
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- text_id = api.lookup_node_id("/window/chatbox_layer/user_input/txt")
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- text_px_w = 0
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- user_input = ""
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- if text_id is not None:
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- text_px_w = get_property(text_id, "width")
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- user_input = get_property(text_id, "text")
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- x = text_px_w + 25
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- if user_input and user_input[-1] == " ":
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- x += 10
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- set_property_f32("/window/cursor_layer/cursor", "x", x)
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- set_property_f32("/window/cursor_layer/cursor", "y", y)
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-
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-def draw_cursor():
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- node_id = api.add_node("cursor_box", SceneNodeType.RENDER_MESH)
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- api.add_property(node_id, "verts", PropertyType.BUFFER)
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- api.add_property(node_id, "faces", PropertyType.BUFFER)
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- link_node(node_id, "/window/cursor_layer/cursor")
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-
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- x, y = 0, 0
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- w, h = 20, 40
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- vert1 = vertex(x, y, 1, 1, 1, 1, 0, 0)
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- vert2 = vertex(x + w, y, 1, 1, 1, 1, 1, 0)
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- vert3 = vertex(x, y + h, 1, 1, 1, 1, 0, 1)
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- vert4 = vertex(x + w, y + h, 1, 1, 1, 1, 1, 1)
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- api.set_property_buffer(node_id, "verts", vert1 + vert2 + vert3 + vert4)
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- api.set_property_buffer(node_id, "faces", face(0, 2, 1) + face(1, 2, 3))
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-
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-def draw_box():
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- node_id = api.add_node("box", SceneNodeType.RENDER_MESH)
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- api.add_property(node_id, "verts", PropertyType.BUFFER)
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- api.add_property(node_id, "faces", PropertyType.BUFFER)
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- link_node(node_id, "/window/chatbox_layer/outline")
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-
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- node_id = api.add_node("inner_box", SceneNodeType.RENDER_MESH)
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- api.add_property(node_id, "verts", PropertyType.BUFFER)
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- api.add_property(node_id, "faces", PropertyType.BUFFER)
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- link_node(node_id, "/window/chatbox_layer/outline")
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-
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- resize_box()
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-
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-def resize_box():
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- node_id = api.lookup_node_id("/window/chatbox_layer/outline/box")
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-
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- layer_w = get_property("/window/chatbox_layer", "rect_w")
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- layer_h = get_property("/window/chatbox_layer", "rect_h")
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-
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- box_h = 60
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- # Inner padding, so box inside will be (box_h - 2*padding) px high
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- padding = 10
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-
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- # Lets add a poly - must be counterclockwise
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- x, y = 0, layer_h - box_h
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- w, h = layer_w, box_h
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- vert1 = vertex(x, y, 1, 1, 1, 1, 0, 0)
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- vert2 = vertex(x + w, y, 1, 1, 1, 1, 1, 0)
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- vert3 = vertex(x, y + h, 1, 1, 1, 1, 0, 1)
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- vert4 = vertex(x + w, y + h, 1, 1, 1, 1, 1, 1)
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- api.set_property_buffer(node_id, "verts", vert1 + vert2 + vert3 + vert4)
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- api.set_property_buffer(node_id, "faces", face(0, 2, 1) + face(1, 2, 3))
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-
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- # Second mesh
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- node_id = api.lookup_node_id("/window/chatbox_layer/outline/inner_box")
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-
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- x, y = x + padding, y + padding
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- w -= 2*padding
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- h -= 2*padding
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- vert1 = vertex(x, y, 0, 0, 0, 1, 0, 0)
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- vert2 = vertex(x + w, y, 0, 0, 0, 1, 1, 0)
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- vert3 = vertex(x, y + h, 0, 0, 0, 1, 0, 1)
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- vert4 = vertex(x + w, y + h, 0.3, 0.3, 0.3, 1, 1, 1)
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- api.set_property_buffer(node_id, "verts", vert1 + vert2 + vert3 + vert4)
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- api.set_property_buffer(node_id, "faces", face(0, 2, 1) + face(1, 2, 3))
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-
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-def draw_rounded_box():
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- node_id = api.add_node("box", SceneNodeType.RENDER_MESH)
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- api.add_property(node_id, "verts", PropertyType.BUFFER)
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- api.add_property(node_id, "faces", PropertyType.BUFFER)
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- link_node(node_id, "/window/rounded_box_layer/box")
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-
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- node_id = api.add_node("inner_box", SceneNodeType.RENDER_MESH)
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- api.add_property(node_id, "verts", PropertyType.BUFFER)
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- api.add_property(node_id, "faces", PropertyType.BUFFER)
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- link_node(node_id, "/window/rounded_box_layer/box")
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-
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- resize_rounded_box()
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-
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-def resize_rounded_box():
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- node_id = api.lookup_node_id("/window/rounded_box_layer/box/box")
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-
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- layer_w = get_property("/window/rounded_box_layer", "rect_w")
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- layer_h = get_property("/window/rounded_box_layer", "rect_h")
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-
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- # Inner padding, so box inside will be (box_h - 2*padding) px high
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- padding = 5
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-
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- bevel = 20
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-
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- # Lets add a poly - must be counterclockwise
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- x, y = layer_w/4, layer_h/4
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- w, h = layer_w/2, layer_h/2
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- y0 = y + bevel
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- h0 = h - 2*bevel
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- verts = (
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- vertex(x, y0, 1, 1, 1, 1, 0, 0) +
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- vertex(x + w, y0, 1, 1, 1, 1, 1, 0) +
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- vertex(x, y0 + h0, 1, 1, 1, 1, 0, 1) +
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- vertex(x + w, y0 + h0, 1, 1, 1, 1, 1, 1)
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- )
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- faces = face(0, 2, 1) + face(1, 2, 3)
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- x0 = x + bevel
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- w0 = w - 2*bevel
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- h0 = bevel
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- verts += (
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- vertex(x0, y, 1, 1, 1, 1, 0, 0) +
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- vertex(x0 + w0, y, 1, 1, 1, 1, 1, 0) +
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- vertex(x0, y + h0, 1, 1, 1, 1, 0, 1) +
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- vertex(x0 + w0, y + h0, 1, 1, 1, 1, 1, 1)
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- )
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- o = 4
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- faces += face(o + 0, o + 2, o + 1) + face(o + 1, o + 2, o + 3)
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- y0 = y + h - bevel
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- x0 = x + bevel
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- w0 = w - 2*bevel
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- h0 = bevel
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- verts += (
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- vertex(x0, y0, 1, 1, 1, 1, 0, 0) +
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- vertex(x0 + w0, y0, 1, 1, 1, 1, 1, 0) +
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- vertex(x0, y0 + h0, 1, 1, 1, 1, 0, 1) +
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- vertex(x0 + w0, y0 + h0, 1, 1, 1, 1, 1, 1)
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- )
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- o = 8
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- faces += face(o + 0, o + 2, o + 1) + face(o + 1, o + 2, o + 3)
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- api.set_property_buffer(node_id, "verts", verts)
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- api.set_property_buffer(node_id, "faces", faces)
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-
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- # Second mesh
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- node_id = api.lookup_node_id("/window/rounded_box_layer/box/inner_box")
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-
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- x, y = x + padding, y + padding
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- w -= 2*padding
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- h -= 2*padding
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- vert1 = vertex(x, y, 0, 0, 0, 1, 0, 0)
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- vert2 = vertex(x + w, y, 0, 0, 0, 1, 1, 0)
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- vert3 = vertex(x, y + h, 0, 0, 0, 1, 0, 1)
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- vert4 = vertex(x + w, y + h, 0.3, 0.3, 0.3, 1, 1, 1)
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- #api.set_property_buffer(node_id, "verts", vert1 + vert2 + vert3 + vert4)
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- #api.set_property_buffer(node_id, "faces", face(0, 2, 1) + face(1, 2, 3))
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-
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-def draw():
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- win_id = api.lookup_node_id("/window")
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-
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- # Add foo layer
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-
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- layer_id = api.add_node("foo", SceneNodeType.RENDER_LAYER)
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-
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- prop = Property(
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- "is_visible", PropertyType.BOOL, PropertySubType.NULL,
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- None,
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- "Is Visible", "Visibility of the layer",
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- False, False, 1, None, None, []
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- )
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- api.add_property(layer_id, prop)
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- api.set_property_bool(layer_id, "is_visible", 0, True)
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-
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- #prop = Property(
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- # "redraw", PropertyType.BOOL, PropertySubType.NULL,
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- # None,
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- # "redraw", "Redraw this layer",
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- # False, False, 1, None, None, []
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- #)
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- #api.add_property(layer_id, prop)
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- #api.set_property_bool(layer_id, "redraw", 0, True)
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-
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- prop = Property(
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- "rect", PropertyType.UINT32, PropertySubType.PIXEL,
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- None,
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- "Rectangle", "The position and size within the layer",
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- False, True, 4, None, None, []
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- )
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- api.add_property(layer_id, prop)
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- # x
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- api.set_property_u32(layer_id, "rect", 0, 0)
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- # y
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- api.set_property_u32(layer_id, "rect", 1, 0)
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- # w
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- #api.set_property_u32(layer_id, "rect", 2, int(3838/2))
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- code = [["as_u32", ["/", ["load", "sw"], ["u32", 2]]]]
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- code = [["as_u32", ["load", "sw"]]]
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- api.set_property_expr(layer_id, "rect", 2, code)
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- # h
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- code = [["as_u32", ["/", ["load", "sh"], ["u32", 2]]]]
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- code = [["as_u32", ["load", "sh"]]]
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- api.set_property_expr(layer_id, "rect", 3, code)
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-
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- api.link_node(layer_id, win_id)
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-
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- # Add a bg box to our layer
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- node_id = api.add_node("bg", SceneNodeType.RENDER_MESH)
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-
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- prop = Property(
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- "data", PropertyType.BUFFER, PropertySubType.NULL,
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- None,
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- "Mesh Data", "The face and vertex data for the mesh",
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- False, False, 2, None, None, []
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- )
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- api.add_property(node_id, prop)
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-
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- #x, y = 0.1, 0.1
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- #w, h = 0.1, 0.1
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- x, y, w, h = 0, 0, 1, 1
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- #x, y, w, h = -1, 1, 2, -2
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- vert1 = vertex(x, y, 0, 0.1, 0, 1, 0, 0)
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- vert2 = vertex(x + w, y, 0.1, 0, 0, 1, 1, 0)
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- vert3 = vertex(x, y + h, 0.1, 0, 0, 1, 0, 1)
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- vert4 = vertex(x + w, y + h, 0.1, 0, 0, 1, 1, 1)
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-
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- verts = vert1 + vert2 + vert3 + vert4
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- faces = face(0, 2, 1) + face(1, 2, 3)
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-
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- api.set_property_buf(node_id, "data", 0, verts)
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- api.set_property_buf(node_id, "data", 1, faces)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Rectangle", "The position and size within the layer",
|
|
|
- False, True, 4, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- # x
|
|
|
- api.set_property_f32(node_id, "rect", 0, 0)
|
|
|
- # y
|
|
|
- api.set_property_f32(node_id, "rect", 1, 0)
|
|
|
- # w
|
|
|
- #api.set_property_f32(node_id, "rect", 2, 20)
|
|
|
- code = [["-", ["load", "lw"], ["f32", 0]]]
|
|
|
- api.set_property_expr(node_id, "rect", 2, code)
|
|
|
- # h
|
|
|
- #api.set_property_str(node_id, "rect", 3, "lh - 10")
|
|
|
- code = [["-", ["load", "lh"], ["f32", 0]]]
|
|
|
- api.set_property_expr(node_id, "rect", 3, code)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "z_index", PropertyType.UINT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Z-index", "Z-index: values greater than zero are deferred draws",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- api.link_node(node_id, layer_id)
|
|
|
-
|
|
|
- # Add a second mesh to our layer
|
|
|
-
|
|
|
- node_id = api.add_node("meshie2", SceneNodeType.RENDER_MESH)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "data", PropertyType.BUFFER, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Mesh Data", "The face and vertex data for the mesh",
|
|
|
- False, False, 2, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- x, y, w, h = 0, 0, 1, 1
|
|
|
- vert1 = vertex(x, y, 1, 0, 1, 1, 0, 0)
|
|
|
- vert2 = vertex(x + w, y, 0.5, 0, 1, 1, 1, 0)
|
|
|
- vert3 = vertex(x, y + h, 1, 0, 0.5, 1, 0, 1)
|
|
|
- vert4 = vertex(x + w, y + h, 0.5, 1, 0.5, 1, 1, 1)
|
|
|
-
|
|
|
- verts = vert1 + vert2 + vert3 + vert4
|
|
|
- faces = face(0, 2, 1) + face(1, 2, 3)
|
|
|
-
|
|
|
- api.set_property_buf(node_id, "data", 0, verts)
|
|
|
- api.set_property_buf(node_id, "data", 1, faces)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Rectangle", "The position and size within the layer",
|
|
|
- False, True, 4, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "rect", 0, 10)
|
|
|
- api.set_property_f32(node_id, "rect", 1, 10)
|
|
|
- api.set_property_f32(node_id, "rect", 2, 60)
|
|
|
- api.set_property_f32(node_id, "rect", 3, 60)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "z_index", PropertyType.UINT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Z-index", "Z-index: values greater than zero are deferred draws",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- api.link_node(node_id, layer_id)
|
|
|
-
|
|
|
- # Add some text
|
|
|
-
|
|
|
- node_id = api.add_node("hellowurld", SceneNodeType.RENDER_TEXT)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Rectangle", "The position and size within the layer",
|
|
|
- False, True, 4, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "rect", 0, 10)
|
|
|
- api.set_property_f32(node_id, "rect", 1, 100)
|
|
|
- api.set_property_f32(node_id, "rect", 2, 60)
|
|
|
- api.set_property_f32(node_id, "rect", 3, 60)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "baseline", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Baseline", "Y offset of baseline inside rect",
|
|
|
- False, True, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "baseline", 0, 50)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "font_size", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Font Size", "Font Size",
|
|
|
- False, True, 1, 0.0, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "font_size", 0, 30)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "text", PropertyType.STR, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Text", "Text",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_str(node_id, "text", 0, "hello!😁🍆jelly 🍆1234")
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "color", PropertyType.FLOAT32, PropertySubType.COLOR,
|
|
|
- None,
|
|
|
- "Color", "Color of the text",
|
|
|
- False, False, 4, 0, 1, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "color", 0, 1)
|
|
|
- api.set_property_f32(node_id, "color", 1, 1)
|
|
|
- api.set_property_f32(node_id, "color", 2, 1)
|
|
|
- api.set_property_f32(node_id, "color", 3, 1)
|
|
|
-
|
|
|
- #prop = Property(
|
|
|
- # "overflow", PropertyType.ENUM, PropertySubType.NULL,
|
|
|
- # None,
|
|
|
- # "Overflow Behaviour", "Behaviour when text exceeds bounding box",
|
|
|
- # False, True, 1, None, None, [
|
|
|
- # "ScrollRight",
|
|
|
- # "OverflowRight"
|
|
|
- # ]
|
|
|
- #)
|
|
|
- #api.add_property(node_id, prop)
|
|
|
- #api.set_property_enum(node_id, "overflow", 0, "ScrollRight")
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "z_index", PropertyType.UINT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Z-index", "Z-index: values greater than zero are deferred draws",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "debug", PropertyType.BOOL, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Debug", "Draw debug outlines",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- api.link_node(node_id, layer_id)
|
|
|
-
|
|
|
- # EditBox
|
|
|
-
|
|
|
- node_id = api.add_node("editz", SceneNodeType.EDIT_BOX)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "is_active", PropertyType.BOOL, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Is Active", "Whether the editbox is active",
|
|
|
- False, True, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_bool(node_id, "is_active", 0, True)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Rectangle", "The position and size within the layer",
|
|
|
- False, True, 4, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "rect", 0, 60)
|
|
|
- api.set_property_f32(node_id, "rect", 1, 200)
|
|
|
- api.set_property_f32(node_id, "rect", 2, 300)
|
|
|
- api.set_property_f32(node_id, "rect", 3, 60)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "baseline", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Baseline", "Y offset of baseline inside rect",
|
|
|
- False, True, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "baseline", 0, 50)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "scroll", PropertyType.FLOAT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Scroll", "Current scroll",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "cursor_pos", PropertyType.UINT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Cursor Position", "Cursor position within the text",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "font_size", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Font Size", "Font Size",
|
|
|
- False, True, 1, 0.0, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "font_size", 0, 50)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "text", PropertyType.STR, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Text", "Text",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_str(node_id, "text", 0, "hello king!😁🍆jelly 🍆1234")
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "text_color", PropertyType.FLOAT32, PropertySubType.COLOR,
|
|
|
- None,
|
|
|
- "Text Color", "Color of the text",
|
|
|
- False, False, 4, 0, 1, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "text_color", 0, 1)
|
|
|
- api.set_property_f32(node_id, "text_color", 1, 1)
|
|
|
- api.set_property_f32(node_id, "text_color", 2, 1)
|
|
|
- api.set_property_f32(node_id, "text_color", 3, 1)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "cursor_color", PropertyType.FLOAT32, PropertySubType.COLOR,
|
|
|
- None,
|
|
|
- "Cursor Color", "Color of the cursor",
|
|
|
- False, False, 4, 0, 1, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "cursor_color", 0, 1)
|
|
|
- api.set_property_f32(node_id, "cursor_color", 1, 0.5)
|
|
|
- api.set_property_f32(node_id, "cursor_color", 2, 0.5)
|
|
|
- api.set_property_f32(node_id, "cursor_color", 3, 1)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "hi_bg_color", PropertyType.FLOAT32, PropertySubType.COLOR,
|
|
|
- None,
|
|
|
- "Highlight Bg Color", "Background color for highlighted text",
|
|
|
- False, False, 4, 0, 1, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "hi_bg_color", 0, 1)
|
|
|
- api.set_property_f32(node_id, "hi_bg_color", 1, 1)
|
|
|
- api.set_property_f32(node_id, "hi_bg_color", 2, 1)
|
|
|
- api.set_property_f32(node_id, "hi_bg_color", 3, 0.5)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "selected", PropertyType.UINT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Selected", "Selected range",
|
|
|
- True, False, 2, 0, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_u32(node_id, "selected", 0, 1)
|
|
|
- api.set_property_u32(node_id, "selected", 1, 4)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "z_index", PropertyType.UINT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Z-index", "Z-index: values greater than zero are deferred draws",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_u32(node_id, "z_index", 0, 4)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "debug", PropertyType.BOOL, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Debug", "Draw debug outlines",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_bool(node_id, "debug", 0, True)
|
|
|
-
|
|
|
- arg_data = bytearray()
|
|
|
- serial.write_u32(arg_data, node_id)
|
|
|
- api.call_method(win_id, "create_edit_box", arg_data)
|
|
|
-
|
|
|
- api.link_node(node_id, layer_id)
|
|
|
-
|
|
|
- # ChatView
|
|
|
-
|
|
|
- node_id = api.add_node("chatty", SceneNodeType.CHAT_VIEW)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
|
|
|
- None,
|
|
|
- "Rectangle", "The position and size within the layer",
|
|
|
- False, True, 4, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_f32(node_id, "rect", 0, 50)
|
|
|
- api.set_property_f32(node_id, "rect", 1, 260)
|
|
|
- code = [["-", ["load", "lw"], ["f32", 100]]]
|
|
|
- api.set_property_expr(node_id, "rect", 2, code)
|
|
|
- code = [["-", ["load", "lh"], ["f32", 260]]]
|
|
|
- api.set_property_expr(node_id, "rect", 3, code)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "debug", PropertyType.BOOL, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Debug", "Draw debug outlines",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
- api.set_property_bool(node_id, "debug", 0, True)
|
|
|
-
|
|
|
- prop = Property(
|
|
|
- "z_index", PropertyType.UINT32, PropertySubType.NULL,
|
|
|
- None,
|
|
|
- "Z-index", "Z-index: values greater than zero are deferred draws",
|
|
|
- False, False, 1, None, None, []
|
|
|
- )
|
|
|
- api.add_property(node_id, prop)
|
|
|
-
|
|
|
- arg_data = bytearray()
|
|
|
- serial.write_u32(arg_data, node_id)
|
|
|
- api.call_method(win_id, "create_chat_view", arg_data)
|
|
|
-
|
|
|
- api.link_node(node_id, layer_id)
|
|
|
-
|
|
|
-class App2(EventLoop):
|
|
|
-
|
|
|
- def key_down(self, keycode, keymods, repeat):
|
|
|
- if repeat:
|
|
|
- return
|
|
|
-
|
|
|
- win_id = api.lookup_node_id("/window")
|
|
|
- scale = api.get_property_value(win_id, "scale")[0]
|
|
|
-
|
|
|
- if keymods.ctrl and keycode == "=":
|
|
|
- scale *= 1.01
|
|
|
- elif keymods.ctrl and keycode == "-":
|
|
|
- scale *= 0.99
|
|
|
-
|
|
|
- print(scale)
|
|
|
- api.set_property_f32(win_id, "scale", 0, scale)
|
|
|
-
|
|
|
-def main():
|
|
|
- draw()
|
|
|
-
|
|
|
- # DEBUG
|
|
|
- print_tree()
|
|
|
-
|
|
|
- app = App2()
|
|
|
- app.run()
|
|
|
-
|
|
|
-#def main():
|
|
|
-# if True:
|
|
|
-# node_id = api.add_node("foo", SceneNodeType.WINDOW)
|
|
|
-# prop = Property(
|
|
|
-# "myprop", PropertyType.FLOAT32, PropertySubType.NULL,
|
|
|
-# None,
|
|
|
-# "myprop", "",
|
|
|
-# False, 2, None, None, []
|
|
|
-# )
|
|
|
-# api.add_property(1, prop)
|
|
|
-# api.link_node(node_id, 0)
|
|
|
-# api.set_property_f32(1, "myprop", 0, 4.0)
|
|
|
-# api.set_property_f32(1, "myprop", 1, 110.0)
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-# print("val =", api.get_property_value(1, "myprop"))
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-# for prop in api.get_properties(1):
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-# print("Property:")
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-# print(f" name = {prop.name}")
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-# print(f" type = {prop.type}")
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-# print(f" subtype = {prop.subtype}")
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-# print(f" defaults = {prop.defaults}")
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-# print(f" ui_name = {prop.ui_name}")
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-# print(f" desc = {prop.desc}")
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-# print(f" is_null_allowed = {prop.is_null_allowed}")
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-# print(f" array_len = {prop.array_len}")
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-# print(f" min_val = {prop.min_val}")
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-# print(f" max_val = {prop.max_val}")
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-# print(f" enum_items = {prop.enum_items}")
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-# print()
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-# print_tree()
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-# #garbage_collect()
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-#
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-# #app = App()
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-# #draw_box()
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-# #draw_rounded_box()
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-# #draw_cursor()
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-# #reposition_cursor()
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-# ##print_tree()
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-# #app.run()
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-
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