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wallet: clean up files and fix README

darkfi 1 an în urmă
părinte
comite
2b6eef49f0

BIN
bin/darkwallet/Inter-Regular.otf


+ 0 - 29
bin/darkwallet/README.android.md

@@ -1,29 +0,0 @@
-```
-podman system service
-podman build -t apk .
-```
-
-```
-# This command gives an interactive terminal (useful for debugging):
-#podman run -v $(pwd):/root/dw -it apk bash
-
-podman run -v $(pwd):/root/dw -w /root/dw -t apk cargo quad-apk build
-```
-
-Enable USB debugging in developer options and run the following commands:
-
-```
-adb install -r target/android-artifacts/debug/apk/darkwallet.apk
-# Clear the log
-adb logcat -c
-adb logcat -s darkfi
-```
-
-# Debugging Missing Symbols (note to self)
-
-```
-"hb_ft_font_create_referenced"
-
-nm libharfbuzz_rs-5d6b743170eb0207.rlib | grep hb_ | less
-```
-

+ 22 - 2
bin/darkwallet/README.md

@@ -1,4 +1,24 @@
-`cargo run` then `python client.py`
+# Linux
 
-docker run --rm -v $(pwd)":/root/src" -w /root/src cargo-quad-apk cargo quad-apk build
+```
+make
+```
+
+# Android
+
+Make sure you have podman installed. Then run `make android`.
+
+To debug any issues, you can enter an interactive terminal using:
+
+```
+podman run -v $(pwd):/root/dw -it apk bash
+```
+
+# Debugging Missing Symbols (note to self)
+
+```
+"hb_ft_font_create_referenced"
+
+nm libharfbuzz_rs-5d6b743170eb0207.rlib | grep hb_ | less
+```
 

+ 0 - 433
bin/darkwallet/chatapp.exe

@@ -1,433 +0,0 @@
-#!/usr/bin/python
-from gui import *
-
-def create_layer(name):
-    win_id = api.lookup_node_id("/window")
-
-    node_id = api.add_node(name, SceneNodeType.RENDER_LAYER)
-
-    prop = Property(
-        "is_visible", PropertyType.BOOL, PropertySubType.NULL,
-        None,
-        "Is Visible", "Visibility of this layer",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "rect", PropertyType.UINT32, PropertySubType.PIXEL,
-        None,
-        "Rectangle", "The position and size within the layer",
-        False, True, 4, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    api.link_node(node_id, win_id)
-    return node_id
-
-def create_mesh(name, layer_id):
-    node_id = api.add_node(name, SceneNodeType.RENDER_MESH)
-
-    prop = Property(
-        "data", PropertyType.BUFFER, PropertySubType.NULL,
-        None,
-        "Mesh Data", "The face and vertex data for the mesh",
-        False, False, 2, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Rectangle", "The position and size within the layer",
-        False, True, 4, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "z_index", PropertyType.UINT32, PropertySubType.NULL,
-        None,
-        "Z-index", "Z-index: values greater than zero are deferred draws",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    #prop = Property(
-    #    "is_visible", PropertyType.UINT32, PropertySubType.NULL,
-    #    None,
-    #    "Is Visible", "Visibility of this object",
-    #    False, False, 1, None, None, []
-    #)
-    #api.add_property(node_id, prop)
-
-    api.link_node(node_id, layer_id)
-    return node_id
-
-def create_text(name, layer_id):
-    node_id = api.add_node(name, SceneNodeType.RENDER_TEXT)
-
-    prop = Property(
-        "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Rectangle", "The position and size within the layer",
-        False, True, 4, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "baseline", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Baseline", "Y offset of baseline inside rect",
-        False, True, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "font_size", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Font Size", "Font Size",
-        False, True, 1, 0.0, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "text", PropertyType.STR, PropertySubType.NULL,
-        None,
-        "Text", "Text",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "color", PropertyType.FLOAT32, PropertySubType.COLOR,
-        None,
-        "Color", "Color of the text",
-        False, False, 4, 0, 1, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "z_index", PropertyType.UINT32, PropertySubType.NULL,
-        None,
-        "Z-index", "Z-index: values greater than zero are deferred draws",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "debug", PropertyType.BOOL, PropertySubType.NULL,
-        None,
-        "Debug", "Draw debug outlines",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    api.link_node(node_id, layer_id)
-    return node_id
-
-def create_editbox(name, layer_id):
-    node_id = api.add_node("editz", SceneNodeType.EDIT_BOX)
-
-    prop = Property(
-        "is_active", PropertyType.BOOL, PropertySubType.NULL,
-        None,
-        "Is Active", "Whether the editbox is active",
-        False, True, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Rectangle", "The position and size within the layer",
-        False, True, 4, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "baseline", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Baseline", "Y offset of baseline inside rect",
-        False, True, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "scroll", PropertyType.FLOAT32, PropertySubType.NULL,
-        None,
-        "Scroll", "Current scroll",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "cursor_pos", PropertyType.UINT32, PropertySubType.NULL,
-        None,
-        "Cursor Position", "Cursor position within the text",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "font_size", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Font Size", "Font Size",
-        False, True, 1, 0.0, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "text", PropertyType.STR, PropertySubType.NULL,
-        None,
-        "Text", "Text",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "text_color", PropertyType.FLOAT32, PropertySubType.COLOR,
-        None,
-        "Text Color", "Color of the text",
-        False, False, 4, 0, 1, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "cursor_color", PropertyType.FLOAT32, PropertySubType.COLOR,
-        None,
-        "Cursor Color", "Color of the cursor",
-        False, False, 4, 0, 1, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "hi_bg_color", PropertyType.FLOAT32, PropertySubType.COLOR,
-        None,
-        "Highlight Bg Color", "Background color for highlighted text",
-        False, False, 4, 0, 1, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "selected", PropertyType.UINT32, PropertySubType.NULL,
-        None,
-        "Selected", "Selected range",
-        True, False, 2, 0, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "z_index", PropertyType.UINT32, PropertySubType.NULL,
-        None,
-        "Z-index", "Z-index: values greater than zero are deferred draws",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "debug", PropertyType.BOOL, PropertySubType.NULL,
-        None,
-        "Debug", "Draw debug outlines",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    #win_id = api.lookup_node_id("/window")
-    #arg_data = bytearray()
-    #serial.write_u32(arg_data, node_id)
-    #api.call_method(win_id, "create_edit_box", arg_data)
-
-    #api.link_node(node_id, layer_id)
-    return node_id
-
-def create_chatview(name, layer_id):
-    node_id = api.add_node(name, SceneNodeType.CHAT_VIEW)
-
-    prop = Property(
-        "rect", PropertyType.FLOAT32, PropertySubType.PIXEL,
-        None,
-        "Rectangle", "The position and size within the layer",
-        False, True, 4, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "debug", PropertyType.BOOL, PropertySubType.NULL,
-        None,
-        "Debug", "Draw debug outlines",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    prop = Property(
-        "z_index", PropertyType.UINT32, PropertySubType.NULL,
-        None,
-        "Z-index", "Z-index: values greater than zero are deferred draws",
-        False, False, 1, None, None, []
-    )
-    api.add_property(node_id, prop)
-
-    win_id = api.lookup_node_id("/window")
-    arg_data = bytearray()
-    serial.write_u32(arg_data, node_id)
-    api.call_method(win_id, "create_chat_view", arg_data)
-
-    api.link_node(node_id, layer_id)
-    return node_id
-
-class Buffer:
-
-    def __init__(self):
-        self.verts = bytearray()
-        self.faces = bytearray()
-        self.verts_len = 0
-
-    def draw_box(self, rect=(0, 0, 1, 1), r=0, g=0, b=0):
-        x, y, w, h = rect
-        vert1 = vertex(x,     y,     r, g, b, 1, 0, 0)
-        vert2 = vertex(x + w, y,     r, g, b, 1, 1, 0)
-        vert3 = vertex(x,     y + h, r, g, b, 1, 0, 1)
-        vert4 = vertex(x + w, y + h, r, g, b, 1, 1, 1)
-        verts = vert1 + vert2 + vert3 + vert4
-
-        k = self.verts_len
-        faces = face(k, k + 2, k + 1) + face(k + 1, k + 2, k + 3)
-        self.verts_len += 4
-
-        self.verts += verts
-        self.faces += faces
-
-    def draw_outline(self, rect=(0, 0, 1, 1), r=0, g=0, b=0, pad=1, layer_dim=(0, 0)):
-        layer_w, layer_h = layer_dim
-        pad_x, pad_y = 1/layer_w, 1/layer_h
-        x, y, w, h = rect
-        # left side
-        self.draw_box((x, y, pad_x, h), r, g, b)
-        # top side
-        self.draw_box((x, y, w, pad_y), r, g, b)
-        # right side
-        rhs = x + w
-        self.draw_box((rhs - pad_x, y, pad_x, h), r, g, b)
-        # bottom side
-        bhs = y + h
-        self.draw_box((x, bhs - pad_y, w, pad_y), r, g, b)
-
-def main():
-    layer_id = create_layer("view")
-    api.set_property_u32(layer_id, "rect", 0, 0)
-    api.set_property_u32(layer_id, "rect", 1, 0)
-    code = [["as_u32", ["load", "sw"]]]
-    api.set_property_expr(layer_id, "rect", 2, code)
-    code = [["as_u32", ["load", "sh"]]]
-    api.set_property_expr(layer_id, "rect", 3, code)
-
-    # Make the black background
-    # Maybe we should use a RenderPass for this instead
-    node_id = create_mesh("bg", layer_id)
-    api.set_property_f32(node_id, "rect", 0, 0)
-    api.set_property_f32(node_id, "rect", 1, 0)
-    code = [["load", "lw"]]
-    api.set_property_expr(node_id, "rect", 2, code)
-    code = [["load", "lh"]]
-    api.set_property_expr(node_id, "rect", 3, code)
-
-    buff = Buffer()
-    buff.draw_box(r=0.05, g=0.05, b=0.05)
-    api.set_property_buf(node_id, "data", 0, buff.verts)
-    api.set_property_buf(node_id, "data", 1, buff.faces)
-
-    # Make the chatedit bg
-    node_id = create_mesh("chateditbg", layer_id)
-    api.set_property_f32(node_id, "rect", 0, 100)
-    code = [["-", ["load", "lh"], ["f32", 50]]]
-    api.set_property_expr(node_id, "rect", 1, code)
-    code = [["-", ["load", "lw"], ["f32", 100]]]
-    api.set_property_expr(node_id, "rect", 2, code)
-    api.set_property_f32(node_id, "rect", 3, 50)
-
-    buff = Buffer()
-    buff.draw_box(r=0.0, g=0.13, b=0.08)
-    buff.draw_outline(r=0.22, g=0.22, b=0.22, pad=1, layer_dim=(1000, 50))
-    api.set_property_buf(node_id, "data", 0, buff.verts)
-    api.set_property_buf(node_id, "data", 1, buff.faces)
-
-    # Make the nicktext border
-    node_id = create_mesh("nickbg", layer_id)
-    api.set_property_f32(node_id, "rect", 0, 0)
-    code = [["-", ["load", "lh"], ["f32", 50]]]
-    api.set_property_expr(node_id, "rect", 1, code)
-    api.set_property_f32(node_id, "rect", 2, 100)
-    api.set_property_f32(node_id, "rect", 3, 50)
-
-    buff = Buffer()
-    buff.draw_outline(r=0.0, g=0.13, b=0.08, pad=1, layer_dim=(100, 50))
-    api.set_property_buf(node_id, "data", 0, buff.verts)
-    api.set_property_buf(node_id, "data", 1, buff.faces)
-
-    # The nickname
-    node_id = create_text("nick", layer_id)
-    api.set_property_f32(node_id, "rect", 0, 20)
-    code = [["-", ["load", "lh"], ["f32", 50]]]
-    api.set_property_expr(node_id, "rect", 1, code)
-    api.set_property_f32(node_id, "rect", 2, 100)
-    api.set_property_f32(node_id, "rect", 3, 50)
-    api.set_property_f32(node_id, "baseline", 0, 30)
-    api.set_property_f32(node_id, "font_size", 0, 20)
-    api.set_property_str(node_id, "text", 0, "anon1")
-    api.set_property_f32(node_id, "color", 0, 0)
-    api.set_property_f32(node_id, "color", 1, 1)
-    api.set_property_f32(node_id, "color", 2, 0)
-    api.set_property_f32(node_id, "color", 3, 1)
-    api.set_property_u32(node_id, "z_index", 0, 1)
-
-    # Make the text edit
-    node_id = create_editbox("editz", layer_id)
-    api.set_property_bool(node_id, "is_active", 0, True)
-    api.set_property_f32(node_id, "rect", 0, 100)
-    code = [["-", ["load", "lh"], ["f32", 50]]]
-    api.set_property_expr(node_id, "rect", 1, code)
-    code = [["-", ["load", "lw"], ["f32", 100]]]
-    api.set_property_expr(node_id, "rect", 2, code)
-    api.set_property_f32(node_id, "rect", 3, 50)
-    api.set_property_f32(node_id, "baseline", 0, 30)
-    api.set_property_f32(node_id, "font_size", 0, 20)
-    api.set_property_str(node_id, "text", 0, "hello king!😁🍆jelly 🍆1234")
-    api.set_property_f32(node_id, "text_color", 0, 1)
-    api.set_property_f32(node_id, "text_color", 1, 1)
-    api.set_property_f32(node_id, "text_color", 2, 1)
-    api.set_property_f32(node_id, "text_color", 3, 1)
-    api.set_property_f32(node_id, "cursor_color", 0, 1)
-    api.set_property_f32(node_id, "cursor_color", 1, 0.5)
-    api.set_property_f32(node_id, "cursor_color", 2, 0.5)
-    api.set_property_f32(node_id, "cursor_color", 3, 1)
-    api.set_property_f32(node_id, "hi_bg_color", 0, 1)
-    api.set_property_f32(node_id, "hi_bg_color", 1, 1)
-    api.set_property_f32(node_id, "hi_bg_color", 2, 1)
-    api.set_property_f32(node_id, "hi_bg_color", 3, 0.5)
-    api.set_property_null(node_id, "selected", 0)
-    api.set_property_null(node_id, "selected", 1)
-    api.set_property_u32(node_id, "z_index", 0, 1)
-    api.set_property_bool(node_id, "debug", 0, False)
-
-    win_id = api.lookup_node_id("/window")
-    arg_data = bytearray()
-    serial.write_u32(arg_data, node_id)
-    api.call_method(win_id, "create_edit_box", arg_data)
-    api.link_node(node_id, layer_id)
-
-    # Add the chatview
-    node_id = create_chatview("chatty", layer_id)
-    api.set_property_f32(node_id, "rect", 0, 0)
-    api.set_property_f32(node_id, "rect", 1, 0)
-    code = [["load", "lw"]]
-    api.set_property_expr(node_id, "rect", 2, code)
-    code = [["-", ["load", "lh"], ["f32", 50]]]
-    api.set_property_expr(node_id, "rect", 3, code)
-    #api.set_property_bool(node_id, "debug", 0, True)
-    api.set_property_u32(node_id, "z_index", 0, 1)
-
-    api.set_property_bool(layer_id, "is_visible", 0, True)
-
-main()
-print_tree()
-