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app: update drk's "connect" trigger definition

darkfi 2 dias atrás
pai
commit
2c1153bf7d
1 arquivos alterados com 5 adições e 2 exclusões
  1. 5 2
      bin/app/src/main.rs

+ 5 - 2
bin/app/src/main.rs

@@ -820,8 +820,11 @@ pub fn create_drk(name: &str) -> SceneNode {
 
     node.add_signal(
         "connect",
-        "Connections and disconnects",
-        vec![("connected", "Is darkfid connected", CallArgType::Bool)],
+        "Darkfid connection update",
+        vec![
+            ("status", "Connection status", CallArgType::Uint32),
+            ("description", "Description", CallArgType::Str),
+        ],
     )
     .unwrap();