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@@ -246,6 +246,11 @@ impl<'a> RenderContext<'a> {
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let view_w = view.w.round() as i32;
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let view_h = view.h.round() as i32;
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+ // OpenGL does not like negative values here
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+ if view_w <= 0 || view_h <= 0 {
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+ return
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+ }
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+
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//if DEBUG_RENDER {
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// debug!(target: "gfx", "=> viewport {view_x} {view_y} {view_w} {view_h}");
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//}
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