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@@ -38,8 +38,8 @@ use tracing::instrument;
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use crate::android::textinput::AndroidTextInputState;
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use crate::{
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gfx::{
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- gfxtag, DrawCall, DrawInstruction, DrawMesh, Point, Rectangle, RenderApi, Renderer,
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- RendererSync, Vertex,
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+ anim::Frame as AnimFrame, gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedSeqAnimPtr,
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+ Point, Rectangle, RenderApi, Renderer, RendererSync, Vertex,
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},
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mesh::MeshBuilder,
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prop::{
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@@ -150,6 +150,8 @@ pub type BaseEditPtr = Arc<BaseEdit>;
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pub struct BaseEdit {
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node: SceneNodeWeak,
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tasks: SyncMutex<Vec<smol::Task<()>>>,
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+ ex: ExecutorPtr,
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+ me: Weak<Self>,
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renderer: Renderer,
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key_repeat: SyncMutex<PressedKeysSmoothRepeat>,
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@@ -162,6 +164,7 @@ pub struct BaseEdit {
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text_dc_key: u64,
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cursor_dc_key: u64,
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cursor_mesh: SyncMutex<Option<DrawMesh>>,
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+ cursor_anim: SyncMutex<Option<ManagedSeqAnimPtr>>,
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is_active: PropertyBool,
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is_focused: PropertyBool,
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@@ -197,8 +200,8 @@ pub struct BaseEdit {
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action_spacing: PropertyFloat32,
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mouse_btn_held: AtomicBool,
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- cursor_is_visible: AtomicBool,
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- blink_is_paused: AtomicBool,
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+ is_cursor_visible: AtomicBool,
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+ is_blink_paused: AtomicBool,
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/// Used to explicitly hide the cursor. Must be manually re-enabled.
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hide_cursor: AtomicBool,
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/// Used to start select and scroll when mouse moves outside widget rect.
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@@ -223,6 +226,7 @@ impl BaseEdit {
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window_scale: PropertyFloat32,
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renderer: Renderer,
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edit_type: BaseEditType,
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+ ex: ExecutorPtr,
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) -> Pimpl {
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let node_ref = &node.upgrade().unwrap();
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let is_active = PropertyBool::wrap(node_ref, Role::Internal, "is_active", 0).unwrap();
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@@ -316,9 +320,11 @@ impl BaseEdit {
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let action_mode = action::ActionMode::new(renderer.clone());
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- let self_ = Arc::new(Self {
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+ let self_ = Arc::new_cyclic(|me| Self {
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node,
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tasks: SyncMutex::new(vec![]),
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+ ex,
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+ me: me.clone(),
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renderer,
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key_repeat: SyncMutex::new(PressedKeysSmoothRepeat::new(400, 50)),
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@@ -329,6 +335,7 @@ impl BaseEdit {
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text_dc_key: OsRng.gen(),
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cursor_dc_key: OsRng.gen(),
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cursor_mesh: SyncMutex::new(None),
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+ cursor_anim: SyncMutex::new(None),
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is_active,
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is_focused,
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@@ -364,8 +371,8 @@ impl BaseEdit {
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action_spacing,
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mouse_btn_held: AtomicBool::new(false),
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- cursor_is_visible: AtomicBool::new(true),
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- blink_is_paused: AtomicBool::new(false),
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+ is_cursor_visible: AtomicBool::new(true),
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+ is_blink_paused: AtomicBool::new(false),
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hide_cursor: AtomicBool::new(false),
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sel_sender: SyncMutex::new(None),
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scroll: scroll.clone(),
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@@ -1021,13 +1028,42 @@ impl BaseEdit {
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self.pause_blinking();
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//self.behave.apply_cursor_scroll();
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- self.redraw_cursor(renderer, atom.batch_id);
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+ self.redraw_cursor(renderer);
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self.redraw_select(renderer, atom.batch_id);
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}
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+ /// Cursor must be redrawn after calling this either via `redraw_cursor()` or `redraw()`.
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fn pause_blinking(&self) {
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- self.blink_is_paused.store(true, Ordering::Relaxed);
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- self.cursor_is_visible.store(true, Ordering::Relaxed);
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+ // First, redraw cursor with static cursor
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+ self.is_blink_paused.store(true, Ordering::Relaxed);
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+ //self.redraw_cursor(&self.renderer);
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+
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+ let cursor_idle_time = self.cursor_idle_time.get();
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+ let me = self.me.clone();
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+
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+ // Spawn task to sleep and then restore animation
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+ self.ex
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+ .spawn(async move {
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+ // Sleep for idle time
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+ msleep(cursor_idle_time as u64).await;
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+
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+ let Some(self_) = me.upgrade() else { return };
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+
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+ // Restore animation draw calls
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+ let pos = self_.get_cursor_pos();
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+ let anim = self_.cursor_anim.lock().clone().unwrap();
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+ let instrs = vec![DrawInstruction::Move(pos), DrawInstruction::Animation(anim)];
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+ self_.renderer.replace_draw_calls(
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+ None,
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+ vec![(
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+ self_.cursor_dc_key,
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+ DrawCall::new(instrs, vec![], 2, "chatedit_anim_curs"),
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+ )],
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+ );
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+
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+ self_.is_blink_paused.store(false, Ordering::Relaxed);
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+ })
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+ .detach();
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}
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#[instrument(target = "ui::edit")]
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@@ -1062,10 +1098,10 @@ impl BaseEdit {
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renderer.replace_draw_calls(Some(batch_id), draw_main);
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}
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- fn redraw_cursor<R: RenderApi>(&self, renderer: &R, batch_id: BatchGuardId) {
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+ fn redraw_cursor<R: RenderApi>(&self, renderer: &R) {
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let instrs = self.get_cursor_instrs(renderer);
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let draw_calls = vec![(self.cursor_dc_key, DrawCall::new(instrs, vec![], 2, "curs_redr"))];
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- renderer.replace_draw_calls(Some(batch_id), draw_calls);
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+ renderer.replace_draw_calls(None, draw_calls);
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}
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fn redraw_select<R: RenderApi>(&self, renderer: &R, batch_id: BatchGuardId) {
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@@ -1082,18 +1118,24 @@ impl BaseEdit {
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renderer.replace_draw_calls(Some(batch_id), draw_calls);
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}
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- fn get_cursor_instrs<R: RenderApi>(&self, renderer: &R) -> Vec<DrawInstruction> {
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- if !self.is_focused.get() ||
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- !self.cursor_is_visible.load(Ordering::Relaxed) ||
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- self.hide_cursor.load(Ordering::Relaxed)
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- {
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+ fn get_cursor_instrs<R: RenderApi>(&self, _renderer: &R) -> Vec<DrawInstruction> {
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+ if !self.is_focused.get() || self.hide_cursor.load(Ordering::Relaxed) {
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return vec![]
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}
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- let cursor_mesh =
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- self.cursor_mesh.lock().get_or_insert_with(|| self.regen_cursor_mesh(renderer)).clone();
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+ let pos = self.get_cursor_pos();
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+ let mut instrs = Vec::with_capacity(2);
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+ instrs.push(DrawInstruction::Move(pos));
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- vec![DrawInstruction::Move(self.get_cursor_pos()), DrawInstruction::Draw(cursor_mesh)]
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+ if self.is_blink_paused.load(Ordering::Relaxed) {
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+ let mesh = self.cursor_mesh.lock().clone().unwrap();
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+ instrs.push(DrawInstruction::Draw(mesh));
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+ } else {
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+ // Use the animation for cursor blinking
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+ let anim = self.cursor_anim.lock().clone().unwrap();
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+ instrs.push(DrawInstruction::Animation(anim));
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+ }
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+ instrs
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}
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fn regen_bg_mesh<R: RenderApi>(&self, renderer: &R) -> Vec<DrawInstruction> {
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@@ -1391,7 +1433,6 @@ impl UIObject for BaseEdit {
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async fn start(self: Arc<Self>, ex: ExecutorPtr) {
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let me = Arc::downgrade(&self);
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-
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let node_ref = &self.node.upgrade().unwrap();
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let method_sub = node_ref.subscribe_method_call("insert_text").unwrap();
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@@ -1465,30 +1506,27 @@ impl UIObject for BaseEdit {
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on_modify.when_change(self.cursor_descent.prop(), regen_cursor);
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on_modify.when_change(self.cursor_width.prop(), regen_cursor);
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- let me2 = me.clone();
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- let cursor_blink_time = self.cursor_blink_time.clone();
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- let cursor_idle_time = self.cursor_idle_time.clone();
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- let blinking_cursor_task = ex.spawn(async move {
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- loop {
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- msleep(cursor_blink_time.get() as u64).await;
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+ // Create the blinking cursor animation using SeqAnim
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+ // Frame 0: visible cursor
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+ // Frame 1: invisible (empty)
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+ let cursor_anim = self.renderer.new_anim(2, false, gfxtag!("baseedit_cursor_blink"));
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+ let cursor_mesh = self.regen_cursor_mesh(&self.renderer);
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- let self_ = me2.upgrade().unwrap();
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-
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- if self_.blink_is_paused.swap(false, Ordering::Relaxed) {
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- msleep(cursor_idle_time.get() as u64).await;
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- continue
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- }
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+ // Frame 0: visible cursor (just the draw, no position)
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+ let dc_visible = DrawCall::new(
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+ vec![DrawInstruction::Draw(cursor_mesh.clone())],
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+ vec![],
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+ 2,
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+ "cursor_vis",
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+ );
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+ cursor_anim.update(0, AnimFrame::new(self.cursor_blink_time.get(), dc_visible));
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- if !self_.rect.has_cached() {
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- continue
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- }
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+ // Frame 1: invisible (empty draw call)
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+ let dc_invisible = DrawCall::new(vec![], vec![], 2, "cursor_invis");
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+ cursor_anim.update(1, AnimFrame::new(self.cursor_blink_time.get(), dc_invisible));
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- // Invert the bool
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- self_.cursor_is_visible.fetch_not(Ordering::Relaxed);
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- let atom = &mut self_.renderer.make_guard(gfxtag!("BaseEdit::start"));
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- self_.redraw_cursor(&self_.renderer, atom.batch_id);
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- }
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- });
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+ *self.cursor_anim.lock() = Some(cursor_anim);
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+ *self.cursor_mesh.lock() = Some(cursor_mesh);
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let (sel_sender, sel_recvr) = async_channel::unbounded();
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*self.sel_sender.lock() = Some(sel_sender);
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@@ -1530,8 +1568,7 @@ impl UIObject for BaseEdit {
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}
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});
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- let mut tasks =
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- vec![insert_text_task, focus_task, unfocus_task, blinking_cursor_task, sel_task];
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+ let mut tasks = vec![insert_text_task, focus_task, unfocus_task, sel_task];
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tasks.append(&mut on_modify.tasks);
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#[cfg(target_os = "android")]
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@@ -1615,6 +1652,7 @@ impl UIObject for BaseEdit {
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self.editor.lock().insert(&key_str, atom);
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self.eval_rect();
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self.behave.apply_cursor_scroll();
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+ self.pause_blinking();
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self.redraw(atom);
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true
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}
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