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+/* This file is part of DarkFi (https://dark.fi)
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+ *
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+ * Copyright (C) 2020-2026 Dyne.org foundation
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU Affero General Public License as
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+ * published by the Free Software Foundation, either version 3 of the
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+ * License, or (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU Affero General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Affero General Public License
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+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
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+ */
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+
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+#![allow(unused_imports, unused_variables, dead_code)]
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+
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+use crate::{
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+ app::{
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+ node::{
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+ create_chatview, create_layer, create_multiline_edit, create_text,
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+ create_vector_art, create_video,
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+ },
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+ App,
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+ },
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+ expr::{self, Compiler},
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+ mesh::COLOR_PURPLE,
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+ prop::{PropertyAtomicGuard, PropertyFloat32, PropertyStr, Role},
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+ scene::SceneNodePtr,
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+ ui::{BaseEdit, BaseEditType, ChatView, Layer, Text, VectorArt, VectorShape, Video},
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+ util::i18n::I18nBabelFish,
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+};
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+
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+#[allow(dead_code)]
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+pub async fn make(app: &App, window: SceneNodePtr, i18n_fish: &I18nBabelFish) {
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+ let atom = &mut PropertyAtomicGuard::none();
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+
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+ let window_scale = PropertyFloat32::wrap(
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+ &app.sg_root.lookup_node("/window").unwrap(),
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+ Role::Internal,
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+ "scale",
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+ 0,
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+ )
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+ .unwrap();
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+
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+ let renderer = &app.renderer;
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+ let ex = &app.ex;
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+ let cc = Compiler::new();
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+
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+ // Create a layer called view
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+ let layer_node = create_layer("view");
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+ let prop = layer_node.get_property("rect").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 0.).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 0.).unwrap();
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+ prop.set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
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+ prop.set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
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+ layer_node.set_property_bool(atom, Role::App, "is_visible", true).unwrap();
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+ let layer_node = layer_node.setup(|me| Layer::new(me, app.renderer.clone())).await;
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+ window.link(layer_node.clone());
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+
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+ // Create a bg mesh
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+ let node = create_vector_art("bg");
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+ let prop = node.get_property("rect").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 0.).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 0.).unwrap();
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+ prop.set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
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+ prop.set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
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+ node.set_property_u32(atom, Role::App, "z_index", 0).unwrap();
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+
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+ let mut shape = VectorShape::new();
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+ shape.add_filled_box(
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+ expr::const_f32(0.),
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+ expr::const_f32(0.),
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+ expr::load_var("w"),
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+ expr::load_var("h"),
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+ [0., 0., 0., 1.],
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+ );
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+ let node = node.setup(|me| VectorArt::new(me, shape, app.renderer.clone())).await;
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+ layer_node.link(node);
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+
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+ // Text edit
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+ let node = create_multiline_edit("editz");
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+ node.set_property_bool(atom, Role::App, "is_active", true).unwrap();
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+ node.set_property_bool(atom, Role::App, "is_focused", false).unwrap();
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+
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+ let prop = node.get_property("height_range").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 160.).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 500.).unwrap();
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+
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+ let prop = node.get_property("rect").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 100.).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 100.).unwrap();
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+ let code = cc.compile("parent_w - 100").unwrap();
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+ prop.set_expr(atom, Role::App, 2, code).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 140.).unwrap();
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+
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+ let prop = node.get_property("padding").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 40. * 0.4).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 0.).unwrap();
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+ prop.set_f32(atom, Role::App, 2, 40. / 2.).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 0.).unwrap();
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+
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+ node.set_property_f32(atom, Role::App, "baseline", 40.).unwrap();
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+ node.set_property_f32(atom, Role::App, "font_size", 50.).unwrap();
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+ //node.set_property_str(atom, Role::App, "text", "hello king!😁🍆jelly 🍆1234").unwrap();
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+ let prop = node.get_property("text_color").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 1.).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 1.).unwrap();
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+ prop.set_f32(atom, Role::App, 2, 1.).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 1.).unwrap();
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+ let prop = node.get_property("text_hi_color").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 0.44).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 0.96).unwrap();
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+ prop.set_f32(atom, Role::App, 2, 1.).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 1.).unwrap();
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+ let prop = node.get_property("text_cmd_color").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 0.64).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 1.).unwrap();
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+ prop.set_f32(atom, Role::App, 2, 0.83).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 1.).unwrap();
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+ let prop = node.get_property("cursor_color").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 0.816).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 0.627).unwrap();
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+ prop.set_f32(atom, Role::App, 2, 1.).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 1.).unwrap();
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+ node.set_property_f32(atom, Role::App, "cursor_ascent", 50.).unwrap();
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+ node.set_property_f32(atom, Role::App, "cursor_descent", 20.).unwrap();
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+ node.set_property_f32(atom, Role::App, "select_ascent", 50.).unwrap();
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+ node.set_property_f32(atom, Role::App, "select_descent", 20.).unwrap();
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+ node.set_property_f32(atom, Role::App, "handle_descent", 10.).unwrap();
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+ node.set_property_f32(atom, Role::App, "action_padding", 32.).unwrap();
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+ node.set_property_f32(atom, Role::App, "action_spacing", 8.).unwrap();
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+ let prop = node.get_property("hi_bg_color").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 0.).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 0.27).unwrap();
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+ prop.set_f32(atom, Role::App, 2, 0.22).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 1.).unwrap();
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+ let prop = node.get_property("cmd_bg_color").unwrap();
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+ prop.set_f32(atom, Role::App, 0, 0.).unwrap();
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+ prop.set_f32(atom, Role::App, 1, 0.30).unwrap();
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+ prop.set_f32(atom, Role::App, 2, 0.25).unwrap();
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+ prop.set_f32(atom, Role::App, 3, 1.).unwrap();
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+ node.set_property_u32(atom, Role::App, "z_index", 6).unwrap();
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+ node.set_property_u32(atom, Role::App, "priority", 3).unwrap();
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+
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+ let editz_text = PropertyStr::wrap(&node, Role::App, "text", 0).unwrap();
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+ let editz_select_text = node.get_property("select_text").unwrap();
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+
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+ let node = node
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+ .setup(|me| {
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+ BaseEdit::new(
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+ me,
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+ window_scale.clone(),
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+ renderer.clone(),
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+ BaseEditType::MultiLine,
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+ ex.clone(),
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+ )
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+ })
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+ .await;
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+ let chatedit_node = node.clone();
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+ layer_node.link(node);
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+}
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