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@@ -374,7 +374,7 @@ pub(super) async fn make_test(app: &App, window: SceneNodePtr) {
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// ChatView
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let node = create_chatview("chatty");
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let prop = node.get_property("rect").unwrap();
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- prop.set_f32(Role::App, 0, 0.).unwrap();
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+ prop.set_f32(Role::App, 0, 10.).unwrap();
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let code = cc.compile("h/2").unwrap();
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prop.set_expr(Role::App, 1, code).unwrap();
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prop.set_expr(Role::App, 2, expr::load_var("w")).unwrap();
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@@ -488,7 +488,8 @@ pub(super) async fn make(app: &App, window: SceneNodePtr) {
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prop.set_expr(Role::App, 3, expr::load_var("h")).unwrap();
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// Image aspect ratio
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- let R = 1.78;
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+ //let R = 1.78;
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+ let R = 1.555;
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cc.add_const_f32("R", R);
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let prop = node.get_property("uv").unwrap();
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@@ -529,7 +530,7 @@ pub(super) async fn make(app: &App, window: SceneNodePtr) {
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prop.set_expr(Role::App, 3, expr::load_var("h")).unwrap();
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node.set_property_u32(Role::App, "z_index", 1).unwrap();
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- let c = if LIGHTMODE { 1. } else { 0.05 };
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+ let c = if LIGHTMODE { 1. } else { 0. };
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// Setup the pimpl
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let node_id = node.id;
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let mut shape = VectorShape::new();
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@@ -538,7 +539,7 @@ pub(super) async fn make(app: &App, window: SceneNodePtr) {
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expr::const_f32(0.),
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expr::load_var("w"),
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expr::load_var("h"),
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- [c, c, c, 0.4],
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+ [c, c, c, 0.3],
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);
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let node =
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node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
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@@ -608,9 +609,10 @@ pub(super) async fn make(app: &App, window: SceneNodePtr) {
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// ChatView
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let node = create_chatview("chatty");
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let prop = node.get_property("rect").unwrap();
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- prop.set_f32(Role::App, 0, 0.).unwrap();
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+ prop.set_f32(Role::App, 0, 10.).unwrap();
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prop.set_f32(Role::App, 1, EDITCHAT_HEIGHT).unwrap();
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- prop.set_expr(Role::App, 2, expr::load_var("w")).unwrap();
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+ let code = cc.compile("w - 30").unwrap();
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+ prop.set_expr(Role::App, 2, code).unwrap();
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let code = cc.compile("h - 2 * EDITCHAT_HEIGHT").unwrap();
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prop.set_expr(Role::App, 3, code).unwrap();
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node.set_property_f32(Role::App, "font_size", FONTSIZE).unwrap();
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