class InvalidScenePath(Exception): pass class NodeNotFound(Exception): pass class ChildNodeNotFound(Exception): pass class ParentNodeNotFound(Exception): pass class PropertyAlreadyExists(Exception): pass class PropertyNotFound(Exception): pass class PropertyWrongType(Exception): pass class PropertyWrongSubType(Exception): pass class PropertyWrongLen(Exception): pass class PropertyWrongIndex(Exception): pass class PropertyOutOfRange(Exception): pass class PropertyNullNotAllowed(Exception): pass class PropertySExprNotAllowed(Exception): pass class PropertyIsBounded(Exception): pass class PropertyWrongEnumItem(Exception): pass class SignalAlreadyExists(Exception): pass class SignalNotFound(Exception): pass class SlotNotFound(Exception): pass class MethodAlreadyExists(Exception): pass class MethodNotFound(Exception): pass class NodesAreLinked(Exception): pass class NodesNotLinked(Exception): pass class NodeHasParents(Exception): pass class NodeHasChildren(Exception): pass class NodeParentNameConflict(Exception): pass class NodeChildNameConflict(Exception): pass class NodeSiblingNameConflict(Exception): pass class FileNotFound(Exception): pass class PyEvalErr(Exception): pass class SExprEmpty(Exception): pass class SExprGlobalNotFound(Exception): pass