/* This file is part of DarkFi (https://dark.fi) * * Copyright (C) 2020-2025 Dyne.org foundation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ use async_trait::async_trait; use image::ImageReader; use parking_lot::Mutex as SyncMutex; use rand::{rngs::OsRng, Rng}; use std::{io::Cursor, sync::Arc}; use crate::{ gfx::{gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedTexturePtr, Rectangle, RenderApi}, mesh::{MeshBuilder, MeshInfo, COLOR_WHITE}, prop::{BatchGuardPtr, PropertyAtomicGuard, PropertyRect, PropertyStr, PropertyUint32, Role}, scene::{Pimpl, SceneNodeWeak}, util::unixtime, ExecutorPtr, }; use super::{DrawTrace, DrawUpdate, OnModify, UIObject}; macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::image", $($arg)*); } } pub type ImagePtr = Arc; pub struct Image { node: SceneNodeWeak, render_api: RenderApi, tasks: SyncMutex>>, texture: SyncMutex>, dc_key: u64, rect: PropertyRect, uv: PropertyRect, z_index: PropertyUint32, priority: PropertyUint32, path: PropertyStr, parent_rect: SyncMutex>, } impl Image { pub async fn new(node: SceneNodeWeak, render_api: RenderApi) -> Pimpl { t!("Image::new()"); let node_ref = &node.upgrade().unwrap(); let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap(); let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap(); let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap(); let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap(); let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap(); let self_ = Arc::new(Self { node, render_api, tasks: SyncMutex::new(vec![]), texture: SyncMutex::new(None), dc_key: OsRng.gen(), rect, uv, z_index, priority, path, parent_rect: SyncMutex::new(None), }); Pimpl::Image(self_) } async fn reload(self: Arc, batch: BatchGuardPtr) { let texture = self.load_texture(); *self.texture.lock() = Some(texture); self.clone().redraw(batch).await; } fn load_texture(&self) -> ManagedTexturePtr { let path = self.path.get(); // TODO we should NOT use panic here let data = Arc::new(SyncMutex::new(vec![])); let data2 = data.clone(); miniquad::fs::load_file(&path.clone(), move |res| match res { Ok(res) => *data2.lock() = res, Err(e) => { error!(target: "ui::image", "Unable to open image: {path}: {e}"); panic!("Resource not found! {e}"); } }); let data = std::mem::take(&mut *data.lock()); let img = ImageReader::new(Cursor::new(data)).with_guessed_format().unwrap().decode().unwrap(); let img = img.to_rgba8(); //let img = image::ImageReader::open(path).unwrap().decode().unwrap().to_rgba8(); let width = img.width() as u16; let height = img.height() as u16; let bmp = img.into_raw(); self.render_api.new_texture(width, height, bmp, gfxtag!("img")) } async fn redraw(self: Arc, batch: BatchGuardPtr) { let trace: DrawTrace = rand::random(); let timest = unixtime(); t!("redraw({:?}) [trace={trace}]", self.node.upgrade().unwrap()); let Some(parent_rect) = self.parent_rect.lock().clone() else { return }; let atom = &mut batch.spawn(); let Some(draw_update) = self.get_draw_calls(atom, parent_rect).await else { error!(target: "ui::image", "Image failed to draw"); return }; self.render_api.replace_draw_calls(batch.id, timest, draw_update.draw_calls); t!("redraw() DONE [trace={trace}]"); } /// Called whenever any property changes. fn regen_mesh(&self) -> MeshInfo { let rect = self.rect.get(); let uv = self.uv.get(); let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]); let mut mesh = MeshBuilder::new(gfxtag!("img")); mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv); mesh.alloc(&self.render_api) } async fn get_draw_calls( &self, atom: &mut PropertyAtomicGuard, parent_rect: Rectangle, ) -> Option { self.rect.eval(atom, &parent_rect).ok()?; let rect = self.rect.get(); self.uv.eval(atom, &rect).ok()?; let mesh = self.regen_mesh(); let texture = self.texture.lock().clone().expect("Node missing texture_id!"); let mesh = DrawMesh { vertex_buffer: mesh.vertex_buffer, index_buffer: mesh.index_buffer, texture: Some(texture), num_elements: mesh.num_elements, }; Some(DrawUpdate { key: self.dc_key, draw_calls: vec![( self.dc_key, DrawCall::new( vec![DrawInstruction::Move(rect.pos()), DrawInstruction::Draw(mesh)], vec![], self.z_index.get(), "img", ), )], }) } } #[async_trait] impl UIObject for Image { fn priority(&self) -> u32 { self.priority.get() } fn init(&self) { *self.texture.lock() = Some(self.load_texture()); } async fn start(self: Arc, ex: ExecutorPtr) { let me = Arc::downgrade(&self); let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone()); on_modify.when_change(self.rect.prop(), Self::redraw); on_modify.when_change(self.uv.prop(), Self::redraw); on_modify.when_change(self.z_index.prop(), Self::redraw); on_modify.when_change(self.path.prop(), Self::reload); *self.tasks.lock() = on_modify.tasks; } fn stop(&self) { self.tasks.lock().clear(); *self.parent_rect.lock() = None; *self.texture.lock() = None; } async fn draw( &self, parent_rect: Rectangle, trace: DrawTrace, atom: &mut PropertyAtomicGuard, ) -> Option { t!("Image::draw() [trace={trace}]"); *self.parent_rect.lock() = Some(parent_rect); self.get_draw_calls(atom, parent_rect).await } } impl Drop for Image { fn drop(&mut self) { let atom = self.render_api.make_guard(gfxtag!("Image::drop")); self.render_api.replace_draw_calls( atom.batch_id, unixtime(), vec![(self.dc_key, Default::default())], ); } }