/* This file is part of DarkFi (https://dark.fi) * * Copyright (C) 2020-2024 Dyne.org foundation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ use async_recursion::async_recursion; use async_trait::async_trait; use atomic_float::AtomicF32; use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase}; use rand::{rngs::OsRng, Rng}; use std::sync::{atomic::Ordering, Arc, Mutex as SyncMutex, OnceLock, Weak}; use crate::{ gfx::{GfxDrawCall, GfxDrawInstruction, Point, Rectangle, RenderApi}, prop::{PropertyBool, PropertyFloat32, PropertyPtr, PropertyRect, PropertyUint32, Role}, scene::{Pimpl, SceneNodePtr, SceneNodeWeak}, util::unixtime, ExecutorPtr, }; use super::{ get_children_ordered, get_ui_object3, get_ui_object_ptr, DrawUpdate, OnModify, UIObject, }; pub const DEBUG_LAYER: bool = false; pub type LayerPtr = Arc; pub struct Layer { node: SceneNodeWeak, render_api: RenderApi, tasks: OnceLock>>, dc_key: u64, is_visible: PropertyBool, rect: PropertyRect, z_index: PropertyUint32, priority: PropertyUint32, parent_rect: SyncMutex>, } impl Layer { pub async fn new(node: SceneNodeWeak, render_api: RenderApi, ex: ExecutorPtr) -> Pimpl { let node_ref = &node.upgrade().unwrap(); debug!(target: "ui::layer", "Layer::new({node_ref:?})"); let is_visible = PropertyBool::wrap(node_ref, Role::Internal, "is_visible", 0).unwrap(); let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap(); let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap(); let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap(); let node_name = node_ref.name.clone(); let node_id = node_ref.id; let self_ = Arc::new(Self { node, render_api, tasks: OnceLock::new(), dc_key: OsRng.gen(), is_visible, rect, z_index, priority, parent_rect: SyncMutex::new(None), }); Pimpl::Layer(self_) } fn get_children(&self) -> Vec { let node = self.node.upgrade().unwrap(); get_children_ordered(&node) } async fn redraw(self: Arc) { let timest = unixtime(); debug!(target: "ui::layer", "Layer::redraw({:?})", self.node.upgrade().unwrap()); let Some(parent_rect) = self.parent_rect.lock().unwrap().clone() else { return }; let Some(draw_update) = self.get_draw_calls(parent_rect).await else { error!(target: "ui::layer", "Layer failed to draw"); return; }; self.render_api.replace_draw_calls(timest, draw_update.draw_calls); debug!(target: "ui::layer", "Layer::redraw({:?}) DONE [timest={timest}]", self.node.upgrade().unwrap()); } async fn get_draw_calls(&self, parent_rect: Rectangle) -> Option { self.rect.eval(&parent_rect).ok()?; let rect = self.rect.get(); debug!(target: "ui::layer", "Layer::get_draw_calls() [rect={rect:?}, dc={}]", self.dc_key); // Apply viewport let mut draw_calls = vec![]; let mut child_calls = vec![]; // We should return a draw call so that if the layer is made visible, we can just // recalculate it and update in place. if self.is_visible.get() { for child in self.get_children() { let obj = get_ui_object3(&child); let Some(mut draw_update) = obj.draw(rect).await else { debug!(target: "ui::layer", "Skipped draw for {child:?}"); continue }; draw_calls.append(&mut draw_update.draw_calls); child_calls.push(draw_update.key); } } let dc = GfxDrawCall { instrs: vec![GfxDrawInstruction::ApplyView(rect)], dcs: child_calls, z_index: self.z_index.get(), }; draw_calls.push((self.dc_key, dc)); Some(DrawUpdate { key: self.dc_key, draw_calls }) } } #[async_trait] impl UIObject for Layer { fn priority(&self) -> u32 { self.priority.get() } async fn start(self: Arc, ex: ExecutorPtr) { let me = Arc::downgrade(&self); let node_ref = &self.node.upgrade().unwrap(); let node_name = node_ref.name.clone(); let node_id = node_ref.id; let mut on_modify = OnModify::new(ex.clone(), node_name, node_id, me.clone()); on_modify.when_change(self.is_visible.prop(), Self::redraw); on_modify.when_change(self.rect.prop(), Self::redraw); on_modify.when_change(self.z_index.prop(), Self::redraw); self.tasks.set(on_modify.tasks); for child in self.get_children() { let obj = get_ui_object_ptr(&child); obj.start(ex.clone()).await; } } async fn draw(&self, parent_rect: Rectangle) -> Option { debug!(target: "ui::layer", "Layer::draw({:?})", self.node.upgrade().unwrap()); *self.parent_rect.lock().unwrap() = Some(parent_rect); /* if !parent_rect.dim().contains(&offset_rect) { error!( target: "ui::layer", "layer rect {:?} is not inside parent {:?}", offset_rect, parent_rect ); return None } */ let update = self.get_draw_calls(parent_rect).await; debug!(target: "ui::layer", "Layer::draw({:?}) DONE", self.node.upgrade().unwrap()); update } async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) -> bool { if !self.is_visible.get() { return false } for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_char(key, mods, repeat).await { if DEBUG_LAYER { debug!(target: "layer", "handle_char({key:?}, {mods:?}, {repeat}) swallowed by {child:?}"); } return true } } false } async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) -> bool { if !self.is_visible.get() { return false } for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_key_down(key, mods, repeat).await { if DEBUG_LAYER { debug!(target: "layer", "handle_key_down({key:?}, {mods:?}, {repeat}) swallowed by {child:?}"); } return true } } false } async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) -> bool { if !self.is_visible.get() { return false } for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_key_up(key, mods).await { if DEBUG_LAYER { debug!(target: "layer", "handle_key_up({key:?}, {mods:?}) swallowed by {child:?}"); } return true } } false } async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) -> bool { if !self.is_visible.get() { return false } mouse_pos -= self.rect.get().pos(); for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_mouse_btn_down(btn, mouse_pos).await { if DEBUG_LAYER { debug!(target: "layer", "handle_mouse_btn_down({btn:?}, {mouse_pos:?}) swallowed by {child:?}"); } return true } } false } async fn handle_mouse_btn_up(&self, btn: MouseButton, mut mouse_pos: Point) -> bool { if !self.is_visible.get() { return false } mouse_pos -= self.rect.get().pos(); for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_mouse_btn_up(btn, mouse_pos).await { if DEBUG_LAYER { debug!(target: "layer", "handle_mouse_btn_up({btn:?}, {mouse_pos:?}) swallowed by {child:?}"); } return true } } false } async fn handle_mouse_move(&self, mut mouse_pos: Point) -> bool { if !self.is_visible.get() { return false } mouse_pos -= self.rect.get().pos(); for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_mouse_move(mouse_pos).await { if DEBUG_LAYER { debug!(target: "layer", "handle_mouse_move({mouse_pos:?}) swallowed by {child:?}"); } return true } } false } async fn handle_mouse_wheel(&self, mut wheel_pos: Point) -> bool { if !self.is_visible.get() { return false } wheel_pos -= self.rect.get().pos(); for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_mouse_wheel(wheel_pos).await { return true } } false } async fn handle_touch(&self, phase: TouchPhase, id: u64, mut touch_pos: Point) -> bool { if !self.is_visible.get() { return false } touch_pos -= self.rect.get().pos(); for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_touch(phase, id, touch_pos).await { return true } } false } async fn handle_compose_text(&self, suggest_text: &str, is_commit: bool) -> bool { if !self.is_visible.get() { return false } for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_compose_text(suggest_text, is_commit).await { return true } } false } async fn handle_set_compose_region(&self, start: usize, end: usize) -> bool { if !self.is_visible.get() { return false } for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_set_compose_region(start, end).await { return true } } false } }