/* This file is part of DarkFi (https://dark.fi) * * Copyright (C) 2020-2025 Dyne.org foundation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase}; use parking_lot::Mutex as SyncMutex; use std::sync::{Arc, Weak}; use crate::{ gfx::{ GfxDrawCall, GfxDrawInstruction, GraphicsEventPublisherPtr, Point, Rectangle, RenderApi, }, prop::{PropertyAtomicGuard, PropertyDimension, PropertyFloat32, PropertyPtr, Role}, pubsub::Subscription, scene::{Pimpl, SceneNodePtr, SceneNodeWeak}, util::unixtime, AndroidSuggestEvent, ExecutorPtr, }; use super::{get_children_ordered, get_ui_object3, get_ui_object_ptr, OnModify}; macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::window", $($arg)*); } } macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::window", $($arg)*); } } #[cfg(feature = "emulate-android")] const EMULATE_TOUCH: bool = true; #[cfg(not(feature = "emulate-android"))] const EMULATE_TOUCH: bool = false; pub type WindowPtr = Arc; pub struct Window { node: SceneNodeWeak, tasks: SyncMutex>>, screen_size: PropertyDimension, scale: PropertyFloat32, render_api: RenderApi, } impl Window { pub async fn new( node: SceneNodeWeak, render_api: RenderApi, setting_root: SceneNodePtr, ) -> Pimpl { t!("Window::new()"); let node_ref = &node.upgrade().unwrap(); let screen_size = PropertyDimension::wrap(node_ref, Role::Internal, "screen_size").unwrap(); let scale = PropertyFloat32::wrap( &setting_root.clone().lookup_node("/scale").unwrap(), Role::Internal, "value", 0, ) .unwrap(); let self_ = Arc::new(Self { node, tasks: SyncMutex::new(vec![]), screen_size, scale, render_api }); Pimpl::Window(self_) } pub fn init(&self) { for child in self.get_children() { let obj = get_ui_object3(&child); obj.init(); } } pub async fn start(self: Arc, event_pub: GraphicsEventPublisherPtr, ex: ExecutorPtr) { let me = Arc::downgrade(&self); // Start a task monitoring for window resize events // which updates screen_size let ev_sub = event_pub.subscribe_resize(); let screen_size2 = self.screen_size.clone(); let me2 = me.clone(); let resize_task = ex.spawn(async move { loop { let Ok(size) = ev_sub.receive().await else { t!("Event relayer closed"); break }; d!("Window resized {size:?}"); let atom = &mut PropertyAtomicGuard::new(); // Now update the properties screen_size2.set(atom, size); let Some(self_) = me2.upgrade() else { // Should not happen panic!("self destroyed before modify_task was stopped!"); }; self_.draw().await; } }); let ev_sub = event_pub.subscribe_char(); let me2 = me.clone(); let char_task = ex.spawn(async move { while Self::process_char(&me2, &ev_sub).await {} }); let ev_sub = event_pub.subscribe_key_down(); let me2 = me.clone(); let key_down_task = ex.spawn(async move { while Self::process_key_down(&me2, &ev_sub).await {} }); let ev_sub = event_pub.subscribe_key_up(); let me2 = me.clone(); let key_up_task = ex.spawn(async move { while Self::process_key_up(&me2, &ev_sub).await {} }); let ev_sub = event_pub.subscribe_mouse_btn_down(); let me2 = me.clone(); let mouse_btn_down_task = ex.spawn(async move { while Self::process_mouse_btn_down(&me2, &ev_sub).await {} }); let ev_sub = event_pub.subscribe_mouse_btn_up(); let me2 = me.clone(); let mouse_btn_up_task = ex.spawn(async move { while Self::process_mouse_btn_up(&me2, &ev_sub).await {} }); let ev_sub = event_pub.subscribe_mouse_move(); let me2 = me.clone(); let mouse_move_task = ex.spawn(async move { while Self::process_mouse_move(&me2, &ev_sub).await {} }); let ev_sub = event_pub.subscribe_mouse_wheel(); let me2 = me.clone(); let mouse_wheel_task = ex.spawn(async move { while Self::process_mouse_wheel(&me2, &ev_sub).await {} }); let ev_sub = event_pub.subscribe_touch(); let me2 = me.clone(); let touch_task = ex.spawn(async move { while Self::process_touch(&me2, &ev_sub).await {} }); let redraw_fn = move |self_: Arc| async move { self_.draw().await; }; let mut on_modify = OnModify::new(ex.clone(), self.node.clone(), me.clone()); on_modify.when_change(self.scale.prop(), redraw_fn); let mut tasks = vec![ resize_task, char_task, key_down_task, key_up_task, mouse_btn_down_task, mouse_btn_up_task, mouse_move_task, mouse_wheel_task, touch_task, ]; tasks.append(&mut on_modify.tasks); *self.tasks.lock() = tasks; for child in self.get_children() { let obj = get_ui_object_ptr(&child); obj.start(ex.clone()).await; } } pub fn stop(&self) { self.tasks.lock().clear(); for child in self.get_children() { let obj = get_ui_object3(&child); obj.stop(); } } async fn process_char(me: &Weak, ev_sub: &Subscription<(char, KeyMods, bool)>) -> bool { let Ok((key, mods, repeat)) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before char_task was stopped!"); }; self_.handle_char(key, mods, repeat).await; true } async fn process_key_down( me: &Weak, ev_sub: &Subscription<(KeyCode, KeyMods, bool)>, ) -> bool { let Ok((key, mods, repeat)) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before char_task was stopped!"); }; self_.handle_key_down(key, mods, repeat).await; true } async fn process_key_up(me: &Weak, ev_sub: &Subscription<(KeyCode, KeyMods)>) -> bool { let Ok((key, mods)) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before char_task was stopped!"); }; self_.handle_key_up(key, mods).await; true } async fn process_mouse_btn_down( me: &Weak, ev_sub: &Subscription<(MouseButton, Point)>, ) -> bool { let Ok((btn, mouse_pos)) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before mouse_btn_down_task was stopped!"); }; self_.handle_mouse_btn_down(btn, mouse_pos).await; true } async fn process_mouse_btn_up( me: &Weak, ev_sub: &Subscription<(MouseButton, Point)>, ) -> bool { let Ok((btn, mouse_pos)) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before mouse_btn_up_task was stopped!"); }; self_.handle_mouse_btn_up(btn, mouse_pos).await; true } async fn process_mouse_move(me: &Weak, ev_sub: &Subscription) -> bool { let Ok(mouse_pos) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before mouse_move_task was stopped!"); }; self_.handle_mouse_move(mouse_pos).await; true } async fn process_mouse_wheel(me: &Weak, ev_sub: &Subscription) -> bool { let Ok(wheel_pos) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before mouse_wheel_task was stopped!"); }; self_.handle_mouse_wheel(wheel_pos).await; true } async fn process_touch( me: &Weak, ev_sub: &Subscription<(TouchPhase, u64, Point)>, ) -> bool { let Ok((phase, id, touch_pos)) = ev_sub.receive().await else { t!("Event relayer closed"); return false }; let Some(self_) = me.upgrade() else { // Should not happen panic!("self destroyed before touch_task was stopped!"); }; self_.handle_touch(phase, id, touch_pos).await; true } fn get_children(&self) -> Vec { let node = self.node.upgrade().unwrap(); get_children_ordered(&node) } async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) { for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_char(key, mods, repeat).await { return } } } async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) { for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_key_down(key, mods, repeat).await { return } } } async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) { for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_key_up(key, mods).await { return } } } /// Converts from screen to local coords fn local_scale(&self, point: &mut Point) { point.x /= self.scale.get(); point.y /= self.scale.get(); } async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) { self.local_scale(&mut mouse_pos); for child in self.get_children() { let obj = get_ui_object3(&child); if EMULATE_TOUCH { if obj.handle_touch(TouchPhase::Started, 0, mouse_pos).await { return } } else { if obj.handle_mouse_btn_down(btn.clone(), mouse_pos).await { return } } } } async fn handle_mouse_btn_up(&self, btn: MouseButton, mut mouse_pos: Point) { self.local_scale(&mut mouse_pos); for child in self.get_children() { let obj = get_ui_object3(&child); if EMULATE_TOUCH { if obj.handle_touch(TouchPhase::Ended, 0, mouse_pos).await { return } } else { if obj.handle_mouse_btn_up(btn.clone(), mouse_pos).await { return } } } } async fn handle_mouse_move(&self, mut mouse_pos: Point) { self.local_scale(&mut mouse_pos); for child in self.get_children() { let obj = get_ui_object3(&child); if EMULATE_TOUCH { if obj.handle_touch(TouchPhase::Moved, 0, mouse_pos).await { return } } else { if obj.handle_mouse_move(mouse_pos).await { return } } } } async fn handle_mouse_wheel(&self, mut wheel_pos: Point) { self.local_scale(&mut wheel_pos); for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_mouse_wheel(wheel_pos).await { return } } } async fn handle_touch(&self, phase: TouchPhase, id: u64, mut touch_pos: Point) { self.local_scale(&mut touch_pos); for child in self.get_children() { let obj = get_ui_object3(&child); if obj.handle_touch(phase, id, touch_pos).await { return } } } pub async fn draw(&self) { let atom = &mut PropertyAtomicGuard::new(); let trace_id = rand::random(); let timest = unixtime(); let local = self.screen_size.get() / self.scale.get(); let rect = Rectangle::from([0., 0., local.w, local.h]); t!("Window::draw({rect:?}) [timest={timest}, trace_id={trace_id}]"); let mut draw_calls = vec![]; let mut child_calls = vec![]; for child in self.get_children() { let obj = get_ui_object3(&child); let Some(mut draw_update) = obj.draw(rect, trace_id, atom).await else { t!("{child:?} draw returned none [trace_id={trace_id}]"); continue }; draw_calls.append(&mut draw_update.draw_calls); child_calls.push(draw_update.key); } let dc = GfxDrawCall { instrs: vec![GfxDrawInstruction::SetScale(self.scale.get())], dcs: child_calls, z_index: 0, }; draw_calls.push((0, dc)); //t!(" => {:?}", draw_calls); self.render_api.replace_draw_calls(timest, draw_calls); t!("Window::draw() - replaced draw call [timest={timest}, trace_id={trace_id}]"); } }