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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2026 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use async_trait::async_trait;
- use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase};
- use std::sync::Arc;
- use crate::{
- gfx::{Point, Rectangle},
- prop::PropertyAtomicGuard,
- scene::{Pimpl, SceneNodeWeak},
- util::i18n::I18nBabelFish,
- ExecutorPtr,
- };
- use super::{DrawUpdate, Layer, LayerPtr, RedrawTrigger, UIObject};
- pub type ScrollLayerPtr = Arc<ScrollLayer>;
- pub struct ScrollLayer {
- inner: LayerPtr,
- }
- impl ScrollLayer {
- pub async fn new(
- node: SceneNodeWeak,
- renderer: crate::gfx::Renderer,
- redraw: RedrawTrigger,
- ) -> Pimpl {
- let layer = Layer::new(node.clone(), renderer, redraw).await;
- let inner = match layer {
- Pimpl::Layer(l) => l,
- _ => unreachable!(),
- };
- Pimpl::ScrollLayer(Arc::new(Self { inner }))
- }
- }
- #[async_trait]
- impl UIObject for ScrollLayer {
- fn priority(&self) -> u32 {
- self.inner.priority()
- }
- fn init(&self) {
- self.inner.init();
- }
- async fn start(self: Arc<Self>, ex: ExecutorPtr) {
- self.inner.clone().start(ex).await;
- }
- fn stop(&self) {
- self.inner.stop();
- }
- async fn draw(
- &self,
- parent_rect: Rectangle,
- atom: &mut PropertyAtomicGuard,
- ) -> Option<DrawUpdate> {
- self.inner.draw(parent_rect, atom).await
- }
- async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) -> bool {
- self.inner.handle_char(key, mods, repeat).await
- }
- async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) -> bool {
- self.inner.handle_key_down(key, mods, repeat).await
- }
- async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) -> bool {
- self.inner.handle_key_up(key, mods).await
- }
- async fn handle_mouse_btn_down(&self, btn: MouseButton, mouse_pos: Point) -> bool {
- self.inner.handle_mouse_btn_down(btn, mouse_pos).await
- }
- async fn handle_mouse_btn_up(&self, btn: MouseButton, mouse_pos: Point) -> bool {
- self.inner.handle_mouse_btn_up(btn, mouse_pos).await
- }
- async fn handle_mouse_move(&self, mouse_pos: Point) -> bool {
- self.inner.handle_mouse_move(mouse_pos).await
- }
- async fn handle_mouse_wheel(&self, wheel_pos: Point) -> bool {
- self.inner.handle_mouse_wheel(wheel_pos).await
- }
- async fn handle_touch(&self, phase: TouchPhase, id: u64, touch_pos: Point) -> bool {
- self.inner.handle_touch(phase, id, touch_pos).await
- }
- fn handle_touch_sync(&self, phase: TouchPhase, id: u64, touch_pos: Point) -> bool {
- self.inner.handle_touch_sync(phase, id, touch_pos)
- }
- fn set_i18n(&self, i18n_fish: &I18nBabelFish) {
- self.inner.set_i18n(i18n_fish);
- }
- }
- impl std::fmt::Debug for ScrollLayer {
- fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
- self.inner.fmt(f)
- }
- }
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