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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2025 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use std::sync::{Arc, Mutex};
- use darkfi_sdk::tx::TransactionHash;
- use log::debug;
- use sled_overlay::{sled, sled::Transactional};
- use crate::{tx::Transaction, util::time::Timestamp, Error, Result};
- /// Block related definitions and storage implementations
- pub mod block_store;
- pub use block_store::{
- Block, BlockDifficulty, BlockInfo, BlockStore, BlockStoreOverlay, SLED_BLOCK_DIFFICULTY_TREE,
- SLED_BLOCK_ORDER_TREE, SLED_BLOCK_STATE_DIFF_TREE, SLED_BLOCK_TREE,
- };
- /// Header definition and storage implementation
- pub mod header_store;
- pub use header_store::{
- Header, HeaderHash, HeaderStore, HeaderStoreOverlay, SLED_HEADER_TREE, SLED_SYNC_HEADER_TREE,
- };
- /// Transactions related storage implementations
- pub mod tx_store;
- pub use tx_store::{
- TxStore, TxStoreOverlay, SLED_PENDING_TX_ORDER_TREE, SLED_PENDING_TX_TREE,
- SLED_TX_LOCATION_TREE, SLED_TX_TREE,
- };
- /// Contracts and Wasm storage implementations
- pub mod contract_store;
- pub use contract_store::{
- ContractStore, ContractStoreOverlay, SLED_BINCODE_TREE, SLED_CONTRACTS_TREE,
- };
- /// Structure holding all sled trees that define the concept of Blockchain.
- #[derive(Clone)]
- pub struct Blockchain {
- /// Main pointer to the sled db connection
- pub sled_db: sled::Db,
- /// Headers sled tree
- pub headers: HeaderStore,
- /// Blocks sled tree
- pub blocks: BlockStore,
- /// Transactions related sled trees
- pub transactions: TxStore,
- /// Contracts related sled trees
- pub contracts: ContractStore,
- }
- impl Blockchain {
- /// Instantiate a new `Blockchain` with the given `sled` database.
- pub fn new(db: &sled::Db) -> Result<Self> {
- let headers = HeaderStore::new(db)?;
- let blocks = BlockStore::new(db)?;
- let transactions = TxStore::new(db)?;
- let contracts = ContractStore::new(db)?;
- Ok(Self { sled_db: db.clone(), headers, blocks, transactions, contracts })
- }
- /// Insert a given [`BlockInfo`] into the blockchain database.
- /// This functions wraps all the logic of separating the block into specific
- /// data that can be fed into the different trees of the database.
- /// Upon success, the functions returns the block hash that
- /// were given and appended to the ledger.
- pub fn add_block(&self, block: &BlockInfo) -> Result<HeaderHash> {
- let mut trees = vec![];
- let mut batches = vec![];
- // Store header
- let (headers_batch, _) = self.headers.insert_batch(&[block.header.clone()]);
- trees.push(self.headers.main.clone());
- batches.push(headers_batch);
- // Store block
- let blk: Block = Block::from_block_info(block);
- let (bocks_batch, block_hashes) = self.blocks.insert_batch(&[blk]);
- let block_hash = block_hashes[0];
- let block_hash_vec = [block_hash];
- trees.push(self.blocks.main.clone());
- batches.push(bocks_batch);
- // Store block order
- let blocks_order_batch =
- self.blocks.insert_batch_order(&[block.header.height], &block_hash_vec);
- trees.push(self.blocks.order.clone());
- batches.push(blocks_order_batch);
- // Store transactions
- let (txs_batch, txs_hashes) = self.transactions.insert_batch(&block.txs);
- trees.push(self.transactions.main.clone());
- batches.push(txs_batch);
- // Store transactions_locations
- let txs_locations_batch =
- self.transactions.insert_batch_location(&txs_hashes, block.header.height);
- trees.push(self.transactions.location.clone());
- batches.push(txs_locations_batch);
- // Perform an atomic transaction over the trees and apply the batches.
- self.atomic_write(&trees, &batches)?;
- Ok(block_hash)
- }
- /// Check if the given [`BlockInfo`] is in the database and all trees.
- pub fn has_block(&self, block: &BlockInfo) -> Result<bool> {
- let blockhash = match self.blocks.get_order(&[block.header.height], true) {
- Ok(v) => v[0].unwrap(),
- Err(_) => return Ok(false),
- };
- // Check if we have all transactions
- let txs: Vec<TransactionHash> = block.txs.iter().map(|tx| tx.hash()).collect();
- if self.transactions.get(&txs, true).is_err() {
- return Ok(false)
- }
- // Check provided info produces the same hash
- Ok(blockhash == block.hash())
- }
- /// Retrieve [`BlockInfo`]s by given hashes. Fails if any of them is not found.
- pub fn get_blocks_by_hash(&self, hashes: &[HeaderHash]) -> Result<Vec<BlockInfo>> {
- let blocks = self.blocks.get(hashes, true)?;
- let blocks: Vec<Block> = blocks.iter().map(|x| x.clone().unwrap()).collect();
- let ret = self.get_blocks_infos(&blocks)?;
- Ok(ret)
- }
- /// Retrieve all [`BlockInfo`] for given slice of [`Block`].
- /// Fails if any of them is not found
- fn get_blocks_infos(&self, blocks: &[Block]) -> Result<Vec<BlockInfo>> {
- let mut ret = Vec::with_capacity(blocks.len());
- for block in blocks {
- let headers = self.headers.get(&[block.header], true)?;
- // Since we used strict get, its safe to unwrap here
- let header = headers[0].clone().unwrap();
- let txs = self.transactions.get(&block.txs, true)?;
- let txs = txs.iter().map(|x| x.clone().unwrap()).collect();
- let info = BlockInfo::new(header, txs, block.signature);
- ret.push(info);
- }
- Ok(ret)
- }
- /// Retrieve [`BlockInfo`]s by given heights. Does not fail if any of them are not found.
- pub fn get_blocks_by_heights(&self, heights: &[u32]) -> Result<Vec<BlockInfo>> {
- debug!(target: "blockchain", "get_blocks_by_heights(): {:?}", heights);
- let blockhashes = self.blocks.get_order(heights, false)?;
- let mut hashes = vec![];
- for i in blockhashes.into_iter().flatten() {
- hashes.push(i);
- }
- self.get_blocks_by_hash(&hashes)
- }
- /// Retrieve n headers before given block height.
- pub fn get_headers_before(&self, height: u32, n: usize) -> Result<Vec<Header>> {
- debug!(target: "blockchain", "get_headers_before(): {} -> {}", height, n);
- let hashes = self.blocks.get_before(height, n)?;
- let headers = self.headers.get(&hashes, true)?;
- Ok(headers.iter().map(|h| h.clone().unwrap()).collect())
- }
- /// Retrieve stored blocks count
- pub fn len(&self) -> usize {
- self.blocks.len()
- }
- /// Retrieve stored txs count
- pub fn txs_len(&self) -> usize {
- self.transactions.len()
- }
- /// Check if blockchain contains any blocks
- pub fn is_empty(&self) -> bool {
- self.blocks.is_empty()
- }
- /// Retrieve genesis (first) block height and hash.
- pub fn genesis(&self) -> Result<(u32, HeaderHash)> {
- self.blocks.get_first()
- }
- /// Retrieve genesis (first) block info.
- pub fn genesis_block(&self) -> Result<BlockInfo> {
- let (_, hash) = self.genesis()?;
- Ok(self.get_blocks_by_hash(&[hash])?[0].clone())
- }
- /// Retrieve the last block height and hash.
- pub fn last(&self) -> Result<(u32, HeaderHash)> {
- self.blocks.get_last()
- }
- /// Retrieve the last block info.
- pub fn last_block(&self) -> Result<BlockInfo> {
- let (_, hash) = self.last()?;
- Ok(self.get_blocks_by_hash(&[hash])?[0].clone())
- }
- /// Retrieve the last block difficulty. If the tree is empty,
- /// returns `BlockDifficulty::genesis` difficulty.
- pub fn last_block_difficulty(&self) -> Result<BlockDifficulty> {
- if let Some(found) = self.blocks.get_last_difficulty()? {
- return Ok(found)
- }
- let genesis_block = self.genesis_block()?;
- Ok(BlockDifficulty::genesis(genesis_block.header.timestamp))
- }
- /// Check if block order for the given height is in the database.
- pub fn has_height(&self, height: u32) -> Result<bool> {
- let vec = match self.blocks.get_order(&[height], true) {
- Ok(v) => v,
- Err(_) => return Ok(false),
- };
- Ok(!vec.is_empty())
- }
- /// Insert a given slice of pending transactions into the blockchain database.
- /// On success, the function returns the transaction hashes in the same order
- /// as the input transactions.
- pub fn add_pending_txs(&self, txs: &[Transaction]) -> Result<Vec<TransactionHash>> {
- let (txs_batch, txs_hashes) = self.transactions.insert_batch_pending(txs);
- let txs_order_batch = self.transactions.insert_batch_pending_order(&txs_hashes)?;
- // Perform an atomic transaction over the trees and apply the batches.
- let trees = [self.transactions.pending.clone(), self.transactions.pending_order.clone()];
- let batches = [txs_batch, txs_order_batch];
- self.atomic_write(&trees, &batches)?;
- Ok(txs_hashes)
- }
- /// Retrieve all transactions from the pending tx store.
- /// Be careful as this will try to load everything in memory.
- pub fn get_pending_txs(&self) -> Result<Vec<Transaction>> {
- let txs = self.transactions.get_all_pending()?;
- let indexes = self.transactions.get_all_pending_order()?;
- if txs.len() != indexes.len() {
- return Err(Error::InvalidInputLengths)
- }
- let mut ret = Vec::with_capacity(txs.len());
- for index in indexes {
- ret.push(txs.get(&index.1).unwrap().clone());
- }
- Ok(ret)
- }
- /// Remove a given slice of pending transactions from the blockchain database.
- pub fn remove_pending_txs(&self, txs: &[Transaction]) -> Result<()> {
- let txs_hashes: Vec<TransactionHash> = txs.iter().map(|tx| tx.hash()).collect();
- self.remove_pending_txs_hashes(&txs_hashes)
- }
- /// Remove a given slice of pending transactions hashes from the blockchain database.
- pub fn remove_pending_txs_hashes(&self, txs: &[TransactionHash]) -> Result<()> {
- let indexes = self.transactions.get_all_pending_order()?;
- // We could do indexes.iter().map(|x| txs.contains(x.1)).collect.map(|x| x.0).collect
- // but this is faster since we don't do the second iteration
- let mut removed_indexes = vec![];
- for index in indexes {
- if txs.contains(&index.1) {
- removed_indexes.push(index.0);
- }
- }
- let txs_batch = self.transactions.remove_batch_pending(txs);
- let txs_order_batch = self.transactions.remove_batch_pending_order(&removed_indexes);
- // Perform an atomic transaction over the trees and apply the batches.
- let trees = [self.transactions.pending.clone(), self.transactions.pending_order.clone()];
- let batches = [txs_batch, txs_order_batch];
- self.atomic_write(&trees, &batches)?;
- Ok(())
- }
- /// Auxiliary function to write to multiple trees completely atomic.
- fn atomic_write(&self, trees: &[sled::Tree], batches: &[sled::Batch]) -> Result<()> {
- if trees.len() != batches.len() {
- return Err(Error::InvalidInputLengths)
- }
- trees.transaction(|trees| {
- for (index, tree) in trees.iter().enumerate() {
- tree.apply_batch(&batches[index])?;
- }
- Ok::<(), sled::transaction::ConflictableTransactionError<sled::Error>>(())
- })?;
- Ok(())
- }
- /// Retrieve all blocks contained in the blockchain in order.
- /// Be careful as this will try to load everything in memory.
- pub fn get_all(&self) -> Result<Vec<BlockInfo>> {
- let order = self.blocks.get_all_order()?;
- let order: Vec<HeaderHash> = order.iter().map(|x| x.1).collect();
- let blocks = self.get_blocks_by_hash(&order)?;
- Ok(blocks)
- }
- /// Retrieve [`BlockInfo`]s by given heights range.
- pub fn get_by_range(&self, start: u32, end: u32) -> Result<Vec<BlockInfo>> {
- let blockhashes = self.blocks.get_order_by_range(start, end)?;
- let hashes: Vec<HeaderHash> = blockhashes.into_iter().map(|(_, hash)| hash).collect();
- self.get_blocks_by_hash(&hashes)
- }
- /// Retrieve last 'N' [`BlockInfo`]s from the blockchain.
- pub fn get_last_n(&self, n: usize) -> Result<Vec<BlockInfo>> {
- let records = self.blocks.get_last_n_orders(n)?;
- let mut last_n = vec![];
- for record in records {
- let header_hash = record.1;
- let blocks = self.get_blocks_by_hash(&[header_hash])?;
- for block in blocks {
- last_n.push(block.clone());
- }
- }
- Ok(last_n)
- }
- /// Auxiliary function to reset the blockchain and consensus state
- /// to the provided block height.
- pub fn reset_to_height(&self, height: u32) -> Result<()> {
- // First we grab the last block height
- let (last, _) = self.last()?;
- // Check if request height is after our last height
- if height >= last {
- return Ok(())
- }
- // Grab all state diffs until requested height going backwards
- let heights: Vec<u32> = (height + 1..=last).rev().collect();
- let diffs = self.blocks.get_state_diff(&heights, true)?;
- // Create an overlay to apply the reverse diffs
- let overlay = BlockchainOverlay::new(self)?;
- // Apply the inverse diffs sequence
- let overlay_lock = overlay.lock().unwrap();
- let mut lock = overlay_lock.overlay.lock().unwrap();
- for diff in diffs {
- // Since we used strict retrieval it's safe to unwrap here
- let inverse_diff = diff.unwrap().inverse();
- lock.add_diff(&inverse_diff)?;
- lock.apply_diff(&inverse_diff)?;
- self.sled_db.flush()?;
- }
- drop(lock);
- drop(overlay_lock);
- Ok(())
- }
- }
- /// Atomic pointer to sled db overlay.
- pub type SledDbOverlayPtr = Arc<Mutex<sled_overlay::SledDbOverlay>>;
- /// Atomic pointer to blockchain overlay.
- pub type BlockchainOverlayPtr = Arc<Mutex<BlockchainOverlay>>;
- /// Overlay structure over a [`Blockchain`] instance.
- pub struct BlockchainOverlay {
- /// Main [`sled_overlay::SledDbOverlay`] to the sled db connection
- pub overlay: SledDbOverlayPtr,
- /// Headers overlay
- pub headers: HeaderStoreOverlay,
- /// Blocks overlay
- pub blocks: BlockStoreOverlay,
- /// Transactions overlay
- pub transactions: TxStoreOverlay,
- /// Contract overlay
- pub contracts: ContractStoreOverlay,
- }
- impl BlockchainOverlay {
- /// Instantiate a new `BlockchainOverlay` over the given [`Blockchain`] instance.
- pub fn new(blockchain: &Blockchain) -> Result<BlockchainOverlayPtr> {
- // Here we configure all our blockchain sled trees to be protected in the overlay
- let protected_trees = vec![
- SLED_BLOCK_TREE,
- SLED_BLOCK_ORDER_TREE,
- SLED_BLOCK_DIFFICULTY_TREE,
- SLED_BLOCK_STATE_DIFF_TREE,
- SLED_HEADER_TREE,
- SLED_SYNC_HEADER_TREE,
- SLED_TX_TREE,
- SLED_TX_LOCATION_TREE,
- SLED_PENDING_TX_TREE,
- SLED_PENDING_TX_ORDER_TREE,
- SLED_CONTRACTS_TREE,
- SLED_BINCODE_TREE,
- ];
- let overlay = Arc::new(Mutex::new(sled_overlay::SledDbOverlay::new(
- &blockchain.sled_db,
- protected_trees,
- )));
- let headers = HeaderStoreOverlay::new(&overlay)?;
- let blocks = BlockStoreOverlay::new(&overlay)?;
- let transactions = TxStoreOverlay::new(&overlay)?;
- let contracts = ContractStoreOverlay::new(&overlay)?;
- Ok(Arc::new(Mutex::new(Self { overlay, headers, blocks, transactions, contracts })))
- }
- /// Check if blockchain contains any blocks
- pub fn is_empty(&self) -> Result<bool> {
- self.blocks.is_empty()
- }
- /// Retrieve the last block height and hash.
- pub fn last(&self) -> Result<(u32, HeaderHash)> {
- self.blocks.get_last()
- }
- /// Retrieve the last block info.
- pub fn last_block(&self) -> Result<BlockInfo> {
- let (_, hash) = self.last()?;
- Ok(self.get_blocks_by_hash(&[hash])?[0].clone())
- }
- /// Retrieve the last block height.
- pub fn last_block_height(&self) -> Result<u32> {
- Ok(self.last()?.0)
- }
- /// Retrieve the last block timestamp.
- pub fn last_block_timestamp(&self) -> Result<Timestamp> {
- let (_, hash) = self.last()?;
- Ok(self.get_blocks_by_hash(&[hash])?[0].header.timestamp)
- }
- /// Insert a given [`BlockInfo`] into the overlay.
- /// This functions wraps all the logic of separating the block into specific
- /// data that can be fed into the different trees of the overlay.
- /// Upon success, the functions returns the block hash that
- /// were given and appended to the overlay.
- /// Since we are adding to the overlay, we don't need to exeucte
- /// the writes atomically.
- pub fn add_block(&self, block: &BlockInfo) -> Result<HeaderHash> {
- // Store header
- self.headers.insert(&[block.header.clone()])?;
- // Store block
- let blk: Block = Block::from_block_info(block);
- let txs_hashes = blk.txs.clone();
- let block_hash = self.blocks.insert(&[blk])?[0];
- let block_hash_vec = [block_hash];
- // Store block order
- self.blocks.insert_order(&[block.header.height], &block_hash_vec)?;
- // Store transactions
- self.transactions.insert(&block.txs)?;
- // Store transactions locations
- self.transactions.insert_location(&txs_hashes, block.header.height)?;
- Ok(block_hash)
- }
- /// Check if the given [`BlockInfo`] is in the database and all trees.
- pub fn has_block(&self, block: &BlockInfo) -> Result<bool> {
- let blockhash = match self.blocks.get_order(&[block.header.height], true) {
- Ok(v) => v[0].unwrap(),
- Err(_) => return Ok(false),
- };
- // Check if we have all transactions
- let txs: Vec<TransactionHash> = block.txs.iter().map(|tx| tx.hash()).collect();
- if self.transactions.get(&txs, true).is_err() {
- return Ok(false)
- }
- // Check provided info produces the same hash
- Ok(blockhash == block.hash())
- }
- /// Retrieve [`Header`]s by given hashes. Fails if any of them is not found.
- pub fn get_headers_by_hash(&self, hashes: &[HeaderHash]) -> Result<Vec<Header>> {
- let headers = self.headers.get(hashes, true)?;
- let ret: Vec<Header> = headers.iter().map(|x| x.clone().unwrap()).collect();
- Ok(ret)
- }
- /// Retrieve [`BlockInfo`]s by given hashes. Fails if any of them is not found.
- pub fn get_blocks_by_hash(&self, hashes: &[HeaderHash]) -> Result<Vec<BlockInfo>> {
- let blocks = self.blocks.get(hashes, true)?;
- let blocks: Vec<Block> = blocks.iter().map(|x| x.clone().unwrap()).collect();
- let ret = self.get_blocks_infos(&blocks)?;
- Ok(ret)
- }
- /// Retrieve all [`BlockInfo`] for given slice of [`Block`].
- /// Fails if any of them is not found
- fn get_blocks_infos(&self, blocks: &[Block]) -> Result<Vec<BlockInfo>> {
- let mut ret = Vec::with_capacity(blocks.len());
- for block in blocks {
- let headers = self.headers.get(&[block.header], true)?;
- // Since we used strict get, its safe to unwrap here
- let header = headers[0].clone().unwrap();
- let txs = self.transactions.get(&block.txs, true)?;
- let txs = txs.iter().map(|x| x.clone().unwrap()).collect();
- let info = BlockInfo::new(header, txs, block.signature);
- ret.push(info);
- }
- Ok(ret)
- }
- /// Retrieve [`Block`]s by given hashes and return their transactions hashes.
- pub fn get_blocks_txs_hashes(&self, hashes: &[HeaderHash]) -> Result<Vec<TransactionHash>> {
- let blocks = self.blocks.get(hashes, true)?;
- let mut ret = vec![];
- for block in blocks {
- ret.extend_from_slice(&block.unwrap().txs);
- }
- Ok(ret)
- }
- /// Checkpoint overlay so we can revert to it, if needed.
- pub fn checkpoint(&self) {
- self.overlay.lock().unwrap().checkpoint();
- }
- /// Revert to current overlay checkpoint.
- pub fn revert_to_checkpoint(&self) -> Result<()> {
- self.overlay.lock().unwrap().revert_to_checkpoint()?;
- Ok(())
- }
- /// Auxiliary function to create a full clone using SledDbOverlay::clone,
- /// generating new pointers for the underlying overlays.
- pub fn full_clone(&self) -> Result<BlockchainOverlayPtr> {
- let overlay = Arc::new(Mutex::new(self.overlay.lock().unwrap().clone()));
- let headers = HeaderStoreOverlay::new(&overlay)?;
- let blocks = BlockStoreOverlay::new(&overlay)?;
- let transactions = TxStoreOverlay::new(&overlay)?;
- let contracts = ContractStoreOverlay::new(&overlay)?;
- Ok(Arc::new(Mutex::new(Self { overlay, headers, blocks, transactions, contracts })))
- }
- }
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