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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2024 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use crate::{
- error::Error,
- expr::Op,
- gfx::{GraphicsEventPublisherPtr, RenderApiPtr, Vertex},
- prop::{Property, PropertyBool, PropertyStr, PropertySubType, PropertyType, Role},
- scene::{CallArgType, SceneNode, SceneNodeType, Slot},
- text::TextShaperPtr,
- ExecutorPtr,
- };
- pub fn create_layer(name: &str) -> SceneNode {
- debug!(target: "app", "create_layer({name})");
- let mut node = SceneNode::new(name, SceneNodeType::Layer);
- let prop = Property::new("is_visible", PropertyType::Bool, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_array_len(4);
- prop.allow_exprs();
- node.add_property(prop).unwrap();
- let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
- node.add_property(prop).unwrap();
- node
- }
- pub fn create_vector_art(name: &str) -> SceneNode {
- debug!(target: "app", "create_vector_art({name})");
- let mut node = SceneNode::new(name, SceneNodeType::VectorArt);
- let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_array_len(4);
- prop.allow_exprs();
- node.add_property(prop).unwrap();
- let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
- node.add_property(prop).unwrap();
- node
- }
- pub fn create_button(name: &str) -> SceneNode {
- debug!(target: "app", "create_button({name})");
- let mut node = SceneNode::new(name, SceneNodeType::Button);
- let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
- prop.set_ui_text("Is Active", "An active Button can be clicked");
- node.add_property(prop).unwrap();
- let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_array_len(4);
- prop.allow_exprs();
- node.add_property(prop).unwrap();
- let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
- node.add_property(prop).unwrap();
- node.add_signal("click", "Button clicked event", vec![]).unwrap();
- node
- }
- pub fn create_image(name: &str) -> SceneNode {
- debug!(target: "app", "create_image({name})");
- let mut node = SceneNode::new(name, SceneNodeType::Image);
- let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_array_len(4);
- prop.allow_exprs();
- node.add_property(prop).unwrap();
- let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let prop = Property::new("path", PropertyType::Str, PropertySubType::Null);
- node.add_property(prop).unwrap();
- node
- }
- pub fn create_text(name: &str) -> SceneNode {
- debug!(target: "app", "create_text({name})");
- let mut node = SceneNode::new(name, SceneNodeType::Text);
- let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_array_len(4);
- prop.allow_exprs();
- node.add_property(prop).unwrap();
- let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
- node.add_property(prop).unwrap();
- let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
- node.add_property(prop).unwrap();
- let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
- prop.set_array_len(4);
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
- node.add_property(prop).unwrap();
- node
- }
- pub fn create_editbox(name: &str) -> SceneNode {
- debug!(target: "app", "create_editbox({name})");
- let mut node = SceneNode::new(name, SceneNodeType::EditBox);
- let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
- prop.set_ui_text("Is Active", "An active EditBox can be focused");
- node.add_property(prop).unwrap();
- let mut prop = Property::new("is_focused", PropertyType::Bool, PropertySubType::Null);
- prop.set_ui_text("Is Focused", "A focused EditBox receives input");
- node.add_property(prop).unwrap();
- let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_array_len(4);
- prop.allow_exprs();
- node.add_property(prop).unwrap();
- let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_range_f32(0., f32::MAX);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("cursor_pos", PropertyType::Uint32, PropertySubType::Pixel);
- prop.set_range_u32(0, u32::MAX);
- node.add_property(prop).unwrap();
- let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
- node.add_property(prop).unwrap();
- let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
- prop.set_array_len(4);
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("cursor_color", PropertyType::Float32, PropertySubType::Color);
- prop.set_array_len(4);
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
- prop.set_array_len(4);
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("selected", PropertyType::Uint32, PropertySubType::Color);
- prop.set_array_len(2);
- prop.allow_null_values();
- node.add_property(prop).unwrap();
- let mut prop = Property::new("cursor_blink_time", PropertyType::Uint32, PropertySubType::Null);
- prop.set_defaults_u32(vec![500]).unwrap();
- prop.set_range_u32(0, u32::MAX);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("cursor_idle_time", PropertyType::Uint32, PropertySubType::Null);
- prop.set_defaults_u32(vec![1000]).unwrap();
- prop.set_range_u32(0, u32::MAX);
- node.add_property(prop).unwrap();
- let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
- node.add_property(prop).unwrap();
- node.add_signal("enter_pressed", "Enter key pressed", vec![]).unwrap();
- node
- }
- pub fn create_chatview(name: &str) -> SceneNode {
- debug!(target: "app", "create_chatview({name})");
- let mut node = SceneNode::new(name, SceneNodeType::ChatView);
- let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_array_len(4);
- prop.allow_exprs();
- node.add_property(prop).unwrap();
- let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Null);
- prop.set_ui_text("Scroll", "Scroll up from the bottom");
- prop.set_range_f32(0., f32::MAX);
- node.add_property(prop).unwrap();
- let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
- node.add_property(prop).unwrap();
- let prop = Property::new("line_height", PropertyType::Float32, PropertySubType::Pixel);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("timestamp_color", PropertyType::Float32, PropertySubType::Color);
- prop.set_array_len(4);
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
- prop.set_array_len(4);
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("nick_colors", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_unbounded();
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
- prop.set_array_len(4);
- prop.set_range_f32(0., 1.);
- node.add_property(prop).unwrap();
- let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
- node.add_property(prop).unwrap();
- let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
- node.add_property(prop).unwrap();
- let mut prop =
- Property::new("scroll_start_accel", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_ui_text("Scroll Start Acceleration", "Initial acceperation when scrolling");
- prop.set_defaults_f32(vec![4.]).unwrap();
- node.add_property(prop).unwrap();
- let mut prop = Property::new("scroll_resist", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_ui_text("Scroll Resistance", "How quickly scrolling speed is dampened");
- prop.set_range_f32(0., 1.);
- prop.set_defaults_f32(vec![0.9]).unwrap();
- node.add_property(prop).unwrap();
- let mut prop = Property::new("select_hold_time", PropertyType::Float32, PropertySubType::Pixel);
- prop.set_ui_text("Select Holding Time", "How long to hard press for selecting lines (ms)");
- prop.set_defaults_f32(vec![1000.]).unwrap();
- node.add_property(prop).unwrap();
- node.add_method(
- "insert_line",
- vec![
- ("timestamp", "Timestamp", CallArgType::Uint64),
- ("id", "Message ID", CallArgType::Hash),
- ("nick", "Nickname", CallArgType::Str),
- ("text", "Text", CallArgType::Str),
- ],
- None,
- )
- .unwrap();
- node
- }
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