mod.rs 6.1 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2025 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use async_trait::async_trait;
  19. use rand::{rngs::OsRng, Rng};
  20. use parking_lot::Mutex as SyncMutex;
  21. use std::sync::{Arc, OnceLock, Weak};
  22. use crate::{
  23. error::{Error, Result},
  24. expr::{Op, SExprCode, SExprMachine, SExprVal},
  25. gfx::{
  26. GfxBufferId, GfxDrawCall, GfxDrawInstruction, GfxDrawMesh, Rectangle, RenderApi, Vertex,
  27. },
  28. mesh::Color,
  29. prop::{
  30. PropertyAtomicGuard, PropertyBool, PropertyFloat32, PropertyPtr, PropertyRect,
  31. PropertyUint32, Role,
  32. },
  33. scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
  34. util::{enumerate, unixtime},
  35. ExecutorPtr,
  36. };
  37. use super::{DrawUpdate, OnModify, UIObject};
  38. pub mod shape;
  39. use shape::VectorShape;
  40. macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::vector_art", $($arg)*); } }
  41. macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::vector_art", $($arg)*); } }
  42. pub type VectorArtPtr = Arc<VectorArt>;
  43. pub struct VectorArt {
  44. node: SceneNodeWeak,
  45. render_api: RenderApi,
  46. tasks: SyncMutex<Vec<smol::Task<()>>>,
  47. shape: VectorShape,
  48. dc_key: u64,
  49. is_visible: PropertyBool,
  50. rect: PropertyRect,
  51. z_index: PropertyUint32,
  52. priority: PropertyUint32,
  53. parent_rect: SyncMutex<Option<Rectangle>>,
  54. }
  55. impl VectorArt {
  56. pub async fn new(
  57. node: SceneNodeWeak,
  58. shape: VectorShape,
  59. render_api: RenderApi,
  60. ex: ExecutorPtr,
  61. ) -> Pimpl {
  62. t!("VectorArt::new()");
  63. let node_ref = &node.upgrade().unwrap();
  64. let is_visible = PropertyBool::wrap(node_ref, Role::Internal, "is_visible", 0).unwrap();
  65. let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
  66. let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
  67. let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
  68. let node_name = node_ref.name.clone();
  69. let node_id = node_ref.id;
  70. let self_ = Arc::new(Self {
  71. node,
  72. render_api,
  73. tasks: SyncMutex::new(vec![]),
  74. shape,
  75. dc_key: OsRng.gen(),
  76. is_visible,
  77. rect,
  78. z_index,
  79. priority,
  80. parent_rect: SyncMutex::new(None),
  81. });
  82. Pimpl::VectorArt(self_)
  83. }
  84. fn node_path(&self) -> String {
  85. format!("{:?}", self.node.upgrade().unwrap())
  86. }
  87. async fn redraw(self: Arc<Self>) {
  88. let trace_id = rand::random();
  89. let timest = unixtime();
  90. trace!(target: "ui::vector_art", "VectorArt::redraw({}) [trace_id={trace_id}]", self.node_path());
  91. let Some(parent_rect) = self.parent_rect.lock().clone() else { return };
  92. let Some(draw_update) = self.get_draw_calls(parent_rect, trace_id).await else {
  93. error!(target: "ui::vector_art", "Mesh failed to draw [trace_id={trace_id}]");
  94. return
  95. };
  96. self.render_api.replace_draw_calls(timest, draw_update.draw_calls);
  97. }
  98. fn get_draw_instrs(&self) -> Vec<GfxDrawInstruction> {
  99. if !self.is_visible.get() {
  100. t!("Skipping draw for invisible {}", self.node_path());
  101. return vec![]
  102. }
  103. let rect = self.rect.get();
  104. let verts = self.shape.eval(rect.w, rect.h).expect("bad shape");
  105. //debug!(target: "ui::vector_art", "=> {verts:#?}");
  106. let vertex_buffer = self.render_api.new_vertex_buffer(verts);
  107. let index_buffer = self.render_api.new_index_buffer(self.shape.indices.clone());
  108. let mesh = GfxDrawMesh {
  109. vertex_buffer,
  110. index_buffer,
  111. texture: None,
  112. num_elements: self.shape.indices.len() as i32,
  113. };
  114. vec![GfxDrawInstruction::Move(rect.pos()), GfxDrawInstruction::Draw(mesh)]
  115. }
  116. async fn get_draw_calls(&self, parent_rect: Rectangle, trace_id: u32) -> Option<DrawUpdate> {
  117. if let Err(e) = self.rect.eval(&parent_rect) {
  118. warn!(target: "ui::vector_art", "Rect eval failure: {e} [trace_id={trace_id}]");
  119. return None
  120. }
  121. let instrs = self.get_draw_instrs();
  122. Some(DrawUpdate {
  123. key: self.dc_key,
  124. draw_calls: vec![(
  125. self.dc_key,
  126. GfxDrawCall { instrs, dcs: vec![], z_index: self.z_index.get() },
  127. )],
  128. })
  129. }
  130. }
  131. #[async_trait]
  132. impl UIObject for VectorArt {
  133. fn priority(&self) -> u32 {
  134. self.priority.get()
  135. }
  136. async fn start(self: Arc<Self>, ex: ExecutorPtr) {
  137. let me = Arc::downgrade(&self);
  138. let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
  139. on_modify.when_change(self.is_visible.prop(), Self::redraw);
  140. on_modify.when_change(self.rect.prop(), Self::redraw);
  141. on_modify.when_change(self.z_index.prop(), Self::redraw);
  142. *self.tasks.lock() = on_modify.tasks;
  143. }
  144. fn stop(&self) {
  145. self.tasks.lock().clear();
  146. *self.parent_rect.lock() = None;
  147. }
  148. async fn draw(
  149. &self,
  150. parent_rect: Rectangle,
  151. trace_id: u32,
  152. atom: &mut PropertyAtomicGuard,
  153. ) -> Option<DrawUpdate> {
  154. t!("VectorArt::draw({}) [trace_id={trace_id}]", self.node_path());
  155. *self.parent_rect.lock() = Some(parent_rect);
  156. self.get_draw_calls(parent_rect, trace_id).await
  157. }
  158. }
  159. impl Drop for VectorArt {
  160. fn drop(&mut self) {
  161. self.render_api.replace_draw_calls(unixtime(), vec![(self.dc_key, Default::default())]);
  162. }
  163. }