net.rs 24 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2024 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use async_lock::Mutex;
  19. use darkfi_serial::{deserialize, Decodable, Encodable, SerialDecodable, VarInt};
  20. use std::{
  21. io::Cursor,
  22. sync::{mpsc, Arc},
  23. };
  24. use zeromq::{Socket, SocketRecv, SocketSend};
  25. use crate::{
  26. error::{Error, Result},
  27. expr::SExprCode,
  28. prop::{Property, PropertySubType, PropertyType, PropertyValue},
  29. scene::{SceneGraphPtr2, SceneNodeId, SceneNodeType, Slot, SlotId},
  30. };
  31. #[derive(Debug, SerialDecodable)]
  32. #[repr(u8)]
  33. enum Command {
  34. Hello = 0,
  35. AddNode = 1,
  36. RemoveNode = 9,
  37. RenameNode = 23,
  38. ScanDangling = 24,
  39. LookupNodeId = 12,
  40. AddProperty = 11,
  41. LinkNode = 2,
  42. UnlinkNode = 8,
  43. GetInfo = 19,
  44. GetChildren = 4,
  45. GetParents = 5,
  46. GetProperties = 3,
  47. GetPropertyValue = 6,
  48. SetPropertyValue = 7,
  49. GetSignals = 14,
  50. RegisterSlot = 15,
  51. UnregisterSlot = 16,
  52. LookupSlotId = 17,
  53. GetSlots = 18,
  54. GetMethods = 20,
  55. GetMethod = 21,
  56. CallMethod = 22,
  57. }
  58. // Missing calls todo:
  59. // GetPropLen
  60. // UnsetProperty
  61. // SetPropertyNull
  62. // PropertyPushNull
  63. // PropertyPush
  64. // PropertyIsUnset
  65. pub struct ZeroMQAdapter {
  66. /*
  67. // req-reply commands
  68. req_socket: zmq::Socket,
  69. // We cannot share zmq sockets across threads, and we cannot quickly spawn
  70. // pub sockets due to address reuse errors.
  71. slot_sender: mpsc::SyncSender<(Vec<u8>, Vec<u8>)>,
  72. slot_recvr: Option<mpsc::Receiver<(Vec<u8>, Vec<u8>)>>,
  73. */
  74. scene_graph: SceneGraphPtr2,
  75. ex: Arc<smol::Executor<'static>>,
  76. zmq_rep: Mutex<zeromq::RepSocket>,
  77. zmq_pub: Mutex<zeromq::PubSocket>,
  78. }
  79. impl ZeroMQAdapter {
  80. pub async fn new(scene_graph: SceneGraphPtr2, ex: Arc<smol::Executor<'static>>) -> Arc<Self> {
  81. let mut zmq_rep = zeromq::RepSocket::new();
  82. zmq_rep.bind("tcp://0.0.0.0:9484").await.unwrap();
  83. let mut zmq_pub = zeromq::PubSocket::new();
  84. zmq_pub.bind("tcp://0.0.0.0:9485").await.unwrap();
  85. Arc::new(Self {
  86. scene_graph,
  87. ex,
  88. zmq_rep: Mutex::new(zmq_rep),
  89. zmq_pub: Mutex::new(zmq_pub),
  90. })
  91. }
  92. pub async fn run(self: Arc<Self>) {
  93. loop {
  94. let req = self.zmq_rep.lock().await.recv().await.unwrap();
  95. assert_eq!(req.len(), 2);
  96. let cmd = req.get(0).unwrap().to_vec();
  97. assert_eq!(cmd.len(), 1);
  98. let payload = req.get(1).unwrap().to_vec();
  99. let cmd = deserialize(&cmd).unwrap();
  100. debug!(target: "req", "zmq: {:?} {:?}", cmd, payload);
  101. let self2 = self.clone();
  102. match self2.process_request(cmd, payload).await {
  103. Ok(reply) => {
  104. let mut m = zeromq::ZmqMessage::from(vec![0u8]);
  105. m.push_back(reply.into());
  106. // [errc:1] [reply]
  107. self.zmq_rep.lock().await.send(m).await.unwrap();
  108. }
  109. Err(err) => {
  110. let errc = err as u8;
  111. warn!(target: "req", "errc {}: {}", errc, err);
  112. let mut m = zeromq::ZmqMessage::from(vec![errc]);
  113. m.push_back(vec![].into());
  114. // [errc:1] [reply]
  115. self.zmq_rep.lock().await.send(m).await.unwrap();
  116. }
  117. }
  118. }
  119. }
  120. async fn process_request(self: Arc<Self>, cmd: Command, payload: Vec<u8>) -> Result<Vec<u8>> {
  121. let mut scene_graph = self.scene_graph.lock().await;
  122. let mut cur = Cursor::new(&payload);
  123. let mut reply = vec![];
  124. match cmd {
  125. Command::Hello => {
  126. debug!(target: "req", "hello()");
  127. assert_eq!(payload.len(), 0);
  128. "hello".encode(&mut reply).unwrap();
  129. }
  130. Command::GetInfo => {
  131. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  132. debug!(target: "req", "{:?}({})", cmd, node_id);
  133. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  134. node.name.encode(&mut reply).unwrap();
  135. node.typ.encode(&mut reply).unwrap();
  136. }
  137. Command::GetChildren => {
  138. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  139. debug!(target: "req", "{:?}({})", cmd, node_id);
  140. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  141. let children: Vec<_> = node
  142. .children
  143. .iter()
  144. .map(|node_inf| (node_inf.name.clone(), node_inf.id, node_inf.typ))
  145. .collect();
  146. children.encode(&mut reply).unwrap();
  147. }
  148. Command::GetParents => {
  149. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  150. debug!(target: "req", "{:?}({})", cmd, node_id);
  151. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  152. let parents: Vec<_> = node
  153. .parents
  154. .iter()
  155. .map(|node_inf| (node_inf.name.clone(), node_inf.id, node_inf.typ))
  156. .collect();
  157. parents.encode(&mut reply).unwrap();
  158. }
  159. Command::GetProperties => {
  160. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  161. debug!(target: "req", "{:?}({})", cmd, node_id);
  162. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  163. VarInt(node.props.len() as u64).encode(&mut reply).unwrap();
  164. for prop in &node.props {
  165. prop.name.encode(&mut reply).unwrap();
  166. prop.typ.encode(&mut reply).unwrap();
  167. prop.subtype.encode(&mut reply).unwrap();
  168. prop.defaults.encode(&mut reply).unwrap();
  169. prop.ui_name.encode(&mut reply).unwrap();
  170. prop.desc.encode(&mut reply).unwrap();
  171. prop.is_null_allowed.encode(&mut reply).unwrap();
  172. prop.is_expr_allowed.encode(&mut reply).unwrap();
  173. (prop.array_len as u32).encode(&mut reply).unwrap();
  174. prop.min_val.encode(&mut reply).unwrap();
  175. prop.max_val.encode(&mut reply).unwrap();
  176. prop.enum_items.encode(&mut reply).unwrap();
  177. }
  178. }
  179. Command::GetPropertyValue => {
  180. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  181. let prop_name = String::decode(&mut cur).unwrap();
  182. debug!(target: "req", "{:?}({}, {})", cmd, node_id, prop_name);
  183. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  184. let prop = node.get_property(&prop_name).ok_or(Error::PropertyNotFound)?;
  185. prop.typ.encode(&mut reply).unwrap();
  186. VarInt(prop.get_len() as u64).encode(&mut reply).unwrap();
  187. for i in 0..prop.get_len() {
  188. let val = prop.get_raw_value(i)?;
  189. if val.is_unset() {
  190. 1u8.encode(&mut reply).unwrap();
  191. let default = &prop.defaults[i];
  192. default.encode(&mut reply).unwrap();
  193. } else if val.is_null() {
  194. 2u8.encode(&mut reply).unwrap();
  195. } else if val.is_expr() {
  196. 3u8.encode(&mut reply).unwrap();
  197. } else {
  198. 0u8.encode(&mut reply).unwrap();
  199. val.encode(&mut reply).unwrap();
  200. }
  201. }
  202. }
  203. Command::AddNode => {
  204. let node_name = String::decode(&mut cur).unwrap();
  205. let node_type = SceneNodeType::decode(&mut cur).unwrap();
  206. debug!(target: "req", "{:?}({}, {:?})", cmd, node_name, node_type);
  207. let node_id = scene_graph.add_node(&node_name, node_type).id;
  208. node_id.encode(&mut reply).unwrap();
  209. }
  210. Command::RemoveNode => {
  211. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  212. debug!(target: "req", "{:?}({})", cmd, node_id);
  213. scene_graph.remove_node(node_id)?;
  214. }
  215. Command::RenameNode => {
  216. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  217. let node_name = String::decode(&mut cur).unwrap();
  218. debug!(target: "req", "{:?}({}, {})", cmd, node_id, node_name);
  219. scene_graph.rename_node(node_id, node_name)?;
  220. }
  221. Command::ScanDangling => {
  222. let dangling = scene_graph.scan_dangling();
  223. dangling.encode(&mut reply).unwrap();
  224. }
  225. Command::LookupNodeId => {
  226. let node_path: String = deserialize(&payload).unwrap();
  227. debug!(target: "req", "{:?}({})", cmd, node_path);
  228. let node_id = scene_graph.lookup_node_id(&node_path).ok_or(Error::NodeNotFound)?;
  229. node_id.encode(&mut reply).unwrap();
  230. }
  231. Command::AddProperty => {
  232. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  233. let prop_name = String::decode(&mut cur).unwrap();
  234. let prop_type = PropertyType::decode(&mut cur).unwrap();
  235. let prop_subtype = PropertySubType::decode(&mut cur).unwrap();
  236. debug!(target: "req", "{:?}({}, {}, {:?}, {:?}, ...)", cmd, node_id, prop_name, prop_type, prop_subtype);
  237. let mut prop = Property::new(prop_name, prop_type, prop_subtype);
  238. let prop_array_len = u32::decode(&mut cur).unwrap();
  239. prop.set_array_len(prop_array_len as usize);
  240. let prop_defaults_is_some = bool::decode(&mut cur).unwrap();
  241. if prop_defaults_is_some {
  242. let prop_defaults_len = VarInt::decode(&mut cur).unwrap();
  243. match prop_type {
  244. PropertyType::Uint32 => {
  245. let mut prop_defaults = vec![];
  246. for _ in 0..prop_defaults_len.0 {
  247. prop_defaults.push(u32::decode(&mut cur).unwrap());
  248. }
  249. prop.set_defaults_u32(prop_defaults)?;
  250. }
  251. PropertyType::Float32 => {
  252. let mut prop_defaults = vec![];
  253. for _ in 0..prop_defaults_len.0 {
  254. prop_defaults.push(f32::decode(&mut cur).unwrap());
  255. }
  256. prop.set_defaults_f32(prop_defaults)?;
  257. }
  258. PropertyType::Str => {
  259. let mut prop_defaults = vec![];
  260. for _ in 0..prop_defaults_len.0 {
  261. prop_defaults.push(String::decode(&mut cur).unwrap());
  262. }
  263. prop.set_defaults_str(prop_defaults)?;
  264. }
  265. _ => return Err(Error::PropertyWrongType),
  266. }
  267. }
  268. let prop_ui_name = String::decode(&mut cur).unwrap();
  269. let prop_desc = String::decode(&mut cur).unwrap();
  270. let prop_is_null_allowed = bool::decode(&mut cur).unwrap();
  271. let prop_is_expr_allowed = bool::decode(&mut cur).unwrap();
  272. match prop_type {
  273. PropertyType::Uint32 => {
  274. let min_is_some = bool::decode(&mut cur).unwrap();
  275. let min = if min_is_some {
  276. let min = u32::decode(&mut cur).unwrap();
  277. Some(PropertyValue::Uint32(min))
  278. } else {
  279. None
  280. };
  281. let max_is_some = bool::decode(&mut cur).unwrap();
  282. let max = if max_is_some {
  283. let max = u32::decode(&mut cur).unwrap();
  284. Some(PropertyValue::Uint32(max))
  285. } else {
  286. None
  287. };
  288. prop.min_val = min;
  289. prop.max_val = max;
  290. }
  291. PropertyType::Float32 => {
  292. let min_is_some = bool::decode(&mut cur).unwrap();
  293. let min = if min_is_some {
  294. let min = f32::decode(&mut cur).unwrap();
  295. Some(PropertyValue::Float32(min))
  296. } else {
  297. None
  298. };
  299. let max_is_some = bool::decode(&mut cur).unwrap();
  300. let max = if max_is_some {
  301. let max = f32::decode(&mut cur).unwrap();
  302. Some(PropertyValue::Float32(max))
  303. } else {
  304. None
  305. };
  306. prop.min_val = min;
  307. prop.max_val = max;
  308. }
  309. _ => {
  310. let min_is_some = bool::decode(&mut cur).unwrap();
  311. if min_is_some {
  312. return Err(Error::PropertyWrongType)
  313. }
  314. let max_is_some = bool::decode(&mut cur).unwrap();
  315. if max_is_some {
  316. return Err(Error::PropertyWrongType)
  317. }
  318. }
  319. }
  320. let prop_enum_items = Vec::<String>::decode(&mut cur).unwrap();
  321. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  322. prop.set_ui_text(prop_ui_name, prop_desc);
  323. prop.is_null_allowed = prop_is_null_allowed;
  324. prop.is_expr_allowed = prop_is_expr_allowed;
  325. if !prop_enum_items.is_empty() {
  326. prop.set_enum_items(prop_enum_items)?;
  327. }
  328. node.add_property(prop)?;
  329. }
  330. Command::LinkNode => {
  331. let child_id = SceneNodeId::decode(&mut cur).unwrap();
  332. let parent_id = SceneNodeId::decode(&mut cur).unwrap();
  333. debug!(target: "req", "{:?}({}, {})", cmd, child_id, parent_id);
  334. scene_graph.link(child_id, parent_id)?;
  335. }
  336. Command::UnlinkNode => {
  337. let child_id = SceneNodeId::decode(&mut cur).unwrap();
  338. let parent_id = SceneNodeId::decode(&mut cur).unwrap();
  339. debug!(target: "req", "{:?}({}, {})", cmd, child_id, parent_id);
  340. scene_graph.unlink(child_id, parent_id)?;
  341. }
  342. Command::SetPropertyValue => {
  343. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  344. let prop_name = String::decode(&mut cur).unwrap();
  345. let prop_i = u32::decode(&mut cur).unwrap() as usize;
  346. let prop_type = PropertyType::decode(&mut cur).unwrap();
  347. debug!(target: "req", "{:?}({}, {}, {}, {:?})", cmd, node_id, prop_name, prop_i, prop_type);
  348. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  349. let prop = node.get_property(&prop_name).ok_or(Error::PropertyNotFound)?;
  350. match prop_type {
  351. PropertyType::Null => {
  352. prop.set_null(prop_i)?;
  353. }
  354. PropertyType::Bool => {
  355. let val = bool::decode(&mut cur).unwrap();
  356. prop.set_bool(prop_i, val)?;
  357. }
  358. PropertyType::Uint32 => {
  359. let val = u32::decode(&mut cur).unwrap();
  360. prop.set_u32(prop_i, val)?;
  361. }
  362. PropertyType::Float32 => {
  363. let val = f32::decode(&mut cur).unwrap();
  364. prop.set_f32(prop_i, val)?;
  365. }
  366. PropertyType::Str => {
  367. let val = String::decode(&mut cur).unwrap();
  368. prop.set_str(prop_i, val)?;
  369. }
  370. PropertyType::Enum => {
  371. let val = String::decode(&mut cur).unwrap();
  372. prop.set_enum(prop_i, val)?;
  373. }
  374. PropertyType::Buffer => {
  375. let val = Vec::<u8>::decode(&mut cur).unwrap();
  376. prop.set_buf(prop_i, val)?;
  377. }
  378. PropertyType::SceneNodeId => {
  379. let val = SceneNodeId::decode(&mut cur).unwrap();
  380. prop.set_node_id(prop_i, val)?;
  381. }
  382. PropertyType::SExpr => {
  383. let val = SExprCode::decode(&mut cur).unwrap();
  384. debug!(target: "req", " received code {:?}", val);
  385. prop.set_expr(prop_i, val)?;
  386. }
  387. }
  388. }
  389. Command::GetSignals => {
  390. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  391. debug!(target: "req", "{:?}({})", cmd, node_id);
  392. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  393. let mut sigs = vec![];
  394. for sig in &node.sigs {
  395. sigs.push(sig.name.clone());
  396. }
  397. sigs.encode(&mut reply).unwrap();
  398. }
  399. Command::RegisterSlot => {
  400. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  401. let sig_name = String::decode(&mut cur).unwrap();
  402. let slot_name = String::decode(&mut cur).unwrap();
  403. let user_data = Vec::<u8>::decode(&mut cur).unwrap();
  404. debug!(target: "req", "{:?}({}, {}, {}, {:?})", cmd, node_id, sig_name, slot_name, user_data);
  405. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  406. let (sendr, recvr) = async_channel::unbounded();
  407. let slot = Slot { name: slot_name, notify: sendr };
  408. // This task will auto-die when the slot is unregistered
  409. let self2 = self.clone();
  410. self.ex
  411. .spawn(async move {
  412. loop {
  413. let Ok(signal_data) = recvr.recv().await else {
  414. // Die
  415. break;
  416. };
  417. let mut m = zeromq::ZmqMessage::from(signal_data);
  418. m.push_back(user_data.clone().into());
  419. self2.zmq_pub.lock().await.send(m).await.unwrap();
  420. }
  421. })
  422. .detach();
  423. let slot_id = node.register(&sig_name, slot)?;
  424. slot_id.encode(&mut reply).unwrap();
  425. }
  426. Command::UnregisterSlot => {
  427. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  428. let sig_name = String::decode(&mut cur).unwrap();
  429. let slot_id = SlotId::decode(&mut cur).unwrap();
  430. debug!(target: "req", "{:?}({}, {}, {})", cmd, node_id, sig_name, slot_id);
  431. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  432. node.unregister(&sig_name, slot_id)?;
  433. }
  434. Command::LookupSlotId => {
  435. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  436. let sig_name = String::decode(&mut cur).unwrap();
  437. let slot_name = String::decode(&mut cur).unwrap();
  438. debug!(target: "req", "{:?}({}, {}, {})", cmd, node_id, sig_name, slot_name);
  439. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  440. let signal = node.get_signal(&sig_name).ok_or(Error::SignalNotFound)?;
  441. let slot_id = signal.lookup_slot_id(&slot_name).ok_or(Error::SlotNotFound)?;
  442. slot_id.encode(&mut reply).unwrap();
  443. }
  444. Command::GetSlots => {
  445. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  446. let sig_name = String::decode(&mut cur).unwrap();
  447. debug!(target: "req", "{:?}({}, {})", cmd, node_id, sig_name);
  448. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  449. let signal = node.get_signal(&sig_name).ok_or(Error::SignalNotFound)?;
  450. let mut slots = vec![];
  451. for (slot_id, slot) in signal.get_slots() {
  452. slots.push((slot.name.clone(), slot_id));
  453. }
  454. slots.encode(&mut reply).unwrap();
  455. }
  456. Command::GetMethods => {
  457. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  458. debug!(target: "req", "{:?}({})", cmd, node_id);
  459. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  460. let method_names: Vec<_> = node.methods.iter().map(|m| m.name.clone()).collect();
  461. method_names.encode(&mut reply).unwrap();
  462. }
  463. Command::GetMethod => {
  464. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  465. let method_name = String::decode(&mut cur).unwrap();
  466. debug!(target: "req", "{:?}({}, {})", cmd, node_id, method_name);
  467. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  468. let method = node.get_method(&method_name).ok_or(Error::MethodNotFound)?;
  469. method.args.encode(&mut reply).unwrap();
  470. method.result.encode(&mut reply).unwrap();
  471. }
  472. Command::CallMethod => {
  473. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  474. let method_name = String::decode(&mut cur).unwrap();
  475. let arg_data = Vec::<u8>::decode(&mut cur).unwrap();
  476. debug!(target: "req", "{:?}({}, {}, ...)", cmd, node_id, method_name);
  477. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  478. let method_name2 = method_name.clone();
  479. let (tx, rx) = mpsc::sync_channel::<Result<Vec<u8>>>(1);
  480. let response_fn = Box::new(move |result| {
  481. debug!(target: "req", "processing callmethod for {}:'{}'", node_id, method_name2);
  482. tx.send(result).unwrap();
  483. });
  484. node.call_method(&method_name, arg_data, response_fn)?;
  485. drop(scene_graph);
  486. let result = rx.recv().unwrap();
  487. debug!(target: "req", "received callmethod for {}:'{}'", node_id, method_name);
  488. match result {
  489. Ok(res_data) => {
  490. 0u8.encode(&mut reply).unwrap();
  491. res_data.encode(&mut reply).unwrap();
  492. }
  493. Err(err) => {
  494. let errc = err as u8;
  495. errc.encode(&mut reply).unwrap();
  496. 0u8.encode(&mut reply).unwrap();
  497. }
  498. }
  499. }
  500. }
  501. Ok(reply)
  502. }
  503. }