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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2025 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use async_trait::async_trait;
- use parking_lot::Mutex as SyncMutex;
- use rand::{rngs::OsRng, Rng};
- use std::sync::{mpsc, Arc};
- use tracing::instrument;
- use crate::{
- gfx::{
- anim::Frame, gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedSeqAnimPtr,
- ManagedTexturePtr, Rectangle, RenderApi,
- },
- mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
- prop::{BatchGuardPtr, PropertyAtomicGuard, PropertyRect, PropertyStr, PropertyUint32, Role},
- scene::{Pimpl, SceneNodeWeak},
- ExecutorPtr,
- };
- use super::{DrawUpdate, OnModify, UIObject};
- mod ivf;
- mod threads;
- use threads::{spawn_decoder_thread, spawn_loader_demuxer_thread};
- macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui:video", $($arg)*); } }
- pub type VideoPtr = Arc<Video>;
- #[derive(Clone)]
- pub struct Av1VideoData {
- textures: Vec<Option<ManagedTexturePtr>>,
- anim: ManagedSeqAnimPtr,
- textures_pub: async_broadcast::Sender<(usize, ManagedTexturePtr)>,
- textures_sub: async_broadcast::Receiver<(usize, ManagedTexturePtr)>,
- }
- impl Av1VideoData {
- fn new(len: usize, render_api: &RenderApi) -> Self {
- let (textures_pub, textures_sub) = async_broadcast::broadcast(len);
- let anim = render_api.new_anim(len, false, gfxtag!("video"));
- Self { textures: vec![None; len], anim, textures_pub, textures_sub }
- }
- }
- pub struct Video {
- node: SceneNodeWeak,
- render_api: RenderApi,
- tasks: SyncMutex<Vec<smol::Task<()>>>,
- load_tasks: SyncMutex<Vec<smol::Task<()>>>,
- ex: ExecutorPtr,
- dc_key: u64,
- vid_data: Arc<SyncMutex<Option<Av1VideoData>>>,
- _load_handle: SyncMutex<Option<std::thread::JoinHandle<()>>>,
- _decoder_handle: SyncMutex<Option<std::thread::JoinHandle<()>>>,
- rect: PropertyRect,
- uv: PropertyRect,
- z_index: PropertyUint32,
- priority: PropertyUint32,
- path: PropertyStr,
- parent_rect: SyncMutex<Option<Rectangle>>,
- }
- impl Video {
- pub async fn new(node: SceneNodeWeak, render_api: RenderApi, ex: ExecutorPtr) -> Pimpl {
- t!("Video::new()");
- let node_ref = &node.upgrade().unwrap();
- let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
- let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
- let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
- let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
- let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
- let self_ = Arc::new(Self {
- node,
- render_api,
- tasks: SyncMutex::new(vec![]),
- load_tasks: SyncMutex::new(vec![]),
- ex,
- dc_key: OsRng.gen(),
- vid_data: Arc::new(SyncMutex::new(None)),
- _load_handle: SyncMutex::new(None),
- _decoder_handle: SyncMutex::new(None),
- rect,
- uv,
- z_index,
- priority,
- path,
- parent_rect: SyncMutex::new(None),
- });
- Pimpl::Video(self_)
- }
- async fn reload(self: Arc<Self>, batch: BatchGuardPtr) {
- self.load_video();
- self.redraw(batch).await;
- }
- fn load_video(&self) {
- let path = self.path.get();
- // Thread 1 -> thread 2 channel: raw AV1 encoded frames
- let (frame_tx, frame_rx) = mpsc::channel();
- // Thread 1 (loader + demuxer):
- // loads chunks, demuxes IVF -> AV1 frames, initializes vid_data
- let loader_handle = spawn_loader_demuxer_thread(
- path,
- frame_tx,
- self.vid_data.clone(),
- self.render_api.clone(),
- );
- // Thread 2 (decoder):
- // blocks on frame_rx, decodes AV1 -> RGB, creates textures directly
- let decoder_handle =
- spawn_decoder_thread(frame_rx, self.vid_data.clone(), self.render_api.clone());
- *self._load_handle.lock() = Some(loader_handle);
- *self._decoder_handle.lock() = Some(decoder_handle);
- }
- #[instrument(target = "ui::video")]
- async fn redraw(self: Arc<Self>, batch: BatchGuardPtr) {
- let Some(parent_rect) = self.parent_rect.lock().clone() else { return };
- let atom = &mut batch.spawn();
- let Some(draw_update) = self.get_draw_calls(atom, parent_rect).await else {
- error!(target: "ui:video", "Video failed to draw");
- return
- };
- self.render_api.replace_draw_calls(batch.id, draw_update.draw_calls);
- }
- fn regen_mesh(&self) -> MeshInfo {
- let rect = self.rect.get();
- let uv = self.uv.get();
- let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
- let mut mesh = MeshBuilder::new(gfxtag!("img"));
- mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
- mesh.alloc(&self.render_api)
- }
- async fn get_draw_calls(
- &self,
- atom: &mut PropertyAtomicGuard,
- parent_rect: Rectangle,
- ) -> Option<DrawUpdate> {
- self.rect.eval(atom, &parent_rect).ok()?;
- let rect = self.rect.get();
- self.uv.eval(atom, &rect).ok()?;
- let mesh = self.regen_mesh();
- let (vid_data, tsubs) = {
- let vid_data_lock = self.vid_data.lock();
- let Some(vid_data) = vid_data_lock.as_ref() else {
- // Video not loaded yet, skip draw
- return None;
- };
- let tsubs = vec![vid_data.textures_sub.clone(); vid_data.textures.len()];
- // Clone the data before the lock is released
- let vid_data_clone = Av1VideoData {
- textures: vid_data.textures.clone(),
- anim: vid_data.anim.clone(),
- textures_pub: vid_data.textures_pub.clone(),
- textures_sub: vid_data.textures_sub.clone(),
- };
- (vid_data_clone, tsubs)
- };
- assert_eq!(vid_data.textures.len(), tsubs.len());
- let mut load_tasks = self.load_tasks.lock();
- load_tasks.clear();
- let mut loaded_n_frames = 0;
- let total_frames = vid_data.textures.len();
- for (texture_idx, (mut texture, mut tsub)) in
- vid_data.textures.into_iter().zip(tsubs.into_iter()).enumerate()
- {
- let vertex_buffer = mesh.vertex_buffer.clone();
- let index_buffer = mesh.index_buffer.clone();
- let Some(texture) = texture.take() else {
- let anim = vid_data.anim.clone();
- let task = self.ex.spawn(async move {
- while let Ok((frame_idx, texture)) = tsub.recv().await {
- if frame_idx != texture_idx {
- continue
- }
- let mesh = DrawMesh {
- vertex_buffer,
- index_buffer,
- texture: Some(texture),
- num_elements: mesh.num_elements,
- };
- let dc = DrawCall {
- instrs: vec![DrawInstruction::Draw(mesh)],
- dcs: vec![],
- z_index: 0,
- debug_str: "video",
- };
- anim.update(frame_idx, Frame::new(40, dc));
- break
- }
- });
- load_tasks.push(task);
- continue
- };
- let mesh = DrawMesh {
- vertex_buffer,
- index_buffer,
- texture: Some(texture),
- num_elements: mesh.num_elements,
- };
- let dc = DrawCall {
- instrs: vec![DrawInstruction::Draw(mesh)],
- dcs: vec![],
- z_index: 0,
- debug_str: "video",
- };
- vid_data.anim.update(texture_idx, Frame::new(40, dc));
- loaded_n_frames += 1;
- }
- debug!(target: "ui::video", "Loaded {loaded_n_frames} / {total_frames} frames");
- Some(DrawUpdate {
- key: self.dc_key,
- draw_calls: vec![(
- self.dc_key,
- DrawCall::new(
- vec![
- DrawInstruction::Move(rect.pos()),
- DrawInstruction::Animation(vid_data.anim.id),
- ],
- vec![],
- self.z_index.get(),
- "vid",
- ),
- )],
- })
- }
- }
- #[async_trait]
- impl UIObject for Video {
- fn priority(&self) -> u32 {
- self.priority.get()
- }
- fn init(&self) {
- self.load_video();
- }
- async fn start(self: Arc<Self>, ex: ExecutorPtr) {
- let me = Arc::downgrade(&self);
- let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
- on_modify.when_change(self.rect.prop(), Self::redraw);
- on_modify.when_change(self.uv.prop(), Self::redraw);
- on_modify.when_change(self.z_index.prop(), Self::redraw);
- on_modify.when_change(self.path.prop(), Self::reload);
- *self.tasks.lock() = on_modify.tasks;
- }
- fn stop(&self) {
- self.tasks.lock().clear();
- *self.parent_rect.lock() = None;
- *self.vid_data.lock() = None;
- // Threads terminate naturally when channels close
- }
- #[instrument(target = "ui::video")]
- async fn draw(
- &self,
- parent_rect: Rectangle,
- atom: &mut PropertyAtomicGuard,
- ) -> Option<DrawUpdate> {
- *self.parent_rect.lock() = Some(parent_rect);
- self.get_draw_calls(atom, parent_rect).await
- }
- }
- impl Drop for Video {
- fn drop(&mut self) {
- let atom = self.render_api.make_guard(gfxtag!("Video::drop"));
- self.render_api.replace_draw_calls(atom.batch_id, vec![(self.dc_key, Default::default())]);
- }
- }
- impl std::fmt::Debug for Video {
- fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
- write!(f, "{:?}", self.node.upgrade().unwrap())
- }
- }
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