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- //use async_lock::Mutex;
- use miniquad::{BufferId, TextureId};
- use rand::{rngs::OsRng, Rng};
- use std::sync::{Arc, Mutex as SyncMutex, Weak};
- use crate::{
- gfx2::{DrawCall, DrawInstruction, DrawMesh, Rectangle, RenderApi, RenderApiPtr, Vertex},
- mesh::{Color, MeshBuilder, MeshInfo, COLOR_BLUE, COLOR_WHITE},
- prop::{
- PropertyBool, PropertyColor, PropertyFloat32, PropertyPtr, PropertyStr, PropertyUint32,
- },
- scene::{Pimpl, SceneGraph, SceneGraphPtr2, SceneNodeId},
- text2::{self, Glyph, GlyphPositionIter, RenderedAtlas, SpritePtr, TextShaper, TextShaperPtr},
- };
- use super::{eval_rect, get_parent_rect, read_rect, DrawUpdate, OnModify, Stoppable};
- pub type TextPtr = Arc<Text>;
- #[derive(Clone)]
- struct TextRenderInfo {
- glyph_sprites: Vec<SpritePtr>,
- mesh: MeshInfo,
- texture_id: TextureId,
- }
- pub struct Text {
- sg: SceneGraphPtr2,
- render_api: RenderApiPtr,
- text_shaper: TextShaperPtr,
- tasks: Vec<smol::Task<()>>,
- render_info: SyncMutex<TextRenderInfo>,
- dc_key: u64,
- node_id: SceneNodeId,
- rect: PropertyPtr,
- z_index: PropertyUint32,
- text: PropertyStr,
- font_size: PropertyFloat32,
- text_color: PropertyColor,
- baseline: PropertyFloat32,
- debug: PropertyBool,
- }
- impl Text {
- pub async fn new(
- ex: Arc<smol::Executor<'static>>,
- sg: SceneGraphPtr2,
- node_id: SceneNodeId,
- render_api: RenderApiPtr,
- text_shaper: TextShaperPtr,
- ) -> Pimpl {
- let scene_graph = sg.lock().await;
- let node = scene_graph.get_node(node_id).unwrap();
- let node_name = node.name.clone();
- let rect = node.get_property("rect").expect("Text::rect");
- let z_index = PropertyUint32::wrap(node, "z_index", 0).unwrap();
- let text = PropertyStr::wrap(node, "text", 0).unwrap();
- let font_size = PropertyFloat32::wrap(node, "font_size", 0).unwrap();
- let text_color = PropertyColor::wrap(node, "text_color").unwrap();
- let baseline = PropertyFloat32::wrap(node, "baseline", 0).unwrap();
- let debug = PropertyBool::wrap(node, "debug", 0).unwrap();
- drop(scene_graph);
- let render_info = Self::regen_mesh(
- &render_api,
- &text_shaper,
- text.get(),
- font_size.get(),
- text_color.get(),
- baseline.get(),
- debug.get(),
- )
- .await;
- let self_ = Arc::new_cyclic(|me: &Weak<Self>| {
- let mut on_modify = OnModify::new(ex, node_name, node_id, me.clone());
- on_modify.when_change(rect.clone(), Self::redraw);
- on_modify.when_change(z_index.prop(), Self::redraw);
- on_modify.when_change(text.prop(), Self::redraw);
- on_modify.when_change(font_size.prop(), Self::redraw);
- on_modify.when_change(text_color.prop(), Self::redraw);
- on_modify.when_change(debug.prop(), Self::redraw);
- on_modify.when_change(baseline.prop(), Self::redraw);
- Self {
- sg,
- render_api,
- text_shaper,
- tasks: on_modify.tasks,
- render_info: SyncMutex::new(render_info),
- dc_key: OsRng.gen(),
- node_id,
- rect,
- z_index,
- text,
- font_size,
- text_color,
- baseline,
- debug,
- }
- });
- Pimpl::Text(self_)
- }
- async fn regen_mesh(
- render_api: &RenderApi,
- text_shaper: &TextShaper,
- text: String,
- font_size: f32,
- text_color: Color,
- baseline: f32,
- debug: bool,
- ) -> TextRenderInfo {
- debug!(target: "ui::text", "Rendering label '{}'", text);
- let glyphs = text_shaper.shape(text, font_size).await;
- let atlas = text2::make_texture_atlas(render_api, font_size, &glyphs).await.unwrap();
- let mut mesh = MeshBuilder::new();
- let mut glyph_pos_iter = GlyphPositionIter::new(font_size, &glyphs, baseline);
- for ((uv_rect, glyph_rect), glyph) in
- atlas.uv_rects.into_iter().zip(glyph_pos_iter).zip(glyphs.iter())
- {
- //mesh.draw_outline(&glyph_rect, COLOR_BLUE, 2.);
- let mut color = text_color.clone();
- if glyph.sprite.has_color {
- color = COLOR_WHITE;
- }
- mesh.draw_box(&glyph_rect, color, &uv_rect);
- }
- let mesh = mesh.alloc(&render_api).await.unwrap();
- let glyph_sprites = glyphs.into_iter().map(|glyph| glyph.sprite).collect();
- TextRenderInfo { glyph_sprites, mesh, texture_id: atlas.texture_id }
- }
- async fn redraw(self: Arc<Self>) {
- let old = self.render_info.lock().unwrap().clone();
- let render_info = Self::regen_mesh(
- &self.render_api,
- &self.text_shaper,
- self.text.get(),
- self.font_size.get(),
- self.text_color.get(),
- self.baseline.get(),
- self.debug.get(),
- )
- .await;
- *self.render_info.lock().unwrap() = render_info;
- let sg = self.sg.lock().await;
- let node = sg.get_node(self.node_id).unwrap();
- let Some(parent_rect) = get_parent_rect(&sg, node) else {
- return;
- };
- let Some(draw_update) = self.draw(&sg, &parent_rect).await else {
- error!(target: "ui::text", "Text {:?} failed to draw", node);
- return;
- };
- self.render_api.replace_draw_calls(draw_update.draw_calls).await;
- debug!(target: "ui::text", "replace draw calls done");
- // We're finished with these so clean up.
- self.render_api.delete_buffer(old.mesh.vertex_buffer);
- self.render_api.delete_buffer(old.mesh.index_buffer);
- self.render_api.delete_texture(old.texture_id);
- }
- pub async fn draw(&self, sg: &SceneGraph, parent_rect: &Rectangle) -> Option<DrawUpdate> {
- debug!(target: "ui::text", "Text::draw()");
- // Only used for debug messages
- let node = sg.get_node(self.node_id).unwrap();
- let render_info = self.render_info.lock().unwrap().clone();
- let mesh = DrawMesh {
- vertex_buffer: render_info.mesh.vertex_buffer,
- index_buffer: render_info.mesh.index_buffer,
- texture: Some(render_info.texture_id),
- num_elements: render_info.mesh.num_elements,
- };
- if let Err(err) = eval_rect(self.rect.clone(), parent_rect) {
- panic!("Node {:?} bad rect property: {}", node, err);
- }
- let Ok(mut rect) = read_rect(self.rect.clone()) else {
- panic!("Node {:?} bad rect property", node);
- };
- rect.x += parent_rect.x;
- rect.y += parent_rect.x;
- let off_x = rect.x / parent_rect.w;
- let off_y = rect.y / parent_rect.h;
- let scale_x = 1. / parent_rect.w;
- let scale_y = 1. / parent_rect.h;
- let model = glam::Mat4::from_translation(glam::Vec3::new(off_x, off_y, 0.)) *
- glam::Mat4::from_scale(glam::Vec3::new(scale_x, scale_y, 1.));
- Some(DrawUpdate {
- key: self.dc_key,
- draw_calls: vec![(
- self.dc_key,
- DrawCall {
- instrs: vec![DrawInstruction::ApplyMatrix(model), DrawInstruction::Draw(mesh)],
- dcs: vec![],
- z_index: self.z_index.get(),
- },
- )],
- })
- }
- }
- impl Stoppable for Text {
- async fn stop(&self) {
- // TODO: Delete own draw call
- // Free buffers
- // Should this be in drop?
- let render_info = self.render_info.lock().unwrap().clone();
- let vertex_buffer = render_info.mesh.vertex_buffer;
- let index_buffer = render_info.mesh.index_buffer;
- let texture_id = render_info.texture_id;
- self.render_api.delete_buffer(vertex_buffer);
- self.render_api.delete_buffer(index_buffer);
- self.render_api.delete_texture(texture_id);
- }
- }
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