text.rs 7.9 KB

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  1. //use async_lock::Mutex;
  2. use miniquad::{BufferId, TextureId};
  3. use rand::{rngs::OsRng, Rng};
  4. use std::sync::{Arc, Mutex as SyncMutex, Weak};
  5. use crate::{
  6. gfx2::{DrawCall, DrawInstruction, DrawMesh, Rectangle, RenderApi, RenderApiPtr, Vertex},
  7. mesh::{Color, MeshBuilder, MeshInfo, COLOR_BLUE, COLOR_WHITE},
  8. prop::{
  9. PropertyBool, PropertyColor, PropertyFloat32, PropertyPtr, PropertyStr, PropertyUint32,
  10. },
  11. scene::{Pimpl, SceneGraph, SceneGraphPtr2, SceneNodeId},
  12. text2::{self, Glyph, GlyphPositionIter, RenderedAtlas, SpritePtr, TextShaper, TextShaperPtr},
  13. };
  14. use super::{eval_rect, get_parent_rect, read_rect, DrawUpdate, OnModify, Stoppable};
  15. pub type TextPtr = Arc<Text>;
  16. #[derive(Clone)]
  17. struct TextRenderInfo {
  18. glyph_sprites: Vec<SpritePtr>,
  19. mesh: MeshInfo,
  20. texture_id: TextureId,
  21. }
  22. pub struct Text {
  23. sg: SceneGraphPtr2,
  24. render_api: RenderApiPtr,
  25. text_shaper: TextShaperPtr,
  26. tasks: Vec<smol::Task<()>>,
  27. render_info: SyncMutex<TextRenderInfo>,
  28. dc_key: u64,
  29. node_id: SceneNodeId,
  30. rect: PropertyPtr,
  31. z_index: PropertyUint32,
  32. text: PropertyStr,
  33. font_size: PropertyFloat32,
  34. text_color: PropertyColor,
  35. baseline: PropertyFloat32,
  36. debug: PropertyBool,
  37. }
  38. impl Text {
  39. pub async fn new(
  40. ex: Arc<smol::Executor<'static>>,
  41. sg: SceneGraphPtr2,
  42. node_id: SceneNodeId,
  43. render_api: RenderApiPtr,
  44. text_shaper: TextShaperPtr,
  45. ) -> Pimpl {
  46. let scene_graph = sg.lock().await;
  47. let node = scene_graph.get_node(node_id).unwrap();
  48. let node_name = node.name.clone();
  49. let rect = node.get_property("rect").expect("Text::rect");
  50. let z_index = PropertyUint32::wrap(node, "z_index", 0).unwrap();
  51. let text = PropertyStr::wrap(node, "text", 0).unwrap();
  52. let font_size = PropertyFloat32::wrap(node, "font_size", 0).unwrap();
  53. let text_color = PropertyColor::wrap(node, "text_color").unwrap();
  54. let baseline = PropertyFloat32::wrap(node, "baseline", 0).unwrap();
  55. let debug = PropertyBool::wrap(node, "debug", 0).unwrap();
  56. drop(scene_graph);
  57. let render_info = Self::regen_mesh(
  58. &render_api,
  59. &text_shaper,
  60. text.get(),
  61. font_size.get(),
  62. text_color.get(),
  63. baseline.get(),
  64. debug.get(),
  65. )
  66. .await;
  67. let self_ = Arc::new_cyclic(|me: &Weak<Self>| {
  68. let mut on_modify = OnModify::new(ex, node_name, node_id, me.clone());
  69. on_modify.when_change(rect.clone(), Self::redraw);
  70. on_modify.when_change(z_index.prop(), Self::redraw);
  71. on_modify.when_change(text.prop(), Self::redraw);
  72. on_modify.when_change(font_size.prop(), Self::redraw);
  73. on_modify.when_change(text_color.prop(), Self::redraw);
  74. on_modify.when_change(debug.prop(), Self::redraw);
  75. on_modify.when_change(baseline.prop(), Self::redraw);
  76. Self {
  77. sg,
  78. render_api,
  79. text_shaper,
  80. tasks: on_modify.tasks,
  81. render_info: SyncMutex::new(render_info),
  82. dc_key: OsRng.gen(),
  83. node_id,
  84. rect,
  85. z_index,
  86. text,
  87. font_size,
  88. text_color,
  89. baseline,
  90. debug,
  91. }
  92. });
  93. Pimpl::Text(self_)
  94. }
  95. async fn regen_mesh(
  96. render_api: &RenderApi,
  97. text_shaper: &TextShaper,
  98. text: String,
  99. font_size: f32,
  100. text_color: Color,
  101. baseline: f32,
  102. debug: bool,
  103. ) -> TextRenderInfo {
  104. debug!(target: "ui::text", "Rendering label '{}'", text);
  105. let glyphs = text_shaper.shape(text, font_size).await;
  106. let atlas = text2::make_texture_atlas(render_api, font_size, &glyphs).await.unwrap();
  107. let mut mesh = MeshBuilder::new();
  108. let mut glyph_pos_iter = GlyphPositionIter::new(font_size, &glyphs, baseline);
  109. for ((uv_rect, glyph_rect), glyph) in
  110. atlas.uv_rects.into_iter().zip(glyph_pos_iter).zip(glyphs.iter())
  111. {
  112. //mesh.draw_outline(&glyph_rect, COLOR_BLUE, 2.);
  113. let mut color = text_color.clone();
  114. if glyph.sprite.has_color {
  115. color = COLOR_WHITE;
  116. }
  117. mesh.draw_box(&glyph_rect, color, &uv_rect);
  118. }
  119. let mesh = mesh.alloc(&render_api).await.unwrap();
  120. let glyph_sprites = glyphs.into_iter().map(|glyph| glyph.sprite).collect();
  121. TextRenderInfo { glyph_sprites, mesh, texture_id: atlas.texture_id }
  122. }
  123. async fn redraw(self: Arc<Self>) {
  124. let old = self.render_info.lock().unwrap().clone();
  125. let render_info = Self::regen_mesh(
  126. &self.render_api,
  127. &self.text_shaper,
  128. self.text.get(),
  129. self.font_size.get(),
  130. self.text_color.get(),
  131. self.baseline.get(),
  132. self.debug.get(),
  133. )
  134. .await;
  135. *self.render_info.lock().unwrap() = render_info;
  136. let sg = self.sg.lock().await;
  137. let node = sg.get_node(self.node_id).unwrap();
  138. let Some(parent_rect) = get_parent_rect(&sg, node) else {
  139. return;
  140. };
  141. let Some(draw_update) = self.draw(&sg, &parent_rect).await else {
  142. error!(target: "ui::text", "Text {:?} failed to draw", node);
  143. return;
  144. };
  145. self.render_api.replace_draw_calls(draw_update.draw_calls).await;
  146. debug!(target: "ui::text", "replace draw calls done");
  147. // We're finished with these so clean up.
  148. self.render_api.delete_buffer(old.mesh.vertex_buffer);
  149. self.render_api.delete_buffer(old.mesh.index_buffer);
  150. self.render_api.delete_texture(old.texture_id);
  151. }
  152. pub async fn draw(&self, sg: &SceneGraph, parent_rect: &Rectangle) -> Option<DrawUpdate> {
  153. debug!(target: "ui::text", "Text::draw()");
  154. // Only used for debug messages
  155. let node = sg.get_node(self.node_id).unwrap();
  156. let render_info = self.render_info.lock().unwrap().clone();
  157. let mesh = DrawMesh {
  158. vertex_buffer: render_info.mesh.vertex_buffer,
  159. index_buffer: render_info.mesh.index_buffer,
  160. texture: Some(render_info.texture_id),
  161. num_elements: render_info.mesh.num_elements,
  162. };
  163. if let Err(err) = eval_rect(self.rect.clone(), parent_rect) {
  164. panic!("Node {:?} bad rect property: {}", node, err);
  165. }
  166. let Ok(mut rect) = read_rect(self.rect.clone()) else {
  167. panic!("Node {:?} bad rect property", node);
  168. };
  169. rect.x += parent_rect.x;
  170. rect.y += parent_rect.x;
  171. let off_x = rect.x / parent_rect.w;
  172. let off_y = rect.y / parent_rect.h;
  173. let scale_x = 1. / parent_rect.w;
  174. let scale_y = 1. / parent_rect.h;
  175. let model = glam::Mat4::from_translation(glam::Vec3::new(off_x, off_y, 0.)) *
  176. glam::Mat4::from_scale(glam::Vec3::new(scale_x, scale_y, 1.));
  177. Some(DrawUpdate {
  178. key: self.dc_key,
  179. draw_calls: vec![(
  180. self.dc_key,
  181. DrawCall {
  182. instrs: vec![DrawInstruction::ApplyMatrix(model), DrawInstruction::Draw(mesh)],
  183. dcs: vec![],
  184. z_index: self.z_index.get(),
  185. },
  186. )],
  187. })
  188. }
  189. }
  190. impl Stoppable for Text {
  191. async fn stop(&self) {
  192. // TODO: Delete own draw call
  193. // Free buffers
  194. // Should this be in drop?
  195. let render_info = self.render_info.lock().unwrap().clone();
  196. let vertex_buffer = render_info.mesh.vertex_buffer;
  197. let index_buffer = render_info.mesh.index_buffer;
  198. let texture_id = render_info.texture_id;
  199. self.render_api.delete_buffer(vertex_buffer);
  200. self.render_api.delete_buffer(index_buffer);
  201. self.render_api.delete_texture(texture_id);
  202. }
  203. }