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- use std::net::SocketAddr;
- use std::sync::Arc;
- /// Atomic pointer to network settings.
- pub type SettingsPtr = Arc<Settings>;
- /// Network configuration settings.
- #[derive(Clone)]
- pub struct Settings {
- pub inbound: Option<SocketAddr>,
- pub outbound_connections: u32,
- pub seed_query_timeout_seconds: u32,
- pub connect_timeout_seconds: u32,
- pub channel_handshake_seconds: u32,
- pub channel_heartbeat_seconds: u32,
- pub external_addr: Option<SocketAddr>,
- pub peers: Vec<SocketAddr>,
- pub seeds: Vec<SocketAddr>,
- }
- impl Default for Settings {
- fn default() -> Self {
- Self {
- inbound: None,
- outbound_connections: 0,
- seed_query_timeout_seconds: 8,
- connect_timeout_seconds: 10,
- channel_handshake_seconds: 4,
- channel_heartbeat_seconds: 10,
- external_addr: None,
- peers: Vec::new(),
- seeds: Vec::new(),
- }
- }
- }
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