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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2024 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use sled_overlay::sled;
- use crate::{
- app::{
- node::{
- create_button, create_chatedit, create_chatview, create_editbox, create_image,
- create_layer, create_text, create_vector_art,
- },
- populate_tree, App,
- },
- error::Error,
- expr::{self, Compiler, Op},
- gfx::{GraphicsEventPublisherPtr, Rectangle, RenderApi, Vertex},
- mesh::{Color, MeshBuilder},
- prop::{
- Property, PropertyAtomicGuard, PropertyBool, PropertyFloat32, PropertyStr, PropertySubType,
- PropertyType, Role,
- },
- scene::{SceneNodePtr, Slot},
- text::TextShaperPtr,
- ui::{
- Button, ChatEdit, ChatView, EditBox, Image, Layer, ShapeVertex, Text, VectorArt,
- VectorShape, Window,
- },
- ExecutorPtr,
- };
- const LIGHTMODE: bool = false;
- #[cfg(target_os = "android")]
- mod ui_consts {
- pub const CHATDB_PATH: &str = "/data/data/darkfi.darkwallet/chatdb/";
- pub const KING_PATH: &str = "king.png";
- }
- #[cfg(not(target_os = "android"))]
- mod ui_consts {
- pub const CHATDB_PATH: &str = "chatdb";
- pub const KING_PATH: &str = "assets/king.png";
- }
- use ui_consts::*;
- pub async fn make(app: &App, window: SceneNodePtr) {
- let atom = &mut PropertyAtomicGuard::new();
- let window_scale = PropertyFloat32::wrap(&window, Role::Internal, "scale", 0).unwrap();
- let mut cc = Compiler::new();
- // Create a layer called view
- let layer_node = create_layer("view");
- let prop = layer_node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
- prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
- prop.clone().set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
- layer_node.set_property_bool(atom, Role::App, "is_visible", true).unwrap();
- let layer_node =
- layer_node.setup(|me| Layer::new(me, app.render_api.clone(), app.ex.clone())).await;
- window.link(layer_node.clone());
- // Create a bg mesh
- let node = create_vector_art("bg");
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
- prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
- prop.clone().set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 0).unwrap();
- let c = if LIGHTMODE { 1. } else { 0. };
- let mut shape = VectorShape::new();
- shape.add_filled_box(
- expr::const_f32(0.),
- expr::const_f32(0.),
- expr::load_var("w"),
- expr::load_var("h"),
- [c, c, c, 1.],
- );
- let node =
- node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
- layer_node.clone().link(node);
- // Create button bg
- let node = create_vector_art("btnbg");
- let prop = node.get_property("rect").unwrap();
- let code = cc.compile("w - 210").unwrap();
- prop.clone().set_expr(atom, Role::App, 0, code).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 200.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
- // Setup the pimpl
- let verts = if LIGHTMODE {
- vec![
- ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
- ShapeVertex::from_xy(200., 0., [1., 0., 0., 1.]),
- ShapeVertex::from_xy(0., 60., [1., 0., 0., 1.]),
- ShapeVertex::from_xy(200., 60., [1., 0., 0., 1.]),
- ]
- } else {
- vec![
- ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
- ShapeVertex::from_xy(200., 0., [1., 0., 1., 1.]),
- ShapeVertex::from_xy(0., 60., [0., 0., 1., 1.]),
- ShapeVertex::from_xy(200., 60., [1., 1., 0., 1.]),
- ]
- };
- let indices = vec![0, 2, 1, 1, 2, 3];
- let shape = VectorShape { verts, indices };
- let node =
- node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
- layer_node.clone().link(node);
- // Create the button
- let node = create_button("btn");
- node.set_property_bool(atom, Role::App, "is_active", true).unwrap();
- let prop = node.get_property("rect").unwrap();
- let code = cc.compile("w - 220").unwrap();
- prop.clone().set_expr(atom, Role::App, 0, code).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 200.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
- //let (sender, btn_click_recvr) = async_channel::unbounded();
- //let slot_click = Slot { name: "button_clicked".to_string(), notify: sender };
- //node.register("click", slot_click).unwrap();
- let node = node.setup(|me| Button::new(me, app.ex.clone())).await;
- layer_node.clone().link(node);
- // Create another mesh
- let node = create_vector_art("box");
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 10.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 60.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
- // Setup the pimpl
- let verts = if LIGHTMODE {
- vec![
- ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
- ShapeVertex::from_xy(60., 0., [1., 0., 0., 1.]),
- ShapeVertex::from_xy(0., 60., [0., 0., 0., 1.]),
- ShapeVertex::from_xy(60., 60., [1., 0., 0., 1.]),
- ]
- } else {
- vec![
- ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
- ShapeVertex::from_xy(60., 0., [1., 0., 1., 1.]),
- ShapeVertex::from_xy(0., 60., [0., 0., 1., 1.]),
- ShapeVertex::from_xy(60., 60., [1., 1., 0., 1.]),
- ]
- };
- let indices = vec![0, 2, 1, 1, 2, 3];
- let shape = VectorShape { verts, indices };
- let node =
- node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
- layer_node.clone().link(node);
- // Debugging tool
- let node = create_vector_art("debugtool");
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- let code = cc.compile("h/2").unwrap();
- prop.clone().set_expr(atom, Role::App, 1, code).unwrap();
- prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
- let code = cc.compile("h/2 - 200").unwrap();
- prop.clone().set_expr(atom, Role::App, 3, code).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 2).unwrap();
- let mut shape = VectorShape::new();
- shape.add_filled_box(
- expr::const_f32(0.),
- expr::const_f32(0.),
- expr::load_var("w"),
- expr::const_f32(5.),
- [0., 1., 0., 1.],
- );
- shape.add_filled_box(
- expr::const_f32(0.),
- cc.compile("h - 5").unwrap(),
- expr::load_var("w"),
- expr::load_var("h"),
- [0., 1., 0., 1.],
- );
- let node =
- node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
- layer_node.clone().link(node);
- // Another debug tool for the chatedit
- let node = create_vector_art("debugtool-chatedit");
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 300. - 5.).unwrap();
- prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 400. + 10.).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 2).unwrap();
- let mut shape = VectorShape::new();
- shape.add_filled_box(
- expr::const_f32(0.),
- expr::const_f32(0.),
- expr::load_var("w"),
- expr::const_f32(5.),
- [0., 1., 1., 1.],
- );
- shape.add_filled_box(
- expr::const_f32(0.),
- cc.compile("h - 5").unwrap(),
- expr::load_var("w"),
- expr::load_var("h"),
- [0., 1., 1., 1.],
- );
- let node =
- node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
- layer_node.clone().link(node);
- // Create KING GNU!
- let node = create_image("king");
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 80.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 60.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
- node.set_property_str(atom, Role::App, "path", KING_PATH).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
- let node = node.setup(|me| Image::new(me, app.render_api.clone(), app.ex.clone())).await;
- layer_node.clone().link(node);
- // Create some text
- let node = create_text("label");
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 100.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 100.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 2000.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 200.).unwrap();
- node.set_property_f32(atom, Role::App, "baseline", 40.).unwrap();
- node.set_property_f32(atom, Role::App, "font_size", 60.).unwrap();
- node.set_property_str(
- atom,
- Role::App,
- "text",
- "\u{f0007}",
- //"hel \u{01f3f3}\u{fe0f}\u{200d}\u{26a7}\u{fe0f} 123 '\u{01f44d}\u{01f3fe}' br",
- )
- .unwrap();
- //node.set_property_str(atom, Role::App, "text", "anon1").unwrap();
- let prop = node.get_property("text_color").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
- let node = node
- .setup(|me| {
- Text::new(
- me,
- window_scale.clone(),
- app.render_api.clone(),
- app.text_shaper.clone(),
- app.ex.clone(),
- )
- })
- .await;
- layer_node.clone().link(node);
- // Text edit
- let node = create_editbox("editz");
- node.set_property_bool(atom, Role::App, "is_active", true).unwrap();
- node.set_property_bool(atom, Role::App, "is_focused", true).unwrap();
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 150.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 150.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 380.).unwrap();
- //let code = vec![Op::Sub((
- // Box::new(Op::LoadVar("h".to_string())),
- // Box::new(Op::ConstFloat32(60.)),
- //))];
- //prop.clone().set_expr(atom, Role::App, 1, code).unwrap();
- //let code = vec![Op::Sub((
- // Box::new(Op::LoadVar("w".to_string())),
- // Box::new(Op::ConstFloat32(120.)),
- //))];
- //prop.clone().set_expr(atom, Role::App, 2, code).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
- node.set_property_f32(atom, Role::App, "baseline", 40.).unwrap();
- node.set_property_f32(atom, Role::App, "font_size", 20.).unwrap();
- node.set_property_f32(atom, Role::App, "font_size", 40.).unwrap();
- node.set_property_str(atom, Role::App, "text", "\u{01f3f3}\u{fe0f}\u{200d}\u{26a7}\u{fe0f}")
- .unwrap();
- let prop = node.get_property("text_color").unwrap();
- if LIGHTMODE {
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- } else {
- prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- }
- let prop = node.get_property("cursor_color").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- node.set_property_f32(atom, Role::App, "cursor_ascent", 40.).unwrap();
- node.set_property_f32(atom, Role::App, "cursor_descent", 40.).unwrap();
- node.set_property_f32(atom, Role::App, "select_ascent", 60.).unwrap();
- node.set_property_f32(atom, Role::App, "select_descent", 60.).unwrap();
- let prop = node.get_property("hi_bg_color").unwrap();
- if LIGHTMODE {
- prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- } else {
- prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 0.5).unwrap();
- }
- let prop = node.get_property("selected").unwrap();
- prop.clone().set_null(atom, Role::App, 0).unwrap();
- prop.clone().set_null(atom, Role::App, 1).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
- //node.set_property_bool(atom, Role::App, "debug", true).unwrap();
- //let editbox_text = PropertyStr::wrap(node, Role::App, "text", 0).unwrap();
- //let editbox_focus = PropertyBool::wrap(node, Role::App, "is_focused", 0).unwrap();
- //let darkirc_backend = app.darkirc_backend.clone();
- //let task = app.ex.spawn(async move {
- // while let Ok(_) = btn_click_recvr.recv().await {
- // let text = editbox_text.get();
- // editbox_text.prop().unset(Role::App, 0).unwrap();
- // // Clicking outside the editbox makes it lose focus
- // // So lets focus it again
- // editbox_focus.set(true);
- // debug!(target: "app", "sending text {text}");
- // let privmsg =
- // Privmsg { channel: "#random".to_string(), nick: "king".to_string(), msg: text };
- // darkirc_backend.send(privmsg).await;
- // }
- //});
- //tasks.push(task);
- let node = node
- .setup(|me| {
- EditBox::new(
- me,
- window_scale.clone(),
- app.render_api.clone(),
- app.text_shaper.clone(),
- app.ex.clone(),
- )
- })
- .await;
- layer_node.clone().link(node);
- // ChatView
- let node = create_chatview("chatty");
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 10.).unwrap();
- let code = cc.compile("h/2").unwrap();
- prop.clone().set_expr(atom, Role::App, 1, code).unwrap();
- prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
- let code = cc.compile("h/2 - 200").unwrap();
- prop.clone().set_expr(atom, Role::App, 3, code).unwrap();
- node.set_property_f32(atom, Role::App, "font_size", 20.).unwrap();
- node.set_property_f32(atom, Role::App, "timestamp_font_size", 10.).unwrap();
- node.set_property_f32(atom, Role::App, "timestamp_width", 80.).unwrap();
- node.set_property_f32(atom, Role::App, "line_height", 30.).unwrap();
- node.set_property_f32(atom, Role::App, "baseline", 20.).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
- //node.set_property_bool(atom, Role::App, "debug", true).unwrap();
- let prop = node.get_property("timestamp_color").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 0.5).unwrap();
- let prop = node.get_property("text_color").unwrap();
- if LIGHTMODE {
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- } else {
- prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- }
- let prop = node.get_property("nick_colors").unwrap();
- #[rustfmt::skip]
- let nick_colors = [
- 0.00, 0.94, 1.00, 1.,
- 0.36, 1.00, 0.69, 1.,
- 0.29, 1.00, 0.45, 1.,
- 0.00, 0.73, 0.38, 1.,
- 0.21, 0.67, 0.67, 1.,
- 0.56, 0.61, 1.00, 1.,
- 0.84, 0.48, 1.00, 1.,
- 1.00, 0.61, 0.94, 1.,
- 1.00, 0.36, 0.48, 1.,
- 1.00, 0.30, 0.00, 1.
- ];
- for c in nick_colors {
- prop.push_f32(Role::App, c).unwrap();
- }
- let prop = node.get_property("hi_bg_color").unwrap();
- if LIGHTMODE {
- prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- } else {
- prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- }
- let db = sled::open(CHATDB_PATH).expect("cannot open sleddb");
- let chat_tree = db.open_tree(b"chat").unwrap();
- if chat_tree.is_empty() {
- populate_tree(&chat_tree);
- }
- debug!(target: "app", "db has {} lines", chat_tree.len());
- let node = node
- .setup(|me| {
- ChatView::new(
- me,
- chat_tree,
- window_scale.clone(),
- app.render_api.clone(),
- app.text_shaper.clone(),
- app.ex.clone(),
- )
- })
- .await;
- layer_node.clone().link(node);
- // Text edit
- let node = create_chatedit("editz");
- node.set_property_bool(atom, Role::App, "is_active", true).unwrap();
- node.set_property_bool(atom, Role::App, "is_focused", true).unwrap();
- node.set_property_f32(atom, Role::App, "max_height", 400.).unwrap();
- let prop = node.get_property("rect").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 300.).unwrap();
- prop.clone().set_expr(atom, Role::App, 2, expr::load_var("parent_w")).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 50.).unwrap();
- node.set_property_f32(atom, Role::App, "baseline", 34.).unwrap();
- node.set_property_f32(atom, Role::App, "linespacing", 50.).unwrap();
- node.set_property_f32(atom, Role::App, "descent", 10.).unwrap();
- node.set_property_f32(atom, Role::App, "font_size", 40.).unwrap();
- //node.set_property_str(atom, Role::App, "text", "hello king!😁🍆jelly 🍆1234").unwrap();
- let prop = node.get_property("text_color").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- let prop = node.get_property("text_hi_color").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.44).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.96).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- let prop = node.get_property("cursor_color").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.816).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.627).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- node.set_property_f32(atom, Role::App, "cursor_ascent", 50.).unwrap();
- node.set_property_f32(atom, Role::App, "cursor_descent", 20.).unwrap();
- node.set_property_f32(atom, Role::App, "select_ascent", 40.).unwrap();
- node.set_property_f32(atom, Role::App, "select_descent", 8.).unwrap();
- node.set_property_f32(atom, Role::App, "handle_descent", 25.).unwrap();
- let prop = node.get_property("hi_bg_color").unwrap();
- prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
- prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
- node.set_property_u32(atom, Role::App, "z_index", 3).unwrap();
- let node = node
- .setup(|me| {
- ChatEdit::new(
- me,
- window_scale.clone(),
- app.render_api.clone(),
- app.text_shaper.clone(),
- app.ex.clone(),
- )
- })
- .await;
- layer_node.clone().link(node);
- }
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