test.rs 22 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2024 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use sled_overlay::sled;
  19. use crate::{
  20. app::{
  21. node::{
  22. create_button, create_chatedit, create_chatview, create_editbox, create_image,
  23. create_layer, create_text, create_vector_art,
  24. },
  25. populate_tree, App,
  26. },
  27. error::Error,
  28. expr::{self, Compiler, Op},
  29. gfx::{GraphicsEventPublisherPtr, Rectangle, RenderApi, Vertex},
  30. mesh::{Color, MeshBuilder},
  31. prop::{
  32. Property, PropertyAtomicGuard, PropertyBool, PropertyFloat32, PropertyStr, PropertySubType,
  33. PropertyType, Role,
  34. },
  35. scene::{SceneNodePtr, Slot},
  36. text::TextShaperPtr,
  37. ui::{
  38. Button, ChatEdit, ChatView, EditBox, Image, Layer, ShapeVertex, Text, VectorArt,
  39. VectorShape, Window,
  40. },
  41. ExecutorPtr,
  42. };
  43. const LIGHTMODE: bool = false;
  44. #[cfg(target_os = "android")]
  45. mod ui_consts {
  46. pub const CHATDB_PATH: &str = "/data/data/darkfi.darkwallet/chatdb/";
  47. pub const KING_PATH: &str = "king.png";
  48. }
  49. #[cfg(not(target_os = "android"))]
  50. mod ui_consts {
  51. pub const CHATDB_PATH: &str = "chatdb";
  52. pub const KING_PATH: &str = "assets/king.png";
  53. }
  54. use ui_consts::*;
  55. pub async fn make(app: &App, window: SceneNodePtr) {
  56. let atom = &mut PropertyAtomicGuard::new();
  57. let window_scale = PropertyFloat32::wrap(&window, Role::Internal, "scale", 0).unwrap();
  58. let mut cc = Compiler::new();
  59. // Create a layer called view
  60. let layer_node = create_layer("view");
  61. let prop = layer_node.get_property("rect").unwrap();
  62. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  63. prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
  64. prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
  65. prop.clone().set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
  66. layer_node.set_property_bool(atom, Role::App, "is_visible", true).unwrap();
  67. let layer_node =
  68. layer_node.setup(|me| Layer::new(me, app.render_api.clone(), app.ex.clone())).await;
  69. window.link(layer_node.clone());
  70. // Create a bg mesh
  71. let node = create_vector_art("bg");
  72. let prop = node.get_property("rect").unwrap();
  73. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  74. prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
  75. prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
  76. prop.clone().set_expr(atom, Role::App, 3, expr::load_var("h")).unwrap();
  77. node.set_property_u32(atom, Role::App, "z_index", 0).unwrap();
  78. let c = if LIGHTMODE { 1. } else { 0. };
  79. let mut shape = VectorShape::new();
  80. shape.add_filled_box(
  81. expr::const_f32(0.),
  82. expr::const_f32(0.),
  83. expr::load_var("w"),
  84. expr::load_var("h"),
  85. [c, c, c, 1.],
  86. );
  87. let node =
  88. node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
  89. layer_node.clone().link(node);
  90. // Create button bg
  91. let node = create_vector_art("btnbg");
  92. let prop = node.get_property("rect").unwrap();
  93. let code = cc.compile("w - 210").unwrap();
  94. prop.clone().set_expr(atom, Role::App, 0, code).unwrap();
  95. prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
  96. prop.clone().set_f32(atom, Role::App, 2, 200.).unwrap();
  97. prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
  98. node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
  99. // Setup the pimpl
  100. let verts = if LIGHTMODE {
  101. vec![
  102. ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
  103. ShapeVertex::from_xy(200., 0., [1., 0., 0., 1.]),
  104. ShapeVertex::from_xy(0., 60., [1., 0., 0., 1.]),
  105. ShapeVertex::from_xy(200., 60., [1., 0., 0., 1.]),
  106. ]
  107. } else {
  108. vec![
  109. ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
  110. ShapeVertex::from_xy(200., 0., [1., 0., 1., 1.]),
  111. ShapeVertex::from_xy(0., 60., [0., 0., 1., 1.]),
  112. ShapeVertex::from_xy(200., 60., [1., 1., 0., 1.]),
  113. ]
  114. };
  115. let indices = vec![0, 2, 1, 1, 2, 3];
  116. let shape = VectorShape { verts, indices };
  117. let node =
  118. node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
  119. layer_node.clone().link(node);
  120. // Create the button
  121. let node = create_button("btn");
  122. node.set_property_bool(atom, Role::App, "is_active", true).unwrap();
  123. let prop = node.get_property("rect").unwrap();
  124. let code = cc.compile("w - 220").unwrap();
  125. prop.clone().set_expr(atom, Role::App, 0, code).unwrap();
  126. prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
  127. prop.clone().set_f32(atom, Role::App, 2, 200.).unwrap();
  128. prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
  129. //let (sender, btn_click_recvr) = async_channel::unbounded();
  130. //let slot_click = Slot { name: "button_clicked".to_string(), notify: sender };
  131. //node.register("click", slot_click).unwrap();
  132. let node = node.setup(|me| Button::new(me, app.ex.clone())).await;
  133. layer_node.clone().link(node);
  134. // Create another mesh
  135. let node = create_vector_art("box");
  136. let prop = node.get_property("rect").unwrap();
  137. prop.clone().set_f32(atom, Role::App, 0, 10.).unwrap();
  138. prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
  139. prop.clone().set_f32(atom, Role::App, 2, 60.).unwrap();
  140. prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
  141. node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
  142. // Setup the pimpl
  143. let verts = if LIGHTMODE {
  144. vec![
  145. ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
  146. ShapeVertex::from_xy(60., 0., [1., 0., 0., 1.]),
  147. ShapeVertex::from_xy(0., 60., [0., 0., 0., 1.]),
  148. ShapeVertex::from_xy(60., 60., [1., 0., 0., 1.]),
  149. ]
  150. } else {
  151. vec![
  152. ShapeVertex::from_xy(0., 0., [1., 0., 0., 1.]),
  153. ShapeVertex::from_xy(60., 0., [1., 0., 1., 1.]),
  154. ShapeVertex::from_xy(0., 60., [0., 0., 1., 1.]),
  155. ShapeVertex::from_xy(60., 60., [1., 1., 0., 1.]),
  156. ]
  157. };
  158. let indices = vec![0, 2, 1, 1, 2, 3];
  159. let shape = VectorShape { verts, indices };
  160. let node =
  161. node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
  162. layer_node.clone().link(node);
  163. // Debugging tool
  164. let node = create_vector_art("debugtool");
  165. let prop = node.get_property("rect").unwrap();
  166. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  167. let code = cc.compile("h/2").unwrap();
  168. prop.clone().set_expr(atom, Role::App, 1, code).unwrap();
  169. prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
  170. let code = cc.compile("h/2 - 200").unwrap();
  171. prop.clone().set_expr(atom, Role::App, 3, code).unwrap();
  172. node.set_property_u32(atom, Role::App, "z_index", 2).unwrap();
  173. let mut shape = VectorShape::new();
  174. shape.add_filled_box(
  175. expr::const_f32(0.),
  176. expr::const_f32(0.),
  177. expr::load_var("w"),
  178. expr::const_f32(5.),
  179. [0., 1., 0., 1.],
  180. );
  181. shape.add_filled_box(
  182. expr::const_f32(0.),
  183. cc.compile("h - 5").unwrap(),
  184. expr::load_var("w"),
  185. expr::load_var("h"),
  186. [0., 1., 0., 1.],
  187. );
  188. let node =
  189. node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
  190. layer_node.clone().link(node);
  191. // Another debug tool for the chatedit
  192. let node = create_vector_art("debugtool-chatedit");
  193. let prop = node.get_property("rect").unwrap();
  194. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  195. prop.clone().set_f32(atom, Role::App, 1, 300. - 5.).unwrap();
  196. prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
  197. prop.clone().set_f32(atom, Role::App, 3, 400. + 10.).unwrap();
  198. node.set_property_u32(atom, Role::App, "z_index", 2).unwrap();
  199. let mut shape = VectorShape::new();
  200. shape.add_filled_box(
  201. expr::const_f32(0.),
  202. expr::const_f32(0.),
  203. expr::load_var("w"),
  204. expr::const_f32(5.),
  205. [0., 1., 1., 1.],
  206. );
  207. shape.add_filled_box(
  208. expr::const_f32(0.),
  209. cc.compile("h - 5").unwrap(),
  210. expr::load_var("w"),
  211. expr::load_var("h"),
  212. [0., 1., 1., 1.],
  213. );
  214. let node =
  215. node.setup(|me| VectorArt::new(me, shape, app.render_api.clone(), app.ex.clone())).await;
  216. layer_node.clone().link(node);
  217. // Create KING GNU!
  218. let node = create_image("king");
  219. let prop = node.get_property("rect").unwrap();
  220. prop.clone().set_f32(atom, Role::App, 0, 80.).unwrap();
  221. prop.clone().set_f32(atom, Role::App, 1, 10.).unwrap();
  222. prop.clone().set_f32(atom, Role::App, 2, 60.).unwrap();
  223. prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
  224. node.set_property_str(atom, Role::App, "path", KING_PATH).unwrap();
  225. node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
  226. let node = node.setup(|me| Image::new(me, app.render_api.clone(), app.ex.clone())).await;
  227. layer_node.clone().link(node);
  228. // Create some text
  229. let node = create_text("label");
  230. let prop = node.get_property("rect").unwrap();
  231. prop.clone().set_f32(atom, Role::App, 0, 100.).unwrap();
  232. prop.clone().set_f32(atom, Role::App, 1, 100.).unwrap();
  233. prop.clone().set_f32(atom, Role::App, 2, 2000.).unwrap();
  234. prop.clone().set_f32(atom, Role::App, 3, 200.).unwrap();
  235. node.set_property_f32(atom, Role::App, "baseline", 40.).unwrap();
  236. node.set_property_f32(atom, Role::App, "font_size", 60.).unwrap();
  237. node.set_property_str(
  238. atom,
  239. Role::App,
  240. "text",
  241. "\u{f0007}",
  242. //"hel \u{01f3f3}\u{fe0f}\u{200d}\u{26a7}\u{fe0f} 123 '\u{01f44d}\u{01f3fe}' br",
  243. )
  244. .unwrap();
  245. //node.set_property_str(atom, Role::App, "text", "anon1").unwrap();
  246. let prop = node.get_property("text_color").unwrap();
  247. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  248. prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
  249. prop.clone().set_f32(atom, Role::App, 2, 0.).unwrap();
  250. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  251. node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
  252. let node = node
  253. .setup(|me| {
  254. Text::new(
  255. me,
  256. window_scale.clone(),
  257. app.render_api.clone(),
  258. app.text_shaper.clone(),
  259. app.ex.clone(),
  260. )
  261. })
  262. .await;
  263. layer_node.clone().link(node);
  264. // Text edit
  265. let node = create_editbox("editz");
  266. node.set_property_bool(atom, Role::App, "is_active", true).unwrap();
  267. node.set_property_bool(atom, Role::App, "is_focused", true).unwrap();
  268. let prop = node.get_property("rect").unwrap();
  269. prop.clone().set_f32(atom, Role::App, 0, 150.).unwrap();
  270. prop.clone().set_f32(atom, Role::App, 1, 150.).unwrap();
  271. prop.clone().set_f32(atom, Role::App, 2, 380.).unwrap();
  272. //let code = vec![Op::Sub((
  273. // Box::new(Op::LoadVar("h".to_string())),
  274. // Box::new(Op::ConstFloat32(60.)),
  275. //))];
  276. //prop.clone().set_expr(atom, Role::App, 1, code).unwrap();
  277. //let code = vec![Op::Sub((
  278. // Box::new(Op::LoadVar("w".to_string())),
  279. // Box::new(Op::ConstFloat32(120.)),
  280. //))];
  281. //prop.clone().set_expr(atom, Role::App, 2, code).unwrap();
  282. prop.clone().set_f32(atom, Role::App, 3, 60.).unwrap();
  283. node.set_property_f32(atom, Role::App, "baseline", 40.).unwrap();
  284. node.set_property_f32(atom, Role::App, "font_size", 20.).unwrap();
  285. node.set_property_f32(atom, Role::App, "font_size", 40.).unwrap();
  286. node.set_property_str(atom, Role::App, "text", "\u{01f3f3}\u{fe0f}\u{200d}\u{26a7}\u{fe0f}")
  287. .unwrap();
  288. let prop = node.get_property("text_color").unwrap();
  289. if LIGHTMODE {
  290. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  291. prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
  292. prop.clone().set_f32(atom, Role::App, 2, 0.).unwrap();
  293. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  294. } else {
  295. prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
  296. prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
  297. prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
  298. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  299. }
  300. let prop = node.get_property("cursor_color").unwrap();
  301. prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
  302. prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
  303. prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
  304. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  305. node.set_property_f32(atom, Role::App, "cursor_ascent", 40.).unwrap();
  306. node.set_property_f32(atom, Role::App, "cursor_descent", 40.).unwrap();
  307. node.set_property_f32(atom, Role::App, "select_ascent", 60.).unwrap();
  308. node.set_property_f32(atom, Role::App, "select_descent", 60.).unwrap();
  309. let prop = node.get_property("hi_bg_color").unwrap();
  310. if LIGHTMODE {
  311. prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
  312. prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
  313. prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
  314. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  315. } else {
  316. prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
  317. prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
  318. prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
  319. prop.clone().set_f32(atom, Role::App, 3, 0.5).unwrap();
  320. }
  321. let prop = node.get_property("selected").unwrap();
  322. prop.clone().set_null(atom, Role::App, 0).unwrap();
  323. prop.clone().set_null(atom, Role::App, 1).unwrap();
  324. node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
  325. //node.set_property_bool(atom, Role::App, "debug", true).unwrap();
  326. //let editbox_text = PropertyStr::wrap(node, Role::App, "text", 0).unwrap();
  327. //let editbox_focus = PropertyBool::wrap(node, Role::App, "is_focused", 0).unwrap();
  328. //let darkirc_backend = app.darkirc_backend.clone();
  329. //let task = app.ex.spawn(async move {
  330. // while let Ok(_) = btn_click_recvr.recv().await {
  331. // let text = editbox_text.get();
  332. // editbox_text.prop().unset(Role::App, 0).unwrap();
  333. // // Clicking outside the editbox makes it lose focus
  334. // // So lets focus it again
  335. // editbox_focus.set(true);
  336. // debug!(target: "app", "sending text {text}");
  337. // let privmsg =
  338. // Privmsg { channel: "#random".to_string(), nick: "king".to_string(), msg: text };
  339. // darkirc_backend.send(privmsg).await;
  340. // }
  341. //});
  342. //tasks.push(task);
  343. let node = node
  344. .setup(|me| {
  345. EditBox::new(
  346. me,
  347. window_scale.clone(),
  348. app.render_api.clone(),
  349. app.text_shaper.clone(),
  350. app.ex.clone(),
  351. )
  352. })
  353. .await;
  354. layer_node.clone().link(node);
  355. // ChatView
  356. let node = create_chatview("chatty");
  357. let prop = node.get_property("rect").unwrap();
  358. prop.clone().set_f32(atom, Role::App, 0, 10.).unwrap();
  359. let code = cc.compile("h/2").unwrap();
  360. prop.clone().set_expr(atom, Role::App, 1, code).unwrap();
  361. prop.clone().set_expr(atom, Role::App, 2, expr::load_var("w")).unwrap();
  362. let code = cc.compile("h/2 - 200").unwrap();
  363. prop.clone().set_expr(atom, Role::App, 3, code).unwrap();
  364. node.set_property_f32(atom, Role::App, "font_size", 20.).unwrap();
  365. node.set_property_f32(atom, Role::App, "timestamp_font_size", 10.).unwrap();
  366. node.set_property_f32(atom, Role::App, "timestamp_width", 80.).unwrap();
  367. node.set_property_f32(atom, Role::App, "line_height", 30.).unwrap();
  368. node.set_property_f32(atom, Role::App, "baseline", 20.).unwrap();
  369. node.set_property_u32(atom, Role::App, "z_index", 1).unwrap();
  370. //node.set_property_bool(atom, Role::App, "debug", true).unwrap();
  371. let prop = node.get_property("timestamp_color").unwrap();
  372. prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
  373. prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
  374. prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
  375. prop.clone().set_f32(atom, Role::App, 3, 0.5).unwrap();
  376. let prop = node.get_property("text_color").unwrap();
  377. if LIGHTMODE {
  378. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  379. prop.clone().set_f32(atom, Role::App, 1, 0.).unwrap();
  380. prop.clone().set_f32(atom, Role::App, 2, 0.).unwrap();
  381. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  382. } else {
  383. prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
  384. prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
  385. prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
  386. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  387. }
  388. let prop = node.get_property("nick_colors").unwrap();
  389. #[rustfmt::skip]
  390. let nick_colors = [
  391. 0.00, 0.94, 1.00, 1.,
  392. 0.36, 1.00, 0.69, 1.,
  393. 0.29, 1.00, 0.45, 1.,
  394. 0.00, 0.73, 0.38, 1.,
  395. 0.21, 0.67, 0.67, 1.,
  396. 0.56, 0.61, 1.00, 1.,
  397. 0.84, 0.48, 1.00, 1.,
  398. 1.00, 0.61, 0.94, 1.,
  399. 1.00, 0.36, 0.48, 1.,
  400. 1.00, 0.30, 0.00, 1.
  401. ];
  402. for c in nick_colors {
  403. prop.push_f32(Role::App, c).unwrap();
  404. }
  405. let prop = node.get_property("hi_bg_color").unwrap();
  406. if LIGHTMODE {
  407. prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
  408. prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
  409. prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
  410. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  411. } else {
  412. prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
  413. prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
  414. prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
  415. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  416. }
  417. let db = sled::open(CHATDB_PATH).expect("cannot open sleddb");
  418. let chat_tree = db.open_tree(b"chat").unwrap();
  419. if chat_tree.is_empty() {
  420. populate_tree(&chat_tree);
  421. }
  422. debug!(target: "app", "db has {} lines", chat_tree.len());
  423. let node = node
  424. .setup(|me| {
  425. ChatView::new(
  426. me,
  427. chat_tree,
  428. window_scale.clone(),
  429. app.render_api.clone(),
  430. app.text_shaper.clone(),
  431. app.ex.clone(),
  432. )
  433. })
  434. .await;
  435. layer_node.clone().link(node);
  436. // Text edit
  437. let node = create_chatedit("editz");
  438. node.set_property_bool(atom, Role::App, "is_active", true).unwrap();
  439. node.set_property_bool(atom, Role::App, "is_focused", true).unwrap();
  440. node.set_property_f32(atom, Role::App, "max_height", 400.).unwrap();
  441. let prop = node.get_property("rect").unwrap();
  442. prop.clone().set_f32(atom, Role::App, 0, 0.).unwrap();
  443. prop.clone().set_f32(atom, Role::App, 1, 300.).unwrap();
  444. prop.clone().set_expr(atom, Role::App, 2, expr::load_var("parent_w")).unwrap();
  445. prop.clone().set_f32(atom, Role::App, 3, 50.).unwrap();
  446. node.set_property_f32(atom, Role::App, "baseline", 34.).unwrap();
  447. node.set_property_f32(atom, Role::App, "linespacing", 50.).unwrap();
  448. node.set_property_f32(atom, Role::App, "descent", 10.).unwrap();
  449. node.set_property_f32(atom, Role::App, "font_size", 40.).unwrap();
  450. //node.set_property_str(atom, Role::App, "text", "hello king!😁🍆jelly 🍆1234").unwrap();
  451. let prop = node.get_property("text_color").unwrap();
  452. prop.clone().set_f32(atom, Role::App, 0, 1.).unwrap();
  453. prop.clone().set_f32(atom, Role::App, 1, 1.).unwrap();
  454. prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
  455. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  456. let prop = node.get_property("text_hi_color").unwrap();
  457. prop.clone().set_f32(atom, Role::App, 0, 0.44).unwrap();
  458. prop.clone().set_f32(atom, Role::App, 1, 0.96).unwrap();
  459. prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
  460. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  461. let prop = node.get_property("cursor_color").unwrap();
  462. prop.clone().set_f32(atom, Role::App, 0, 0.816).unwrap();
  463. prop.clone().set_f32(atom, Role::App, 1, 0.627).unwrap();
  464. prop.clone().set_f32(atom, Role::App, 2, 1.).unwrap();
  465. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  466. node.set_property_f32(atom, Role::App, "cursor_ascent", 50.).unwrap();
  467. node.set_property_f32(atom, Role::App, "cursor_descent", 20.).unwrap();
  468. node.set_property_f32(atom, Role::App, "select_ascent", 40.).unwrap();
  469. node.set_property_f32(atom, Role::App, "select_descent", 8.).unwrap();
  470. node.set_property_f32(atom, Role::App, "handle_descent", 25.).unwrap();
  471. let prop = node.get_property("hi_bg_color").unwrap();
  472. prop.clone().set_f32(atom, Role::App, 0, 0.5).unwrap();
  473. prop.clone().set_f32(atom, Role::App, 1, 0.5).unwrap();
  474. prop.clone().set_f32(atom, Role::App, 2, 0.5).unwrap();
  475. prop.clone().set_f32(atom, Role::App, 3, 1.).unwrap();
  476. node.set_property_u32(atom, Role::App, "z_index", 3).unwrap();
  477. let node = node
  478. .setup(|me| {
  479. ChatEdit::new(
  480. me,
  481. window_scale.clone(),
  482. app.render_api.clone(),
  483. app.text_shaper.clone(),
  484. app.ex.clone(),
  485. )
  486. })
  487. .await;
  488. layer_node.clone().link(node);
  489. }