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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2026 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use std::sync::{
- atomic::{AtomicU32, Ordering},
- Arc,
- };
- use super::{ModifyAction, PropertyPtr, Role};
- static BATCH_ID: AtomicU32 = AtomicU32::new(0);
- /// This schedules all property updates to happen at the end of the scope.
- /// We can therefore have fine-grained control about when property updates are
- /// propagated to the rest of the scenegraph.
- ///
- /// This way we avoid triggering draw updates mid draw, and changes are atomic.
- /// For example resizing the content view, will trigger the editbox background to
- /// redraw while a current window wide draw is in progress. Since the window draw
- /// triggered the change when we submit the draw update, it will be discarded by
- /// the editbox bg triggered update. However this update won't have the current
- /// rect and will be stale.
- ///
- /// 1. Content draw starts
- /// 2. Dependent property triggers and submits editbox bg redraw.
- /// 3. Content draw continues and now draws editbox bg with updated rect.
- /// 4. Finished content draw's editbox bg update is discarded in favour of #2.
- /// However #2 used the pre-updated rect and is now stale.
- ///
- /// We solve the above issue by batching all updates until after the draw call is finished.
- /// This also has the unintended side-effect of making draws much faster since they aren't
- /// interrupted halfway through by extra compute.
- pub struct PropertyAtomicGuard {
- pub batch_id: BatchGuardId,
- updates: Vec<(PropertyPtr, Role, ModifyAction)>,
- end_batch: Option<BatchGuardCb>,
- parent: Option<BatchGuardPtr>,
- }
- impl PropertyAtomicGuard {
- pub fn new(start_batch: BatchGuardCb, end_batch: BatchGuardCb) -> Self {
- let batch_id = BATCH_ID.fetch_add(1, Ordering::Relaxed);
- start_batch(batch_id);
- Self { batch_id, updates: vec![], end_batch: Some(end_batch), parent: None }
- }
- /// Should only be used when there's an explicit end_batch() called manually at the end
- /// of the context.
- /// You probably mostly want to either `batch.spawn()` from an existing batch
- /// or use `render_api.make_guard()`.
- pub fn none() -> Self {
- Self::new(Box::new(|_| {}), Box::new(|_| {}))
- }
- pub(super) fn add(&mut self, prop: PropertyPtr, role: Role, action: ModifyAction) {
- self.updates.push((prop, role, action));
- }
- }
- impl Drop for PropertyAtomicGuard {
- fn drop(&mut self) {
- let guard = Arc::new(BatchGuard {
- id: self.batch_id,
- end_batch: self.end_batch.take(),
- _parent: self.parent.take(),
- });
- for (prop, role, action) in std::mem::take(&mut self.updates) {
- prop.on_modify.notify((role, action, guard.clone()));
- }
- }
- }
- impl std::fmt::Debug for PropertyAtomicGuard {
- fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
- write!(f, "@{:?}", self.batch_id)
- }
- }
- pub type BatchGuardId = u32;
- type BatchGuardCb = Box<dyn FnOnce(BatchGuardId) + Send + Sync>;
- pub type BatchGuardPtr = Arc<BatchGuard>;
- pub struct BatchGuard {
- pub id: BatchGuardId,
- end_batch: Option<BatchGuardCb>,
- _parent: Option<BatchGuardPtr>,
- }
- impl BatchGuard {
- pub fn spawn(self: &Arc<Self>) -> PropertyAtomicGuard {
- PropertyAtomicGuard {
- batch_id: self.id,
- updates: vec![],
- end_batch: Some(Box::new(|_| {})),
- parent: Some(self.clone()),
- }
- }
- }
- impl Drop for BatchGuard {
- fn drop(&mut self) {
- let end_batch = self.end_batch.take().unwrap();
- end_batch(self.id);
- }
- }
- impl std::fmt::Debug for BatchGuard {
- fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
- f.debug_struct("BatchGuard").field("id", &self.id).finish()
- }
- }
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