win.rs 15 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2025 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase};
  19. use parking_lot::Mutex as SyncMutex;
  20. use std::sync::{Arc, Weak};
  21. use crate::{
  22. gfx::{
  23. GfxDrawCall, GfxDrawInstruction, GraphicsEventCharSub, GraphicsEventKeyDownSub,
  24. GraphicsEventKeyUpSub, GraphicsEventMouseButtonDownSub, GraphicsEventMouseButtonUpSub,
  25. GraphicsEventMouseMoveSub, GraphicsEventMouseWheelSub, GraphicsEventPublisherPtr,
  26. GraphicsEventResizeSub, GraphicsEventTouchSub, Point, Rectangle, RenderApi,
  27. },
  28. prop::{PropertyAtomicGuard, PropertyDimension, PropertyFloat32, PropertyPtr, Role},
  29. pubsub::Subscription,
  30. scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
  31. util::unixtime,
  32. AndroidSuggestEvent, ExecutorPtr,
  33. };
  34. use super::{get_children_ordered, get_ui_object3, get_ui_object_ptr, OnModify};
  35. macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::window", $($arg)*); } }
  36. macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::window", $($arg)*); } }
  37. #[cfg(feature = "emulate-android")]
  38. const EMULATE_TOUCH: bool = true;
  39. #[cfg(not(feature = "emulate-android"))]
  40. const EMULATE_TOUCH: bool = false;
  41. pub type WindowPtr = Arc<Window>;
  42. pub struct Window {
  43. node: SceneNodeWeak,
  44. tasks: SyncMutex<Vec<smol::Task<()>>>,
  45. screen_size: PropertyDimension,
  46. scale: PropertyFloat32,
  47. render_api: RenderApi,
  48. }
  49. impl Window {
  50. pub async fn new(
  51. node: SceneNodeWeak,
  52. render_api: RenderApi,
  53. setting_root: SceneNodePtr,
  54. ) -> Pimpl {
  55. t!("Window::new()");
  56. let node_ref = &node.upgrade().unwrap();
  57. let screen_size = PropertyDimension::wrap(node_ref, Role::Internal, "screen_size").unwrap();
  58. let scale = PropertyFloat32::wrap(
  59. &setting_root.clone().lookup_node("/scale").unwrap(),
  60. Role::Internal,
  61. "value",
  62. 0,
  63. )
  64. .unwrap();
  65. let self_ =
  66. Arc::new(Self { node, tasks: SyncMutex::new(vec![]), screen_size, scale, render_api });
  67. Pimpl::Window(self_)
  68. }
  69. pub fn init(&self) {
  70. for child in self.get_children() {
  71. let obj = get_ui_object3(&child);
  72. obj.init();
  73. }
  74. }
  75. pub async fn start(self: Arc<Self>, event_pub: GraphicsEventPublisherPtr, ex: ExecutorPtr) {
  76. let me = Arc::downgrade(&self);
  77. // Start a task monitoring for window resize events
  78. // which updates screen_size
  79. let ev_sub = event_pub.subscribe_resize();
  80. let screen_size2 = self.screen_size.clone();
  81. let me2 = me.clone();
  82. let resize_task = ex.spawn(async move {
  83. loop {
  84. let Ok(size) = ev_sub.recv().await else {
  85. t!("Event relayer closed");
  86. break
  87. };
  88. d!("Window resized {size:?}");
  89. let atom = &mut PropertyAtomicGuard::new();
  90. // Now update the properties
  91. screen_size2.set(atom, size);
  92. let Some(self_) = me2.upgrade() else {
  93. // Should not happen
  94. panic!("self destroyed before modify_task was stopped!");
  95. };
  96. self_.draw().await;
  97. }
  98. });
  99. let ev_sub = event_pub.subscribe_char();
  100. let me2 = me.clone();
  101. let char_task = ex.spawn(async move { while Self::process_char(&me2, &ev_sub).await {} });
  102. let ev_sub = event_pub.subscribe_key_down();
  103. let me2 = me.clone();
  104. let key_down_task =
  105. ex.spawn(async move { while Self::process_key_down(&me2, &ev_sub).await {} });
  106. let ev_sub = event_pub.subscribe_key_up();
  107. let me2 = me.clone();
  108. let key_up_task =
  109. ex.spawn(async move { while Self::process_key_up(&me2, &ev_sub).await {} });
  110. let ev_sub = event_pub.subscribe_mouse_btn_down();
  111. let me2 = me.clone();
  112. let mouse_btn_down_task =
  113. ex.spawn(async move { while Self::process_mouse_btn_down(&me2, &ev_sub).await {} });
  114. let ev_sub = event_pub.subscribe_mouse_btn_up();
  115. let me2 = me.clone();
  116. let mouse_btn_up_task =
  117. ex.spawn(async move { while Self::process_mouse_btn_up(&me2, &ev_sub).await {} });
  118. let ev_sub = event_pub.subscribe_mouse_move();
  119. let me2 = me.clone();
  120. let mouse_move_task =
  121. ex.spawn(async move { while Self::process_mouse_move(&me2, &ev_sub).await {} });
  122. let ev_sub = event_pub.subscribe_mouse_wheel();
  123. let me2 = me.clone();
  124. let mouse_wheel_task =
  125. ex.spawn(async move { while Self::process_mouse_wheel(&me2, &ev_sub).await {} });
  126. let ev_sub = event_pub.subscribe_touch();
  127. let me2 = me.clone();
  128. let touch_task = ex.spawn(async move { while Self::process_touch(&me2, &ev_sub).await {} });
  129. let redraw_fn = move |self_: Arc<Self>| async move {
  130. self_.draw().await;
  131. };
  132. let mut on_modify = OnModify::new(ex.clone(), self.node.clone(), me.clone());
  133. on_modify.when_change(self.scale.prop(), redraw_fn);
  134. let mut tasks = vec![
  135. resize_task,
  136. char_task,
  137. key_down_task,
  138. key_up_task,
  139. mouse_btn_down_task,
  140. mouse_btn_up_task,
  141. mouse_move_task,
  142. mouse_wheel_task,
  143. touch_task,
  144. ];
  145. tasks.append(&mut on_modify.tasks);
  146. *self.tasks.lock() = tasks;
  147. for child in self.get_children() {
  148. let obj = get_ui_object_ptr(&child);
  149. obj.start(ex.clone()).await;
  150. }
  151. }
  152. pub fn stop(&self) {
  153. self.tasks.lock().clear();
  154. for child in self.get_children() {
  155. let obj = get_ui_object3(&child);
  156. obj.stop();
  157. }
  158. }
  159. async fn process_char(me: &Weak<Self>, ev_sub: &GraphicsEventCharSub) -> bool {
  160. let Ok((key, mods, repeat)) = ev_sub.recv().await else {
  161. t!("Event relayer closed");
  162. return false
  163. };
  164. let Some(self_) = me.upgrade() else {
  165. // Should not happen
  166. panic!("self destroyed before char_task was stopped!");
  167. };
  168. self_.handle_char(key, mods, repeat).await;
  169. true
  170. }
  171. async fn process_key_down(me: &Weak<Self>, ev_sub: &GraphicsEventKeyDownSub) -> bool {
  172. let Ok((key, mods, repeat)) = ev_sub.recv().await else {
  173. t!("Event relayer closed");
  174. return false
  175. };
  176. let Some(self_) = me.upgrade() else {
  177. // Should not happen
  178. panic!("self destroyed before char_task was stopped!");
  179. };
  180. self_.handle_key_down(key, mods, repeat).await;
  181. true
  182. }
  183. async fn process_key_up(me: &Weak<Self>, ev_sub: &GraphicsEventKeyUpSub) -> bool {
  184. let Ok((key, mods)) = ev_sub.recv().await else {
  185. t!("Event relayer closed");
  186. return false
  187. };
  188. let Some(self_) = me.upgrade() else {
  189. // Should not happen
  190. panic!("self destroyed before char_task was stopped!");
  191. };
  192. self_.handle_key_up(key, mods).await;
  193. true
  194. }
  195. async fn process_mouse_btn_down(
  196. me: &Weak<Self>,
  197. ev_sub: &GraphicsEventMouseButtonDownSub,
  198. ) -> bool {
  199. let Ok((btn, mouse_pos)) = ev_sub.recv().await else {
  200. t!("Event relayer closed");
  201. return false
  202. };
  203. let Some(self_) = me.upgrade() else {
  204. // Should not happen
  205. panic!("self destroyed before mouse_btn_down_task was stopped!");
  206. };
  207. self_.handle_mouse_btn_down(btn, mouse_pos).await;
  208. true
  209. }
  210. async fn process_mouse_btn_up(me: &Weak<Self>, ev_sub: &GraphicsEventMouseButtonUpSub) -> bool {
  211. let Ok((btn, mouse_pos)) = ev_sub.recv().await else {
  212. t!("Event relayer closed");
  213. return false
  214. };
  215. let Some(self_) = me.upgrade() else {
  216. // Should not happen
  217. panic!("self destroyed before mouse_btn_up_task was stopped!");
  218. };
  219. self_.handle_mouse_btn_up(btn, mouse_pos).await;
  220. true
  221. }
  222. async fn process_mouse_move(me: &Weak<Self>, ev_sub: &GraphicsEventMouseMoveSub) -> bool {
  223. let Ok(mouse_pos) = ev_sub.recv().await else {
  224. t!("Event relayer closed");
  225. return false
  226. };
  227. let Some(self_) = me.upgrade() else {
  228. // Should not happen
  229. panic!("self destroyed before mouse_move_task was stopped!");
  230. };
  231. self_.handle_mouse_move(mouse_pos).await;
  232. true
  233. }
  234. async fn process_mouse_wheel(me: &Weak<Self>, ev_sub: &GraphicsEventMouseWheelSub) -> bool {
  235. let Ok(wheel_pos) = ev_sub.recv().await else {
  236. t!("Event relayer closed");
  237. return false
  238. };
  239. let Some(self_) = me.upgrade() else {
  240. // Should not happen
  241. panic!("self destroyed before mouse_wheel_task was stopped!");
  242. };
  243. self_.handle_mouse_wheel(wheel_pos).await;
  244. true
  245. }
  246. async fn process_touch(me: &Weak<Self>, ev_sub: &GraphicsEventTouchSub) -> bool {
  247. let Ok((phase, id, touch_pos)) = ev_sub.recv().await else {
  248. t!("Event relayer closed");
  249. return false
  250. };
  251. let Some(self_) = me.upgrade() else {
  252. // Should not happen
  253. panic!("self destroyed before touch_task was stopped!");
  254. };
  255. self_.handle_touch(phase, id, touch_pos).await;
  256. true
  257. }
  258. fn get_children(&self) -> Vec<SceneNodePtr> {
  259. let node = self.node.upgrade().unwrap();
  260. get_children_ordered(&node)
  261. }
  262. async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) {
  263. for child in self.get_children() {
  264. let obj = get_ui_object3(&child);
  265. if obj.handle_char(key, mods, repeat).await {
  266. return
  267. }
  268. }
  269. }
  270. async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) {
  271. for child in self.get_children() {
  272. let obj = get_ui_object3(&child);
  273. if obj.handle_key_down(key, mods, repeat).await {
  274. return
  275. }
  276. }
  277. }
  278. async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) {
  279. for child in self.get_children() {
  280. let obj = get_ui_object3(&child);
  281. if obj.handle_key_up(key, mods).await {
  282. return
  283. }
  284. }
  285. }
  286. /// Converts from screen to local coords
  287. fn local_scale(&self, point: &mut Point) {
  288. point.x /= self.scale.get();
  289. point.y /= self.scale.get();
  290. }
  291. async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) {
  292. self.local_scale(&mut mouse_pos);
  293. for child in self.get_children() {
  294. let obj = get_ui_object3(&child);
  295. if EMULATE_TOUCH {
  296. if obj.handle_touch(TouchPhase::Started, 0, mouse_pos).await {
  297. return
  298. }
  299. } else {
  300. if obj.handle_mouse_btn_down(btn.clone(), mouse_pos).await {
  301. return
  302. }
  303. }
  304. }
  305. }
  306. async fn handle_mouse_btn_up(&self, btn: MouseButton, mut mouse_pos: Point) {
  307. self.local_scale(&mut mouse_pos);
  308. for child in self.get_children() {
  309. let obj = get_ui_object3(&child);
  310. if EMULATE_TOUCH {
  311. if obj.handle_touch(TouchPhase::Ended, 0, mouse_pos).await {
  312. return
  313. }
  314. } else {
  315. if obj.handle_mouse_btn_up(btn.clone(), mouse_pos).await {
  316. return
  317. }
  318. }
  319. }
  320. }
  321. async fn handle_mouse_move(&self, mut mouse_pos: Point) {
  322. self.local_scale(&mut mouse_pos);
  323. for child in self.get_children() {
  324. let obj = get_ui_object3(&child);
  325. if EMULATE_TOUCH {
  326. if obj.handle_touch(TouchPhase::Moved, 0, mouse_pos).await {
  327. return
  328. }
  329. } else {
  330. if obj.handle_mouse_move(mouse_pos).await {
  331. return
  332. }
  333. }
  334. }
  335. }
  336. async fn handle_mouse_wheel(&self, mut wheel_pos: Point) {
  337. self.local_scale(&mut wheel_pos);
  338. for child in self.get_children() {
  339. let obj = get_ui_object3(&child);
  340. if obj.handle_mouse_wheel(wheel_pos).await {
  341. return
  342. }
  343. }
  344. }
  345. async fn handle_touch(&self, phase: TouchPhase, id: u64, mut touch_pos: Point) {
  346. self.local_scale(&mut touch_pos);
  347. for child in self.get_children() {
  348. let obj = get_ui_object3(&child);
  349. if obj.handle_touch(phase, id, touch_pos).await {
  350. return
  351. }
  352. }
  353. }
  354. pub async fn draw(&self) {
  355. let atom = &mut PropertyAtomicGuard::new();
  356. let trace_id = rand::random();
  357. let timest = unixtime();
  358. let virt_size = self.screen_size.get() / self.scale.get();
  359. let rect = Rectangle::from([0., 0., virt_size.w, virt_size.h]);
  360. t!("Window::draw({rect:?}) [timest={timest}, trace_id={trace_id}]");
  361. let mut draw_calls = vec![];
  362. let mut child_calls = vec![];
  363. for child in self.get_children() {
  364. let obj = get_ui_object3(&child);
  365. let Some(mut draw_update) = obj.draw(rect, trace_id, atom).await else {
  366. t!("{child:?} draw returned none [trace_id={trace_id}]");
  367. continue
  368. };
  369. draw_calls.append(&mut draw_update.draw_calls);
  370. child_calls.push(draw_update.key);
  371. }
  372. let dc = GfxDrawCall {
  373. instrs: vec![GfxDrawInstruction::SetScale(self.scale.get())],
  374. dcs: child_calls,
  375. z_index: 0,
  376. };
  377. draw_calls.push((0, dc));
  378. //t!(" => {:?}", draw_calls);
  379. self.render_api.replace_draw_calls(timest, draw_calls);
  380. t!("Window::draw() - replaced draw call [timest={timest}, trace_id={trace_id}]");
  381. }
  382. }