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- //% IMPORTS
- import android.view.ViewGroup;
- import android.view.WindowInsets.Type;
- import android.view.inputmethod.EditorInfo;
- import android.text.InputType;
- import android.util.Log;
- import java.util.HashMap;
- import videodecode.VideoDecoder;
- import textinput.Settings;
- import textinput.Listener;
- import textinput.State;
- import textinput.GameTextInput;
- //% END
- //% QUAD_SURFACE_ON_CREATE_INPUT_CONNECTION
- MainActivity main = (MainActivity)getContext();
- // Create InputConnection if it doesn't exist yet
- if (main.inpcon == null) {
- EditorInfo editorInfo = new EditorInfo();
- editorInfo.inputType = InputType.TYPE_CLASS_TEXT |
- InputType.TYPE_TEXT_FLAG_MULTI_LINE |
- InputType.TYPE_TEXT_FLAG_AUTO_CORRECT;
- editorInfo.imeOptions = EditorInfo.IME_FLAG_NO_FULLSCREEN;
- main.inpcon = new textinput.InputConnection(
- getContext(),
- this,
- new Settings(editorInfo, true)
- );
- // Pass the InputConnection to native GameTextInput library
- main.setInputConnectionNative(main.inpcon);
- }
- // Set the listener to receive IME state changes
- main.inpcon.setListener(new Listener() {
- @Override
- public void stateChanged(State newState, boolean dismissed) {
- // Called when the IME sends new text state
- // Forward to native code which triggers Rust callback
- Log.d("darkfi", "stateChanged: text=" + newState.toString());
- main.onTextInputEventNative(newState);
- }
- @Override
- public void onImeInsetsChanged(android.graphics.Insets insets) {
- // Called when IME insets change (e.g., keyboard height changes)
- // Optional: can be used for dynamic layout adjustment
- }
- @Override
- public void onSoftwareKeyboardVisibilityChanged(boolean visible) {
- // Called when keyboard is shown or hidden
- }
- @Override
- public void onEditorAction(int actionCode) {
- // Called when user presses action button (Done, Next, etc.)
- // Optional: handle specific editor actions
- }
- });
- // Copy EditorInfo from GameTextInput to configure IME
- if (outAttrs != null) {
- GameTextInput.copyEditorInfo(
- main.inpcon.getEditorInfo(),
- outAttrs
- );
- }
- // Return the GameTextInput InputConnection to IME
- if (true) return main.inpcon;
- //% END
- //% RESIZING_LAYOUT_BODY
- native static void onApplyInsets(
- int sys_left, int sys_top, int sys_right, int sys_bottom,
- int ime_left, int ime_top, int ime_right, int ime_bottom
- );
- //% END
- //% RESIZING_LAYOUT_ON_APPLY_WINDOW_INSETS
- {
- Insets imeInsets = insets.getInsets(WindowInsets.Type.ime());
- Insets sysInsets = insets.getInsets(WindowInsets.Type.systemBars());
- // Screen: (1440, 3064)
- // IME height: 1056
- // Sys insets: (0, 152, 0, 135)
- onApplyInsets(
- sysInsets.left, sysInsets.top, sysInsets.right, sysInsets.bottom,
- imeInsets.left, imeInsets.top, imeInsets.right, imeInsets.bottom
- );
- }
- // Workaround for Java error due to remaining body.
- // We handle the insets in our app directly.
- if (true)
- return insets;
- //% END
- //% MAIN_ACTIVITY_BODY
- // GameTextInput native bridge functions (following official Android pattern)
- native void setInputConnectionNative(textinput.InputConnection c);
- native void onTextInputEventNative(textinput.State softKeyboardEvent);
- // GameTextInput InputConnection reference (public for QuadSurface access)
- public textinput.InputConnection inpcon;
- public String getAppDataPath() {
- return getApplicationContext().getDataDir().getAbsolutePath();
- }
- public String getExternalStoragePath() {
- return getApplicationContext().getExternalFilesDir(null).getAbsolutePath();
- }
- public int getKeyboardHeight() {
- WindowInsets windowInsets = view.getRootWindowInsets();
- if (windowInsets == null) {
- return 0;
- }
- Insets imeInsets = windowInsets.getInsets(WindowInsets.Type.ime());
- Insets navInsets = windowInsets.getInsets(WindowInsets.Type.navigationBars());
- return Math.max(0, imeInsets.bottom - navInsets.bottom);
- }
- public float getScreenDensity() {
- return getResources().getDisplayMetrics().density;
- }
- public boolean isImeVisible() {
- View decorView = getWindow().getDecorView();
- WindowInsets insets = decorView.getRootWindowInsets();
- Insets imeInsets = insets.getInsets(WindowInsets.Type.ime());
- if (imeInsets == null)
- return false;
- return insets.isVisible(Type.ime());
- }
- public VideoDecoder createVideoDecoder() {
- VideoDecoder decoder = new VideoDecoder();
- decoder.setContext(this);
- return decoder;
- }
- //% END
- //% MAIN_ACTIVITY_ON_CREATE
- // Start a foreground service so the app stays awake
- Intent serviceIntent = new Intent(this, ForegroundService.class);
- startForegroundService(serviceIntent);
- //% END
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