node.rs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328
  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2024 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use crate::{
  19. error::Error,
  20. expr::Op,
  21. gfx::{GraphicsEventPublisherPtr, RenderApiPtr, Vertex},
  22. prop::{Property, PropertyBool, PropertyStr, PropertySubType, PropertyType, Role},
  23. scene::{CallArgType, SceneNode, SceneNodeType, Slot},
  24. text::TextShaperPtr,
  25. ExecutorPtr,
  26. };
  27. pub fn create_layer(name: &str) -> SceneNode {
  28. debug!(target: "app", "create_layer({name})");
  29. let mut node = SceneNode::new(name, SceneNodeType::Layer);
  30. let prop = Property::new("is_visible", PropertyType::Bool, PropertySubType::Null);
  31. node.add_property(prop).unwrap();
  32. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  33. prop.set_array_len(4);
  34. prop.allow_exprs();
  35. node.add_property(prop).unwrap();
  36. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  37. node.add_property(prop).unwrap();
  38. node
  39. }
  40. pub fn create_vector_art(name: &str) -> SceneNode {
  41. debug!(target: "app", "create_vector_art({name})");
  42. let mut node = SceneNode::new(name, SceneNodeType::VectorArt);
  43. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  44. prop.set_array_len(4);
  45. prop.allow_exprs();
  46. node.add_property(prop).unwrap();
  47. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  48. node.add_property(prop).unwrap();
  49. node
  50. }
  51. pub fn create_button(name: &str) -> SceneNode {
  52. debug!(target: "app", "create_button({name})");
  53. let mut node = SceneNode::new(name, SceneNodeType::Button);
  54. let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
  55. prop.set_ui_text("Is Active", "An active Button can be clicked");
  56. node.add_property(prop).unwrap();
  57. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  58. prop.set_array_len(4);
  59. prop.allow_exprs();
  60. node.add_property(prop).unwrap();
  61. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  62. node.add_property(prop).unwrap();
  63. node.add_signal("click", "Button clicked event", vec![]).unwrap();
  64. node
  65. }
  66. pub fn create_image(name: &str) -> SceneNode {
  67. debug!(target: "app", "create_image({name})");
  68. let mut node = SceneNode::new(name, SceneNodeType::Image);
  69. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  70. prop.set_array_len(4);
  71. prop.allow_exprs();
  72. node.add_property(prop).unwrap();
  73. let mut prop = Property::new("uv", PropertyType::Float32, PropertySubType::Pixel);
  74. prop.set_array_len(4);
  75. prop.allow_exprs();
  76. prop.set_range_f32(0., 1.);
  77. prop.set_defaults_f32(vec![0., 0., 1., 1.]).unwrap();
  78. node.add_property(prop).unwrap();
  79. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  80. node.add_property(prop).unwrap();
  81. let prop = Property::new("path", PropertyType::Str, PropertySubType::Null);
  82. node.add_property(prop).unwrap();
  83. node
  84. }
  85. pub fn create_text(name: &str) -> SceneNode {
  86. debug!(target: "app", "create_text({name})");
  87. let mut node = SceneNode::new(name, SceneNodeType::Text);
  88. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  89. prop.set_array_len(4);
  90. prop.allow_exprs();
  91. node.add_property(prop).unwrap();
  92. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  93. node.add_property(prop).unwrap();
  94. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  95. node.add_property(prop).unwrap();
  96. let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
  97. node.add_property(prop).unwrap();
  98. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  99. prop.set_array_len(4);
  100. prop.set_range_f32(0., 1.);
  101. node.add_property(prop).unwrap();
  102. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  103. node.add_property(prop).unwrap();
  104. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  105. node.add_property(prop).unwrap();
  106. node
  107. }
  108. pub fn create_editbox(name: &str) -> SceneNode {
  109. debug!(target: "app", "create_editbox({name})");
  110. let mut node = SceneNode::new(name, SceneNodeType::EditBox);
  111. let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
  112. prop.set_ui_text("Is Active", "An active EditBox can be focused");
  113. node.add_property(prop).unwrap();
  114. let mut prop = Property::new("is_focused", PropertyType::Bool, PropertySubType::Null);
  115. prop.set_ui_text("Is Focused", "A focused EditBox receives input");
  116. node.add_property(prop).unwrap();
  117. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  118. prop.set_array_len(4);
  119. prop.allow_exprs();
  120. node.add_property(prop).unwrap();
  121. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  122. node.add_property(prop).unwrap();
  123. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Pixel);
  124. prop.set_range_f32(0., f32::MAX);
  125. node.add_property(prop).unwrap();
  126. let mut prop = Property::new("cursor_pos", PropertyType::Uint32, PropertySubType::Pixel);
  127. prop.set_range_u32(0, u32::MAX);
  128. node.add_property(prop).unwrap();
  129. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  130. node.add_property(prop).unwrap();
  131. let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
  132. node.add_property(prop).unwrap();
  133. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  134. prop.set_array_len(4);
  135. prop.set_range_f32(0., 1.);
  136. node.add_property(prop).unwrap();
  137. let mut prop = Property::new("cursor_color", PropertyType::Float32, PropertySubType::Color);
  138. prop.set_array_len(4);
  139. prop.set_range_f32(0., 1.);
  140. node.add_property(prop).unwrap();
  141. let mut prop = Property::new("cursor_width", PropertyType::Float32, PropertySubType::Pixel);
  142. prop.set_defaults_f32(vec![2.]).unwrap();
  143. prop.set_range_f32(0., f32::MAX);
  144. node.add_property(prop).unwrap();
  145. let mut prop = Property::new("cursor_ascent", PropertyType::Float32, PropertySubType::Pixel);
  146. prop.set_defaults_f32(vec![10.]).unwrap();
  147. prop.set_range_f32(0., f32::MAX);
  148. node.add_property(prop).unwrap();
  149. let mut prop = Property::new("cursor_descent", PropertyType::Float32, PropertySubType::Pixel);
  150. prop.set_range_f32(0., f32::MAX);
  151. node.add_property(prop).unwrap();
  152. let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
  153. prop.set_array_len(4);
  154. prop.set_range_f32(0., 1.);
  155. node.add_property(prop).unwrap();
  156. let mut prop = Property::new("selected", PropertyType::Uint32, PropertySubType::Color);
  157. prop.set_array_len(2);
  158. prop.allow_null_values();
  159. node.add_property(prop).unwrap();
  160. let mut prop = Property::new("cursor_blink_time", PropertyType::Uint32, PropertySubType::Null);
  161. prop.set_defaults_u32(vec![500]).unwrap();
  162. prop.set_range_u32(0, u32::MAX);
  163. node.add_property(prop).unwrap();
  164. let mut prop = Property::new("cursor_idle_time", PropertyType::Uint32, PropertySubType::Null);
  165. prop.set_defaults_u32(vec![150]).unwrap();
  166. prop.set_range_u32(0, u32::MAX);
  167. node.add_property(prop).unwrap();
  168. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  169. node.add_property(prop).unwrap();
  170. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  171. node.add_property(prop).unwrap();
  172. node.add_signal("enter_pressed", "Enter key pressed", vec![]).unwrap();
  173. node
  174. }
  175. pub fn create_chatview(name: &str) -> SceneNode {
  176. debug!(target: "app", "create_chatview({name})");
  177. let mut node = SceneNode::new(name, SceneNodeType::ChatView);
  178. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  179. prop.set_array_len(4);
  180. prop.allow_exprs();
  181. node.add_property(prop).unwrap();
  182. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Null);
  183. prop.set_ui_text("Scroll", "Scroll up from the bottom");
  184. prop.set_range_f32(0., f32::MAX);
  185. node.add_property(prop).unwrap();
  186. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  187. node.add_property(prop).unwrap();
  188. let prop = Property::new("timestamp_font_size", PropertyType::Float32, PropertySubType::Pixel);
  189. node.add_property(prop).unwrap();
  190. let prop = Property::new("timestamp_width", PropertyType::Float32, PropertySubType::Pixel);
  191. node.add_property(prop).unwrap();
  192. let prop = Property::new("line_height", PropertyType::Float32, PropertySubType::Pixel);
  193. node.add_property(prop).unwrap();
  194. let prop = Property::new("message_spacing", PropertyType::Float32, PropertySubType::Pixel);
  195. node.add_property(prop).unwrap();
  196. let mut prop = Property::new("timestamp_color", PropertyType::Float32, PropertySubType::Color);
  197. prop.set_array_len(4);
  198. prop.set_range_f32(0., 1.);
  199. node.add_property(prop).unwrap();
  200. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  201. prop.set_array_len(4);
  202. prop.set_range_f32(0., 1.);
  203. node.add_property(prop).unwrap();
  204. let mut prop = Property::new("nick_colors", PropertyType::Float32, PropertySubType::Pixel);
  205. prop.set_unbounded();
  206. prop.set_range_f32(0., 1.);
  207. node.add_property(prop).unwrap();
  208. let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
  209. prop.set_array_len(4);
  210. prop.set_range_f32(0., 1.);
  211. node.add_property(prop).unwrap();
  212. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  213. node.add_property(prop).unwrap();
  214. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  215. node.add_property(prop).unwrap();
  216. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  217. node.add_property(prop).unwrap();
  218. let mut prop =
  219. Property::new("scroll_start_accel", PropertyType::Float32, PropertySubType::Pixel);
  220. prop.set_ui_text("Scroll Start Acceleration", "Initial acceperation when scrolling");
  221. prop.set_defaults_f32(vec![4.]).unwrap();
  222. node.add_property(prop).unwrap();
  223. let mut prop = Property::new("scroll_resist", PropertyType::Float32, PropertySubType::Pixel);
  224. prop.set_ui_text("Scroll Resistance", "How quickly scrolling speed is dampened");
  225. prop.set_range_f32(0., 1.);
  226. prop.set_defaults_f32(vec![0.9]).unwrap();
  227. node.add_property(prop).unwrap();
  228. let mut prop = Property::new("select_hold_time", PropertyType::Float32, PropertySubType::Pixel);
  229. prop.set_ui_text("Select Holding Time", "How long to hard press for selecting lines (ms)");
  230. prop.set_defaults_f32(vec![1000.]).unwrap();
  231. node.add_property(prop).unwrap();
  232. node.add_method(
  233. "insert_line",
  234. vec![
  235. ("timestamp", "Timestamp", CallArgType::Uint64),
  236. ("id", "Message ID", CallArgType::Hash),
  237. ("nick", "Nickname", CallArgType::Str),
  238. ("text", "Text", CallArgType::Str),
  239. ],
  240. None,
  241. )
  242. .unwrap();
  243. node.add_method(
  244. "insert_unconf_line",
  245. vec![
  246. ("timestamp", "Timestamp", CallArgType::Uint64),
  247. ("id", "Message ID", CallArgType::Hash),
  248. ("nick", "Nickname", CallArgType::Str),
  249. ("text", "Text", CallArgType::Str),
  250. ],
  251. None,
  252. )
  253. .unwrap();
  254. node
  255. }