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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2024 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- //use async_lock::Mutex;
- use image::ImageReader;
- use miniquad::TextureId;
- use rand::{rngs::OsRng, Rng};
- use std::{
- io::Cursor,
- sync::{Arc, Mutex as SyncMutex, Weak},
- };
- use crate::{
- gfx::{DrawCall, DrawInstruction, DrawMesh, Rectangle, RenderApiPtr},
- mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
- prop::{PropertyPtr, PropertyStr, PropertyUint32, Role},
- scene::{Pimpl, SceneGraph, SceneGraphPtr2, SceneNodeId},
- ExecutorPtr,
- };
- use super::{eval_rect, get_parent_rect, read_rect, DrawUpdate, OnModify};
- pub type ImagePtr = Arc<Image>;
- pub struct Image {
- sg: SceneGraphPtr2,
- render_api: RenderApiPtr,
- #[allow(dead_code)]
- tasks: Vec<smol::Task<()>>,
- mesh: SyncMutex<Option<MeshInfo>>,
- texture: SyncMutex<Option<TextureId>>,
- dc_key: u64,
- node_id: SceneNodeId,
- rect: PropertyPtr,
- z_index: PropertyUint32,
- path: PropertyStr,
- }
- impl Image {
- pub async fn new(
- ex: ExecutorPtr,
- sg: SceneGraphPtr2,
- node_id: SceneNodeId,
- render_api: RenderApiPtr,
- ) -> Pimpl {
- let scene_graph = sg.lock().await;
- let node = scene_graph.get_node(node_id).unwrap();
- let node_name = node.name.clone();
- let rect = node.get_property("rect").expect("Text::rect");
- let z_index = PropertyUint32::wrap(node, Role::Internal, "z_index", 0).unwrap();
- let path = PropertyStr::wrap(node, Role::Internal, "path", 0).unwrap();
- drop(scene_graph);
- let self_ = Arc::new_cyclic(|me: &Weak<Self>| {
- let mut on_modify = OnModify::new(ex, node_name, node_id, me.clone());
- on_modify.when_change(rect.clone(), Self::redraw);
- on_modify.when_change(z_index.prop(), Self::redraw);
- on_modify.when_change(path.prop(), Self::reload);
- Self {
- sg,
- render_api,
- tasks: on_modify.tasks,
- mesh: SyncMutex::new(None),
- texture: SyncMutex::new(None),
- dc_key: OsRng.gen(),
- node_id,
- rect,
- z_index,
- path,
- }
- });
- *self_.texture.lock().unwrap() = Some(self_.load_texture().await);
- Pimpl::Image(self_)
- }
- async fn reload(self: Arc<Self>) {
- let texture = self.load_texture().await;
- let old_texture = std::mem::replace(&mut *self.texture.lock().unwrap(), Some(texture));
- self.clone().redraw().await;
- if let Some(old_texture) = old_texture {
- self.render_api.delete_texture(old_texture);
- }
- }
- async fn load_texture(&self) -> TextureId {
- let path = self.path.get();
- // TODO we should NOT use unwrap here
- let data = Arc::new(SyncMutex::new(vec![]));
- let data2 = data.clone();
- miniquad::fs::load_file(&path, move |res| {
- *data2.lock().unwrap() = res.unwrap();
- });
- let data = std::mem::take(&mut *data.lock().unwrap());
- let img =
- ImageReader::new(Cursor::new(data)).with_guessed_format().unwrap().decode().unwrap();
- let img = img.to_rgba8();
- //let img = image::ImageReader::open(path).unwrap().decode().unwrap().to_rgba8();
- let width = img.width() as u16;
- let height = img.height() as u16;
- let bmp = img.into_raw();
- let texture_id = self.render_api.new_texture(width, height, bmp).await.unwrap();
- texture_id
- }
- async fn redraw(self: Arc<Self>) {
- let sg = self.sg.lock().await;
- let node = sg.get_node(self.node_id).unwrap();
- let Some(parent_rect) = get_parent_rect(&sg, node) else {
- return;
- };
- let Some(draw_update) = self.draw(&sg, &parent_rect).await else {
- error!(target: "ui::text", "Text {:?} failed to draw", node);
- return;
- };
- self.render_api.replace_draw_calls(draw_update.draw_calls).await;
- debug!(target: "ui::text", "replace draw calls done");
- }
- /// Called whenever any property changes.
- async fn regen_mesh(&self, _clip: Rectangle) -> MeshInfo {
- let basic = Rectangle { x: 0., y: 0., w: 1., h: 1. };
- let mut mesh = MeshBuilder::new();
- mesh.draw_box(&basic, COLOR_WHITE, &basic);
- mesh.alloc(&self.render_api).await.unwrap()
- }
- pub async fn draw(&self, sg: &SceneGraph, parent_rect: &Rectangle) -> Option<DrawUpdate> {
- debug!(target: "ui::text", "Text::draw()");
- // Only used for debug messages
- let node = sg.get_node(self.node_id).unwrap();
- if let Err(err) = eval_rect(self.rect.clone(), parent_rect) {
- panic!("Node {:?} bad rect property: {}", node, err);
- }
- let Ok(rect) = read_rect(self.rect.clone()) else {
- panic!("Node {:?} bad rect property", node);
- };
- // draw will recalc this when it's None
- let mesh = self.regen_mesh(rect.clone()).await;
- let old_mesh = std::mem::replace(&mut *self.mesh.lock().unwrap(), Some(mesh.clone()));
- let Some(texture_id) = *self.texture.lock().unwrap() else {
- panic!("Node {:?} missing texture_id!", node);
- };
- // We're finished with these so clean up.
- let mut freed_buffers = vec![];
- if let Some(old) = old_mesh {
- freed_buffers.push(old.vertex_buffer);
- freed_buffers.push(old.index_buffer);
- }
- let mesh = DrawMesh {
- vertex_buffer: mesh.vertex_buffer,
- index_buffer: mesh.index_buffer,
- texture: Some(texture_id),
- num_elements: mesh.num_elements,
- };
- let off_x = rect.x / parent_rect.w;
- let off_y = rect.y / parent_rect.h;
- // We could use pixels here if we want to. No difference really.
- let scale_x = rect.w / parent_rect.w;
- let scale_y = rect.h / parent_rect.h;
- let model = glam::Mat4::from_translation(glam::Vec3::new(off_x, off_y, 0.)) *
- glam::Mat4::from_scale(glam::Vec3::new(scale_x, scale_y, 1.));
- Some(DrawUpdate {
- key: self.dc_key,
- draw_calls: vec![(
- self.dc_key,
- DrawCall {
- instrs: vec![DrawInstruction::ApplyMatrix(model), DrawInstruction::Draw(mesh)],
- dcs: vec![],
- z_index: self.z_index.get(),
- },
- )],
- freed_textures: vec![],
- freed_buffers,
- })
- }
- }
- impl Drop for Image {
- fn drop(&mut self) {
- // TODO: Delete own draw call
- // Free buffers
- // Should this be in drop?
- if let Some(mesh) = &*self.mesh.lock().unwrap() {
- let vertex_buffer = mesh.vertex_buffer;
- let index_buffer = mesh.index_buffer;
- self.render_api.delete_buffer(vertex_buffer);
- self.render_api.delete_buffer(index_buffer);
- }
- let texture_id = self.texture.lock().unwrap().unwrap();
- self.render_api.delete_texture(texture_id);
- }
- }
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