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- use miniquad::{window, BufferId, KeyCode, KeyMods, TextureId};
- use rand::{rngs::OsRng, Rng};
- use std::{
- collections::HashMap,
- sync::{Arc, Mutex as SyncMutex, Weak},
- time::Instant,
- };
- use crate::{
- gfx2::{
- DrawCall, DrawInstruction, DrawMesh, GraphicsEventPublisherPtr, Rectangle, RenderApi,
- RenderApiPtr, Vertex,
- },
- mesh::{Color, MeshBuilder, MeshInfo, COLOR_BLUE, COLOR_WHITE},
- prop::{
- PropertyBool, PropertyColor, PropertyFloat32, PropertyPtr, PropertyStr, PropertyUint32,
- },
- pubsub::Subscription,
- scene::{Pimpl, SceneGraph, SceneGraphPtr2, SceneNodeId},
- text2::{self, Glyph, GlyphPositionIter, RenderedAtlas, SpritePtr, TextShaper, TextShaperPtr},
- };
- use super::{eval_rect, get_parent_rect, read_rect, DrawUpdate, OnModify, Stoppable};
- const CURSOR_WIDTH: f32 = 4.;
- #[derive(Debug, Clone, Eq, Hash, PartialEq)]
- enum PressedKey {
- Char(char),
- Key(KeyCode),
- }
- /// On key press (repeat=false), we immediately process the event.
- /// Then there's a delay (repeat=true) and then for every step time
- /// while key press events are being sent, we allow an event.
- /// This ensures smooth typing in the editbox.
- struct PressedKeysSmoothRepeat {
- /// When holding keys, we track from start and last sent time.
- /// This is useful for initial delay and smooth scrolling.
- pressed_keys: HashMap<PressedKey, RepeatingKeyTimer>,
- /// Initial delay before allowing keys
- start_delay: u32,
- /// Minimum time between repeated keys
- step_time: u32,
- }
- impl PressedKeysSmoothRepeat {
- fn new(start_delay: u32, step_time: u32) -> Self {
- Self { pressed_keys: HashMap::new(), start_delay, step_time }
- }
- fn key_down(&mut self, key: PressedKey, repeat: bool) -> u32 {
- //debug!(target: "PressedKeysSmoothRepeat", "key_down({:?}, {})", key, repeat);
- if !repeat {
- self.pressed_keys.remove(&key);
- return 1;
- }
- // Insert key if not exists
- if !self.pressed_keys.contains_key(&key) {
- //debug!(target: "PressedKeysSmoothRepeat", "insert key {:?}", key);
- self.pressed_keys.insert(key.clone(), RepeatingKeyTimer::new());
- }
- let repeater = self.pressed_keys.get_mut(&key).expect("repeat map");
- repeater.update(self.start_delay, self.step_time)
- }
- /*
- fn key_up(&mut self, key: &PressedKey) {
- //debug!(target: "PressedKeysSmoothRepeat", "key_up({:?})", key);
- println!("{:?}", self.pressed_keys.keys());
- assert!(self.pressed_keys.contains_key(key));
- self.pressed_keys.remove(key).expect("key was pressed");
- }
- */
- }
- struct RepeatingKeyTimer {
- start: Instant,
- actions: u32,
- }
- impl RepeatingKeyTimer {
- fn new() -> Self {
- Self { start: Instant::now(), actions: 0 }
- }
- fn update(&mut self, start_delay: u32, step_time: u32) -> u32 {
- let elapsed = self.start.elapsed().as_millis();
- //debug!(target: "RepeatingKeyTimer", "update() elapsed={}, actions={}",
- // elapsed, self.actions);
- if elapsed < start_delay as u128 {
- return 0
- }
- let total_actions = ((elapsed - start_delay as u128) / step_time as u128) as u32;
- let remaining_actions = total_actions - self.actions;
- self.actions = total_actions;
- remaining_actions
- }
- }
- #[derive(Clone)]
- struct TextRenderInfo {
- mesh: MeshInfo,
- texture_id: TextureId,
- }
- pub type EditBoxPtr = Arc<EditBox>;
- pub struct EditBox {
- node_id: SceneNodeId,
- tasks: Vec<smol::Task<()>>,
- sg: SceneGraphPtr2,
- render_api: RenderApiPtr,
- // So we can lock the event stream when we gain focus
- event_pub: GraphicsEventPublisherPtr,
- text_shaper: TextShaperPtr,
- key_repeat: SyncMutex<PressedKeysSmoothRepeat>,
- render_info: SyncMutex<Option<TextRenderInfo>>,
- glyphs: SyncMutex<Vec<Glyph>>,
- dc_key: u64,
- is_active: PropertyBool,
- rect: PropertyPtr,
- baseline: PropertyFloat32,
- scroll: PropertyFloat32,
- cursor_pos: PropertyUint32,
- font_size: PropertyFloat32,
- text: PropertyStr,
- text_color: PropertyColor,
- cursor_color: PropertyColor,
- hi_bg_color: PropertyColor,
- selected: PropertyPtr,
- z_index: PropertyUint32,
- debug: PropertyBool,
- }
- impl EditBox {
- pub async fn new(
- ex: Arc<smol::Executor<'static>>,
- sg: SceneGraphPtr2,
- node_id: SceneNodeId,
- render_api: RenderApiPtr,
- event_pub: GraphicsEventPublisherPtr,
- text_shaper: TextShaperPtr,
- ) -> Pimpl {
- let scene_graph = sg.lock().await;
- let node = scene_graph.get_node(node_id).unwrap();
- let is_active = PropertyBool::wrap(node, "is_active", 0).unwrap();
- let rect = node.get_property("rect").expect("EditBox::rect");
- let baseline = PropertyFloat32::wrap(node, "baseline", 0).unwrap();
- let scroll = PropertyFloat32::wrap(node, "scroll", 0).unwrap();
- let cursor_pos = PropertyUint32::wrap(node, "cursor_pos", 0).unwrap();
- let font_size = PropertyFloat32::wrap(node, "font_size", 0).unwrap();
- let text = PropertyStr::wrap(node, "text", 0).unwrap();
- let text_color = PropertyColor::wrap(node, "text_color").unwrap();
- let cursor_color = PropertyColor::wrap(node, "cursor_color").unwrap();
- let hi_bg_color = PropertyColor::wrap(node, "hi_bg_color").unwrap();
- let selected = node.get_property("selected").unwrap();
- let z_index = PropertyUint32::wrap(node, "z_index", 0).unwrap();
- let debug = PropertyBool::wrap(node, "debug", 0).unwrap();
- drop(scene_graph);
- // testing
- window::show_keyboard(true);
- let glyphs = text_shaper.shape(text.get(), font_size.get()).await;
- let self_ = Arc::new_cyclic(|me: &Weak<Self>| {
- // Start a task monitoring for key down events
- let ev_sub = event_pub.subscribe_char();
- let me2 = me.clone();
- let char_task = ex.spawn(async move {
- loop {
- Self::process_char(&me2, &ev_sub).await;
- }
- });
- let ev_sub = event_pub.subscribe_key_down();
- let me2 = me.clone();
- let key_down_task = ex.spawn(async move {
- loop {
- Self::process_key_down(&me2, &ev_sub).await;
- }
- });
- /*
- let ev_sub = event_pub.subscribe_key_up();
- let me2 = me.clone();
- let key_up_task = ex.spawn(async move {
- loop {
- let Ok((key, mods)) = ev_sub.receive().await else {
- debug!(target: "ui::editbox", "Event relayer closed");
- break
- };
- let Some(self_) = me2.upgrade() else {
- // Should not happen
- panic!("self destroyed before key_up_task was stopped!");
- };
- let key = PressedKey::Key(key);
- let mut repeater = self_.key_repeat.lock().unwrap();
- repeater.key_up(&key);
- }
- });
- */
- // on modify tasks too
- let tasks = vec![char_task, key_down_task];
- Self {
- node_id,
- tasks,
- sg,
- render_api,
- event_pub,
- text_shaper,
- key_repeat: SyncMutex::new(PressedKeysSmoothRepeat::new(400, 50)),
- render_info: SyncMutex::new(None),
- glyphs: SyncMutex::new(glyphs),
- dc_key: OsRng.gen(),
- is_active,
- rect,
- baseline,
- scroll,
- cursor_pos,
- font_size,
- text,
- text_color,
- cursor_color,
- hi_bg_color,
- selected,
- z_index,
- debug,
- }
- });
- Pimpl::EditBox(self_)
- }
- /// Called whenever the text or any text property changes.
- /// Not related to cursor, text highlighting or bounding (clip) rects.
- async fn regen_mesh(&self, clip: &Rectangle) -> TextRenderInfo {
- let text = self.text.get();
- let font_size = self.font_size.get();
- let text_color = self.text_color.get();
- let baseline = self.baseline.get();
- let debug = self.debug.get();
- debug!(target: "ui::editbox", "Rendering text '{}'", text);
- let glyphs = self.glyphs.lock().unwrap().clone();
- let atlas = text2::make_texture_atlas(&self.render_api, font_size, &glyphs).await.unwrap();
- let mut mesh = MeshBuilder::new();
- let mut glyph_pos_iter = GlyphPositionIter::new(font_size, &glyphs, baseline);
- for ((uv_rect, glyph_rect), glyph) in
- atlas.uv_rects.into_iter().zip(glyph_pos_iter).zip(glyphs.iter())
- {
- //mesh.draw_outline(&glyph_rect, COLOR_BLUE, 2.);
- let mut color = text_color.clone();
- if glyph.sprite.has_color {
- color = COLOR_WHITE;
- }
- mesh.draw_box(&glyph_rect, color, &uv_rect);
- }
- let mesh = mesh.alloc(&self.render_api).await.unwrap();
- TextRenderInfo { mesh, texture_id: atlas.texture_id }
- }
- async fn do_key_action(&self, key: char, mods: &KeyMods) {
- match key {
- //KeyCode::Left => {}
- _ => self.insert_char(key).await,
- }
- }
- async fn process_char(me: &Weak<Self>, ev_sub: &Subscription<(char, KeyMods, bool)>) {
- let Ok((key, mods, repeat)) = ev_sub.receive().await else {
- debug!(target: "ui::editbox", "Event relayer closed");
- return
- };
- // First filter for only single digit keys
- let disallowed_keys = ['\r', '\u{8}', '\u{7f}', '\t', '\n'];
- if disallowed_keys.contains(&key) {
- return
- }
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before char_task was stopped!");
- };
- let actions = {
- let mut repeater = self_.key_repeat.lock().unwrap();
- repeater.key_down(PressedKey::Char(key), repeat)
- };
- debug!(target: "ui::editbox", "Key {:?} has {} actions", key, actions);
- for _ in 0..actions {
- self_.insert_char(key).await;
- }
- }
- async fn process_key_down(me: &Weak<Self>, ev_sub: &Subscription<(KeyCode, KeyMods, bool)>) {
- let Ok((key, mods, repeat)) = ev_sub.receive().await else {
- debug!(target: "ui::editbox", "Event relayer closed");
- return
- };
- // First filter for only single digit keys
- // Avoid processing events handled by insert_char()
- if !ALLOWED_KEYCODES.contains(&key) {
- return
- }
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before char_task was stopped!");
- };
- let actions = {
- let mut repeater = self_.key_repeat.lock().unwrap();
- repeater.key_down(PressedKey::Key(key), repeat)
- };
- debug!(target: "ui::editbox", "Key {:?} has {} actions", key, actions);
- for _ in 0..actions {
- self_.handle_key(&key, &mods).await;
- }
- }
- async fn insert_char(&self, key: char) {
- let mut text = String::new();
- let cursor_pos = self.cursor_pos.get();
- let glyphs = self.glyphs.lock().unwrap().clone();
- // We rebuild the string but insert our substr at cursor_pos.
- // The substr is inserted before cursor_pos, and appending to the end
- // of the string is when cursor_pos = len(str).
- // We can't use String::insert() because sometimes multiple chars are combined
- // into a single glyph. We treat the cursor pos as acting on the substrs
- // themselves.
- for (i, glyph) in glyphs.iter().enumerate() {
- if cursor_pos == i as u32 {
- text.push(key);
- }
- text.push_str(&glyph.substr);
- }
- // Append to the end
- if cursor_pos == glyphs.len() as u32 {
- text.push(key);
- }
- self.text.set(text);
- // Not always true lol
- // If glyphs are recombined, this could get messed up
- // meh lets pretend it doesn't exist for now.
- self.cursor_pos.set(cursor_pos + 1);
- self.redraw().await;
- }
- async fn handle_key(&self, key: &KeyCode, mods: &KeyMods) {
- debug!(target: "ui::editbox", "handle_key({:?}, {:?})", key, mods);
- match key {
- //KeyCode::Left,
- //KeyCode::Right,
- //KeyCode::Up,
- //KeyCode::Down,
- //KeyCode::Enter,
- KeyCode::Kp0 => self.insert_char('0').await,
- KeyCode::Kp1 => self.insert_char('1').await,
- KeyCode::Kp2 => self.insert_char('2').await,
- KeyCode::Kp3 => self.insert_char('3').await,
- KeyCode::Kp4 => self.insert_char('4').await,
- KeyCode::Kp5 => self.insert_char('5').await,
- KeyCode::Kp6 => self.insert_char('6').await,
- KeyCode::Kp7 => self.insert_char('7').await,
- KeyCode::Kp8 => self.insert_char('8').await,
- KeyCode::Kp9 => self.insert_char('9').await,
- KeyCode::KpDecimal => self.insert_char('.').await,
- KeyCode::Enter | KeyCode::KpEnter => self.send_event().await,
- //KeyCode::Backspace,
- _ => {}
- }
- }
- async fn redraw(&self) {
- let old = self.render_info.lock().unwrap().clone();
- let glyphs = self.text_shaper.shape(self.text.get(), self.font_size.get()).await;
- *self.glyphs.lock().unwrap() = glyphs;
- // draw will recalc this when it's None
- *self.render_info.lock().unwrap() = None;
- let sg = self.sg.lock().await;
- let node = sg.get_node(self.node_id).unwrap();
- let Some(parent_rect) = get_parent_rect(&sg, node) else {
- return;
- };
- let Some(draw_update) = self.draw(&sg, &parent_rect).await else {
- error!(target: "ui::editbox", "Text {:?} failed to draw", node);
- return;
- };
- self.render_api.replace_draw_calls(draw_update.draw_calls).await;
- debug!(target: "ui::editbox", "replace draw calls done");
- // We're finished with these so clean up.
- if let Some(old) = old {
- self.render_api.delete_buffer(old.mesh.vertex_buffer);
- self.render_api.delete_buffer(old.mesh.index_buffer);
- self.render_api.delete_texture(old.texture_id);
- }
- }
- pub async fn draw(&self, sg: &SceneGraph, parent_rect: &Rectangle) -> Option<DrawUpdate> {
- debug!(target: "ui::editbox", "EditBox::draw()");
- // Only used for debug messages
- let node = sg.get_node(self.node_id).unwrap();
- if let Err(err) = eval_rect(self.rect.clone(), parent_rect) {
- panic!("Node {:?} bad rect property: {}", node, err);
- }
- let Ok(mut rect) = read_rect(self.rect.clone()) else {
- panic!("Node {:?} bad rect property", node);
- };
- let render_info = self.render_info.lock().unwrap().clone();
- let render_info = match render_info {
- Some(render_info) => render_info,
- None => {
- let render_info = self.regen_mesh(&rect).await;
- *self.render_info.lock().unwrap() = Some(render_info.clone());
- render_info
- }
- };
- let mesh = DrawMesh {
- vertex_buffer: render_info.mesh.vertex_buffer,
- index_buffer: render_info.mesh.index_buffer,
- texture: Some(render_info.texture_id),
- num_elements: render_info.mesh.num_elements,
- };
- rect.x += parent_rect.x;
- rect.y += parent_rect.x;
- let off_x = rect.x / parent_rect.w;
- let off_y = rect.y / parent_rect.h;
- let scale_x = 1. / parent_rect.w;
- let scale_y = 1. / parent_rect.h;
- let model = glam::Mat4::from_translation(glam::Vec3::new(off_x, off_y, 0.)) *
- glam::Mat4::from_scale(glam::Vec3::new(scale_x, scale_y, 1.));
- Some(DrawUpdate {
- key: self.dc_key,
- draw_calls: vec![(
- self.dc_key,
- DrawCall {
- instrs: vec![DrawInstruction::ApplyMatrix(model), DrawInstruction::Draw(mesh)],
- dcs: vec![],
- z_index: self.z_index.get(),
- },
- )],
- })
- }
- async fn send_event(&self) {
- let text = self.text.get();
- debug!(target: "ui::editbox", "sending text {}", text);
- // This should probably be unset instead
- self.text.set(String::new());
- self.cursor_pos.set(0);
- self.redraw().await;
- }
- }
- impl Stoppable for EditBox {
- async fn stop(&self) {
- // TODO: Delete own draw call
- // Free buffers
- // Should this be in drop?
- //self.render_api.delete_buffer(self.vertex_buffer);
- //self.render_api.delete_buffer(self.index_buffer);
- }
- }
- static ALLOWED_KEYCODES: &'static [KeyCode] = &[
- KeyCode::Left,
- KeyCode::Right,
- KeyCode::Up,
- KeyCode::Down,
- KeyCode::Enter,
- KeyCode::Kp0,
- KeyCode::Kp1,
- KeyCode::Kp2,
- KeyCode::Kp3,
- KeyCode::Kp4,
- KeyCode::Kp5,
- KeyCode::Kp6,
- KeyCode::Kp7,
- KeyCode::Kp8,
- KeyCode::Kp9,
- KeyCode::KpDecimal,
- KeyCode::KpEnter,
- KeyCode::Backspace,
- ];
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