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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2024 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use darkfi_sdk::{
- crypto::{
- schnorr::{SchnorrSecret, Signature},
- MerkleTree, SecretKey,
- },
- pasta::{group::ff::FromUniformBytes, pallas},
- tx::TransactionHash,
- };
- #[cfg(feature = "async-serial")]
- use darkfi_serial::async_trait;
- use darkfi_serial::{deserialize, serialize, SerialDecodable, SerialEncodable};
- use num_bigint::BigUint;
- use sled_overlay::{
- serial::{parse_record, parse_u32_key_record},
- sled, SledDbOverlayStateDiff,
- };
- use crate::{tx::Transaction, util::time::Timestamp, Error, Result};
- use super::{Header, HeaderHash, SledDbOverlayPtr};
- /// This struct represents a tuple of the form (`header`, `txs`, `signature`).
- ///
- /// The header and transactions are stored as hashes, serving as pointers to the actual data
- /// in the sled database.
- /// NOTE: This struct fields are considered final, as it represents a blockchain block.
- #[derive(Debug, Clone, SerialEncodable, SerialDecodable)]
- pub struct Block {
- /// Block header
- pub header: HeaderHash,
- /// Trasaction hashes
- pub txs: Vec<TransactionHash>,
- /// Block producer signature
- pub signature: Signature,
- }
- impl Block {
- pub fn new(header: HeaderHash, txs: Vec<TransactionHash>, signature: Signature) -> Self {
- Self { header, txs, signature }
- }
- /// A block's hash is the same as the hash of its header
- pub fn hash(&self) -> HeaderHash {
- self.header
- }
- /// Generate a `Block` from a `BlockInfo`
- pub fn from_block_info(block_info: &BlockInfo) -> Self {
- let header = block_info.header.hash();
- let txs = block_info.txs.iter().map(|tx| tx.hash()).collect();
- let signature = block_info.signature;
- Self { header, txs, signature }
- }
- }
- /// Structure representing full block data.
- ///
- /// It acts as a wrapper struct over `Block`, enabling us
- /// to include more information that might be used in different
- /// block versions, without affecting the original struct.
- #[derive(Debug, Clone, SerialEncodable, SerialDecodable)]
- pub struct BlockInfo {
- /// Block header data
- pub header: Header,
- /// Transactions payload
- pub txs: Vec<Transaction>,
- /// Block producer signature
- pub signature: Signature,
- }
- impl Default for BlockInfo {
- /// Represents the genesis block on current timestamp
- fn default() -> Self {
- Self {
- header: Header::default(),
- txs: vec![Transaction::default()],
- signature: Signature::dummy(),
- }
- }
- }
- impl BlockInfo {
- pub fn new(header: Header, txs: Vec<Transaction>, signature: Signature) -> Self {
- Self { header, txs, signature }
- }
- /// Generate an empty block for provided Header.
- /// Transactions and the producer signature must be added after.
- pub fn new_empty(header: Header) -> Self {
- let txs = vec![];
- let signature = Signature::dummy();
- Self { header, txs, signature }
- }
- /// A block's hash is the same as the hash of its header
- pub fn hash(&self) -> HeaderHash {
- self.header.hash()
- }
- /// Append a transaction to the block. Also adds it to the Merkle tree.
- /// Note: when we append a tx we rebuild the whole tree, so its preferable
- /// to append them all at once using `append_txs`.
- pub fn append_tx(&mut self, tx: Transaction) {
- let mut tree = MerkleTree::new(1);
- // Append existing block transactions to the tree
- for block_tx in &self.txs {
- append_tx_to_merkle_tree(&mut tree, block_tx);
- }
- // Append the new transaction
- append_tx_to_merkle_tree(&mut tree, &tx);
- self.txs.push(tx);
- // Grab the tree root and store it in the header
- self.header.root = tree.root(0).unwrap();
- }
- /// Append a vector of transactions to the block. Also adds them to the
- /// Merkle tree.
- /// Note: when we append txs we rebuild the whole tree, so its preferable
- /// to append them all at once.
- pub fn append_txs(&mut self, txs: Vec<Transaction>) {
- let mut tree = MerkleTree::new(1);
- // Append existing block transactions to the tree
- for block_tx in &self.txs {
- append_tx_to_merkle_tree(&mut tree, block_tx);
- }
- // Append the new transactions
- for tx in txs {
- append_tx_to_merkle_tree(&mut tree, &tx);
- self.txs.push(tx);
- }
- // Grab the tree root and store it in the header
- self.header.root = tree.root(0).unwrap();
- }
- /// Sign block header using provided secret key
- pub fn sign(&mut self, secret_key: &SecretKey) {
- self.signature = secret_key.sign(self.hash().inner());
- }
- }
- /// Auxiliary structure used to keep track of blocks order.
- #[derive(Debug, SerialEncodable, SerialDecodable)]
- pub struct BlockOrder {
- /// Block height
- pub height: u32,
- /// Block header hash of that height
- pub block: HeaderHash,
- }
- /// Auxiliary structure used to keep track of block ranking information.
- ///
- /// Note: we only need height cummulative ranks, but we also keep its actual
- /// ranks, so we can verify the sequence and/or know specific block height
- /// ranks, if ever needed.
- #[derive(Clone, Debug, SerialEncodable, SerialDecodable)]
- pub struct BlockRanks {
- /// Block target rank
- pub target_rank: BigUint,
- /// Height cummulative targets rank
- pub targets_rank: BigUint,
- /// Block hash rank
- pub hash_rank: BigUint,
- /// Height cummulative hashes rank
- pub hashes_rank: BigUint,
- }
- impl BlockRanks {
- pub fn new(
- target_rank: BigUint,
- targets_rank: BigUint,
- hash_rank: BigUint,
- hashes_rank: BigUint,
- ) -> Self {
- Self { target_rank, targets_rank, hash_rank, hashes_rank }
- }
- }
- /// Auxiliary structure used to keep track of block PoW difficulty information.
- ///
- /// Note: we only need height cummulative difficulty, but we also keep its actual
- /// difficulty, so we can verify the sequence and/or know specific block height
- /// difficulty, if ever needed.
- #[derive(Clone, Debug, SerialEncodable, SerialDecodable)]
- pub struct BlockDifficulty {
- /// Block height number
- pub height: u32,
- /// Block creation timestamp
- pub timestamp: Timestamp,
- /// Height difficulty
- pub difficulty: BigUint,
- /// Height cummulative difficulty (total + height difficulty)
- pub cummulative_difficulty: BigUint,
- /// Block ranks
- pub ranks: BlockRanks,
- }
- impl BlockDifficulty {
- pub fn new(
- height: u32,
- timestamp: Timestamp,
- difficulty: BigUint,
- cummulative_difficulty: BigUint,
- ranks: BlockRanks,
- ) -> Self {
- Self { height, timestamp, difficulty, cummulative_difficulty, ranks }
- }
- /// Represents the genesis block difficulty
- pub fn genesis(timestamp: Timestamp) -> Self {
- let ranks = BlockRanks::new(
- BigUint::from(0u64),
- BigUint::from(0u64),
- BigUint::from(0u64),
- BigUint::from(0u64),
- );
- BlockDifficulty::new(0u32, timestamp, BigUint::from(0u64), BigUint::from(0u64), ranks)
- }
- }
- pub const SLED_BLOCK_TREE: &[u8] = b"_blocks";
- pub const SLED_BLOCK_ORDER_TREE: &[u8] = b"_block_order";
- pub const SLED_BLOCK_DIFFICULTY_TREE: &[u8] = b"_block_difficulty";
- pub const SLED_BLOCK_STATE_DIFF_TREE: &[u8] = b"_block_state_diff";
- /// The `BlockStore` is a structure representing all `sled` trees related
- /// to storing the blockchain's blocks information.
- #[derive(Clone)]
- pub struct BlockStore {
- /// Main `sled` tree, storing all the blockchain's blocks, where the
- /// key is the blocks' hash, and value is the serialized block.
- pub main: sled::Tree,
- /// The `sled` tree storing the order of the blockchain's blocks,
- /// where the key is the height number, and the value is the blocks'
- /// hash.
- pub order: sled::Tree,
- /// The `sled` tree storing the difficulty information of the
- /// blockchain's blocks, where the key is the block height number,
- /// and the value is the blocks' hash.
- pub difficulty: sled::Tree,
- /// The `sled` tree storing each blocks' full database state changes,
- /// where the key is the block height number, and the value is the
- /// serialized database diff.
- pub state_diff: sled::Tree,
- }
- impl BlockStore {
- /// Opens a new or existing `BlockStore` on the given sled database.
- pub fn new(db: &sled::Db) -> Result<Self> {
- let main = db.open_tree(SLED_BLOCK_TREE)?;
- let order = db.open_tree(SLED_BLOCK_ORDER_TREE)?;
- let difficulty = db.open_tree(SLED_BLOCK_DIFFICULTY_TREE)?;
- let state_diff = db.open_tree(SLED_BLOCK_STATE_DIFF_TREE)?;
- Ok(Self { main, order, difficulty, state_diff })
- }
- /// Insert a slice of [`Block`] into the store's main tree.
- pub fn insert(&self, blocks: &[Block]) -> Result<Vec<HeaderHash>> {
- let (batch, ret) = self.insert_batch(blocks);
- self.main.apply_batch(batch)?;
- Ok(ret)
- }
- /// Insert a slice of `u32` and block hashes into the store's
- /// order tree.
- pub fn insert_order(&self, heights: &[u32], hashes: &[HeaderHash]) -> Result<()> {
- let batch = self.insert_batch_order(heights, hashes);
- self.order.apply_batch(batch)?;
- Ok(())
- }
- /// Insert a slice of [`BlockDifficulty`] into the store's
- /// difficulty tree.
- pub fn insert_difficulty(&self, block_difficulties: &[BlockDifficulty]) -> Result<()> {
- let batch = self.insert_batch_difficulty(block_difficulties);
- self.difficulty.apply_batch(batch)?;
- Ok(())
- }
- /// Insert a slice of `u32` and block diffs into the store's
- /// database diffs tree.
- pub fn insert_state_diff(
- &self,
- heights: &[u32],
- diffs: &[SledDbOverlayStateDiff],
- ) -> Result<()> {
- let batch = self.insert_batch_state_diff(heights, diffs);
- self.state_diff.apply_batch(batch)?;
- Ok(())
- }
- /// Generate the sled batch corresponding to an insert to the main
- /// tree, so caller can handle the write operation.
- /// The block's hash() function output is used as the key,
- /// while value is the serialized [`Block`] itself.
- /// On success, the function returns the block hashes in the same order.
- pub fn insert_batch(&self, blocks: &[Block]) -> (sled::Batch, Vec<HeaderHash>) {
- let mut ret = Vec::with_capacity(blocks.len());
- let mut batch = sled::Batch::default();
- for block in blocks {
- let blockhash = block.hash();
- batch.insert(blockhash.inner(), serialize(block));
- ret.push(blockhash);
- }
- (batch, ret)
- }
- /// Generate the sled batch corresponding to an insert to the order
- /// tree, so caller can handle the write operation.
- /// The block height is used as the key, and the block hash is used as value.
- pub fn insert_batch_order(&self, heights: &[u32], hashes: &[HeaderHash]) -> sled::Batch {
- let mut batch = sled::Batch::default();
- for (i, height) in heights.iter().enumerate() {
- batch.insert(&height.to_be_bytes(), hashes[i].inner());
- }
- batch
- }
- /// Generate the sled batch corresponding to an insert to the difficulty
- /// tree, so caller can handle the write operation.
- /// The block's height number is used as the key, while value is
- // the serialized [`BlockDifficulty`] itself.
- pub fn insert_batch_difficulty(&self, block_difficulties: &[BlockDifficulty]) -> sled::Batch {
- let mut batch = sled::Batch::default();
- for block_difficulty in block_difficulties {
- batch.insert(&block_difficulty.height.to_be_bytes(), serialize(block_difficulty));
- }
- batch
- }
- /// Generate the sled batch corresponding to an insert to the database diffs
- /// tree, so caller can handle the write operation.
- /// The block height is used as the key, and the serialized database diff is
- /// used as value.
- pub fn insert_batch_state_diff(
- &self,
- heights: &[u32],
- diffs: &[SledDbOverlayStateDiff],
- ) -> sled::Batch {
- let mut batch = sled::Batch::default();
- for (i, height) in heights.iter().enumerate() {
- batch.insert(&height.to_be_bytes(), serialize(&diffs[i]));
- }
- batch
- }
- /// Check if the store's main tree contains a given block hash.
- pub fn contains(&self, blockhash: &HeaderHash) -> Result<bool> {
- Ok(self.main.contains_key(blockhash.inner())?)
- }
- /// Check if the store's order tree contains a given height.
- pub fn contains_order(&self, height: u32) -> Result<bool> {
- Ok(self.order.contains_key(height.to_be_bytes())?)
- }
- /// Fetch given block hashes from the store's main tree.
- /// The resulting vector contains `Option`, which is `Some` if the block
- /// was found in the block store, and otherwise it is `None`, if it has not.
- /// The second parameter is a boolean which tells the function to fail in
- /// case at least one block was not found.
- pub fn get(&self, block_hashes: &[HeaderHash], strict: bool) -> Result<Vec<Option<Block>>> {
- let mut ret = Vec::with_capacity(block_hashes.len());
- for hash in block_hashes {
- if let Some(found) = self.main.get(hash.inner())? {
- let block = deserialize(&found)?;
- ret.push(Some(block));
- continue
- }
- if strict {
- return Err(Error::BlockNotFound(hash.as_string()))
- }
- ret.push(None);
- }
- Ok(ret)
- }
- /// Fetch given heights from the store's order tree.
- /// The resulting vector contains `Option`, which is `Some` if the height
- /// was found in the block order store, and otherwise it is `None`, if it has not.
- /// The second parameter is a boolean which tells the function to fail in
- /// case at least one height was not found.
- pub fn get_order(&self, heights: &[u32], strict: bool) -> Result<Vec<Option<HeaderHash>>> {
- let mut ret = Vec::with_capacity(heights.len());
- for height in heights {
- if let Some(found) = self.order.get(height.to_be_bytes())? {
- let block_hash = deserialize(&found)?;
- ret.push(Some(block_hash));
- continue
- }
- if strict {
- return Err(Error::BlockHeightNotFound(*height))
- }
- ret.push(None);
- }
- Ok(ret)
- }
- /// Fetch given block height numbers from the store's difficulty tree.
- /// The resulting vector contains `Option`, which is `Some` if the block
- /// height number was found in the block difficulties store, and otherwise
- /// it is `None`, if it has not.
- /// The second parameter is a boolean which tells the function to fail in
- /// case at least one block height number was not found.
- pub fn get_difficulty(
- &self,
- heights: &[u32],
- strict: bool,
- ) -> Result<Vec<Option<BlockDifficulty>>> {
- let mut ret = Vec::with_capacity(heights.len());
- for height in heights {
- if let Some(found) = self.difficulty.get(height.to_be_bytes())? {
- let block_difficulty = deserialize(&found)?;
- ret.push(Some(block_difficulty));
- continue
- }
- if strict {
- return Err(Error::BlockDifficultyNotFound(*height))
- }
- ret.push(None);
- }
- Ok(ret)
- }
- /// Fetch given block height numbers from the store's state diffs tree.
- /// The resulting vector contains `Option`, which is `Some` if the block
- /// height number was found in the block database diffs store, and otherwise
- /// it is `None`, if it has not.
- /// The second parameter is a boolean which tells the function to fail in
- /// case at least one block height number was not found.
- pub fn get_state_diff(
- &self,
- heights: &[u32],
- strict: bool,
- ) -> Result<Vec<Option<SledDbOverlayStateDiff>>> {
- let mut ret = Vec::with_capacity(heights.len());
- for height in heights {
- if let Some(found) = self.state_diff.get(height.to_be_bytes())? {
- let state_diff = deserialize(&found)?;
- ret.push(Some(state_diff));
- continue
- }
- if strict {
- return Err(Error::BlockStateDiffNotFound(*height))
- }
- ret.push(None);
- }
- Ok(ret)
- }
- /// Retrieve all blocks from the store's main tree in the form of a
- /// tuple (`hash`, `block`).
- /// Be careful as this will try to load everything in memory.
- pub fn get_all(&self) -> Result<Vec<(HeaderHash, Block)>> {
- let mut blocks = vec![];
- for block in self.main.iter() {
- blocks.push(parse_record(block.unwrap())?);
- }
- Ok(blocks)
- }
- /// Retrieve complete order from the store's order tree in the form
- /// of a vector containing (`height`, `hash`) tuples.
- /// Be careful as this will try to load everything in memory.
- pub fn get_all_order(&self) -> Result<Vec<(u32, HeaderHash)>> {
- let mut order = vec![];
- for record in self.order.iter() {
- order.push(parse_u32_key_record(record.unwrap())?);
- }
- Ok(order)
- }
- /// Fetches the blocks within a specified range of height from the store's order tree
- /// returning a collection of block heights with their associated [`HeaderHash`]s.
- pub fn get_order_by_range(&self, start: u32, end: u32) -> Result<Vec<(u32, HeaderHash)>> {
- if start >= end {
- return Err(Error::DatabaseError(format!(
- "Heights range is invalid: {}..{}",
- start, end
- )))
- }
- let mut blocks = vec![];
- let start_key = start.to_be_bytes();
- let end_key = end.to_be_bytes();
- for block in self.order.range(start_key..end_key) {
- blocks.push(parse_u32_key_record(block.unwrap())?);
- }
- Ok(blocks)
- }
- /// Retrieve all block difficulties from the store's difficulty tree in
- /// the form of a vector containing (`height`, `difficulty`) tuples.
- /// Be careful as this will try to load everything in memory.
- pub fn get_all_difficulty(&self) -> Result<Vec<(u32, BlockDifficulty)>> {
- let mut block_difficulties = vec![];
- for record in self.difficulty.iter() {
- block_difficulties.push(parse_u32_key_record(record.unwrap())?);
- }
- Ok(block_difficulties)
- }
- /// Fetch n hashes before given height. In the iteration, if an order
- /// height is not found, the iteration stops and the function returns what
- /// it has found so far in the store's order tree.
- pub fn get_before(&self, height: u32, n: usize) -> Result<Vec<HeaderHash>> {
- let mut ret = vec![];
- let mut key = height;
- let mut counter = 0;
- while counter < n {
- let record = self.order.get_lt(key.to_be_bytes())?;
- if record.is_none() {
- break
- }
- // Since the iterator grabs in right -> left order,
- // we deserialize found records, and push them in reverse order
- let (height, hash) = parse_u32_key_record(record.unwrap())?;
- key = height;
- ret.insert(0, hash);
- counter += 1;
- }
- Ok(ret)
- }
- /// Fetch all hashes after given height. In the iteration, if an order
- /// height is not found, the iteration stops and the function returns what
- /// it has found so far in the store's order tree.
- pub fn get_all_after(&self, height: u32) -> Result<Vec<HeaderHash>> {
- let mut ret = vec![];
- let mut key = height;
- while let Some(found) = self.order.get_gt(key.to_be_bytes())? {
- let (height, hash) = parse_u32_key_record(found)?;
- key = height;
- ret.push(hash);
- }
- Ok(ret)
- }
- /// Fetch the first block hash in the order tree, based on the `Ord`
- /// implementation for `Vec<u8>`.
- pub fn get_first(&self) -> Result<(u32, HeaderHash)> {
- let Some(found) = self.order.first()? else { return Err(Error::BlockHeightNotFound(0u32)) };
- let (height, hash) = parse_u32_key_record(found)?;
- Ok((height, hash))
- }
- /// Fetch the last block hash in the order tree, based on the `Ord`
- /// implementation for `Vec<u8>`.
- pub fn get_last(&self) -> Result<(u32, HeaderHash)> {
- let found = self.order.last()?.unwrap();
- let (height, hash) = parse_u32_key_record(found)?;
- Ok((height, hash))
- }
- /// Fetch the last N records from order tree
- pub fn get_last_n_orders(&self, n: usize) -> Result<Vec<(u32, HeaderHash)>> {
- // Build an iterator to retrieve last N records
- let records = self.order.iter().rev().take(n);
- // Since the iterator grabs in right -> left order,
- // we deserialize found records, and push them in reverse order
- let mut last_n = vec![];
- for record in records {
- let record = record?;
- let parsed_record = parse_u32_key_record(record)?;
- last_n.insert(0, parsed_record);
- }
- Ok(last_n)
- }
- /// Fetch the last record in the difficulty tree, based on the `Ord`
- /// implementation for `Vec<u8>`. If the tree is empty,
- /// returns `None`.
- pub fn get_last_difficulty(&self) -> Result<Option<BlockDifficulty>> {
- let Some(found) = self.difficulty.last()? else { return Ok(None) };
- let block_difficulty = deserialize(&found.1)?;
- Ok(Some(block_difficulty))
- }
- /// Fetch the last N records from the store's difficulty tree, in order.
- pub fn get_last_n_difficulties(&self, n: usize) -> Result<Vec<BlockDifficulty>> {
- // Build an iterator to retrieve last N records
- let records = self.difficulty.iter().rev().take(n);
- // Since the iterator grabs in right -> left order,
- // we deserialize found records, and push them in reverse order
- let mut last_n = vec![];
- for record in records {
- last_n.insert(0, deserialize(&record?.1)?);
- }
- Ok(last_n)
- }
- /// Fetch N records before given height from the store's difficulty tree, in order.
- /// In the iteration, if a record height is not found, the iteration stops and the
- /// function returns what it has found so far in the store's difficulty tree.
- pub fn get_difficulties_before(&self, height: u32, n: usize) -> Result<Vec<BlockDifficulty>> {
- let mut ret = vec![];
- let mut key = height;
- let mut counter = 0;
- while counter < n {
- let record = self.difficulty.get_lt(key.to_be_bytes())?;
- if record.is_none() {
- break
- }
- // Since the iterator grabs in right -> left order,
- // we deserialize found records, and push them in reverse order
- let (height, difficulty) = parse_u32_key_record(record.unwrap())?;
- key = height;
- ret.insert(0, difficulty);
- counter += 1;
- }
- Ok(ret)
- }
- /// Fetch all state diffs after given height. In the iteration, if a state
- /// diff is not found, the iteration stops and the function returns what
- /// it has found so far in the store's state diffs tree.
- pub fn get_state_diffs_after(&self, height: u32) -> Result<Vec<SledDbOverlayStateDiff>> {
- let mut ret = vec![];
- let mut key = height;
- while let Some(found) = self.state_diff.get_gt(key.to_be_bytes())? {
- let (height, state_diff) = parse_u32_key_record(found)?;
- key = height;
- ret.push(state_diff);
- }
- Ok(ret)
- }
- /// Retrieve store's order tree records count.
- pub fn len(&self) -> usize {
- self.order.len()
- }
- /// Check if store's order tree contains any records.
- pub fn is_empty(&self) -> bool {
- self.order.is_empty()
- }
- }
- /// Overlay structure over a [`BlockStore`] instance.
- pub struct BlockStoreOverlay(SledDbOverlayPtr);
- impl BlockStoreOverlay {
- pub fn new(overlay: &SledDbOverlayPtr) -> Result<Self> {
- overlay.lock().unwrap().open_tree(SLED_BLOCK_TREE, true)?;
- overlay.lock().unwrap().open_tree(SLED_BLOCK_ORDER_TREE, true)?;
- overlay.lock().unwrap().open_tree(SLED_BLOCK_DIFFICULTY_TREE, true)?;
- overlay.lock().unwrap().open_tree(SLED_BLOCK_STATE_DIFF_TREE, true)?;
- Ok(Self(overlay.clone()))
- }
- /// Insert a slice of [`Block`] into the overlay's main tree.
- /// The block's hash() function output is used as the key,
- /// while value is the serialized [`Block`] itself.
- /// On success, the function returns the block hashes in the same order.
- pub fn insert(&self, blocks: &[Block]) -> Result<Vec<HeaderHash>> {
- let mut ret = Vec::with_capacity(blocks.len());
- let mut lock = self.0.lock().unwrap();
- for block in blocks {
- let blockhash = block.hash();
- lock.insert(SLED_BLOCK_TREE, blockhash.inner(), &serialize(block))?;
- ret.push(blockhash);
- }
- Ok(ret)
- }
- /// Insert a slice of `u32` and block hashes into overlay's order tree.
- /// The block height is used as the key, and the blockhash is used as value.
- pub fn insert_order(&self, heights: &[u32], hashes: &[HeaderHash]) -> Result<()> {
- if heights.len() != hashes.len() {
- return Err(Error::InvalidInputLengths)
- }
- let mut lock = self.0.lock().unwrap();
- for (i, height) in heights.iter().enumerate() {
- lock.insert(SLED_BLOCK_ORDER_TREE, &height.to_be_bytes(), hashes[i].inner())?;
- }
- Ok(())
- }
- /// Insert a slice of [`BlockDifficulty`] into the overlay's difficulty tree.
- pub fn insert_difficulty(&self, block_difficulties: &[BlockDifficulty]) -> Result<()> {
- let mut lock = self.0.lock().unwrap();
- for block_difficulty in block_difficulties {
- lock.insert(
- SLED_BLOCK_DIFFICULTY_TREE,
- &block_difficulty.height.to_be_bytes(),
- &serialize(block_difficulty),
- )?;
- }
- Ok(())
- }
- /// Fetch given block hashes from the overlay's main tree.
- /// The resulting vector contains `Option`, which is `Some` if the block
- /// was found in the overlay, and otherwise it is `None`, if it has not.
- /// The second parameter is a boolean which tells the function to fail in
- /// case at least one block was not found.
- pub fn get(&self, block_hashes: &[HeaderHash], strict: bool) -> Result<Vec<Option<Block>>> {
- let mut ret = Vec::with_capacity(block_hashes.len());
- let lock = self.0.lock().unwrap();
- for hash in block_hashes {
- if let Some(found) = lock.get(SLED_BLOCK_TREE, hash.inner())? {
- let block = deserialize(&found)?;
- ret.push(Some(block));
- continue
- }
- if strict {
- return Err(Error::BlockNotFound(hash.as_string()))
- }
- ret.push(None);
- }
- Ok(ret)
- }
- /// Fetch given heights from the overlay's order tree.
- /// The resulting vector contains `Option`, which is `Some` if the height
- /// was found in the overlay, and otherwise it is `None`, if it has not.
- /// The second parameter is a boolean which tells the function to fail in
- /// case at least one height was not found.
- pub fn get_order(&self, heights: &[u32], strict: bool) -> Result<Vec<Option<HeaderHash>>> {
- let mut ret = Vec::with_capacity(heights.len());
- let lock = self.0.lock().unwrap();
- for height in heights {
- if let Some(found) = lock.get(SLED_BLOCK_ORDER_TREE, &height.to_be_bytes())? {
- let block_hash = deserialize(&found)?;
- ret.push(Some(block_hash));
- continue
- }
- if strict {
- return Err(Error::BlockHeightNotFound(*height))
- }
- ret.push(None);
- }
- Ok(ret)
- }
- /// Fetch the last block hash in the overlay's order tree, based on the `Ord`
- /// implementation for `Vec<u8>`.
- pub fn get_last(&self) -> Result<(u32, HeaderHash)> {
- let found = match self.0.lock().unwrap().last(SLED_BLOCK_ORDER_TREE)? {
- Some(b) => b,
- None => return Err(Error::BlockHeightNotFound(0u32)),
- };
- let (height, hash) = parse_u32_key_record(found)?;
- Ok((height, hash))
- }
- /// Check if overlay's order tree contains any records.
- pub fn is_empty(&self) -> Result<bool> {
- Ok(self.0.lock().unwrap().is_empty(SLED_BLOCK_ORDER_TREE)?)
- }
- }
- /// Auxiliary function to append a transaction to a Merkle tree.
- pub fn append_tx_to_merkle_tree(tree: &mut MerkleTree, tx: &Transaction) {
- let mut buf = [0u8; 64];
- buf[..32].copy_from_slice(tx.hash().inner());
- let leaf = pallas::Base::from_uniform_bytes(&buf);
- tree.append(leaf.into());
- }
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