win.rs 15 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2024 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase};
  19. use std::sync::{Arc, OnceLock, Weak};
  20. use crate::{
  21. gfx::{
  22. GfxDrawCall, GfxDrawInstruction, GraphicsEventPublisherPtr, Point, Rectangle, RenderApi,
  23. },
  24. prop::{PropertyDimension, PropertyFloat32, PropertyPtr, Role},
  25. pubsub::Subscription,
  26. scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
  27. util::unixtime,
  28. ExecutorPtr,
  29. };
  30. use super::{get_children_ordered, get_ui_object3, get_ui_object_ptr, OnModify};
  31. macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::window", $($arg)*); } }
  32. macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::window", $($arg)*); } }
  33. #[cfg(feature = "emulate-android")]
  34. const EMULATE_TOUCH: bool = true;
  35. #[cfg(not(feature = "emulate-android"))]
  36. const EMULATE_TOUCH: bool = false;
  37. pub type WindowPtr = Arc<Window>;
  38. pub struct Window {
  39. node: SceneNodeWeak,
  40. tasks: OnceLock<Vec<smol::Task<()>>>,
  41. screen_size: PropertyDimension,
  42. scale: PropertyFloat32,
  43. render_api: RenderApi,
  44. }
  45. impl Window {
  46. pub async fn new(node: SceneNodeWeak, render_api: RenderApi) -> Pimpl {
  47. t!("Window::new()");
  48. let node_ref = &node.upgrade().unwrap();
  49. let screen_size = PropertyDimension::wrap(node_ref, Role::Internal, "screen_size").unwrap();
  50. let scale = PropertyFloat32::wrap(node_ref, Role::Internal, "scale", 0).unwrap();
  51. let self_ = Arc::new(Self { node, tasks: OnceLock::new(), screen_size, scale, render_api });
  52. Pimpl::Window(self_)
  53. }
  54. pub async fn start(self: Arc<Self>, event_pub: GraphicsEventPublisherPtr, ex: ExecutorPtr) {
  55. let me = Arc::downgrade(&self);
  56. // Start a task monitoring for window resize events
  57. // which updates screen_size
  58. let ev_sub = event_pub.subscribe_resize();
  59. let screen_size2 = self.screen_size.clone();
  60. let me2 = me.clone();
  61. let resize_task = ex.spawn(async move {
  62. loop {
  63. let Ok(size) = ev_sub.receive().await else {
  64. t!("Event relayer closed");
  65. break
  66. };
  67. d!("Window resized {size:?}");
  68. // Now update the properties
  69. screen_size2.set(size);
  70. let Some(self_) = me2.upgrade() else {
  71. // Should not happen
  72. panic!("self destroyed before modify_task was stopped!");
  73. };
  74. self_.draw().await;
  75. }
  76. });
  77. let ev_sub = event_pub.subscribe_char();
  78. let me2 = me.clone();
  79. let char_task = ex.spawn(async move { while Self::process_char(&me2, &ev_sub).await {} });
  80. let ev_sub = event_pub.subscribe_key_down();
  81. let me2 = me.clone();
  82. let key_down_task =
  83. ex.spawn(async move { while Self::process_key_down(&me2, &ev_sub).await {} });
  84. let ev_sub = event_pub.subscribe_key_up();
  85. let me2 = me.clone();
  86. let key_up_task =
  87. ex.spawn(async move { while Self::process_key_up(&me2, &ev_sub).await {} });
  88. let ev_sub = event_pub.subscribe_mouse_btn_down();
  89. let me2 = me.clone();
  90. let mouse_btn_down_task =
  91. ex.spawn(async move { while Self::process_mouse_btn_down(&me2, &ev_sub).await {} });
  92. let ev_sub = event_pub.subscribe_mouse_btn_up();
  93. let me2 = me.clone();
  94. let mouse_btn_up_task =
  95. ex.spawn(async move { while Self::process_mouse_btn_up(&me2, &ev_sub).await {} });
  96. let ev_sub = event_pub.subscribe_mouse_move();
  97. let me2 = me.clone();
  98. let mouse_move_task =
  99. ex.spawn(async move { while Self::process_mouse_move(&me2, &ev_sub).await {} });
  100. let ev_sub = event_pub.subscribe_mouse_wheel();
  101. let me2 = me.clone();
  102. let mouse_wheel_task =
  103. ex.spawn(async move { while Self::process_mouse_wheel(&me2, &ev_sub).await {} });
  104. let ev_sub = event_pub.subscribe_touch();
  105. let me2 = me.clone();
  106. let touch_task = ex.spawn(async move { while Self::process_touch(&me2, &ev_sub).await {} });
  107. let redraw_fn = move |self_: Arc<Self>| async move {
  108. self_.draw().await;
  109. };
  110. let mut on_modify = OnModify::new(ex.clone(), self.node.clone(), me.clone());
  111. on_modify.when_change(self.scale.prop(), redraw_fn);
  112. let mut tasks = vec![
  113. resize_task,
  114. char_task,
  115. key_down_task,
  116. key_up_task,
  117. mouse_btn_down_task,
  118. mouse_btn_up_task,
  119. mouse_move_task,
  120. mouse_wheel_task,
  121. touch_task,
  122. ];
  123. tasks.append(&mut on_modify.tasks);
  124. #[cfg(target_os = "android")]
  125. {
  126. let (sender, recvr) = async_channel::unbounded();
  127. crate::android::set_sender(sender);
  128. let me2 = me.clone();
  129. let autosuggest_task = ex.spawn(async move {
  130. loop {
  131. let Ok(ev) = recvr.recv().await else {
  132. t!("Event relayer closed");
  133. break
  134. };
  135. let Some(self_) = me2.upgrade() else {
  136. // Should not happen
  137. panic!("self destroyed before modify_task was stopped!");
  138. };
  139. self_.handle_autosuggest(ev).await;
  140. }
  141. });
  142. tasks.push(autosuggest_task);
  143. }
  144. self.tasks.set(tasks);
  145. for child in self.get_children() {
  146. let obj = get_ui_object_ptr(&child);
  147. obj.start(ex.clone()).await;
  148. }
  149. }
  150. async fn process_char(me: &Weak<Self>, ev_sub: &Subscription<(char, KeyMods, bool)>) -> bool {
  151. let Ok((key, mods, repeat)) = ev_sub.receive().await else {
  152. t!("Event relayer closed");
  153. return false
  154. };
  155. let Some(self_) = me.upgrade() else {
  156. // Should not happen
  157. panic!("self destroyed before char_task was stopped!");
  158. };
  159. self_.handle_char(key, mods, repeat).await;
  160. true
  161. }
  162. async fn process_key_down(
  163. me: &Weak<Self>,
  164. ev_sub: &Subscription<(KeyCode, KeyMods, bool)>,
  165. ) -> bool {
  166. let Ok((key, mods, repeat)) = ev_sub.receive().await else {
  167. t!("Event relayer closed");
  168. return false
  169. };
  170. let Some(self_) = me.upgrade() else {
  171. // Should not happen
  172. panic!("self destroyed before char_task was stopped!");
  173. };
  174. self_.handle_key_down(key, mods, repeat).await;
  175. true
  176. }
  177. async fn process_key_up(me: &Weak<Self>, ev_sub: &Subscription<(KeyCode, KeyMods)>) -> bool {
  178. let Ok((key, mods)) = ev_sub.receive().await else {
  179. t!("Event relayer closed");
  180. return false
  181. };
  182. let Some(self_) = me.upgrade() else {
  183. // Should not happen
  184. panic!("self destroyed before char_task was stopped!");
  185. };
  186. self_.handle_key_up(key, mods).await;
  187. true
  188. }
  189. async fn process_mouse_btn_down(
  190. me: &Weak<Self>,
  191. ev_sub: &Subscription<(MouseButton, Point)>,
  192. ) -> bool {
  193. let Ok((btn, mouse_pos)) = ev_sub.receive().await else {
  194. t!("Event relayer closed");
  195. return false
  196. };
  197. let Some(self_) = me.upgrade() else {
  198. // Should not happen
  199. panic!("self destroyed before mouse_btn_down_task was stopped!");
  200. };
  201. self_.handle_mouse_btn_down(btn, mouse_pos).await;
  202. true
  203. }
  204. async fn process_mouse_btn_up(
  205. me: &Weak<Self>,
  206. ev_sub: &Subscription<(MouseButton, Point)>,
  207. ) -> bool {
  208. let Ok((btn, mouse_pos)) = ev_sub.receive().await else {
  209. t!("Event relayer closed");
  210. return false
  211. };
  212. let Some(self_) = me.upgrade() else {
  213. // Should not happen
  214. panic!("self destroyed before mouse_btn_up_task was stopped!");
  215. };
  216. self_.handle_mouse_btn_up(btn, mouse_pos).await;
  217. true
  218. }
  219. async fn process_mouse_move(me: &Weak<Self>, ev_sub: &Subscription<Point>) -> bool {
  220. let Ok(mouse_pos) = ev_sub.receive().await else {
  221. t!("Event relayer closed");
  222. return false
  223. };
  224. let Some(self_) = me.upgrade() else {
  225. // Should not happen
  226. panic!("self destroyed before mouse_move_task was stopped!");
  227. };
  228. self_.handle_mouse_move(mouse_pos).await;
  229. true
  230. }
  231. async fn process_mouse_wheel(me: &Weak<Self>, ev_sub: &Subscription<Point>) -> bool {
  232. let Ok(wheel_pos) = ev_sub.receive().await else {
  233. t!("Event relayer closed");
  234. return false
  235. };
  236. let Some(self_) = me.upgrade() else {
  237. // Should not happen
  238. panic!("self destroyed before mouse_wheel_task was stopped!");
  239. };
  240. self_.handle_mouse_wheel(wheel_pos).await;
  241. true
  242. }
  243. async fn process_touch(
  244. me: &Weak<Self>,
  245. ev_sub: &Subscription<(TouchPhase, u64, Point)>,
  246. ) -> bool {
  247. let Ok((phase, id, touch_pos)) = ev_sub.receive().await else {
  248. t!("Event relayer closed");
  249. return false
  250. };
  251. let Some(self_) = me.upgrade() else {
  252. // Should not happen
  253. panic!("self destroyed before touch_task was stopped!");
  254. };
  255. self_.handle_touch(phase, id, touch_pos).await;
  256. true
  257. }
  258. fn get_children(&self) -> Vec<SceneNodePtr> {
  259. let node = self.node.upgrade().unwrap();
  260. get_children_ordered(&node)
  261. }
  262. async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) {
  263. for child in self.get_children() {
  264. let obj = get_ui_object3(&child);
  265. if obj.handle_char(key, mods, repeat).await {
  266. return
  267. }
  268. }
  269. }
  270. async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) {
  271. for child in self.get_children() {
  272. let obj = get_ui_object3(&child);
  273. if obj.handle_key_down(key, mods, repeat).await {
  274. return
  275. }
  276. }
  277. }
  278. async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) {
  279. for child in self.get_children() {
  280. let obj = get_ui_object3(&child);
  281. if obj.handle_key_up(key, mods).await {
  282. return
  283. }
  284. }
  285. }
  286. /// Converts from screen to local coords
  287. fn local_scale(&self, point: &mut Point) {
  288. point.x /= self.scale.get();
  289. point.y /= self.scale.get();
  290. }
  291. async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) {
  292. self.local_scale(&mut mouse_pos);
  293. for child in self.get_children() {
  294. let obj = get_ui_object3(&child);
  295. if EMULATE_TOUCH {
  296. if obj.handle_touch(TouchPhase::Started, 0, mouse_pos).await {
  297. return
  298. }
  299. } else {
  300. if obj.handle_mouse_btn_down(btn.clone(), mouse_pos).await {
  301. return
  302. }
  303. }
  304. }
  305. }
  306. async fn handle_mouse_btn_up(&self, btn: MouseButton, mut mouse_pos: Point) {
  307. self.local_scale(&mut mouse_pos);
  308. for child in self.get_children() {
  309. let obj = get_ui_object3(&child);
  310. if EMULATE_TOUCH {
  311. if obj.handle_touch(TouchPhase::Ended, 0, mouse_pos).await {
  312. return
  313. }
  314. } else {
  315. if obj.handle_mouse_btn_up(btn.clone(), mouse_pos).await {
  316. return
  317. }
  318. }
  319. }
  320. }
  321. async fn handle_mouse_move(&self, mut mouse_pos: Point) {
  322. self.local_scale(&mut mouse_pos);
  323. for child in self.get_children() {
  324. let obj = get_ui_object3(&child);
  325. if EMULATE_TOUCH {
  326. if obj.handle_touch(TouchPhase::Moved, 0, mouse_pos).await {
  327. return
  328. }
  329. } else {
  330. if obj.handle_mouse_move(mouse_pos).await {
  331. return
  332. }
  333. }
  334. }
  335. }
  336. async fn handle_mouse_wheel(&self, mut wheel_pos: Point) {
  337. self.local_scale(&mut wheel_pos);
  338. for child in self.get_children() {
  339. let obj = get_ui_object3(&child);
  340. if obj.handle_mouse_wheel(wheel_pos).await {
  341. return
  342. }
  343. }
  344. }
  345. async fn handle_touch(&self, phase: TouchPhase, id: u64, mut touch_pos: Point) {
  346. self.local_scale(&mut touch_pos);
  347. for child in self.get_children() {
  348. let obj = get_ui_object3(&child);
  349. if obj.handle_touch(phase, id, touch_pos).await {
  350. return
  351. }
  352. }
  353. }
  354. #[cfg(target_os = "android")]
  355. async fn handle_autosuggest(&self, ev: crate::android::AndroidSuggestEvent) {
  356. use crate::android::AndroidSuggestEvent::*;
  357. for child in self.get_children() {
  358. let obj = get_ui_object3(&child);
  359. let is_handled = match &ev {
  360. Compose { text, cursor_pos, is_commit } => {
  361. obj.handle_compose_text(&text, *is_commit).await
  362. }
  363. ComposeRegion { start, end } => obj.handle_set_compose_region(*start, *end).await,
  364. };
  365. if is_handled {
  366. return
  367. }
  368. }
  369. }
  370. pub async fn draw(&self) {
  371. let timest = unixtime();
  372. let local = self.screen_size.get() / self.scale.get();
  373. let rect = Rectangle::from([0., 0., local.w, local.h]);
  374. t!("Window::draw({rect:?})");
  375. let mut draw_calls = vec![];
  376. let mut child_calls = vec![];
  377. for child in self.get_children() {
  378. let obj = get_ui_object3(&child);
  379. let Some(mut draw_update) = obj.draw(rect).await else {
  380. error!(target: "ui::layer", "draw() of {child:?} failed");
  381. continue
  382. };
  383. draw_calls.append(&mut draw_update.draw_calls);
  384. child_calls.push(draw_update.key);
  385. }
  386. let dc = GfxDrawCall {
  387. instrs: vec![GfxDrawInstruction::SetScale(self.scale.get())],
  388. dcs: child_calls,
  389. z_index: 0,
  390. };
  391. draw_calls.push((0, dc));
  392. //t!(" => {:?}", draw_calls);
  393. self.render_api.replace_draw_calls(timest, draw_calls);
  394. t!("Window::draw() - replaced draw call [timest={timest}]");
  395. }
  396. }