node.rs 10 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2024 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use crate::{
  19. error::Error,
  20. expr::Op,
  21. gfx::{GraphicsEventPublisherPtr, RenderApiPtr, Vertex},
  22. prop::{Property, PropertyBool, PropertyStr, PropertySubType, PropertyType, Role},
  23. scene::{CallArgType, SceneNode, SceneNodeType, Slot},
  24. text::TextShaperPtr,
  25. ExecutorPtr,
  26. };
  27. pub fn create_layer(name: &str) -> SceneNode {
  28. debug!(target: "app", "create_layer({name})");
  29. let mut node = SceneNode::new(name, SceneNodeType::Layer);
  30. let prop = Property::new("is_visible", PropertyType::Bool, PropertySubType::Null);
  31. node.add_property(prop).unwrap();
  32. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  33. prop.set_array_len(4);
  34. prop.allow_exprs();
  35. node.add_property(prop).unwrap();
  36. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  37. node.add_property(prop).unwrap();
  38. node
  39. }
  40. pub fn create_vector_art(name: &str) -> SceneNode {
  41. debug!(target: "app", "create_vector_art({name})");
  42. let mut node = SceneNode::new(name, SceneNodeType::VectorArt);
  43. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  44. prop.set_array_len(4);
  45. prop.allow_exprs();
  46. node.add_property(prop).unwrap();
  47. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  48. node.add_property(prop).unwrap();
  49. node
  50. }
  51. pub fn create_button(name: &str) -> SceneNode {
  52. debug!(target: "app", "create_button({name})");
  53. let mut node = SceneNode::new(name, SceneNodeType::Button);
  54. let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
  55. prop.set_ui_text("Is Active", "An active Button can be clicked");
  56. node.add_property(prop).unwrap();
  57. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  58. prop.set_array_len(4);
  59. prop.allow_exprs();
  60. node.add_property(prop).unwrap();
  61. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  62. node.add_property(prop).unwrap();
  63. node.add_signal("click", "Button clicked event", vec![]).unwrap();
  64. node
  65. }
  66. pub fn create_image(name: &str) -> SceneNode {
  67. debug!(target: "app", "create_image({name})");
  68. let mut node = SceneNode::new(name, SceneNodeType::Image);
  69. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  70. prop.set_array_len(4);
  71. prop.allow_exprs();
  72. node.add_property(prop).unwrap();
  73. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  74. node.add_property(prop).unwrap();
  75. let prop = Property::new("path", PropertyType::Str, PropertySubType::Null);
  76. node.add_property(prop).unwrap();
  77. node
  78. }
  79. pub fn create_text(name: &str) -> SceneNode {
  80. debug!(target: "app", "create_text({name})");
  81. let mut node = SceneNode::new(name, SceneNodeType::Text);
  82. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  83. prop.set_array_len(4);
  84. prop.allow_exprs();
  85. node.add_property(prop).unwrap();
  86. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  87. node.add_property(prop).unwrap();
  88. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  89. node.add_property(prop).unwrap();
  90. let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
  91. node.add_property(prop).unwrap();
  92. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  93. prop.set_array_len(4);
  94. prop.set_range_f32(0., 1.);
  95. node.add_property(prop).unwrap();
  96. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  97. node.add_property(prop).unwrap();
  98. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  99. node.add_property(prop).unwrap();
  100. node
  101. }
  102. pub fn create_editbox(name: &str) -> SceneNode {
  103. debug!(target: "app", "create_editbox({name})");
  104. let mut node = SceneNode::new(name, SceneNodeType::EditBox);
  105. let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
  106. prop.set_ui_text("Is Active", "An active EditBox can be focused");
  107. node.add_property(prop).unwrap();
  108. let mut prop = Property::new("is_focused", PropertyType::Bool, PropertySubType::Null);
  109. prop.set_ui_text("Is Focused", "A focused EditBox receives input");
  110. node.add_property(prop).unwrap();
  111. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  112. prop.set_array_len(4);
  113. prop.allow_exprs();
  114. node.add_property(prop).unwrap();
  115. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  116. node.add_property(prop).unwrap();
  117. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Pixel);
  118. prop.set_range_f32(0., f32::MAX);
  119. node.add_property(prop).unwrap();
  120. let mut prop = Property::new("cursor_pos", PropertyType::Uint32, PropertySubType::Pixel);
  121. prop.set_range_u32(0, u32::MAX);
  122. node.add_property(prop).unwrap();
  123. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  124. node.add_property(prop).unwrap();
  125. let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
  126. node.add_property(prop).unwrap();
  127. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  128. prop.set_array_len(4);
  129. prop.set_range_f32(0., 1.);
  130. node.add_property(prop).unwrap();
  131. let mut prop = Property::new("cursor_color", PropertyType::Float32, PropertySubType::Color);
  132. prop.set_array_len(4);
  133. prop.set_range_f32(0., 1.);
  134. node.add_property(prop).unwrap();
  135. let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
  136. prop.set_array_len(4);
  137. prop.set_range_f32(0., 1.);
  138. node.add_property(prop).unwrap();
  139. let mut prop = Property::new("selected", PropertyType::Uint32, PropertySubType::Color);
  140. prop.set_array_len(2);
  141. prop.allow_null_values();
  142. node.add_property(prop).unwrap();
  143. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  144. node.add_property(prop).unwrap();
  145. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  146. node.add_property(prop).unwrap();
  147. node.add_signal("enter_pressed", "Enter key pressed", vec![]).unwrap();
  148. node
  149. }
  150. pub fn create_chatview(name: &str) -> SceneNode {
  151. debug!(target: "app", "create_chatview({name})");
  152. let mut node = SceneNode::new(name, SceneNodeType::ChatView);
  153. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  154. prop.set_array_len(4);
  155. prop.allow_exprs();
  156. node.add_property(prop).unwrap();
  157. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Null);
  158. prop.set_ui_text("Scroll", "Scroll up from the bottom");
  159. prop.set_range_f32(0., f32::MAX);
  160. node.add_property(prop).unwrap();
  161. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  162. node.add_property(prop).unwrap();
  163. let prop = Property::new("line_height", PropertyType::Float32, PropertySubType::Pixel);
  164. node.add_property(prop).unwrap();
  165. let mut prop = Property::new("timestamp_color", PropertyType::Float32, PropertySubType::Color);
  166. prop.set_array_len(4);
  167. prop.set_range_f32(0., 1.);
  168. node.add_property(prop).unwrap();
  169. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  170. prop.set_array_len(4);
  171. prop.set_range_f32(0., 1.);
  172. node.add_property(prop).unwrap();
  173. let mut prop = Property::new("nick_colors", PropertyType::Float32, PropertySubType::Pixel);
  174. prop.set_unbounded();
  175. prop.set_range_f32(0., 1.);
  176. node.add_property(prop).unwrap();
  177. let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
  178. prop.set_array_len(4);
  179. prop.set_range_f32(0., 1.);
  180. node.add_property(prop).unwrap();
  181. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  182. node.add_property(prop).unwrap();
  183. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  184. node.add_property(prop).unwrap();
  185. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  186. node.add_property(prop).unwrap();
  187. let mut prop =
  188. Property::new("scroll_start_accel", PropertyType::Float32, PropertySubType::Pixel);
  189. prop.set_ui_text("Scroll Start Acceleration", "Initial acceperation when scrolling");
  190. prop.set_defaults_f32(vec![4.]).unwrap();
  191. node.add_property(prop).unwrap();
  192. let mut prop = Property::new("scroll_resist", PropertyType::Float32, PropertySubType::Pixel);
  193. prop.set_ui_text("Scroll Resistance", "How quickly scrolling speed is dampened");
  194. prop.set_range_f32(0., 1.);
  195. prop.set_defaults_f32(vec![0.9]).unwrap();
  196. node.add_property(prop).unwrap();
  197. let mut prop = Property::new("select_hold_time", PropertyType::Float32, PropertySubType::Pixel);
  198. prop.set_ui_text("Select Holding Time", "How long to hard press for selecting lines (ms)");
  199. prop.set_defaults_f32(vec![1000.]).unwrap();
  200. node.add_property(prop).unwrap();
  201. node.add_method(
  202. "insert_line",
  203. vec![
  204. ("timestamp", "Timestamp", CallArgType::Uint64),
  205. ("id", "Message ID", CallArgType::Hash),
  206. ("nick", "Nickname", CallArgType::Str),
  207. ("text", "Text", CallArgType::Str),
  208. ],
  209. None,
  210. )
  211. .unwrap();
  212. node
  213. }