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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2025 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use async_trait::async_trait;
- use parking_lot::Mutex as SyncMutex;
- use rand::{rngs::OsRng, Rng};
- use std::sync::{
- atomic::{AtomicBool, Ordering},
- Arc,
- };
- use tracing::instrument;
- use crate::{
- gfx::{
- anim::Frame, gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedSeqAnimPtr,
- ManagedTexturePtr, Rectangle, RenderApi,
- },
- mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
- prop::{BatchGuardPtr, PropertyAtomicGuard, PropertyRect, PropertyStr, PropertyUint32, Role},
- scene::{Pimpl, SceneNodeWeak},
- util::spawn_thread,
- ExecutorPtr,
- };
- use super::{DrawUpdate, OnModify, UIObject};
- pub const N_LOADERS: usize = 6;
- macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui:video", $($arg)*); } }
- macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui:video", $($arg)*); } }
- pub type VideoPtr = Arc<Video>;
- #[derive(Clone)]
- struct StreamedVideoData {
- textures: Vec<Option<ManagedTexturePtr>>,
- anim: ManagedSeqAnimPtr,
- textures_pub: async_broadcast::Sender<(usize, ManagedTexturePtr)>,
- textures_sub: async_broadcast::Receiver<(usize, ManagedTexturePtr)>,
- }
- impl StreamedVideoData {
- fn new(len: usize, render_api: &RenderApi) -> Self {
- let (textures_pub, textures_sub) = async_broadcast::broadcast(len);
- let anim = render_api.new_anim(len, false, gfxtag!("video"));
- Self { textures: vec![None; len], anim, textures_pub, textures_sub }
- }
- }
- pub struct Video {
- node: SceneNodeWeak,
- render_api: RenderApi,
- tasks: SyncMutex<Vec<smol::Task<()>>>,
- load_tasks: SyncMutex<Vec<smol::Task<()>>>,
- ex: ExecutorPtr,
- stop_load: Arc<AtomicBool>,
- dc_key: u64,
- vid_data: Arc<SyncMutex<Option<StreamedVideoData>>>,
- // Do we need this?
- _load_handles: SyncMutex<[Option<std::thread::JoinHandle<()>>; N_LOADERS]>,
- rect: PropertyRect,
- uv: PropertyRect,
- z_index: PropertyUint32,
- priority: PropertyUint32,
- path: PropertyStr,
- vid_len: PropertyUint32,
- parent_rect: SyncMutex<Option<Rectangle>>,
- }
- impl Video {
- pub async fn new(node: SceneNodeWeak, render_api: RenderApi, ex: ExecutorPtr) -> Pimpl {
- t!("Video::new()");
- let node_ref = &node.upgrade().unwrap();
- let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
- let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
- let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
- let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
- let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
- let vid_len = PropertyUint32::wrap(node_ref, Role::Internal, "length", 0).unwrap();
- let self_ = Arc::new(Self {
- node,
- render_api,
- tasks: SyncMutex::new(vec![]),
- load_tasks: SyncMutex::new(vec![]),
- ex,
- stop_load: Arc::new(AtomicBool::new(false)),
- dc_key: OsRng.gen(),
- vid_data: Arc::new(SyncMutex::new(None)),
- _load_handles: SyncMutex::new([const { None }; N_LOADERS]),
- rect,
- uv,
- z_index,
- priority,
- path,
- vid_len,
- parent_rect: SyncMutex::new(None),
- });
- Pimpl::Video(self_)
- }
- async fn reload(self: Arc<Self>, batch: BatchGuardPtr) {
- self.load_textures();
- self.clone().redraw(batch).await;
- }
- fn load_textures(&self) {
- let vid_len = self.vid_len.get() as usize;
- let path_fmt = self.path.get();
- // Starts N threads
- // batch idxs across threads
- // 0 1 2 3
- // 4 5 6 7
- // ...
- // load_texture:
- // read image
- // create texture
- // set texture slot
- // broadcast (idx, texture)
- //
- // draw_call:
- // create broadcast sub
- // load as many slots from mutex, then release
- // start task:
- // loop:
- // listen to broadcast
- // create draw_call
- // send to gfx
- let textures_pub = {
- let mut vid_data = self.vid_data.lock();
- let svidat = StreamedVideoData::new(vid_len, &self.render_api);
- let textures_pub = svidat.textures_pub.clone();
- *vid_data = Some(svidat);
- textures_pub
- };
- let mut handles = [const { None }; N_LOADERS];
- for thread_idx in 0..N_LOADERS {
- let path_fmt = path_fmt.clone();
- let render_api = self.render_api.clone();
- let stop_load = self.stop_load.clone();
- let vid_data = self.vid_data.clone();
- let textures_pub = textures_pub.clone();
- let name = format!("video-load-{}", thread_idx);
- let handle = spawn_thread(name, move || {
- let now = std::time::Instant::now();
- let mut frame_idx = thread_idx;
- while frame_idx < vid_len {
- // Stop loading instantly
- if stop_load.load(Ordering::Relaxed) {
- return
- }
- let path = path_fmt.replace("{frame}", &format!("{frame_idx:#03}"));
- let texture = Self::load_texture(path, &render_api);
- // Make editing textures array and broadcasting an atomic op
- {
- let mut vid_data = vid_data.lock();
- // vid_data becomes None if the stop() is called. In which case
- // we just stop loading and return from this thread.
- let Some(vid_data) = vid_data.as_mut() else { return };
- vid_data.textures[frame_idx] = Some(texture.clone());
- // broadcast
- textures_pub.try_broadcast((frame_idx, texture)).unwrap();
- }
- frame_idx += N_LOADERS;
- }
- d!("thread {thread_idx} finished took {:?}", now.elapsed());
- });
- handles[thread_idx] = Some(handle);
- }
- *self._load_handles.lock() = handles;
- }
- fn load_texture(path: String, render_api: &RenderApi) -> ManagedTexturePtr {
- // TODO we should NOT use panic here
- let data = Arc::new(SyncMutex::new(vec![]));
- let data2 = data.clone();
- miniquad::fs::load_file(&path.clone(), move |res| match res {
- Ok(res) => *data2.lock() = res,
- Err(e) => {
- error!(target: "ui::video", "Unable to open video: {path}: {e}");
- panic!("Resource not found! {e}");
- }
- });
- let (header, bmp) = qoi::decode_to_vec(&*data.lock()).unwrap();
- let width = header.width as u16;
- let height = header.height as u16;
- render_api.new_texture(width, height, bmp, gfxtag!("img"))
- }
- #[instrument(target = "ui::video")]
- async fn redraw(self: Arc<Self>, batch: BatchGuardPtr) {
- let Some(parent_rect) = self.parent_rect.lock().clone() else { return };
- let atom = &mut batch.spawn();
- let Some(draw_update) = self.get_draw_calls(atom, parent_rect).await else {
- error!(target: "ui:video", "Video failed to draw");
- return
- };
- self.render_api.replace_draw_calls(batch.id, draw_update.draw_calls);
- }
- /// Called whenever any property changes.
- fn regen_mesh(&self) -> MeshInfo {
- let rect = self.rect.get();
- let uv = self.uv.get();
- let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
- let mut mesh = MeshBuilder::new(gfxtag!("img"));
- mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
- mesh.alloc(&self.render_api)
- }
- async fn get_draw_calls(
- &self,
- atom: &mut PropertyAtomicGuard,
- parent_rect: Rectangle,
- ) -> Option<DrawUpdate> {
- self.rect.eval(atom, &parent_rect).ok()?;
- let rect = self.rect.get();
- self.uv.eval(atom, &rect).ok()?;
- let mesh = self.regen_mesh();
- // Begin subscribing before we clone Mutex, but actually
- // we need the length of the textures stored, so lets just hold it,
- // do the clones THEN release.
- let (vid_data, tsubs) = {
- let vid_data = self.vid_data.lock();
- let vid_data = vid_data.clone().unwrap();
- // Possibly triggered by race condition.
- // Check it anyway since generally should work.
- assert_eq!(vid_data.textures.len(), self.vid_len.get() as usize);
- let tsubs = vec![vid_data.textures_sub.clone(); vid_data.textures.len()];
- (vid_data, tsubs)
- };
- assert_eq!(vid_data.textures.len(), tsubs.len());
- // Only used in this function so fine to hold the entire time
- let mut load_tasks = self.load_tasks.lock();
- load_tasks.clear();
- let mut loaded_n_frames = 0;
- let total_frames = vid_data.textures.len();
- for (texture_idx, (mut texture, mut tsub)) in
- vid_data.textures.into_iter().zip(tsubs.into_iter()).enumerate()
- {
- let vertex_buffer = mesh.vertex_buffer.clone();
- let index_buffer = mesh.index_buffer.clone();
- let Some(texture) = texture.take() else {
- let anim = vid_data.anim.clone();
- let task = self.ex.spawn(async move {
- while let Ok((frame_idx, texture)) = tsub.recv().await {
- if frame_idx != texture_idx {
- continue
- }
- let mesh = DrawMesh {
- vertex_buffer,
- index_buffer,
- texture: Some(texture),
- num_elements: mesh.num_elements,
- };
- let dc = DrawCall {
- instrs: vec![DrawInstruction::Draw(mesh)],
- dcs: vec![],
- z_index: 0,
- debug_str: "video",
- };
- //t!("sending {frame_idx}");
- anim.update(frame_idx, Frame::new(40, dc));
- break
- }
- });
- load_tasks.push(task);
- continue
- };
- let mesh = DrawMesh {
- vertex_buffer,
- index_buffer,
- texture: Some(texture),
- num_elements: mesh.num_elements,
- };
- let dc = DrawCall {
- instrs: vec![DrawInstruction::Draw(mesh)],
- dcs: vec![],
- z_index: 0,
- debug_str: "video",
- };
- vid_data.anim.update(texture_idx, Frame::new(40, dc));
- loaded_n_frames += 1;
- }
- debug!(target: "ui::video", "Loaded {loaded_n_frames} / {total_frames} frames");
- Some(DrawUpdate {
- key: self.dc_key,
- draw_calls: vec![(
- self.dc_key,
- DrawCall::new(
- vec![
- DrawInstruction::Move(rect.pos()),
- DrawInstruction::Animation(vid_data.anim.id),
- ],
- vec![],
- self.z_index.get(),
- "vid",
- ),
- )],
- })
- }
- }
- #[async_trait]
- impl UIObject for Video {
- fn priority(&self) -> u32 {
- self.priority.get()
- }
- fn init(&self) {
- self.load_textures();
- }
- async fn start(self: Arc<Self>, ex: ExecutorPtr) {
- let me = Arc::downgrade(&self);
- let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
- on_modify.when_change(self.rect.prop(), Self::redraw);
- on_modify.when_change(self.uv.prop(), Self::redraw);
- on_modify.when_change(self.z_index.prop(), Self::redraw);
- on_modify.when_change(self.path.prop(), Self::reload);
- *self.tasks.lock() = on_modify.tasks;
- }
- fn stop(&self) {
- self.tasks.lock().clear();
- *self.parent_rect.lock() = None;
- *self.vid_data.lock() = None;
- }
- #[instrument(target = "ui::video")]
- async fn draw(
- &self,
- parent_rect: Rectangle,
- atom: &mut PropertyAtomicGuard,
- ) -> Option<DrawUpdate> {
- *self.parent_rect.lock() = Some(parent_rect);
- self.get_draw_calls(atom, parent_rect).await
- }
- }
- impl Drop for Video {
- fn drop(&mut self) {
- let atom = self.render_api.make_guard(gfxtag!("Video::drop"));
- self.render_api.replace_draw_calls(atom.batch_id, vec![(self.dc_key, Default::default())]);
- }
- }
- impl std::fmt::Debug for Video {
- fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
- write!(f, "{:?}", self.node.upgrade().unwrap())
- }
- }
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