video.rs 14 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2025 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use async_trait::async_trait;
  19. use parking_lot::Mutex as SyncMutex;
  20. use rand::{rngs::OsRng, Rng};
  21. use std::sync::{
  22. atomic::{AtomicBool, Ordering},
  23. Arc,
  24. };
  25. use tracing::instrument;
  26. use crate::{
  27. gfx::{
  28. anim::Frame, gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedSeqAnimPtr,
  29. ManagedTexturePtr, Rectangle, RenderApi,
  30. },
  31. mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
  32. prop::{BatchGuardPtr, PropertyAtomicGuard, PropertyRect, PropertyStr, PropertyUint32, Role},
  33. scene::{Pimpl, SceneNodeWeak},
  34. util::spawn_thread,
  35. ExecutorPtr,
  36. };
  37. use super::{DrawUpdate, OnModify, UIObject};
  38. pub const N_LOADERS: usize = 6;
  39. macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui:video", $($arg)*); } }
  40. macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui:video", $($arg)*); } }
  41. pub type VideoPtr = Arc<Video>;
  42. #[derive(Clone)]
  43. struct StreamedVideoData {
  44. textures: Vec<Option<ManagedTexturePtr>>,
  45. anim: ManagedSeqAnimPtr,
  46. textures_pub: async_broadcast::Sender<(usize, ManagedTexturePtr)>,
  47. textures_sub: async_broadcast::Receiver<(usize, ManagedTexturePtr)>,
  48. }
  49. impl StreamedVideoData {
  50. fn new(len: usize, render_api: &RenderApi) -> Self {
  51. let (textures_pub, textures_sub) = async_broadcast::broadcast(len);
  52. let anim = render_api.new_anim(len, false, gfxtag!("video"));
  53. Self { textures: vec![None; len], anim, textures_pub, textures_sub }
  54. }
  55. }
  56. pub struct Video {
  57. node: SceneNodeWeak,
  58. render_api: RenderApi,
  59. tasks: SyncMutex<Vec<smol::Task<()>>>,
  60. load_tasks: SyncMutex<Vec<smol::Task<()>>>,
  61. ex: ExecutorPtr,
  62. stop_load: Arc<AtomicBool>,
  63. dc_key: u64,
  64. vid_data: Arc<SyncMutex<Option<StreamedVideoData>>>,
  65. // Do we need this?
  66. _load_handles: SyncMutex<[Option<std::thread::JoinHandle<()>>; N_LOADERS]>,
  67. rect: PropertyRect,
  68. uv: PropertyRect,
  69. z_index: PropertyUint32,
  70. priority: PropertyUint32,
  71. path: PropertyStr,
  72. vid_len: PropertyUint32,
  73. parent_rect: SyncMutex<Option<Rectangle>>,
  74. }
  75. impl Video {
  76. pub async fn new(node: SceneNodeWeak, render_api: RenderApi, ex: ExecutorPtr) -> Pimpl {
  77. t!("Video::new()");
  78. let node_ref = &node.upgrade().unwrap();
  79. let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
  80. let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
  81. let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
  82. let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
  83. let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
  84. let vid_len = PropertyUint32::wrap(node_ref, Role::Internal, "length", 0).unwrap();
  85. let self_ = Arc::new(Self {
  86. node,
  87. render_api,
  88. tasks: SyncMutex::new(vec![]),
  89. load_tasks: SyncMutex::new(vec![]),
  90. ex,
  91. stop_load: Arc::new(AtomicBool::new(false)),
  92. dc_key: OsRng.gen(),
  93. vid_data: Arc::new(SyncMutex::new(None)),
  94. _load_handles: SyncMutex::new([const { None }; N_LOADERS]),
  95. rect,
  96. uv,
  97. z_index,
  98. priority,
  99. path,
  100. vid_len,
  101. parent_rect: SyncMutex::new(None),
  102. });
  103. Pimpl::Video(self_)
  104. }
  105. async fn reload(self: Arc<Self>, batch: BatchGuardPtr) {
  106. self.load_textures();
  107. self.clone().redraw(batch).await;
  108. }
  109. fn load_textures(&self) {
  110. let vid_len = self.vid_len.get() as usize;
  111. let path_fmt = self.path.get();
  112. // Starts N threads
  113. // batch idxs across threads
  114. // 0 1 2 3
  115. // 4 5 6 7
  116. // ...
  117. // load_texture:
  118. // read image
  119. // create texture
  120. // set texture slot
  121. // broadcast (idx, texture)
  122. //
  123. // draw_call:
  124. // create broadcast sub
  125. // load as many slots from mutex, then release
  126. // start task:
  127. // loop:
  128. // listen to broadcast
  129. // create draw_call
  130. // send to gfx
  131. let textures_pub = {
  132. let mut vid_data = self.vid_data.lock();
  133. let svidat = StreamedVideoData::new(vid_len, &self.render_api);
  134. let textures_pub = svidat.textures_pub.clone();
  135. *vid_data = Some(svidat);
  136. textures_pub
  137. };
  138. let mut handles = [const { None }; N_LOADERS];
  139. for thread_idx in 0..N_LOADERS {
  140. let path_fmt = path_fmt.clone();
  141. let render_api = self.render_api.clone();
  142. let stop_load = self.stop_load.clone();
  143. let vid_data = self.vid_data.clone();
  144. let textures_pub = textures_pub.clone();
  145. let name = format!("video-load-{}", thread_idx);
  146. let handle = spawn_thread(name, move || {
  147. let now = std::time::Instant::now();
  148. let mut frame_idx = thread_idx;
  149. while frame_idx < vid_len {
  150. // Stop loading instantly
  151. if stop_load.load(Ordering::Relaxed) {
  152. return
  153. }
  154. let path = path_fmt.replace("{frame}", &format!("{frame_idx:#03}"));
  155. let texture = Self::load_texture(path, &render_api);
  156. // Make editing textures array and broadcasting an atomic op
  157. {
  158. let mut vid_data = vid_data.lock();
  159. // vid_data becomes None if the stop() is called. In which case
  160. // we just stop loading and return from this thread.
  161. let Some(vid_data) = vid_data.as_mut() else { return };
  162. vid_data.textures[frame_idx] = Some(texture.clone());
  163. // broadcast
  164. textures_pub.try_broadcast((frame_idx, texture)).unwrap();
  165. }
  166. frame_idx += N_LOADERS;
  167. }
  168. d!("thread {thread_idx} finished took {:?}", now.elapsed());
  169. });
  170. handles[thread_idx] = Some(handle);
  171. }
  172. *self._load_handles.lock() = handles;
  173. }
  174. fn load_texture(path: String, render_api: &RenderApi) -> ManagedTexturePtr {
  175. // TODO we should NOT use panic here
  176. let data = Arc::new(SyncMutex::new(vec![]));
  177. let data2 = data.clone();
  178. miniquad::fs::load_file(&path.clone(), move |res| match res {
  179. Ok(res) => *data2.lock() = res,
  180. Err(e) => {
  181. error!(target: "ui::video", "Unable to open video: {path}: {e}");
  182. panic!("Resource not found! {e}");
  183. }
  184. });
  185. let (header, bmp) = qoi::decode_to_vec(&*data.lock()).unwrap();
  186. let width = header.width as u16;
  187. let height = header.height as u16;
  188. render_api.new_texture(width, height, bmp, gfxtag!("img"))
  189. }
  190. #[instrument(target = "ui::video")]
  191. async fn redraw(self: Arc<Self>, batch: BatchGuardPtr) {
  192. let Some(parent_rect) = self.parent_rect.lock().clone() else { return };
  193. let atom = &mut batch.spawn();
  194. let Some(draw_update) = self.get_draw_calls(atom, parent_rect).await else {
  195. error!(target: "ui:video", "Video failed to draw");
  196. return
  197. };
  198. self.render_api.replace_draw_calls(batch.id, draw_update.draw_calls);
  199. }
  200. /// Called whenever any property changes.
  201. fn regen_mesh(&self) -> MeshInfo {
  202. let rect = self.rect.get();
  203. let uv = self.uv.get();
  204. let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
  205. let mut mesh = MeshBuilder::new(gfxtag!("img"));
  206. mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
  207. mesh.alloc(&self.render_api)
  208. }
  209. async fn get_draw_calls(
  210. &self,
  211. atom: &mut PropertyAtomicGuard,
  212. parent_rect: Rectangle,
  213. ) -> Option<DrawUpdate> {
  214. self.rect.eval(atom, &parent_rect).ok()?;
  215. let rect = self.rect.get();
  216. self.uv.eval(atom, &rect).ok()?;
  217. let mesh = self.regen_mesh();
  218. // Begin subscribing before we clone Mutex, but actually
  219. // we need the length of the textures stored, so lets just hold it,
  220. // do the clones THEN release.
  221. let (vid_data, tsubs) = {
  222. let vid_data = self.vid_data.lock();
  223. let vid_data = vid_data.clone().unwrap();
  224. // Possibly triggered by race condition.
  225. // Check it anyway since generally should work.
  226. assert_eq!(vid_data.textures.len(), self.vid_len.get() as usize);
  227. let tsubs = vec![vid_data.textures_sub.clone(); vid_data.textures.len()];
  228. (vid_data, tsubs)
  229. };
  230. assert_eq!(vid_data.textures.len(), tsubs.len());
  231. // Only used in this function so fine to hold the entire time
  232. let mut load_tasks = self.load_tasks.lock();
  233. load_tasks.clear();
  234. let mut loaded_n_frames = 0;
  235. let total_frames = vid_data.textures.len();
  236. for (texture_idx, (mut texture, mut tsub)) in
  237. vid_data.textures.into_iter().zip(tsubs.into_iter()).enumerate()
  238. {
  239. let vertex_buffer = mesh.vertex_buffer.clone();
  240. let index_buffer = mesh.index_buffer.clone();
  241. let Some(texture) = texture.take() else {
  242. let anim = vid_data.anim.clone();
  243. let task = self.ex.spawn(async move {
  244. while let Ok((frame_idx, texture)) = tsub.recv().await {
  245. if frame_idx != texture_idx {
  246. continue
  247. }
  248. let mesh = DrawMesh {
  249. vertex_buffer,
  250. index_buffer,
  251. texture: Some(texture),
  252. num_elements: mesh.num_elements,
  253. };
  254. let dc = DrawCall {
  255. instrs: vec![DrawInstruction::Draw(mesh)],
  256. dcs: vec![],
  257. z_index: 0,
  258. debug_str: "video",
  259. };
  260. //t!("sending {frame_idx}");
  261. anim.update(frame_idx, Frame::new(40, dc));
  262. break
  263. }
  264. });
  265. load_tasks.push(task);
  266. continue
  267. };
  268. let mesh = DrawMesh {
  269. vertex_buffer,
  270. index_buffer,
  271. texture: Some(texture),
  272. num_elements: mesh.num_elements,
  273. };
  274. let dc = DrawCall {
  275. instrs: vec![DrawInstruction::Draw(mesh)],
  276. dcs: vec![],
  277. z_index: 0,
  278. debug_str: "video",
  279. };
  280. vid_data.anim.update(texture_idx, Frame::new(40, dc));
  281. loaded_n_frames += 1;
  282. }
  283. debug!(target: "ui::video", "Loaded {loaded_n_frames} / {total_frames} frames");
  284. Some(DrawUpdate {
  285. key: self.dc_key,
  286. draw_calls: vec![(
  287. self.dc_key,
  288. DrawCall::new(
  289. vec![
  290. DrawInstruction::Move(rect.pos()),
  291. DrawInstruction::Animation(vid_data.anim.id),
  292. ],
  293. vec![],
  294. self.z_index.get(),
  295. "vid",
  296. ),
  297. )],
  298. })
  299. }
  300. }
  301. #[async_trait]
  302. impl UIObject for Video {
  303. fn priority(&self) -> u32 {
  304. self.priority.get()
  305. }
  306. fn init(&self) {
  307. self.load_textures();
  308. }
  309. async fn start(self: Arc<Self>, ex: ExecutorPtr) {
  310. let me = Arc::downgrade(&self);
  311. let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
  312. on_modify.when_change(self.rect.prop(), Self::redraw);
  313. on_modify.when_change(self.uv.prop(), Self::redraw);
  314. on_modify.when_change(self.z_index.prop(), Self::redraw);
  315. on_modify.when_change(self.path.prop(), Self::reload);
  316. *self.tasks.lock() = on_modify.tasks;
  317. }
  318. fn stop(&self) {
  319. self.tasks.lock().clear();
  320. *self.parent_rect.lock() = None;
  321. *self.vid_data.lock() = None;
  322. }
  323. #[instrument(target = "ui::video")]
  324. async fn draw(
  325. &self,
  326. parent_rect: Rectangle,
  327. atom: &mut PropertyAtomicGuard,
  328. ) -> Option<DrawUpdate> {
  329. *self.parent_rect.lock() = Some(parent_rect);
  330. self.get_draw_calls(atom, parent_rect).await
  331. }
  332. }
  333. impl Drop for Video {
  334. fn drop(&mut self) {
  335. let atom = self.render_api.make_guard(gfxtag!("Video::drop"));
  336. self.render_api.replace_draw_calls(atom.batch_id, vec![(self.dc_key, Default::default())]);
  337. }
  338. }
  339. impl std::fmt::Debug for Video {
  340. fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
  341. write!(f, "{:?}", self.node.upgrade().unwrap())
  342. }
  343. }