node.rs 21 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2024 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use crate::{
  19. error::Error,
  20. expr::Op,
  21. gfx::{GraphicsEventPublisherPtr, Vertex},
  22. prop::{Property, PropertyBool, PropertyStr, PropertySubType, PropertyType, Role},
  23. scene::{CallArgType, SceneNode, SceneNodeType, Slot},
  24. text::TextShaperPtr,
  25. ExecutorPtr,
  26. };
  27. pub fn create_layer(name: &str) -> SceneNode {
  28. debug!(target: "app", "create_layer({name})");
  29. let mut node = SceneNode::new(name, SceneNodeType::Layer);
  30. let prop = Property::new("is_visible", PropertyType::Bool, PropertySubType::Null);
  31. node.add_property(prop).unwrap();
  32. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  33. prop.set_array_len(4);
  34. prop.allow_exprs();
  35. node.add_property(prop).unwrap();
  36. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  37. node.add_property(prop).unwrap();
  38. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  39. node.add_property(prop).unwrap();
  40. node
  41. }
  42. pub fn create_vector_art(name: &str) -> SceneNode {
  43. debug!(target: "app", "create_vector_art({name})");
  44. let mut node = SceneNode::new(name, SceneNodeType::VectorArt);
  45. let mut prop = Property::new("is_visible", PropertyType::Bool, PropertySubType::Null);
  46. prop.set_defaults_bool(vec![true]).unwrap();
  47. node.add_property(prop).unwrap();
  48. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  49. prop.set_array_len(4);
  50. prop.allow_exprs();
  51. node.add_property(prop).unwrap();
  52. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  53. node.add_property(prop).unwrap();
  54. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  55. node.add_property(prop).unwrap();
  56. node
  57. }
  58. pub fn create_button(name: &str) -> SceneNode {
  59. debug!(target: "app", "create_button({name})");
  60. let mut node = SceneNode::new(name, SceneNodeType::Button);
  61. let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
  62. prop.set_ui_text("Is Active", "An active Button can be clicked");
  63. node.add_property(prop).unwrap();
  64. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  65. prop.set_array_len(4);
  66. prop.allow_exprs();
  67. node.add_property(prop).unwrap();
  68. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  69. node.add_property(prop).unwrap();
  70. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  71. node.add_property(prop).unwrap();
  72. node.add_signal("click", "Button clicked event", vec![]).unwrap();
  73. node
  74. }
  75. pub fn create_image(name: &str) -> SceneNode {
  76. debug!(target: "app", "create_image({name})");
  77. let mut node = SceneNode::new(name, SceneNodeType::Image);
  78. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  79. prop.set_array_len(4);
  80. prop.allow_exprs();
  81. node.add_property(prop).unwrap();
  82. let mut prop = Property::new("uv", PropertyType::Float32, PropertySubType::Pixel);
  83. prop.set_array_len(4);
  84. prop.allow_exprs();
  85. prop.set_range_f32(0., 1.);
  86. prop.set_defaults_f32(vec![0., 0., 1., 1.]).unwrap();
  87. node.add_property(prop).unwrap();
  88. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  89. node.add_property(prop).unwrap();
  90. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  91. node.add_property(prop).unwrap();
  92. let prop = Property::new("path", PropertyType::Str, PropertySubType::Null);
  93. node.add_property(prop).unwrap();
  94. node
  95. }
  96. pub fn create_text(name: &str) -> SceneNode {
  97. debug!(target: "app", "create_text({name})");
  98. let mut node = SceneNode::new(name, SceneNodeType::Text);
  99. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  100. prop.set_array_len(4);
  101. prop.allow_exprs();
  102. node.add_property(prop).unwrap();
  103. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  104. node.add_property(prop).unwrap();
  105. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  106. node.add_property(prop).unwrap();
  107. let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
  108. node.add_property(prop).unwrap();
  109. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  110. prop.set_array_len(4);
  111. prop.set_range_f32(0., 1.);
  112. node.add_property(prop).unwrap();
  113. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  114. node.add_property(prop).unwrap();
  115. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  116. node.add_property(prop).unwrap();
  117. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  118. node.add_property(prop).unwrap();
  119. node
  120. }
  121. pub fn create_editbox(name: &str) -> SceneNode {
  122. debug!(target: "app", "create_editbox({name})");
  123. let mut node = SceneNode::new(name, SceneNodeType::EditBox);
  124. let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
  125. prop.set_ui_text("Is Active", "An active EditBox can be focused");
  126. node.add_property(prop).unwrap();
  127. let mut prop = Property::new("is_focused", PropertyType::Bool, PropertySubType::Null);
  128. prop.set_ui_text("Is Focused", "A focused EditBox receives input");
  129. node.add_property(prop).unwrap();
  130. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  131. prop.set_array_len(4);
  132. prop.allow_exprs();
  133. node.add_property(prop).unwrap();
  134. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  135. node.add_property(prop).unwrap();
  136. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Pixel);
  137. prop.set_range_f32(0., f32::MAX);
  138. node.add_property(prop).unwrap();
  139. let mut prop = Property::new("scroll_speed", PropertyType::Float32, PropertySubType::Pixel);
  140. prop.set_ui_text("Scroll Speed", "Scrolling speed");
  141. prop.set_defaults_f32(vec![4.]).unwrap();
  142. node.add_property(prop).unwrap();
  143. let mut prop = Property::new("cursor_pos", PropertyType::Uint32, PropertySubType::Pixel);
  144. prop.set_range_u32(0, u32::MAX);
  145. node.add_property(prop).unwrap();
  146. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  147. node.add_property(prop).unwrap();
  148. let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
  149. node.add_property(prop).unwrap();
  150. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  151. prop.set_array_len(4);
  152. prop.set_range_f32(0., 1.);
  153. node.add_property(prop).unwrap();
  154. let mut prop = Property::new("text_hi_color", PropertyType::Float32, PropertySubType::Color);
  155. prop.set_array_len(4);
  156. prop.set_range_f32(0., 1.);
  157. node.add_property(prop).unwrap();
  158. let mut prop = Property::new("cursor_color", PropertyType::Float32, PropertySubType::Color);
  159. prop.set_array_len(4);
  160. prop.set_range_f32(0., 1.);
  161. node.add_property(prop).unwrap();
  162. let mut prop = Property::new("cursor_width", PropertyType::Float32, PropertySubType::Pixel);
  163. prop.set_defaults_f32(vec![2.]).unwrap();
  164. prop.set_range_f32(0., f32::MAX);
  165. node.add_property(prop).unwrap();
  166. let mut prop = Property::new("cursor_ascent", PropertyType::Float32, PropertySubType::Pixel);
  167. prop.set_defaults_f32(vec![10.]).unwrap();
  168. prop.set_range_f32(0., f32::MAX);
  169. node.add_property(prop).unwrap();
  170. let mut prop = Property::new("cursor_descent", PropertyType::Float32, PropertySubType::Pixel);
  171. prop.set_range_f32(0., f32::MAX);
  172. node.add_property(prop).unwrap();
  173. let mut prop = Property::new("select_ascent", PropertyType::Float32, PropertySubType::Pixel);
  174. prop.set_defaults_f32(vec![10.]).unwrap();
  175. prop.set_range_f32(0., f32::MAX);
  176. node.add_property(prop).unwrap();
  177. let mut prop = Property::new("select_descent", PropertyType::Float32, PropertySubType::Pixel);
  178. prop.set_range_f32(0., f32::MAX);
  179. node.add_property(prop).unwrap();
  180. let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
  181. prop.set_array_len(4);
  182. prop.set_range_f32(0., 1.);
  183. node.add_property(prop).unwrap();
  184. let mut prop = Property::new("selected", PropertyType::Uint32, PropertySubType::Color);
  185. prop.set_array_len(2);
  186. prop.allow_null_values();
  187. prop.set_defaults_null().unwrap();
  188. node.add_property(prop).unwrap();
  189. let mut prop = Property::new("cursor_blink_time", PropertyType::Uint32, PropertySubType::Null);
  190. prop.set_defaults_u32(vec![500]).unwrap();
  191. prop.set_range_u32(0, u32::MAX);
  192. node.add_property(prop).unwrap();
  193. let mut prop = Property::new("cursor_idle_time", PropertyType::Uint32, PropertySubType::Null);
  194. prop.set_defaults_u32(vec![150]).unwrap();
  195. prop.set_range_u32(0, u32::MAX);
  196. node.add_property(prop).unwrap();
  197. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  198. node.add_property(prop).unwrap();
  199. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  200. node.add_property(prop).unwrap();
  201. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  202. node.add_property(prop).unwrap();
  203. node.add_signal("enter_pressed", "Enter key pressed", vec![]).unwrap();
  204. node
  205. }
  206. pub fn create_chatedit(name: &str) -> SceneNode {
  207. debug!(target: "app", "create_chatedit({name})");
  208. let mut node = SceneNode::new(name, SceneNodeType::ChatEdit);
  209. let mut prop = Property::new("is_active", PropertyType::Bool, PropertySubType::Null);
  210. prop.set_ui_text("Is Active", "An active EditBox can be focused");
  211. node.add_property(prop).unwrap();
  212. let mut prop = Property::new("is_focused", PropertyType::Bool, PropertySubType::Null);
  213. prop.set_ui_text("Is Focused", "A focused EditBox receives input");
  214. node.add_property(prop).unwrap();
  215. let prop = Property::new("max_height", PropertyType::Float32, PropertySubType::Pixel);
  216. node.add_property(prop).unwrap();
  217. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  218. prop.set_array_len(4);
  219. prop.allow_exprs();
  220. node.add_property(prop).unwrap();
  221. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  222. node.add_property(prop).unwrap();
  223. let prop = Property::new("linespacing", PropertyType::Float32, PropertySubType::Pixel);
  224. node.add_property(prop).unwrap();
  225. let prop = Property::new("descent", PropertyType::Float32, PropertySubType::Pixel);
  226. node.add_property(prop).unwrap();
  227. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Pixel);
  228. prop.set_range_f32(0., f32::MAX);
  229. node.add_property(prop).unwrap();
  230. let mut prop = Property::new("scroll_speed", PropertyType::Float32, PropertySubType::Pixel);
  231. prop.set_ui_text("Scroll Speed", "Scrolling speed");
  232. prop.set_defaults_f32(vec![4.]).unwrap();
  233. node.add_property(prop).unwrap();
  234. let mut prop = Property::new("padding", PropertyType::Float32, PropertySubType::Pixel);
  235. prop.set_ui_text("Inner Padding", "Top and bottom padding inside");
  236. prop.set_range_f32(0., f32::MAX);
  237. prop.set_array_len(2);
  238. node.add_property(prop).unwrap();
  239. let mut prop = Property::new("cursor_pos", PropertyType::Uint32, PropertySubType::Pixel);
  240. prop.set_range_u32(0, u32::MAX);
  241. node.add_property(prop).unwrap();
  242. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  243. node.add_property(prop).unwrap();
  244. let prop = Property::new("text", PropertyType::Str, PropertySubType::Null);
  245. node.add_property(prop).unwrap();
  246. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  247. prop.set_array_len(4);
  248. prop.set_range_f32(0., 1.);
  249. node.add_property(prop).unwrap();
  250. let mut prop = Property::new("text_hi_color", PropertyType::Float32, PropertySubType::Color);
  251. prop.set_array_len(4);
  252. prop.set_range_f32(0., 1.);
  253. node.add_property(prop).unwrap();
  254. let mut prop = Property::new("text_cmd_color", PropertyType::Float32, PropertySubType::Color);
  255. prop.set_array_len(4);
  256. prop.set_range_f32(0., 1.);
  257. node.add_property(prop).unwrap();
  258. let mut prop = Property::new("cursor_color", PropertyType::Float32, PropertySubType::Color);
  259. prop.set_array_len(4);
  260. prop.set_range_f32(0., 1.);
  261. node.add_property(prop).unwrap();
  262. let mut prop = Property::new("cursor_width", PropertyType::Float32, PropertySubType::Pixel);
  263. prop.set_defaults_f32(vec![2.]).unwrap();
  264. prop.set_range_f32(0., f32::MAX);
  265. node.add_property(prop).unwrap();
  266. let mut prop = Property::new("cursor_ascent", PropertyType::Float32, PropertySubType::Pixel);
  267. prop.set_defaults_f32(vec![10.]).unwrap();
  268. prop.set_range_f32(0., f32::MAX);
  269. node.add_property(prop).unwrap();
  270. let mut prop = Property::new("cursor_descent", PropertyType::Float32, PropertySubType::Pixel);
  271. prop.set_range_f32(0., f32::MAX);
  272. node.add_property(prop).unwrap();
  273. let mut prop = Property::new("select_ascent", PropertyType::Float32, PropertySubType::Pixel);
  274. prop.set_defaults_f32(vec![10.]).unwrap();
  275. prop.set_range_f32(0., f32::MAX);
  276. node.add_property(prop).unwrap();
  277. let mut prop = Property::new("select_descent", PropertyType::Float32, PropertySubType::Pixel);
  278. prop.set_range_f32(0., f32::MAX);
  279. node.add_property(prop).unwrap();
  280. let mut prop = Property::new("handle_descent", PropertyType::Float32, PropertySubType::Pixel);
  281. prop.set_range_f32(0., f32::MAX);
  282. node.add_property(prop).unwrap();
  283. let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
  284. prop.set_array_len(4);
  285. prop.set_range_f32(0., 1.);
  286. node.add_property(prop).unwrap();
  287. let mut prop = Property::new("cmd_bg_color", PropertyType::Float32, PropertySubType::Color);
  288. prop.set_array_len(4);
  289. prop.set_range_f32(0., 1.);
  290. node.add_property(prop).unwrap();
  291. let mut prop = Property::new("select_text", PropertyType::Str, PropertySubType::Null);
  292. prop.allow_null_values();
  293. prop.set_defaults_null().unwrap();
  294. node.add_property(prop).unwrap();
  295. let mut prop = Property::new("cursor_blink_time", PropertyType::Uint32, PropertySubType::Null);
  296. prop.set_defaults_u32(vec![500]).unwrap();
  297. prop.set_range_u32(0, u32::MAX);
  298. node.add_property(prop).unwrap();
  299. let mut prop = Property::new("cursor_idle_time", PropertyType::Uint32, PropertySubType::Null);
  300. prop.set_defaults_u32(vec![150]).unwrap();
  301. prop.set_range_u32(0, u32::MAX);
  302. node.add_property(prop).unwrap();
  303. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  304. node.add_property(prop).unwrap();
  305. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  306. node.add_property(prop).unwrap();
  307. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  308. node.add_property(prop).unwrap();
  309. node.add_signal("enter_pressed", "Enter key pressed", vec![]).unwrap();
  310. node.add_signal("request_keyboard", "Request to show keyboard", vec![]).unwrap();
  311. // Used by emoji_picker
  312. node.add_method("insert_text", vec![("text", "Text", CallArgType::Str)], None).unwrap();
  313. node
  314. }
  315. pub fn create_chatview(name: &str) -> SceneNode {
  316. debug!(target: "app", "create_chatview({name})");
  317. let mut node = SceneNode::new(name, SceneNodeType::ChatView);
  318. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  319. prop.set_array_len(4);
  320. prop.allow_exprs();
  321. node.add_property(prop).unwrap();
  322. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Null);
  323. prop.set_ui_text("Scroll", "Scroll up from the bottom");
  324. prop.set_range_f32(0., f32::MAX);
  325. node.add_property(prop).unwrap();
  326. let prop = Property::new("font_size", PropertyType::Float32, PropertySubType::Pixel);
  327. node.add_property(prop).unwrap();
  328. let prop = Property::new("timestamp_font_size", PropertyType::Float32, PropertySubType::Pixel);
  329. node.add_property(prop).unwrap();
  330. let prop = Property::new("timestamp_width", PropertyType::Float32, PropertySubType::Pixel);
  331. node.add_property(prop).unwrap();
  332. let prop = Property::new("line_height", PropertyType::Float32, PropertySubType::Pixel);
  333. node.add_property(prop).unwrap();
  334. let prop = Property::new("message_spacing", PropertyType::Float32, PropertySubType::Pixel);
  335. node.add_property(prop).unwrap();
  336. let mut prop = Property::new("timestamp_color", PropertyType::Float32, PropertySubType::Color);
  337. prop.set_array_len(4);
  338. prop.set_range_f32(0., 1.);
  339. node.add_property(prop).unwrap();
  340. let mut prop = Property::new("text_color", PropertyType::Float32, PropertySubType::Color);
  341. prop.set_array_len(4);
  342. prop.set_range_f32(0., 1.);
  343. node.add_property(prop).unwrap();
  344. let mut prop = Property::new("nick_colors", PropertyType::Float32, PropertySubType::Pixel);
  345. prop.set_unbounded();
  346. prop.set_range_f32(0., 1.);
  347. node.add_property(prop).unwrap();
  348. let mut prop = Property::new("hi_bg_color", PropertyType::Float32, PropertySubType::Color);
  349. prop.set_array_len(4);
  350. prop.set_range_f32(0., 1.);
  351. node.add_property(prop).unwrap();
  352. let prop = Property::new("baseline", PropertyType::Float32, PropertySubType::Pixel);
  353. node.add_property(prop).unwrap();
  354. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  355. node.add_property(prop).unwrap();
  356. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  357. node.add_property(prop).unwrap();
  358. let prop = Property::new("debug", PropertyType::Bool, PropertySubType::Null);
  359. node.add_property(prop).unwrap();
  360. let mut prop =
  361. Property::new("scroll_start_accel", PropertyType::Float32, PropertySubType::Pixel);
  362. prop.set_ui_text("Scroll Start Acceleration", "Initial acceperation when scrolling");
  363. prop.set_defaults_f32(vec![4.]).unwrap();
  364. node.add_property(prop).unwrap();
  365. let mut prop = Property::new("scroll_resist", PropertyType::Float32, PropertySubType::Pixel);
  366. prop.set_ui_text("Scroll Resistance", "How quickly scrolling speed is dampened");
  367. prop.set_range_f32(0., 1.);
  368. prop.set_defaults_f32(vec![0.9]).unwrap();
  369. node.add_property(prop).unwrap();
  370. let mut prop = Property::new("select_hold_time", PropertyType::Float32, PropertySubType::Pixel);
  371. prop.set_ui_text("Select Holding Time", "How long to hard press for selecting lines (ms)");
  372. prop.set_defaults_f32(vec![1000.]).unwrap();
  373. node.add_property(prop).unwrap();
  374. node.add_method(
  375. "insert_line",
  376. vec![
  377. ("timestamp", "Timestamp", CallArgType::Uint64),
  378. ("id", "Message ID", CallArgType::Hash),
  379. ("nick", "Nickname", CallArgType::Str),
  380. ("text", "Text", CallArgType::Str),
  381. ],
  382. None,
  383. )
  384. .unwrap();
  385. node.add_method(
  386. "insert_unconf_line",
  387. vec![
  388. ("timestamp", "Timestamp", CallArgType::Uint64),
  389. ("id", "Message ID", CallArgType::Hash),
  390. ("nick", "Nickname", CallArgType::Str),
  391. ("text", "Text", CallArgType::Str),
  392. ],
  393. None,
  394. )
  395. .unwrap();
  396. node
  397. }
  398. pub fn create_emoji_picker(name: &str) -> SceneNode {
  399. debug!(target: "app", "create_emoji_picker({name})");
  400. let mut node = SceneNode::new(name, SceneNodeType::Image);
  401. let mut prop = Property::new("rect", PropertyType::Float32, PropertySubType::Pixel);
  402. prop.set_array_len(4);
  403. prop.allow_exprs();
  404. node.add_property(prop).unwrap();
  405. let prop = Property::new("z_index", PropertyType::Uint32, PropertySubType::Null);
  406. node.add_property(prop).unwrap();
  407. let prop = Property::new("priority", PropertyType::Uint32, PropertySubType::Null);
  408. node.add_property(prop).unwrap();
  409. let mut prop = Property::new("scroll", PropertyType::Float32, PropertySubType::Pixel);
  410. prop.set_ui_text("Scroll", "Scroll down from the top");
  411. prop.set_range_f32(0., f32::MAX);
  412. node.add_property(prop).unwrap();
  413. let mut prop =
  414. Property::new("mouse_scroll_speed", PropertyType::Float32, PropertySubType::Pixel);
  415. prop.set_ui_text("Mouse Scroll Speed", "Mouse Scrolling speed");
  416. prop.set_defaults_f32(vec![4.]).unwrap();
  417. node.add_property(prop).unwrap();
  418. let mut prop = Property::new("emoji_size", PropertyType::Float32, PropertySubType::Pixel);
  419. prop.set_ui_text("Emoji Size", "The emoji's size");
  420. prop.set_range_f32(0., f32::MAX);
  421. node.add_property(prop).unwrap();
  422. node.add_signal("emoji_select", "Emoji selected", vec![("text", "Text", CallArgType::Str)])
  423. .unwrap();
  424. node
  425. }