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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2023 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use std::sync::{Arc, Mutex};
- use log::debug;
- use sled::Transactional;
- use darkfi_sdk::blockchain::Slot;
- use darkfi_serial::{deserialize, serialize, Decodable};
- use crate::{tx::Transaction, Error, Result};
- /// Block related definitions and storage implementations
- pub mod block_store;
- pub use block_store::{
- Block, BlockInfo, BlockOrderStore, BlockOrderStoreOverlay, BlockStore, BlockStoreOverlay,
- };
- /// Header definition and storage implementation
- pub mod header_store;
- pub use header_store::{Header, HeaderStore, HeaderStoreOverlay};
- /// Slots storage implementation
- pub mod slot_store;
- pub use slot_store::{SlotStore, SlotStoreOverlay};
- /// Transactions related storage implementations
- pub mod tx_store;
- pub use tx_store::{PendingTxOrderStore, PendingTxStore, TxStore, TxStoreOverlay};
- /// Contracts and Wasm storage implementations
- pub mod contract_store;
- pub use contract_store::{
- ContractStateStore, ContractStateStoreOverlay, WasmStore, WasmStoreOverlay,
- };
- /// Structure holding all sled trees that define the concept of Blockchain.
- #[derive(Clone)]
- pub struct Blockchain {
- /// Main pointer to the sled db connection
- pub sled_db: sled::Db,
- /// Headers sled tree
- pub headers: HeaderStore,
- /// Blocks sled tree
- pub blocks: BlockStore,
- /// Block order sled tree
- pub order: BlockOrderStore,
- /// Slot sled tree
- pub slots: SlotStore,
- /// Transactions sled tree
- pub transactions: TxStore,
- /// Pending transactions sled tree
- pub pending_txs: PendingTxStore,
- /// Pending transactions order sled tree
- pub pending_txs_order: PendingTxOrderStore,
- /// Contract states
- pub contracts: ContractStateStore,
- /// Wasm bincodes
- pub wasm_bincode: WasmStore,
- }
- impl Blockchain {
- /// Instantiate a new `Blockchain` with the given `sled` database.
- pub fn new(db: &sled::Db) -> Result<Self> {
- let headers = HeaderStore::new(db)?;
- let blocks = BlockStore::new(db)?;
- let order = BlockOrderStore::new(db)?;
- let slots = SlotStore::new(db)?;
- let transactions = TxStore::new(db)?;
- let pending_txs = PendingTxStore::new(db)?;
- let pending_txs_order = PendingTxOrderStore::new(db)?;
- let contracts = ContractStateStore::new(db)?;
- let wasm_bincode = WasmStore::new(db)?;
- Ok(Self {
- sled_db: db.clone(),
- headers,
- blocks,
- order,
- slots,
- transactions,
- pending_txs,
- pending_txs_order,
- contracts,
- wasm_bincode,
- })
- }
- /// A blockchain is considered valid, when every block is valid,
- /// based on validate_block checks.
- /// Be careful as this will try to load everything in memory.
- pub fn validate(&self) -> Result<()> {
- // We use block order store here so we have all blocks in order
- let blocks = self.order.get_all()?;
- for (index, block) in blocks[1..].iter().enumerate() {
- let full_blocks = self.get_blocks_by_hash(&[blocks[index].1, block.1])?;
- full_blocks[1].validate(&full_blocks[0])?;
- }
- Ok(())
- }
- /// Insert a given [`BlockInfo`] into the blockchain database.
- /// This functions wraps all the logic of separating the block into specific
- /// data that can be fed into the different trees of the database.
- /// Upon success, the functions returns the block hash that
- /// were given and appended to the ledger.
- pub fn add_block(&self, block: &BlockInfo) -> Result<blake3::Hash> {
- let mut trees = vec![];
- let mut batches = vec![];
- // Store transactions
- let (txs_batch, _) = self.transactions.insert_batch(&block.txs)?;
- trees.push(self.transactions.0.clone());
- batches.push(txs_batch);
- // Store header
- let (headers_batch, _) = self.headers.insert_batch(&[block.header.clone()])?;
- trees.push(self.headers.0.clone());
- batches.push(headers_batch);
- // Store block
- let blk: Block = Block::from(block.clone());
- let (bocks_batch, block_hashes) = self.blocks.insert_batch(&[blk])?;
- let block_hash = block_hashes[0];
- trees.push(self.blocks.0.clone());
- batches.push(bocks_batch);
- // Store block order
- let blocks_order_batch = self.order.insert_batch(&[block.header.slot], &[block_hash])?;
- trees.push(self.order.0.clone());
- batches.push(blocks_order_batch);
- // Store slot checkpoints
- let slots_batch = self.slots.insert_batch(&block.slots)?;
- trees.push(self.slots.0.clone());
- batches.push(slots_batch);
- // Perform an atomic transaction over the trees and apply the batches.
- self.atomic_write(&trees, &batches)?;
- Ok(block_hash)
- }
- /// Check if the given [`BlockInfo`] is in the database and all trees.
- pub fn has_block(&self, block: &BlockInfo) -> Result<bool> {
- let blockhash = match self.order.get(&[block.header.slot], true) {
- Ok(v) => v[0].unwrap(),
- Err(_) => return Ok(false),
- };
- // Check if we have all transactions
- let txs: Vec<blake3::Hash> =
- block.txs.iter().map(|x| blake3::hash(&serialize(x))).collect();
- if self.transactions.get(&txs, true).is_err() {
- return Ok(false)
- }
- // Check if we have all slots
- let slots: Vec<u64> = block.slots.iter().map(|x| x.id).collect();
- if self.slots.get(&slots, true).is_err() {
- return Ok(false)
- }
- // Check provided info produces the same hash
- Ok(blockhash == block.blockhash())
- }
- /// Retrieve [`BlockInfo`]s by given hashes. Fails if any of them is not found.
- pub fn get_blocks_by_hash(&self, hashes: &[blake3::Hash]) -> Result<Vec<BlockInfo>> {
- let blocks = self.blocks.get(hashes, true)?;
- let blocks: Vec<Block> = blocks.iter().map(|x| x.clone().unwrap()).collect();
- let ret = self.get_blocks_infos(&blocks)?;
- Ok(ret)
- }
- /// Retrieve all [`BlockInfo`] for given slice of [`Block`].
- /// Fails if any of them is not found
- fn get_blocks_infos(&self, blocks: &[Block]) -> Result<Vec<BlockInfo>> {
- let mut ret = Vec::with_capacity(blocks.len());
- for block in blocks {
- let headers = self.headers.get(&[block.header], true)?;
- // Since we used strict get, its safe to unwrap here
- let header = headers[0].clone().unwrap();
- let txs = self.transactions.get(&block.txs, true)?;
- let txs = txs.iter().map(|x| x.clone().unwrap()).collect();
- let slots = self.slots.get(&block.slots, true)?;
- let slots = slots.iter().map(|x| x.clone().unwrap()).collect();
- let info = BlockInfo::new(header, txs, block.producer.clone(), slots);
- ret.push(info);
- }
- Ok(ret)
- }
- /// Retrieve [`BlockInfo`]s by given slots. Does not fail if any of them are not found.
- pub fn get_blocks_by_slot(&self, slots: &[u64]) -> Result<Vec<BlockInfo>> {
- debug!(target: "blockchain", "get_blocks_by_slot(): {:?}", slots);
- let blockhashes = self.order.get(slots, false)?;
- let mut hashes = vec![];
- for i in blockhashes.into_iter().flatten() {
- hashes.push(i);
- }
- self.get_blocks_by_hash(&hashes)
- }
- /// Retrieve n blocks after given start slot.
- pub fn get_blocks_after(&self, slot: u64, n: u64) -> Result<Vec<BlockInfo>> {
- debug!(target: "blockchain", "get_blocks_after(): {} -> {}", slot, n);
- let hashes = self.order.get_after(slot, n)?;
- self.get_blocks_by_hash(&hashes)
- }
- /// Retrieve stored blocks count
- pub fn len(&self) -> usize {
- self.order.len()
- }
- /// Retrieve stored txs count
- pub fn txs_len(&self) -> usize {
- self.transactions.len()
- }
- /// Check if blockchain contains any blocks
- pub fn is_empty(&self) -> bool {
- self.order.is_empty()
- }
- /// Retrieve genesis (first) block slot and hash.
- pub fn genesis(&self) -> Result<(u64, blake3::Hash)> {
- self.order.get_first()
- }
- /// Retrieve the last block slot and hash.
- pub fn last(&self) -> Result<(u64, blake3::Hash)> {
- self.order.get_last()
- }
- /// Retrieve the last block info.
- pub fn last_block(&self) -> Result<BlockInfo> {
- let (_, hash) = self.last()?;
- Ok(self.get_blocks_by_hash(&[hash])?[0].clone())
- }
- /// Retrieve the last slot.
- pub fn last_slot(&self) -> Result<Slot> {
- self.slots.get_last()
- }
- /// Retrieve n slots after given start slot.
- pub fn get_slots_after(&self, slot: u64, n: u64) -> Result<Vec<Slot>> {
- debug!(target: "blockchain", "get_slots_after(): {} -> {}", slot, n);
- self.slots.get_after(slot, n)
- }
- /// Retrieve [`Slot`]s by given ids. Does not fail if any of them are not found.
- pub fn get_slots_by_id(&self, ids: &[u64]) -> Result<Vec<Option<Slot>>> {
- debug!(target: "blockchain", "get_slots_by_id(): {:?}", ids);
- self.slots.get(ids, true)
- }
- /// Check if the given [`Slot`] is in the database and all trees.
- pub fn has_slot(&self, slot: &Slot) -> Result<bool> {
- Ok(self.slots.get(&[slot.id], true).is_ok())
- }
- /// Check if block order for the given slot is in the database.
- pub fn has_slot_order(&self, slot: u64) -> Result<bool> {
- let vec = match self.order.get(&[slot], true) {
- Ok(v) => v,
- Err(_) => return Ok(false),
- };
- Ok(!vec.is_empty())
- }
- /// Insert a given slice of pending transactions into the blockchain database.
- /// On success, the function returns the transaction hashes in the same order
- /// as the input transactions.
- pub fn add_pending_txs(&self, txs: &[Transaction]) -> Result<Vec<blake3::Hash>> {
- let (txs_batch, txs_hashes) = self.pending_txs.insert_batch(txs)?;
- let txs_order_batch = self.pending_txs_order.insert_batch(&txs_hashes)?;
- // Perform an atomic transaction over the trees and apply the batches.
- let trees = [self.pending_txs.0.clone(), self.pending_txs_order.0.clone()];
- let batches = [txs_batch, txs_order_batch];
- self.atomic_write(&trees, &batches)?;
- Ok(txs_hashes)
- }
- /// Retrieve all transactions from the pending tx store.
- /// Be careful as this will try to load everything in memory.
- pub fn get_pending_txs(&self) -> Result<Vec<Transaction>> {
- let txs = self.pending_txs.get_all()?;
- let indexes = self.pending_txs_order.get_all()?;
- if txs.len() != indexes.len() {
- return Err(Error::InvalidInputLengths)
- }
- let mut ret = Vec::with_capacity(txs.len());
- for index in indexes {
- ret.push(txs.get(&index.1).unwrap().clone());
- }
- Ok(ret)
- }
- /// Remove a given slice of pending transactions from the blockchain database.
- pub fn remove_pending_txs(&self, txs: &[Transaction]) -> Result<()> {
- let txs_hashes: Vec<blake3::Hash> =
- txs.iter().map(|x| blake3::hash(&serialize(x))).collect();
- let indexes = self.pending_txs_order.get_all()?;
- // We could do indexes.iter().map(|x| txs_hashes.contains(x.1)).collect.map(|x| x.0).collect but this is faster
- // since we don't do the second iteration
- let mut removed_indexes = vec![];
- for index in indexes {
- if txs_hashes.contains(&index.1) {
- removed_indexes.push(index.0);
- }
- }
- let txs_batch = self.pending_txs.remove_batch(&txs_hashes);
- let txs_order_batch = self.pending_txs_order.remove_batch(&removed_indexes);
- // Perform an atomic transaction over the trees and apply the batches.
- let trees = [self.pending_txs.0.clone(), self.pending_txs_order.0.clone()];
- let batches = [txs_batch, txs_order_batch];
- self.atomic_write(&trees, &batches)?;
- Ok(())
- }
- /// Auxiliary function to write to multiple trees completely atomic.
- fn atomic_write(&self, trees: &[sled::Tree], batches: &[sled::Batch]) -> Result<()> {
- if trees.len() != batches.len() {
- return Err(Error::InvalidInputLengths)
- }
- trees.transaction(|trees| {
- for (index, tree) in trees.iter().enumerate() {
- tree.apply_batch(&batches[index])?;
- }
- Ok::<(), sled::transaction::ConflictableTransactionError<sled::Error>>(())
- })?;
- Ok(())
- }
- }
- /// Atomic pointer to sled db overlay.
- pub type SledDbOverlayPtr = Arc<Mutex<sled_overlay::SledDbOverlay>>;
- /// Atomic pointer to blockchain overlay.
- pub type BlockchainOverlayPtr = Arc<Mutex<BlockchainOverlay>>;
- /// Overlay structure over a [`Blockchain`] instance.
- pub struct BlockchainOverlay {
- /// Main [`sled_overlay::SledDbOverlay`] to the sled db connection
- pub overlay: SledDbOverlayPtr,
- /// Headers overlay
- pub headers: HeaderStoreOverlay,
- /// Blocks overlay
- pub blocks: BlockStoreOverlay,
- /// Block order overlay
- pub order: BlockOrderStoreOverlay,
- /// Slots overlay
- pub slots: SlotStoreOverlay,
- /// Transactions overlay
- pub transactions: TxStoreOverlay,
- /// Contract states overlay
- pub contracts: ContractStateStoreOverlay,
- /// Wasm bincodes overlay
- pub wasm_bincode: WasmStoreOverlay,
- }
- impl BlockchainOverlay {
- /// Instantiate a new `BlockchainOverlay` over the given [`Blockchain`] instance.
- pub fn new(blockchain: &Blockchain) -> Result<BlockchainOverlayPtr> {
- let overlay = Arc::new(Mutex::new(sled_overlay::SledDbOverlay::new(&blockchain.sled_db)));
- let headers = HeaderStoreOverlay::new(overlay.clone())?;
- let blocks = BlockStoreOverlay::new(overlay.clone())?;
- let order = BlockOrderStoreOverlay::new(overlay.clone())?;
- let slots = SlotStoreOverlay::new(overlay.clone())?;
- let transactions = TxStoreOverlay::new(overlay.clone())?;
- let contracts = ContractStateStoreOverlay::new(overlay.clone())?;
- let wasm_bincode = WasmStoreOverlay::new(overlay.clone())?;
- Ok(Arc::new(Mutex::new(Self {
- overlay,
- headers,
- blocks,
- order,
- slots,
- transactions,
- contracts,
- wasm_bincode,
- })))
- }
- /// Check if blockchain contains any blocks
- pub fn is_empty(&self) -> Result<bool> {
- self.order.is_empty()
- }
- /// Retrieve the last block slot and hash.
- pub fn last(&self) -> Result<(u64, blake3::Hash)> {
- self.order.get_last()
- }
- /// Retrieve the last block info.
- pub fn last_block(&self) -> Result<BlockInfo> {
- let (_, hash) = self.last()?;
- Ok(self.get_blocks_by_hash(&[hash])?[0].clone())
- }
- /// Insert a given [`BlockInfo`] into the overlay.
- /// This functions wraps all the logic of separating the block into specific
- /// data that can be fed into the different trees of the overlay.
- /// Upon success, the functions returns the block hash that
- /// were given and appended to the overlay.
- /// Since we are adding to the overlay, we don't need to exeucte
- /// the writes atomically.
- pub fn add_block(&self, block: &BlockInfo) -> Result<blake3::Hash> {
- // Store transactions
- self.transactions.insert(&block.txs)?;
- // Store header
- self.headers.insert(&[block.header.clone()])?;
- // Store block
- let blk: Block = Block::from(block.clone());
- let block_hash = self.blocks.insert(&[blk])?[0];
- // Store block order
- self.order.insert(&[block.header.slot], &[block_hash])?;
- // Store slot checkpoints
- self.slots.insert(&block.slots)?;
- Ok(block_hash)
- }
- /// Check if the given [`BlockInfo`] is in the database and all trees.
- pub fn has_block(&self, block: &BlockInfo) -> Result<bool> {
- let blockhash = match self.order.get(&[block.header.slot], true) {
- Ok(v) => v[0].unwrap(),
- Err(_) => return Ok(false),
- };
- // Check if we have all transactions
- let txs: Vec<blake3::Hash> =
- block.txs.iter().map(|x| blake3::hash(&serialize(x))).collect();
- if self.transactions.get(&txs, true).is_err() {
- return Ok(false)
- }
- // Check if we have all slots
- let slots: Vec<u64> = block.slots.iter().map(|x| x.id).collect();
- if self.slots.get(&slots, true).is_err() {
- return Ok(false)
- }
- // Check provided info produces the same hash
- Ok(blockhash == block.blockhash())
- }
- /// Retrieve [`BlockInfo`]s by given hashes. Fails if any of them is not found.
- pub fn get_blocks_by_hash(&self, hashes: &[blake3::Hash]) -> Result<Vec<BlockInfo>> {
- let blocks = self.blocks.get(hashes, true)?;
- let blocks: Vec<Block> = blocks.iter().map(|x| x.clone().unwrap()).collect();
- let ret = self.get_blocks_infos(&blocks)?;
- Ok(ret)
- }
- /// Retrieve all [`BlockInfo`] for given slice of [`Block`].
- /// Fails if any of them is not found
- fn get_blocks_infos(&self, blocks: &[Block]) -> Result<Vec<BlockInfo>> {
- let mut ret = Vec::with_capacity(blocks.len());
- for block in blocks {
- let headers = self.headers.get(&[block.header], true)?;
- // Since we used strict get, its safe to unwrap here
- let header = headers[0].clone().unwrap();
- let txs = self.transactions.get(&block.txs, true)?;
- let txs = txs.iter().map(|x| x.clone().unwrap()).collect();
- let slots = self.slots.get(&block.slots, true)?;
- let slots = slots.iter().map(|x| x.clone().unwrap()).collect();
- let info = BlockInfo::new(header, txs, block.producer.clone(), slots);
- ret.push(info);
- }
- Ok(ret)
- }
- /// Checkpoint overlay so we can revert to it, if needed.
- pub fn checkpoint(&self) {
- self.overlay.lock().unwrap().checkpoint();
- }
- /// Revert to current overlay checkpoint.
- pub fn revert_to_checkpoint(&self) -> Result<()> {
- self.overlay.lock().unwrap().revert_to_checkpoint()?;
- Ok(())
- }
- }
- /// Parse a sled record in the form of a tuple (`key`, `value`).
- pub fn parse_record<T1: Decodable, T2: Decodable>(
- record: (sled::IVec, sled::IVec),
- ) -> Result<(T1, T2)> {
- let key = deserialize(&record.0)?;
- let value = deserialize(&record.1)?;
- Ok((key, value))
- }
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