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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2026 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase};
- use parking_lot::Mutex as SyncMutex;
- use std::sync::{Arc, Weak};
- use tracing::instrument;
- use crate::{
- app::locale::read_locale_ftl,
- gfx::{
- gfxtag, DrawCall, DrawInstruction, GraphicsEventCharSub, GraphicsEventKeyDownSub,
- GraphicsEventKeyUpSub, GraphicsEventMouseButtonDownSub, GraphicsEventMouseButtonUpSub,
- GraphicsEventMouseMoveSub, GraphicsEventMouseWheelSub, GraphicsEventPublisherPtr,
- GraphicsEventTouchSub, Point, Rectangle, RenderApi,
- },
- prop::{
- BatchGuardPtr, PropertyAtomicGuard, PropertyDimension, PropertyFloat32, PropertyStr, Role,
- },
- scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
- util::i18n::I18nBabelFish,
- ExecutorPtr,
- };
- #[cfg(target_os = "android")]
- use crate::{android, prop::PropertyRect};
- use super::{get_children_ordered, get_ui_object3, get_ui_object_ptr, OnModify};
- macro_rules! i { ($($arg:tt)*) => { info!(target: "ui::window", $($arg)*); } }
- macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::window", $($arg)*); } }
- macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::window", $($arg)*); } }
- #[cfg(feature = "emulate-android")]
- const EMULATE_TOUCH: bool = true;
- #[cfg(not(feature = "emulate-android"))]
- const EMULATE_TOUCH: bool = false;
- pub type WindowPtr = Arc<Window>;
- pub struct Window {
- node: SceneNodeWeak,
- render_api: RenderApi,
- i18n_fish: I18nBabelFish,
- tasks: SyncMutex<Vec<smol::Task<()>>>,
- locale: PropertyStr,
- screen_size: PropertyDimension,
- scale: PropertyFloat32,
- #[cfg(target_os = "android")]
- insets: PropertyRect,
- }
- impl Window {
- pub async fn new(
- node: SceneNodeWeak,
- render_api: RenderApi,
- i18n_fish: I18nBabelFish,
- setting_root: SceneNodePtr,
- ) -> Pimpl {
- let node_ref = &node.upgrade().unwrap();
- let locale = PropertyStr::wrap(node_ref, Role::Internal, "locale", 0).unwrap();
- let screen_size = PropertyDimension::wrap(node_ref, Role::Internal, "screen_size").unwrap();
- let scale = PropertyFloat32::wrap(
- &setting_root.lookup_node("/scale").unwrap(),
- Role::Internal,
- "value",
- 0,
- )
- .unwrap();
- let self_ = Arc::new(Self {
- node,
- render_api,
- i18n_fish,
- tasks: SyncMutex::new(vec![]),
- locale,
- screen_size,
- scale,
- #[cfg(target_os = "android")]
- insets: PropertyRect::wrap(node_ref, Role::Internal, "insets").unwrap(),
- });
- Pimpl::Window(self_)
- }
- pub fn init(&self) {
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- obj.init();
- }
- }
- pub async fn start(self: Arc<Self>, event_pub: GraphicsEventPublisherPtr, ex: ExecutorPtr) {
- let me = Arc::downgrade(&self);
- // Start a task monitoring for window resize events
- // which updates screen_size
- let ev_sub = event_pub.subscribe_resize();
- let screen_size2 = self.screen_size.clone();
- let me2 = me.clone();
- let resize_task = ex.spawn(async move {
- loop {
- let Ok(size) = ev_sub.recv().await else {
- t!("Event relayer closed");
- break
- };
- d!("Window resized {size:?}");
- let Some(self_) = me2.upgrade() else {
- // Should not happen
- panic!("self destroyed before modify_task was stopped!");
- };
- let atom = &mut self_.render_api.make_guard(gfxtag!("Window::resize_task"));
- // Now update the properties
- screen_size2.set(atom, size);
- self_.draw(atom).await;
- }
- });
- let ev_sub = event_pub.subscribe_char();
- let me2 = me.clone();
- let char_task = ex.spawn(async move { while Self::process_char(&me2, &ev_sub).await {} });
- let ev_sub = event_pub.subscribe_key_down();
- let me2 = me.clone();
- let key_down_task =
- ex.spawn(async move { while Self::process_key_down(&me2, &ev_sub).await {} });
- let ev_sub = event_pub.subscribe_key_up();
- let me2 = me.clone();
- let key_up_task =
- ex.spawn(async move { while Self::process_key_up(&me2, &ev_sub).await {} });
- let ev_sub = event_pub.subscribe_mouse_btn_down();
- let me2 = me.clone();
- let mouse_btn_down_task =
- ex.spawn(async move { while Self::process_mouse_btn_down(&me2, &ev_sub).await {} });
- let ev_sub = event_pub.subscribe_mouse_btn_up();
- let me2 = me.clone();
- let mouse_btn_up_task =
- ex.spawn(async move { while Self::process_mouse_btn_up(&me2, &ev_sub).await {} });
- let ev_sub = event_pub.subscribe_mouse_move();
- let me2 = me.clone();
- let mouse_move_task =
- ex.spawn(async move { while Self::process_mouse_move(&me2, &ev_sub).await {} });
- let ev_sub = event_pub.subscribe_mouse_wheel();
- let me2 = me.clone();
- let mouse_wheel_task =
- ex.spawn(async move { while Self::process_mouse_wheel(&me2, &ev_sub).await {} });
- let ev_sub = event_pub.subscribe_touch();
- let me2 = me.clone();
- let touch_task = ex.spawn(async move { while Self::process_touch(&me2, &ev_sub).await {} });
- #[cfg(target_os = "android")]
- let insets_task = {
- let (insets_tx, insets_rx) = async_channel::unbounded();
- android::insets::set_sender(insets_tx);
- let me = me.clone();
- let insets = self.insets.clone();
- ex.spawn(async move {
- while let Ok(insets_val) = insets_rx.recv().await {
- let Some(self_) = me.upgrade() else { break };
- let atom = &mut self_.render_api.make_guard(gfxtag!("Window::insets_task"));
- insets.set(atom, &Rectangle::from(insets_val));
- self_.draw(atom).await;
- }
- })
- };
- async fn reload_locale(self_: Arc<Window>, batch: BatchGuardPtr) {
- let atom = &mut batch.spawn();
- self_.reload_locale(atom).await;
- }
- async fn redraw(self_: Arc<Window>, batch: BatchGuardPtr) {
- let atom = &mut batch.spawn();
- self_.draw(atom).await;
- }
- let mut on_modify = OnModify::new(ex.clone(), self.node.clone(), me.clone());
- on_modify.when_change(self.locale.prop(), reload_locale);
- on_modify.when_change(self.scale.prop(), redraw);
- let mut tasks = vec![
- resize_task,
- char_task,
- key_down_task,
- key_up_task,
- mouse_btn_down_task,
- mouse_btn_up_task,
- mouse_move_task,
- mouse_wheel_task,
- touch_task,
- ];
- tasks.append(&mut on_modify.tasks);
- #[cfg(target_os = "android")]
- tasks.push(insets_task);
- *self.tasks.lock() = tasks;
- for child in self.get_children() {
- let obj = get_ui_object_ptr(&child);
- obj.start(ex.clone()).await;
- }
- }
- pub fn stop(&self) {
- self.tasks.lock().clear();
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- obj.stop();
- }
- }
- async fn process_char(me: &Weak<Self>, ev_sub: &GraphicsEventCharSub) -> bool {
- let Ok((key, mods, repeat)) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before char_task was stopped!");
- };
- self_.handle_char(key, mods, repeat).await;
- true
- }
- async fn process_key_down(me: &Weak<Self>, ev_sub: &GraphicsEventKeyDownSub) -> bool {
- let Ok((key, mods, repeat)) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before char_task was stopped!");
- };
- self_.handle_key_down(key, mods, repeat).await;
- true
- }
- async fn process_key_up(me: &Weak<Self>, ev_sub: &GraphicsEventKeyUpSub) -> bool {
- let Ok((key, mods)) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before char_task was stopped!");
- };
- self_.handle_key_up(key, mods).await;
- true
- }
- async fn process_mouse_btn_down(
- me: &Weak<Self>,
- ev_sub: &GraphicsEventMouseButtonDownSub,
- ) -> bool {
- let Ok((btn, mouse_pos)) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before mouse_btn_down_task was stopped!");
- };
- self_.handle_mouse_btn_down(btn, mouse_pos).await;
- true
- }
- async fn process_mouse_btn_up(me: &Weak<Self>, ev_sub: &GraphicsEventMouseButtonUpSub) -> bool {
- let Ok((btn, mouse_pos)) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before mouse_btn_up_task was stopped!");
- };
- self_.handle_mouse_btn_up(btn, mouse_pos).await;
- true
- }
- async fn process_mouse_move(me: &Weak<Self>, ev_sub: &GraphicsEventMouseMoveSub) -> bool {
- let Ok(mouse_pos) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before mouse_move_task was stopped!");
- };
- self_.handle_mouse_move(mouse_pos).await;
- true
- }
- async fn process_mouse_wheel(me: &Weak<Self>, ev_sub: &GraphicsEventMouseWheelSub) -> bool {
- let Ok(wheel_pos) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before mouse_wheel_task was stopped!");
- };
- self_.handle_mouse_wheel(wheel_pos).await;
- true
- }
- async fn process_touch(me: &Weak<Self>, ev_sub: &GraphicsEventTouchSub) -> bool {
- let Ok((phase, id, touch_pos)) = ev_sub.recv().await else {
- t!("Event relayer closed");
- return false
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before touch_task was stopped!");
- };
- self_.handle_touch(phase, id, touch_pos).await;
- true
- }
- fn get_children(&self) -> Vec<SceneNodePtr> {
- let node = self.node.upgrade().unwrap();
- get_children_ordered(&node)
- }
- async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) {
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if obj.handle_char(key, mods, repeat).await {
- return
- }
- }
- }
- async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) {
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if obj.handle_key_down(key, mods, repeat).await {
- return
- }
- }
- }
- async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) {
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if obj.handle_key_up(key, mods).await {
- return
- }
- }
- }
- /// Converts from screen to local coords
- fn local_scale(&self, point: &mut Point) {
- point.x /= self.scale.get();
- point.y /= self.scale.get();
- }
- async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) {
- self.local_scale(&mut mouse_pos);
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if EMULATE_TOUCH {
- if obj.handle_touch(TouchPhase::Started, 0, mouse_pos).await {
- return
- }
- } else {
- if obj.handle_mouse_btn_down(btn.clone(), mouse_pos).await {
- return
- }
- }
- }
- }
- async fn handle_mouse_btn_up(&self, btn: MouseButton, mut mouse_pos: Point) {
- self.local_scale(&mut mouse_pos);
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if EMULATE_TOUCH {
- if obj.handle_touch(TouchPhase::Ended, 0, mouse_pos).await {
- return
- }
- } else {
- if obj.handle_mouse_btn_up(btn.clone(), mouse_pos).await {
- return
- }
- }
- }
- }
- async fn handle_mouse_move(&self, mut mouse_pos: Point) {
- self.local_scale(&mut mouse_pos);
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if EMULATE_TOUCH {
- if obj.handle_touch(TouchPhase::Moved, 0, mouse_pos).await {
- return
- }
- } else {
- if obj.handle_mouse_move(mouse_pos).await {
- return
- }
- }
- }
- }
- async fn handle_mouse_wheel(&self, mut wheel_pos: Point) {
- self.local_scale(&mut wheel_pos);
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if obj.handle_mouse_wheel(wheel_pos).await {
- return
- }
- }
- }
- async fn handle_touch(&self, phase: TouchPhase, id: u64, mut touch_pos: Point) {
- self.local_scale(&mut touch_pos);
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- if obj.handle_touch(phase, id, touch_pos).await {
- return
- }
- }
- }
- #[instrument(target = "ui::win")]
- pub async fn draw(&self, atom: &mut PropertyAtomicGuard) {
- let virt_size = self.screen_size.get() / self.scale.get();
- let rect = Rectangle::from([0., 0., virt_size.w, virt_size.h]);
- let mut draw_calls = vec![];
- let mut child_calls = vec![];
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- let Some(mut draw_update) = obj.draw(rect, atom).await else {
- //t!("{child:?} draw returned none");
- continue
- };
- draw_calls.append(&mut draw_update.draw_calls);
- child_calls.push(draw_update.key);
- }
- let dc =
- DrawCall::new(vec![DrawInstruction::SetScale(self.scale.get())], child_calls, 0, "win");
- draw_calls.push((0, dc));
- //t!(" => {:?}", draw_calls);
- self.render_api.replace_draw_calls(atom.batch_id, draw_calls);
- }
- async fn reload_locale(&self, atom: &mut PropertyAtomicGuard) {
- /*
- let i18n_src = indoc::indoc! {"
- hello-world = Hello, world!
- channels-label = KANALLAR
- "}
- .to_owned();
- */
- let locale = self.locale.get();
- let i18n_src = read_locale_ftl(&locale);
- i!("Changed locale to: {locale}");
- i!("loaded {i18n_src}");
- assert_eq!(locale, "tr");
- let i18n_fish = I18nBabelFish::new(i18n_src, &locale);
- self.i18n_fish.set(&i18n_fish);
- for child in self.get_children() {
- let obj = get_ui_object3(&child);
- obj.set_i18n(&i18n_fish);
- }
- // Just redraw everything lol
- self.draw(atom).await;
- }
- }
- impl std::fmt::Debug for Window {
- fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
- write!(f, "{:?}", self.node.upgrade().unwrap())
- }
- }
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