win.rs 17 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2026 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase};
  19. use parking_lot::Mutex as SyncMutex;
  20. use std::sync::{Arc, Weak};
  21. use tracing::instrument;
  22. use crate::{
  23. app::locale::read_locale_ftl,
  24. gfx::{
  25. gfxtag, DrawCall, DrawInstruction, GraphicsEventCharSub, GraphicsEventKeyDownSub,
  26. GraphicsEventKeyUpSub, GraphicsEventMouseButtonDownSub, GraphicsEventMouseButtonUpSub,
  27. GraphicsEventMouseMoveSub, GraphicsEventMouseWheelSub, GraphicsEventPublisherPtr,
  28. GraphicsEventTouchSub, Point, Rectangle, RenderApi,
  29. },
  30. prop::{
  31. BatchGuardPtr, PropertyAtomicGuard, PropertyDimension, PropertyFloat32, PropertyStr, Role,
  32. },
  33. scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
  34. util::i18n::I18nBabelFish,
  35. ExecutorPtr,
  36. };
  37. #[cfg(target_os = "android")]
  38. use crate::{android, prop::PropertyRect};
  39. use super::{get_children_ordered, get_ui_object3, get_ui_object_ptr, OnModify};
  40. macro_rules! i { ($($arg:tt)*) => { info!(target: "ui::window", $($arg)*); } }
  41. macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::window", $($arg)*); } }
  42. macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::window", $($arg)*); } }
  43. #[cfg(feature = "emulate-android")]
  44. const EMULATE_TOUCH: bool = true;
  45. #[cfg(not(feature = "emulate-android"))]
  46. const EMULATE_TOUCH: bool = false;
  47. pub type WindowPtr = Arc<Window>;
  48. pub struct Window {
  49. node: SceneNodeWeak,
  50. render_api: RenderApi,
  51. i18n_fish: I18nBabelFish,
  52. tasks: SyncMutex<Vec<smol::Task<()>>>,
  53. locale: PropertyStr,
  54. screen_size: PropertyDimension,
  55. scale: PropertyFloat32,
  56. #[cfg(target_os = "android")]
  57. insets: PropertyRect,
  58. }
  59. impl Window {
  60. pub async fn new(
  61. node: SceneNodeWeak,
  62. render_api: RenderApi,
  63. i18n_fish: I18nBabelFish,
  64. setting_root: SceneNodePtr,
  65. ) -> Pimpl {
  66. let node_ref = &node.upgrade().unwrap();
  67. let locale = PropertyStr::wrap(node_ref, Role::Internal, "locale", 0).unwrap();
  68. let screen_size = PropertyDimension::wrap(node_ref, Role::Internal, "screen_size").unwrap();
  69. let scale = PropertyFloat32::wrap(
  70. &setting_root.lookup_node("/scale").unwrap(),
  71. Role::Internal,
  72. "value",
  73. 0,
  74. )
  75. .unwrap();
  76. let self_ = Arc::new(Self {
  77. node,
  78. render_api,
  79. i18n_fish,
  80. tasks: SyncMutex::new(vec![]),
  81. locale,
  82. screen_size,
  83. scale,
  84. #[cfg(target_os = "android")]
  85. insets: PropertyRect::wrap(node_ref, Role::Internal, "insets").unwrap(),
  86. });
  87. Pimpl::Window(self_)
  88. }
  89. pub fn init(&self) {
  90. for child in self.get_children() {
  91. let obj = get_ui_object3(&child);
  92. obj.init();
  93. }
  94. }
  95. pub async fn start(self: Arc<Self>, event_pub: GraphicsEventPublisherPtr, ex: ExecutorPtr) {
  96. let me = Arc::downgrade(&self);
  97. // Start a task monitoring for window resize events
  98. // which updates screen_size
  99. let ev_sub = event_pub.subscribe_resize();
  100. let screen_size2 = self.screen_size.clone();
  101. let me2 = me.clone();
  102. let resize_task = ex.spawn(async move {
  103. loop {
  104. let Ok(size) = ev_sub.recv().await else {
  105. t!("Event relayer closed");
  106. break
  107. };
  108. d!("Window resized {size:?}");
  109. let Some(self_) = me2.upgrade() else {
  110. // Should not happen
  111. panic!("self destroyed before modify_task was stopped!");
  112. };
  113. let atom = &mut self_.render_api.make_guard(gfxtag!("Window::resize_task"));
  114. // Now update the properties
  115. screen_size2.set(atom, size);
  116. self_.draw(atom).await;
  117. }
  118. });
  119. let ev_sub = event_pub.subscribe_char();
  120. let me2 = me.clone();
  121. let char_task = ex.spawn(async move { while Self::process_char(&me2, &ev_sub).await {} });
  122. let ev_sub = event_pub.subscribe_key_down();
  123. let me2 = me.clone();
  124. let key_down_task =
  125. ex.spawn(async move { while Self::process_key_down(&me2, &ev_sub).await {} });
  126. let ev_sub = event_pub.subscribe_key_up();
  127. let me2 = me.clone();
  128. let key_up_task =
  129. ex.spawn(async move { while Self::process_key_up(&me2, &ev_sub).await {} });
  130. let ev_sub = event_pub.subscribe_mouse_btn_down();
  131. let me2 = me.clone();
  132. let mouse_btn_down_task =
  133. ex.spawn(async move { while Self::process_mouse_btn_down(&me2, &ev_sub).await {} });
  134. let ev_sub = event_pub.subscribe_mouse_btn_up();
  135. let me2 = me.clone();
  136. let mouse_btn_up_task =
  137. ex.spawn(async move { while Self::process_mouse_btn_up(&me2, &ev_sub).await {} });
  138. let ev_sub = event_pub.subscribe_mouse_move();
  139. let me2 = me.clone();
  140. let mouse_move_task =
  141. ex.spawn(async move { while Self::process_mouse_move(&me2, &ev_sub).await {} });
  142. let ev_sub = event_pub.subscribe_mouse_wheel();
  143. let me2 = me.clone();
  144. let mouse_wheel_task =
  145. ex.spawn(async move { while Self::process_mouse_wheel(&me2, &ev_sub).await {} });
  146. let ev_sub = event_pub.subscribe_touch();
  147. let me2 = me.clone();
  148. let touch_task = ex.spawn(async move { while Self::process_touch(&me2, &ev_sub).await {} });
  149. #[cfg(target_os = "android")]
  150. let insets_task = {
  151. let (insets_tx, insets_rx) = async_channel::unbounded();
  152. android::insets::set_sender(insets_tx);
  153. let me = me.clone();
  154. let insets = self.insets.clone();
  155. ex.spawn(async move {
  156. while let Ok(insets_val) = insets_rx.recv().await {
  157. let Some(self_) = me.upgrade() else { break };
  158. let atom = &mut self_.render_api.make_guard(gfxtag!("Window::insets_task"));
  159. insets.set(atom, &Rectangle::from(insets_val));
  160. self_.draw(atom).await;
  161. }
  162. })
  163. };
  164. async fn reload_locale(self_: Arc<Window>, batch: BatchGuardPtr) {
  165. let atom = &mut batch.spawn();
  166. self_.reload_locale(atom).await;
  167. }
  168. async fn redraw(self_: Arc<Window>, batch: BatchGuardPtr) {
  169. let atom = &mut batch.spawn();
  170. self_.draw(atom).await;
  171. }
  172. let mut on_modify = OnModify::new(ex.clone(), self.node.clone(), me.clone());
  173. on_modify.when_change(self.locale.prop(), reload_locale);
  174. on_modify.when_change(self.scale.prop(), redraw);
  175. let mut tasks = vec![
  176. resize_task,
  177. char_task,
  178. key_down_task,
  179. key_up_task,
  180. mouse_btn_down_task,
  181. mouse_btn_up_task,
  182. mouse_move_task,
  183. mouse_wheel_task,
  184. touch_task,
  185. ];
  186. tasks.append(&mut on_modify.tasks);
  187. #[cfg(target_os = "android")]
  188. tasks.push(insets_task);
  189. *self.tasks.lock() = tasks;
  190. for child in self.get_children() {
  191. let obj = get_ui_object_ptr(&child);
  192. obj.start(ex.clone()).await;
  193. }
  194. }
  195. pub fn stop(&self) {
  196. self.tasks.lock().clear();
  197. for child in self.get_children() {
  198. let obj = get_ui_object3(&child);
  199. obj.stop();
  200. }
  201. }
  202. async fn process_char(me: &Weak<Self>, ev_sub: &GraphicsEventCharSub) -> bool {
  203. let Ok((key, mods, repeat)) = ev_sub.recv().await else {
  204. t!("Event relayer closed");
  205. return false
  206. };
  207. let Some(self_) = me.upgrade() else {
  208. // Should not happen
  209. panic!("self destroyed before char_task was stopped!");
  210. };
  211. self_.handle_char(key, mods, repeat).await;
  212. true
  213. }
  214. async fn process_key_down(me: &Weak<Self>, ev_sub: &GraphicsEventKeyDownSub) -> bool {
  215. let Ok((key, mods, repeat)) = ev_sub.recv().await else {
  216. t!("Event relayer closed");
  217. return false
  218. };
  219. let Some(self_) = me.upgrade() else {
  220. // Should not happen
  221. panic!("self destroyed before char_task was stopped!");
  222. };
  223. self_.handle_key_down(key, mods, repeat).await;
  224. true
  225. }
  226. async fn process_key_up(me: &Weak<Self>, ev_sub: &GraphicsEventKeyUpSub) -> bool {
  227. let Ok((key, mods)) = ev_sub.recv().await else {
  228. t!("Event relayer closed");
  229. return false
  230. };
  231. let Some(self_) = me.upgrade() else {
  232. // Should not happen
  233. panic!("self destroyed before char_task was stopped!");
  234. };
  235. self_.handle_key_up(key, mods).await;
  236. true
  237. }
  238. async fn process_mouse_btn_down(
  239. me: &Weak<Self>,
  240. ev_sub: &GraphicsEventMouseButtonDownSub,
  241. ) -> bool {
  242. let Ok((btn, mouse_pos)) = ev_sub.recv().await else {
  243. t!("Event relayer closed");
  244. return false
  245. };
  246. let Some(self_) = me.upgrade() else {
  247. // Should not happen
  248. panic!("self destroyed before mouse_btn_down_task was stopped!");
  249. };
  250. self_.handle_mouse_btn_down(btn, mouse_pos).await;
  251. true
  252. }
  253. async fn process_mouse_btn_up(me: &Weak<Self>, ev_sub: &GraphicsEventMouseButtonUpSub) -> bool {
  254. let Ok((btn, mouse_pos)) = ev_sub.recv().await else {
  255. t!("Event relayer closed");
  256. return false
  257. };
  258. let Some(self_) = me.upgrade() else {
  259. // Should not happen
  260. panic!("self destroyed before mouse_btn_up_task was stopped!");
  261. };
  262. self_.handle_mouse_btn_up(btn, mouse_pos).await;
  263. true
  264. }
  265. async fn process_mouse_move(me: &Weak<Self>, ev_sub: &GraphicsEventMouseMoveSub) -> bool {
  266. let Ok(mouse_pos) = ev_sub.recv().await else {
  267. t!("Event relayer closed");
  268. return false
  269. };
  270. let Some(self_) = me.upgrade() else {
  271. // Should not happen
  272. panic!("self destroyed before mouse_move_task was stopped!");
  273. };
  274. self_.handle_mouse_move(mouse_pos).await;
  275. true
  276. }
  277. async fn process_mouse_wheel(me: &Weak<Self>, ev_sub: &GraphicsEventMouseWheelSub) -> bool {
  278. let Ok(wheel_pos) = ev_sub.recv().await else {
  279. t!("Event relayer closed");
  280. return false
  281. };
  282. let Some(self_) = me.upgrade() else {
  283. // Should not happen
  284. panic!("self destroyed before mouse_wheel_task was stopped!");
  285. };
  286. self_.handle_mouse_wheel(wheel_pos).await;
  287. true
  288. }
  289. async fn process_touch(me: &Weak<Self>, ev_sub: &GraphicsEventTouchSub) -> bool {
  290. let Ok((phase, id, touch_pos)) = ev_sub.recv().await else {
  291. t!("Event relayer closed");
  292. return false
  293. };
  294. let Some(self_) = me.upgrade() else {
  295. // Should not happen
  296. panic!("self destroyed before touch_task was stopped!");
  297. };
  298. self_.handle_touch(phase, id, touch_pos).await;
  299. true
  300. }
  301. fn get_children(&self) -> Vec<SceneNodePtr> {
  302. let node = self.node.upgrade().unwrap();
  303. get_children_ordered(&node)
  304. }
  305. async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) {
  306. for child in self.get_children() {
  307. let obj = get_ui_object3(&child);
  308. if obj.handle_char(key, mods, repeat).await {
  309. return
  310. }
  311. }
  312. }
  313. async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) {
  314. for child in self.get_children() {
  315. let obj = get_ui_object3(&child);
  316. if obj.handle_key_down(key, mods, repeat).await {
  317. return
  318. }
  319. }
  320. }
  321. async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) {
  322. for child in self.get_children() {
  323. let obj = get_ui_object3(&child);
  324. if obj.handle_key_up(key, mods).await {
  325. return
  326. }
  327. }
  328. }
  329. /// Converts from screen to local coords
  330. fn local_scale(&self, point: &mut Point) {
  331. point.x /= self.scale.get();
  332. point.y /= self.scale.get();
  333. }
  334. async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) {
  335. self.local_scale(&mut mouse_pos);
  336. for child in self.get_children() {
  337. let obj = get_ui_object3(&child);
  338. if EMULATE_TOUCH {
  339. if obj.handle_touch(TouchPhase::Started, 0, mouse_pos).await {
  340. return
  341. }
  342. } else {
  343. if obj.handle_mouse_btn_down(btn.clone(), mouse_pos).await {
  344. return
  345. }
  346. }
  347. }
  348. }
  349. async fn handle_mouse_btn_up(&self, btn: MouseButton, mut mouse_pos: Point) {
  350. self.local_scale(&mut mouse_pos);
  351. for child in self.get_children() {
  352. let obj = get_ui_object3(&child);
  353. if EMULATE_TOUCH {
  354. if obj.handle_touch(TouchPhase::Ended, 0, mouse_pos).await {
  355. return
  356. }
  357. } else {
  358. if obj.handle_mouse_btn_up(btn.clone(), mouse_pos).await {
  359. return
  360. }
  361. }
  362. }
  363. }
  364. async fn handle_mouse_move(&self, mut mouse_pos: Point) {
  365. self.local_scale(&mut mouse_pos);
  366. for child in self.get_children() {
  367. let obj = get_ui_object3(&child);
  368. if EMULATE_TOUCH {
  369. if obj.handle_touch(TouchPhase::Moved, 0, mouse_pos).await {
  370. return
  371. }
  372. } else {
  373. if obj.handle_mouse_move(mouse_pos).await {
  374. return
  375. }
  376. }
  377. }
  378. }
  379. async fn handle_mouse_wheel(&self, mut wheel_pos: Point) {
  380. self.local_scale(&mut wheel_pos);
  381. for child in self.get_children() {
  382. let obj = get_ui_object3(&child);
  383. if obj.handle_mouse_wheel(wheel_pos).await {
  384. return
  385. }
  386. }
  387. }
  388. async fn handle_touch(&self, phase: TouchPhase, id: u64, mut touch_pos: Point) {
  389. self.local_scale(&mut touch_pos);
  390. for child in self.get_children() {
  391. let obj = get_ui_object3(&child);
  392. if obj.handle_touch(phase, id, touch_pos).await {
  393. return
  394. }
  395. }
  396. }
  397. #[instrument(target = "ui::win")]
  398. pub async fn draw(&self, atom: &mut PropertyAtomicGuard) {
  399. let virt_size = self.screen_size.get() / self.scale.get();
  400. let rect = Rectangle::from([0., 0., virt_size.w, virt_size.h]);
  401. let mut draw_calls = vec![];
  402. let mut child_calls = vec![];
  403. for child in self.get_children() {
  404. let obj = get_ui_object3(&child);
  405. let Some(mut draw_update) = obj.draw(rect, atom).await else {
  406. //t!("{child:?} draw returned none");
  407. continue
  408. };
  409. draw_calls.append(&mut draw_update.draw_calls);
  410. child_calls.push(draw_update.key);
  411. }
  412. let dc =
  413. DrawCall::new(vec![DrawInstruction::SetScale(self.scale.get())], child_calls, 0, "win");
  414. draw_calls.push((0, dc));
  415. //t!(" => {:?}", draw_calls);
  416. self.render_api.replace_draw_calls(atom.batch_id, draw_calls);
  417. }
  418. async fn reload_locale(&self, atom: &mut PropertyAtomicGuard) {
  419. /*
  420. let i18n_src = indoc::indoc! {"
  421. hello-world = Hello, world!
  422. channels-label = KANALLAR
  423. "}
  424. .to_owned();
  425. */
  426. let locale = self.locale.get();
  427. let i18n_src = read_locale_ftl(&locale);
  428. i!("Changed locale to: {locale}");
  429. i!("loaded {i18n_src}");
  430. assert_eq!(locale, "tr");
  431. let i18n_fish = I18nBabelFish::new(i18n_src, &locale);
  432. self.i18n_fish.set(&i18n_fish);
  433. for child in self.get_children() {
  434. let obj = get_ui_object3(&child);
  435. obj.set_i18n(&i18n_fish);
  436. }
  437. // Just redraw everything lol
  438. self.draw(atom).await;
  439. }
  440. }
  441. impl std::fmt::Debug for Window {
  442. fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
  443. write!(f, "{:?}", self.node.upgrade().unwrap())
  444. }
  445. }