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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2023 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use darkfi_serial::{deserialize, serialize};
- use crate::{blockchain::SledDbOverlayPtr, consensus::SlotCheckpoint, Error, Result};
- const SLED_SLOT_CHECKPOINT_TREE: &[u8] = b"_slot_checkpoints";
- /// The `SlotCheckpointStore` is a `sled` tree storing the checkpoints of the
- /// blockchain's slots, where the key is the slot uid, and the value is
- /// is the serialized checkpoint.
- #[derive(Clone)]
- pub struct SlotCheckpointStore(sled::Tree);
- impl SlotCheckpointStore {
- /// Opens a new or existing `SlotCheckpointStore` on the given sled database.
- pub fn new(db: &sled::Db) -> Result<Self> {
- let tree = db.open_tree(SLED_SLOT_CHECKPOINT_TREE)?;
- let store = Self(tree);
- // In case the store is empty, initialize it with the genesis checkpoint.
- if store.0.is_empty() {
- let genesis_checkpoint = SlotCheckpoint::genesis_slot_checkpoint();
- store.insert(&[genesis_checkpoint])?;
- }
- Ok(store)
- }
- /// Insert a slice of [`SlotCheckpoint`] into the slotcheckpointstore.
- /// With sled, the operation is done as a batch.
- /// The block slot is used as the key, while value is the serialized [`SlotCheckpoint`] itself.
- pub fn insert(&self, checkpoints: &[SlotCheckpoint]) -> Result<()> {
- let mut batch = sled::Batch::default();
- for checkpoint in checkpoints {
- let serialized = serialize(checkpoint);
- batch.insert(&checkpoint.slot.to_be_bytes(), serialized);
- }
- self.0.apply_batch(batch)?;
- Ok(())
- }
- /// Check if the slotcheckpointstore contains a given slot.
- pub fn contains(&self, slot: u64) -> Result<bool> {
- Ok(self.0.contains_key(slot.to_be_bytes())?)
- }
- /// Fetch given slots from the slotcheckpointstore.
- /// The resulting vector contains `Option`, which is `Some` if the slot
- /// was found in the slotcheckpointstore, and otherwise it is `None`, if it has not.
- /// The second parameter is a boolean which tells the function to fail in
- /// case at least one slot was not found.
- pub fn get(&self, slots: &[u64], strict: bool) -> Result<Vec<Option<SlotCheckpoint>>> {
- let mut ret = Vec::with_capacity(slots.len());
- for slot in slots {
- if let Some(found) = self.0.get(slot.to_be_bytes())? {
- let checkpoint = deserialize(&found)?;
- ret.push(Some(checkpoint));
- } else {
- if strict {
- return Err(Error::SlotNotFound(*slot))
- }
- ret.push(None);
- }
- }
- Ok(ret)
- }
- /// Retrieve all slot checkpointss from the slotcheckpointstore.
- /// Be careful as this will try to load everything in memory.
- pub fn get_all(&self) -> Result<Vec<SlotCheckpoint>> {
- let mut slots = vec![];
- for slot in self.0.iter() {
- let (_, value) = slot.unwrap();
- let checkpoint = deserialize(&value)?;
- slots.push(checkpoint);
- }
- Ok(slots)
- }
- /// Fetch n slot checkpoints after given slot. In the iteration, if a slot is not
- /// found, the iteration stops and the function returns what it has found
- /// so far in the `SlotCheckpointStore`.
- pub fn get_after(&self, slot: u64, n: u64) -> Result<Vec<SlotCheckpoint>> {
- let mut ret = vec![];
- let mut key = slot;
- let mut counter = 0;
- while counter <= n {
- if let Some(found) = self.0.get_gt(key.to_be_bytes())? {
- let key_bytes: [u8; 8] = found.0.as_ref().try_into().unwrap();
- key = u64::from_be_bytes(key_bytes);
- let checkpoint = deserialize(&found.1)?;
- ret.push(checkpoint);
- counter += 1;
- continue
- }
- break
- }
- Ok(ret)
- }
- /// Fetch the last slot checkpoint in the tree, based on the `Ord`
- /// implementation for `Vec<u8>`. This should not be able to
- /// fail because we initialize the store with the genesis slot checkpoint.
- pub fn get_last(&self) -> Result<SlotCheckpoint> {
- let found = self.0.last()?.unwrap();
- let checkpoint = deserialize(&found.1)?;
- Ok(checkpoint)
- }
- /// Retrieve records count
- pub fn len(&self) -> usize {
- self.0.len()
- }
- pub fn is_empty(&self) -> bool {
- self.0.len() == 0
- }
- }
- /// Overlay structure over a [`SlotCheckpointStore`] instance.
- pub struct SlotCheckpointStoreOverlay(SledDbOverlayPtr);
- impl SlotCheckpointStoreOverlay {
- pub fn new(overlay: SledDbOverlayPtr) -> Result<Self> {
- overlay.lock().unwrap().open_tree(SLED_SLOT_CHECKPOINT_TREE)?;
- Ok(Self(overlay))
- }
- /// Fetch given slot from the slotcheckpointstore.
- pub fn get(&self, slot: u64) -> Result<Vec<u8>> {
- match self.0.lock().unwrap().get(SLED_SLOT_CHECKPOINT_TREE, &slot.to_be_bytes())? {
- Some(found) => Ok(found.to_vec()),
- None => Err(Error::SlotNotFound(slot)),
- }
- }
- }
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