net.rs 24 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2026 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use async_lock::Mutex;
  19. use darkfi_serial::{async_trait, deserialize, Decodable, Encodable, SerialDecodable, VarInt};
  20. use std::{io::Cursor, sync::Arc};
  21. use zeromq::{Socket, SocketRecv, SocketSend};
  22. use crate::{
  23. error::{Error, Result},
  24. expr::SExprCode,
  25. gfx::gfxtag,
  26. prop::{PropertyType, Role},
  27. scene::{SceneNodeId, SceneNodePtr, ScenePath, Slot},
  28. ui::RedrawTrigger,
  29. ExecutorPtr,
  30. };
  31. const USE_IPV6: bool = true;
  32. #[derive(Debug, SerialDecodable)]
  33. #[repr(u8)]
  34. enum Command {
  35. Hello = 0,
  36. AddNode = 1,
  37. RemoveNode = 9,
  38. RenameNode = 23,
  39. ScanDangling = 24,
  40. LookupNodeId = 12,
  41. AddProperty = 11,
  42. LinkNode = 2,
  43. UnlinkNode = 8,
  44. GetInfo = 19,
  45. GetChildren = 4,
  46. GetParents = 5,
  47. GetProperties = 3,
  48. GetPropertyValue = 6,
  49. SetPropertyValue = 7,
  50. GetSignals = 14,
  51. RegisterSlot = 15,
  52. UnregisterSlot = 16,
  53. LookupSlotId = 17,
  54. GetSlots = 18,
  55. GetMethods = 20,
  56. GetMethod = 21,
  57. CallMethod = 22,
  58. }
  59. // Missing calls todo:
  60. // GetPropLen
  61. // UnsetProperty
  62. // SetPropertyNull
  63. // PropertyPushNull
  64. // PropertyPush
  65. // PropertyIsUnset
  66. pub struct ZeroMQAdapter {
  67. /*
  68. // req-reply commands
  69. req_socket: zmq::Socket,
  70. // We cannot share zmq sockets across threads, and we cannot quickly spawn
  71. // pub sockets due to address reuse errors.
  72. slot_sender: mpsc::SyncSender<(Vec<u8>, Vec<u8>)>,
  73. slot_recvr: Option<mpsc::Receiver<(Vec<u8>, Vec<u8>)>>,
  74. */
  75. sg_root: SceneNodePtr,
  76. redraw: RedrawTrigger,
  77. ex: ExecutorPtr,
  78. zmq_rep: Mutex<zeromq::RepSocket>,
  79. zmq_pub: Mutex<zeromq::PubSocket>,
  80. }
  81. impl ZeroMQAdapter {
  82. pub async fn new(sg_root: SceneNodePtr, redraw: RedrawTrigger, ex: ExecutorPtr) -> Arc<Self> {
  83. let mut zmq_rep = zeromq::RepSocket::new();
  84. if USE_IPV6 {
  85. zmq_rep.bind("tcp://[::]:9484").await.unwrap();
  86. } else {
  87. zmq_rep.bind("tcp://0.0.0.0:9484").await.unwrap();
  88. }
  89. let mut zmq_pub = zeromq::PubSocket::new();
  90. if USE_IPV6 {
  91. zmq_pub.bind("tcp://[::]:9485").await.unwrap();
  92. } else {
  93. zmq_pub.bind("tcp://0.0.0.0:9485").await.unwrap();
  94. }
  95. Arc::new(Self {
  96. sg_root,
  97. redraw,
  98. ex,
  99. zmq_rep: Mutex::new(zmq_rep),
  100. zmq_pub: Mutex::new(zmq_pub),
  101. })
  102. }
  103. pub async fn run(self: Arc<Self>) {
  104. loop {
  105. let req = self.zmq_rep.lock().await.recv().await.unwrap();
  106. assert_eq!(req.len(), 2);
  107. let cmd = req.get(0).unwrap().to_vec();
  108. assert_eq!(cmd.len(), 1);
  109. let payload = req.get(1).unwrap().to_vec();
  110. let cmd = deserialize(&cmd).unwrap();
  111. debug!(target: "req", "zmq: {:?} {:?}", cmd, payload);
  112. let self2 = self.clone();
  113. match self2.process_request(cmd, payload).await {
  114. Ok(reply) => {
  115. let mut m = zeromq::ZmqMessage::from(vec![0u8]);
  116. m.push_back(reply.into());
  117. // [errc:1] [reply]
  118. self.zmq_rep.lock().await.send(m).await.unwrap();
  119. }
  120. Err(err) => {
  121. let errc = err as u8;
  122. warn!(target: "req", "errc {}: {}", errc, err);
  123. let mut m = zeromq::ZmqMessage::from(vec![errc]);
  124. m.push_back(vec![].into());
  125. // [errc:1] [reply]
  126. self.zmq_rep.lock().await.send(m).await.unwrap();
  127. }
  128. }
  129. }
  130. }
  131. async fn process_request(self: Arc<Self>, cmd: Command, payload: Vec<u8>) -> Result<Vec<u8>> {
  132. let mut cur = Cursor::new(&payload);
  133. let mut reply = vec![];
  134. match cmd {
  135. Command::Hello => {
  136. debug!(target: "req", "hello()");
  137. assert_eq!(payload.len(), 0);
  138. "hello".encode(&mut reply).unwrap();
  139. }
  140. Command::GetInfo => {
  141. /*
  142. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  143. debug!(target: "req", "{:?}({})", cmd, node_id);
  144. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  145. node.name.encode(&mut reply).unwrap();
  146. node.typ.encode(&mut reply).unwrap();
  147. */
  148. }
  149. Command::GetChildren => {
  150. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  151. debug!(target: "req", "{cmd:?}({node_path})");
  152. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  153. let children: Vec<_> = node
  154. .get_children()
  155. .iter()
  156. .map(|node| (node.name.clone(), node.id, node.typ))
  157. .collect();
  158. children.encode(&mut reply).unwrap();
  159. }
  160. Command::GetParents => {
  161. /*
  162. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  163. debug!(target: "req", "{:?}({})", cmd, node_id);
  164. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  165. let parents: Vec<_> = node
  166. .parents
  167. .iter()
  168. .map(|node_inf| (node_inf.name.clone(), node_inf.id, node_inf.typ))
  169. .collect();
  170. parents.encode(&mut reply).unwrap();
  171. */
  172. }
  173. Command::GetProperties => {
  174. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  175. debug!(target: "req", "{cmd:?}({node_path})");
  176. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  177. VarInt(node.props.len() as u64).encode(&mut reply).unwrap();
  178. for prop in &node.props {
  179. prop.name.encode(&mut reply).unwrap();
  180. prop.typ.encode(&mut reply).unwrap();
  181. prop.subtype.encode(&mut reply).unwrap();
  182. //prop.defaults.encode(&mut reply).unwrap();
  183. prop.ui_name.encode(&mut reply).unwrap();
  184. prop.desc.encode(&mut reply).unwrap();
  185. prop.is_null_allowed.encode(&mut reply).unwrap();
  186. prop.is_expr_allowed.encode(&mut reply).unwrap();
  187. (prop.array_len as u32).encode(&mut reply).unwrap();
  188. prop.min_val.encode(&mut reply).unwrap();
  189. prop.max_val.encode(&mut reply).unwrap();
  190. prop.enum_items.encode(&mut reply).unwrap();
  191. let depends: Vec<_> = prop
  192. .get_depends()
  193. .into_iter()
  194. .map(|d| (d.i as u32, d.local_name))
  195. .collect();
  196. depends.encode(&mut reply).unwrap();
  197. }
  198. }
  199. Command::GetPropertyValue => {
  200. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  201. let prop_name = String::decode(&mut cur).unwrap();
  202. debug!(target: "req", "{cmd:?}({node_path}, {prop_name})");
  203. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  204. let prop = node.get_property(&prop_name).ok_or(Error::PropertyNotFound)?;
  205. prop.typ.encode(&mut reply).unwrap();
  206. VarInt(prop.get_len() as u64).encode(&mut reply).unwrap();
  207. for i in 0..prop.get_len() {
  208. let val = prop.get_value(i)?;
  209. if val.is_unset() {
  210. 1u8.encode(&mut reply).unwrap();
  211. let default = &prop.defaults[i];
  212. default.encode(&mut reply).unwrap();
  213. } else if val.is_null() {
  214. 2u8.encode(&mut reply).unwrap();
  215. } else if val.is_expr() {
  216. 3u8.encode(&mut reply).unwrap();
  217. } else {
  218. 0u8.encode(&mut reply).unwrap();
  219. val.encode(&mut reply).unwrap();
  220. }
  221. }
  222. }
  223. Command::SetPropertyValue => {
  224. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  225. let prop_name = String::decode(&mut cur).unwrap();
  226. let prop_i = u32::decode(&mut cur).unwrap() as usize;
  227. let prop_type = PropertyType::decode(&mut cur).unwrap();
  228. debug!(target: "req", "{cmd:?}({node_path}, {prop_name}, {prop_i}, {prop_type:?})");
  229. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  230. let prop = node.get_property(&prop_name).ok_or(Error::PropertyNotFound)?;
  231. let atom = &mut self.redraw.make_guard(gfxtag!("ZeroMQAdapter::SetPropertyValue"));
  232. match prop_type {
  233. PropertyType::Null => {
  234. prop.set_null(atom, Role::User, prop_i)?;
  235. }
  236. PropertyType::Bool => {
  237. let val = bool::decode(&mut cur).unwrap();
  238. prop.set_bool(atom, Role::User, prop_i, val)?;
  239. }
  240. PropertyType::Uint32 => {
  241. let val = u32::decode(&mut cur).unwrap();
  242. prop.set_u32(atom, Role::User, prop_i, val)?;
  243. }
  244. PropertyType::Float32 => {
  245. let val = f32::decode(&mut cur).unwrap();
  246. prop.set_f32(atom, Role::User, prop_i, val)?;
  247. }
  248. PropertyType::Str => {
  249. let val = String::decode(&mut cur).unwrap();
  250. prop.set_str(atom, Role::User, prop_i, val)?;
  251. }
  252. PropertyType::Enum => {
  253. let val = String::decode(&mut cur).unwrap();
  254. prop.set_enum(atom, Role::User, prop_i, val)?;
  255. }
  256. PropertyType::SceneNodeId => {
  257. let val = SceneNodeId::decode(&mut cur).unwrap();
  258. prop.set_node_id(atom, Role::User, prop_i, val)?;
  259. }
  260. PropertyType::SExpr => {
  261. let val = SExprCode::decode(&mut cur).unwrap();
  262. debug!(target: "req", " received code {:?}", val);
  263. prop.set_expr(atom, Role::User, prop_i, val)?;
  264. }
  265. }
  266. }
  267. Command::AddNode => {
  268. /*
  269. let node_name = String::decode(&mut cur).unwrap();
  270. let node_type = SceneNodeType::decode(&mut cur).unwrap();
  271. debug!(target: "req", "{:?}({}, {:?})", cmd, node_name, node_type);
  272. let node_id = scene_graph.add_node(&node_name, node_type).id;
  273. node_id.encode(&mut reply).unwrap();
  274. */
  275. }
  276. Command::RemoveNode => {
  277. /*
  278. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  279. debug!(target: "req", "{:?}({})", cmd, node_id);
  280. scene_graph.remove_node(node_id)?;
  281. */
  282. }
  283. Command::RenameNode => {
  284. /*
  285. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  286. let node_name = String::decode(&mut cur).unwrap();
  287. debug!(target: "req", "{:?}({}, {})", cmd, node_id, node_name);
  288. scene_graph.rename_node(node_id, node_name)?;
  289. */
  290. }
  291. Command::ScanDangling => {
  292. /*
  293. let dangling = scene_graph.scan_dangling();
  294. dangling.encode(&mut reply).unwrap();
  295. */
  296. }
  297. Command::LookupNodeId => {
  298. /*
  299. let node_path: String = deserialize(&payload).unwrap();
  300. debug!(target: "req", "{:?}({})", cmd, node_path);
  301. let node_id = scene_graph.lookup_node_id(&node_path).ok_or(Error::NodeNotFound)?;
  302. node_id.encode(&mut reply).unwrap();
  303. */
  304. }
  305. Command::AddProperty => {
  306. /*
  307. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  308. let prop_name = String::decode(&mut cur).unwrap();
  309. let prop_type = PropertyType::decode(&mut cur).unwrap();
  310. let prop_subtype = PropertySubType::decode(&mut cur).unwrap();
  311. debug!(target: "req", "{:?}({}, {}, {:?}, {:?}, ...)", cmd, node_id, prop_name, prop_type, prop_subtype);
  312. let mut prop = Property::new(prop_name, prop_type, prop_subtype);
  313. let prop_array_len = u32::decode(&mut cur).unwrap();
  314. prop.set_array_len(prop_array_len as usize);
  315. let prop_defaults_is_some = bool::decode(&mut cur).unwrap();
  316. if prop_defaults_is_some {
  317. let prop_defaults_len = VarInt::decode(&mut cur).unwrap();
  318. match prop_type {
  319. PropertyType::Uint32 => {
  320. let mut prop_defaults = vec![];
  321. for _ in 0..prop_defaults_len.0 {
  322. prop_defaults.push(u32::decode(&mut cur).unwrap());
  323. }
  324. prop.set_defaults_u32(prop_defaults)?;
  325. }
  326. PropertyType::Float32 => {
  327. let mut prop_defaults = vec![];
  328. for _ in 0..prop_defaults_len.0 {
  329. prop_defaults.push(f32::decode(&mut cur).unwrap());
  330. }
  331. prop.set_defaults_f32(prop_defaults)?;
  332. }
  333. PropertyType::Str => {
  334. let mut prop_defaults = vec![];
  335. for _ in 0..prop_defaults_len.0 {
  336. prop_defaults.push(String::decode(&mut cur).unwrap());
  337. }
  338. prop.set_defaults_str(prop_defaults)?;
  339. }
  340. _ => return Err(Error::PropertyWrongType),
  341. }
  342. }
  343. let prop_ui_name = String::decode(&mut cur).unwrap();
  344. let prop_desc = String::decode(&mut cur).unwrap();
  345. let prop_is_null_allowed = bool::decode(&mut cur).unwrap();
  346. let prop_is_expr_allowed = bool::decode(&mut cur).unwrap();
  347. match prop_type {
  348. PropertyType::Uint32 => {
  349. let min_is_some = bool::decode(&mut cur).unwrap();
  350. let min = if min_is_some {
  351. let min = u32::decode(&mut cur).unwrap();
  352. Some(PropertyValue::Uint32(min))
  353. } else {
  354. None
  355. };
  356. let max_is_some = bool::decode(&mut cur).unwrap();
  357. let max = if max_is_some {
  358. let max = u32::decode(&mut cur).unwrap();
  359. Some(PropertyValue::Uint32(max))
  360. } else {
  361. None
  362. };
  363. prop.min_val = min;
  364. prop.max_val = max;
  365. }
  366. PropertyType::Float32 => {
  367. let min_is_some = bool::decode(&mut cur).unwrap();
  368. let min = if min_is_some {
  369. let min = f32::decode(&mut cur).unwrap();
  370. Some(PropertyValue::Float32(min))
  371. } else {
  372. None
  373. };
  374. let max_is_some = bool::decode(&mut cur).unwrap();
  375. let max = if max_is_some {
  376. let max = f32::decode(&mut cur).unwrap();
  377. Some(PropertyValue::Float32(max))
  378. } else {
  379. None
  380. };
  381. prop.min_val = min;
  382. prop.max_val = max;
  383. }
  384. _ => {
  385. let min_is_some = bool::decode(&mut cur).unwrap();
  386. if min_is_some {
  387. return Err(Error::PropertyWrongType)
  388. }
  389. let max_is_some = bool::decode(&mut cur).unwrap();
  390. if max_is_some {
  391. return Err(Error::PropertyWrongType)
  392. }
  393. }
  394. }
  395. let prop_enum_items = Vec::<String>::decode(&mut cur).unwrap();
  396. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  397. prop.set_ui_text(prop_ui_name, prop_desc);
  398. prop.is_null_allowed = prop_is_null_allowed;
  399. prop.is_expr_allowed = prop_is_expr_allowed;
  400. if !prop_enum_items.is_empty() {
  401. prop.set_enum_items(prop_enum_items)?;
  402. }
  403. node.add_property(prop)?;
  404. */
  405. }
  406. Command::LinkNode => {
  407. /*
  408. let child_id = SceneNodeId::decode(&mut cur).unwrap();
  409. let parent_id = SceneNodeId::decode(&mut cur).unwrap();
  410. debug!(target: "req", "{:?}({}, {})", cmd, child_id, parent_id);
  411. scene_graph.link(child_id, parent_id)?;
  412. */
  413. }
  414. Command::UnlinkNode => {
  415. /*
  416. let child_id = SceneNodeId::decode(&mut cur).unwrap();
  417. let parent_id = SceneNodeId::decode(&mut cur).unwrap();
  418. debug!(target: "req", "{:?}({}, {})", cmd, child_id, parent_id);
  419. scene_graph.unlink(child_id, parent_id)?;
  420. */
  421. }
  422. Command::GetSignals => {
  423. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  424. debug!(target: "req", "{cmd:?}({node_path})");
  425. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  426. let sigs = node.sigs.read().unwrap();
  427. let sig_names: Vec<_> = sigs.iter().map(|sig| sig.name.clone()).collect();
  428. sig_names.encode(&mut reply).unwrap();
  429. }
  430. Command::RegisterSlot => {
  431. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  432. let sig_name = String::decode(&mut cur).unwrap();
  433. let slot_name = String::decode(&mut cur).unwrap();
  434. let user_data = Vec::<u8>::decode(&mut cur).unwrap();
  435. debug!(target: "req", "{cmd:?}({node_path}, {sig_name}, {slot_name}, {user_data:?})");
  436. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  437. let (sendr, recvr) = async_channel::unbounded();
  438. let slot = Slot { name: slot_name, notify: sendr };
  439. // This task will auto-die when the slot is unregistered
  440. let self2 = self.clone();
  441. self.ex
  442. .spawn(async move {
  443. loop {
  444. let Ok(signal_data) = recvr.recv().await else {
  445. // Die
  446. break
  447. };
  448. let mut m = zeromq::ZmqMessage::from(signal_data);
  449. m.push_back(user_data.clone().into());
  450. self2.zmq_pub.lock().await.send(m).await.unwrap();
  451. }
  452. })
  453. .detach();
  454. let slot_id = node.register(&sig_name, slot)?;
  455. slot_id.encode(&mut reply).unwrap();
  456. }
  457. Command::UnregisterSlot => {
  458. /*
  459. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  460. let sig_name = String::decode(&mut cur).unwrap();
  461. let slot_id = SlotId::decode(&mut cur).unwrap();
  462. debug!(target: "req", "{:?}({}, {}, {})", cmd, node_id, sig_name, slot_id);
  463. let node = scene_graph.get_node_mut(node_id).ok_or(Error::NodeNotFound)?;
  464. node.unregister(&sig_name, slot_id)?;
  465. */
  466. }
  467. Command::LookupSlotId => {
  468. /*
  469. let node_id = SceneNodeId::decode(&mut cur).unwrap();
  470. let sig_name = String::decode(&mut cur).unwrap();
  471. let slot_name = String::decode(&mut cur).unwrap();
  472. debug!(target: "req", "{:?}({}, {}, {})", cmd, node_id, sig_name, slot_name);
  473. let node = scene_graph.get_node(node_id).ok_or(Error::NodeNotFound)?;
  474. let signal = node.get_signal(&sig_name).ok_or(Error::SignalNotFound)?;
  475. let slot_id = signal.lookup_slot_id(&slot_name).ok_or(Error::SlotNotFound)?;
  476. slot_id.encode(&mut reply).unwrap();
  477. */
  478. }
  479. Command::GetSlots => {
  480. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  481. let sig_name = String::decode(&mut cur).unwrap();
  482. debug!(target: "req", "{cmd:?}({node_path}, {sig_name})");
  483. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  484. let signal = node.get_signal(&sig_name).ok_or(Error::SignalNotFound)?;
  485. let slots = signal.get_slots();
  486. let slot_names: Vec<_> =
  487. slots.iter().map(|(slot_id, slot)| (slot.name.clone(), *slot_id)).collect();
  488. slot_names.encode(&mut reply).unwrap();
  489. }
  490. Command::GetMethods => {
  491. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  492. debug!(target: "req", "{cmd:?}({node_path})");
  493. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  494. let method_names: Vec<_> = node.methods.iter().map(|m| m.name.clone()).collect();
  495. method_names.encode(&mut reply).unwrap();
  496. }
  497. Command::GetMethod => {
  498. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  499. let method_name = String::decode(&mut cur).unwrap();
  500. debug!(target: "req", "{:?}({}, {})", cmd, node_path, method_name);
  501. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  502. let method = node.get_method(&method_name).ok_or(Error::MethodNotFound)?;
  503. method.args.encode(&mut reply).unwrap();
  504. method.result.encode(&mut reply).unwrap();
  505. }
  506. Command::CallMethod => {
  507. let node_path: ScenePath = String::decode(&mut cur).unwrap().parse()?;
  508. let method_name = String::decode(&mut cur).unwrap();
  509. let arg_data = Vec::<u8>::decode(&mut cur).unwrap();
  510. debug!(target: "req", "{cmd:?}({node_path}, {method_name}, ...)");
  511. let node = self.sg_root.lookup_node(node_path).ok_or(Error::NodeNotFound)?;
  512. let result = node.call_method(&method_name, arg_data).await?;
  513. result.encode(&mut reply).unwrap();
  514. }
  515. }
  516. Ok(reply)
  517. }
  518. }