image.rs 7.6 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2024 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use async_trait::async_trait;
  19. use image::ImageReader;
  20. use rand::{rngs::OsRng, Rng};
  21. use std::{
  22. io::Cursor,
  23. sync::{Arc, Mutex as SyncMutex, OnceLock, Weak},
  24. };
  25. use crate::{
  26. gfx::{
  27. GfxDrawCall, GfxDrawInstruction, GfxDrawMesh, GfxTextureId, ManagedTexturePtr, Rectangle,
  28. RenderApi,
  29. },
  30. mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
  31. prop::{PropertyPtr, PropertyRect, PropertyStr, PropertyUint32, Role},
  32. scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
  33. ExecutorPtr,
  34. };
  35. use super::{DrawUpdate, OnModify, UIObject};
  36. pub type ImagePtr = Arc<Image>;
  37. pub struct Image {
  38. node: SceneNodeWeak,
  39. render_api: RenderApi,
  40. tasks: OnceLock<Vec<smol::Task<()>>>,
  41. mesh: SyncMutex<Option<MeshInfo>>,
  42. texture: SyncMutex<Option<ManagedTexturePtr>>,
  43. dc_key: u64,
  44. rect: PropertyRect,
  45. uv: PropertyRect,
  46. z_index: PropertyUint32,
  47. path: PropertyStr,
  48. parent_rect: SyncMutex<Option<Rectangle>>,
  49. }
  50. impl Image {
  51. pub async fn new(node: SceneNodeWeak, render_api: RenderApi, ex: ExecutorPtr) -> Pimpl {
  52. debug!(target: "ui::image", "Image::new()");
  53. let node_ref = &node.upgrade().unwrap();
  54. let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
  55. let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
  56. let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
  57. let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
  58. let node_name = node_ref.name.clone();
  59. let node_id = node_ref.id;
  60. let self_ = Arc::new(Self {
  61. node,
  62. render_api,
  63. tasks: OnceLock::new(),
  64. mesh: SyncMutex::new(None),
  65. texture: SyncMutex::new(None),
  66. dc_key: OsRng.gen(),
  67. rect,
  68. uv,
  69. z_index,
  70. path,
  71. parent_rect: SyncMutex::new(None),
  72. });
  73. *self_.texture.lock().unwrap() = Some(self_.load_texture());
  74. Pimpl::Image(self_)
  75. }
  76. async fn reload(self: Arc<Self>) {
  77. let texture = self.load_texture();
  78. let old_texture = std::mem::replace(&mut *self.texture.lock().unwrap(), Some(texture));
  79. self.clone().redraw().await;
  80. }
  81. fn load_texture(&self) -> ManagedTexturePtr {
  82. let path = self.path.get();
  83. // TODO we should NOT use panic here
  84. let data = Arc::new(SyncMutex::new(vec![]));
  85. let data2 = data.clone();
  86. miniquad::fs::load_file(&path.clone(), move |res| match res {
  87. Ok(res) => *data2.lock().unwrap() = res,
  88. Err(e) => {
  89. error!(target: "ui::image", "Unable to open image: {path}");
  90. panic!("Resource not found!");
  91. }
  92. });
  93. let data = std::mem::take(&mut *data.lock().unwrap());
  94. let img =
  95. ImageReader::new(Cursor::new(data)).with_guessed_format().unwrap().decode().unwrap();
  96. let img = img.to_rgba8();
  97. //let img = image::ImageReader::open(path).unwrap().decode().unwrap().to_rgba8();
  98. let width = img.width() as u16;
  99. let height = img.height() as u16;
  100. let bmp = img.into_raw();
  101. let texture = self.render_api.new_texture(width, height, bmp);
  102. texture
  103. }
  104. async fn redraw(self: Arc<Self>) {
  105. let Some(parent_rect) = self.parent_rect.lock().unwrap().clone() else { return };
  106. let Some(draw_update) = self.get_draw_calls(parent_rect).await else {
  107. error!(target: "ui::image", "Image failed to draw");
  108. return;
  109. };
  110. self.render_api.replace_draw_calls(draw_update.draw_calls);
  111. debug!(target: "ui::image", "replace draw calls done");
  112. for buff in draw_update.freed_buffers {
  113. self.render_api.delete_buffer(buff);
  114. }
  115. }
  116. /// Called whenever any property changes.
  117. fn regen_mesh(&self) -> MeshInfo {
  118. let rect = self.rect.get();
  119. let uv = self.uv.get();
  120. let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
  121. let mut mesh = MeshBuilder::new();
  122. mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
  123. mesh.alloc(&self.render_api)
  124. }
  125. async fn get_draw_calls(&self, parent_rect: Rectangle) -> Option<DrawUpdate> {
  126. self.rect.eval(&parent_rect).ok()?;
  127. let rect = self.rect.get();
  128. self.uv.eval(&rect).ok()?;
  129. let mesh = self.regen_mesh();
  130. let old_mesh = std::mem::replace(&mut *self.mesh.lock().unwrap(), Some(mesh.clone()));
  131. let texture = self.texture.lock().unwrap().clone().expect("Node missing texture_id!");
  132. // We're finished with these so clean up.
  133. let mut freed_buffers = vec![];
  134. if let Some(old) = old_mesh {
  135. freed_buffers.push(old.vertex_buffer);
  136. freed_buffers.push(old.index_buffer);
  137. }
  138. let mesh = GfxDrawMesh {
  139. vertex_buffer: mesh.vertex_buffer,
  140. index_buffer: mesh.index_buffer,
  141. texture: Some(texture),
  142. num_elements: mesh.num_elements,
  143. };
  144. Some(DrawUpdate {
  145. key: self.dc_key,
  146. draw_calls: vec![(
  147. self.dc_key,
  148. GfxDrawCall {
  149. instrs: vec![
  150. GfxDrawInstruction::Move(rect.pos()),
  151. GfxDrawInstruction::Draw(mesh),
  152. ],
  153. dcs: vec![],
  154. z_index: self.z_index.get(),
  155. },
  156. )],
  157. freed_buffers,
  158. })
  159. }
  160. }
  161. #[async_trait]
  162. impl UIObject for Image {
  163. fn z_index(&self) -> u32 {
  164. self.z_index.get()
  165. }
  166. async fn start(self: Arc<Self>, ex: ExecutorPtr) {
  167. let me = Arc::downgrade(&self);
  168. let node_ref = &self.node.upgrade().unwrap();
  169. let node_name = node_ref.name.clone();
  170. let node_id = node_ref.id;
  171. let mut on_modify = OnModify::new(ex, node_name, node_id, me.clone());
  172. on_modify.when_change(self.rect.prop(), Self::redraw);
  173. on_modify.when_change(self.uv.prop(), Self::redraw);
  174. on_modify.when_change(self.z_index.prop(), Self::redraw);
  175. on_modify.when_change(self.path.prop(), Self::reload);
  176. self.tasks.set(on_modify.tasks);
  177. }
  178. async fn draw(&self, parent_rect: Rectangle) -> Option<DrawUpdate> {
  179. debug!(target: "ui::image", "Image::draw()");
  180. *self.parent_rect.lock().unwrap() = Some(parent_rect);
  181. self.get_draw_calls(parent_rect).await
  182. }
  183. }
  184. impl Drop for Image {
  185. fn drop(&mut self) {
  186. // TODO: Delete own draw call
  187. // Free buffers
  188. // Should this be in drop?
  189. if let Some(mesh) = &*self.mesh.lock().unwrap() {
  190. let vertex_buffer = mesh.vertex_buffer;
  191. let index_buffer = mesh.index_buffer;
  192. self.render_api.delete_buffer(vertex_buffer);
  193. self.render_api.delete_buffer(index_buffer);
  194. }
  195. }
  196. }