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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2024 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use async_trait::async_trait;
- use image::ImageReader;
- use rand::{rngs::OsRng, Rng};
- use std::{
- io::Cursor,
- sync::{Arc, Mutex as SyncMutex, OnceLock, Weak},
- };
- use crate::{
- gfx::{
- GfxDrawCall, GfxDrawInstruction, GfxDrawMesh, GfxTextureId, ManagedTexturePtr, Rectangle,
- RenderApi,
- },
- mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
- prop::{PropertyPtr, PropertyRect, PropertyStr, PropertyUint32, Role},
- scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
- ExecutorPtr,
- };
- use super::{DrawUpdate, OnModify, UIObject};
- pub type ImagePtr = Arc<Image>;
- pub struct Image {
- node: SceneNodeWeak,
- render_api: RenderApi,
- tasks: OnceLock<Vec<smol::Task<()>>>,
- mesh: SyncMutex<Option<MeshInfo>>,
- texture: SyncMutex<Option<ManagedTexturePtr>>,
- dc_key: u64,
- rect: PropertyRect,
- uv: PropertyRect,
- z_index: PropertyUint32,
- path: PropertyStr,
- parent_rect: SyncMutex<Option<Rectangle>>,
- }
- impl Image {
- pub async fn new(node: SceneNodeWeak, render_api: RenderApi, ex: ExecutorPtr) -> Pimpl {
- debug!(target: "ui::image", "Image::new()");
- let node_ref = &node.upgrade().unwrap();
- let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
- let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
- let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
- let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
- let node_name = node_ref.name.clone();
- let node_id = node_ref.id;
- let self_ = Arc::new(Self {
- node,
- render_api,
- tasks: OnceLock::new(),
- mesh: SyncMutex::new(None),
- texture: SyncMutex::new(None),
- dc_key: OsRng.gen(),
- rect,
- uv,
- z_index,
- path,
- parent_rect: SyncMutex::new(None),
- });
- *self_.texture.lock().unwrap() = Some(self_.load_texture());
- Pimpl::Image(self_)
- }
- async fn reload(self: Arc<Self>) {
- let texture = self.load_texture();
- let old_texture = std::mem::replace(&mut *self.texture.lock().unwrap(), Some(texture));
- self.clone().redraw().await;
- }
- fn load_texture(&self) -> ManagedTexturePtr {
- let path = self.path.get();
- // TODO we should NOT use panic here
- let data = Arc::new(SyncMutex::new(vec![]));
- let data2 = data.clone();
- miniquad::fs::load_file(&path.clone(), move |res| match res {
- Ok(res) => *data2.lock().unwrap() = res,
- Err(e) => {
- error!(target: "ui::image", "Unable to open image: {path}");
- panic!("Resource not found!");
- }
- });
- let data = std::mem::take(&mut *data.lock().unwrap());
- let img =
- ImageReader::new(Cursor::new(data)).with_guessed_format().unwrap().decode().unwrap();
- let img = img.to_rgba8();
- //let img = image::ImageReader::open(path).unwrap().decode().unwrap().to_rgba8();
- let width = img.width() as u16;
- let height = img.height() as u16;
- let bmp = img.into_raw();
- let texture = self.render_api.new_texture(width, height, bmp);
- texture
- }
- async fn redraw(self: Arc<Self>) {
- let Some(parent_rect) = self.parent_rect.lock().unwrap().clone() else { return };
- let Some(draw_update) = self.get_draw_calls(parent_rect).await else {
- error!(target: "ui::image", "Image failed to draw");
- return;
- };
- self.render_api.replace_draw_calls(draw_update.draw_calls);
- debug!(target: "ui::image", "replace draw calls done");
- for buff in draw_update.freed_buffers {
- self.render_api.delete_buffer(buff);
- }
- }
- /// Called whenever any property changes.
- fn regen_mesh(&self) -> MeshInfo {
- let rect = self.rect.get();
- let uv = self.uv.get();
- let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
- let mut mesh = MeshBuilder::new();
- mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
- mesh.alloc(&self.render_api)
- }
- async fn get_draw_calls(&self, parent_rect: Rectangle) -> Option<DrawUpdate> {
- self.rect.eval(&parent_rect).ok()?;
- let rect = self.rect.get();
- self.uv.eval(&rect).ok()?;
- let mesh = self.regen_mesh();
- let old_mesh = std::mem::replace(&mut *self.mesh.lock().unwrap(), Some(mesh.clone()));
- let texture = self.texture.lock().unwrap().clone().expect("Node missing texture_id!");
- // We're finished with these so clean up.
- let mut freed_buffers = vec![];
- if let Some(old) = old_mesh {
- freed_buffers.push(old.vertex_buffer);
- freed_buffers.push(old.index_buffer);
- }
- let mesh = GfxDrawMesh {
- vertex_buffer: mesh.vertex_buffer,
- index_buffer: mesh.index_buffer,
- texture: Some(texture),
- num_elements: mesh.num_elements,
- };
- Some(DrawUpdate {
- key: self.dc_key,
- draw_calls: vec![(
- self.dc_key,
- GfxDrawCall {
- instrs: vec![
- GfxDrawInstruction::Move(rect.pos()),
- GfxDrawInstruction::Draw(mesh),
- ],
- dcs: vec![],
- z_index: self.z_index.get(),
- },
- )],
- freed_buffers,
- })
- }
- }
- #[async_trait]
- impl UIObject for Image {
- fn z_index(&self) -> u32 {
- self.z_index.get()
- }
- async fn start(self: Arc<Self>, ex: ExecutorPtr) {
- let me = Arc::downgrade(&self);
- let node_ref = &self.node.upgrade().unwrap();
- let node_name = node_ref.name.clone();
- let node_id = node_ref.id;
- let mut on_modify = OnModify::new(ex, node_name, node_id, me.clone());
- on_modify.when_change(self.rect.prop(), Self::redraw);
- on_modify.when_change(self.uv.prop(), Self::redraw);
- on_modify.when_change(self.z_index.prop(), Self::redraw);
- on_modify.when_change(self.path.prop(), Self::reload);
- self.tasks.set(on_modify.tasks);
- }
- async fn draw(&self, parent_rect: Rectangle) -> Option<DrawUpdate> {
- debug!(target: "ui::image", "Image::draw()");
- *self.parent_rect.lock().unwrap() = Some(parent_rect);
- self.get_draw_calls(parent_rect).await
- }
- }
- impl Drop for Image {
- fn drop(&mut self) {
- // TODO: Delete own draw call
- // Free buffers
- // Should this be in drop?
- if let Some(mesh) = &*self.mesh.lock().unwrap() {
- let vertex_buffer = mesh.vertex_buffer;
- let index_buffer = mesh.index_buffer;
- self.render_api.delete_buffer(vertex_buffer);
- self.render_api.delete_buffer(index_buffer);
- }
- }
- }
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