win.rs 15 KB

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  1. /* This file is part of DarkFi (https://dark.fi)
  2. *
  3. * Copyright (C) 2020-2025 Dyne.org foundation
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU Affero General Public License as
  7. * published by the Free Software Foundation, either version 3 of the
  8. * License, or (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU Affero General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Affero General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. */
  18. use miniquad::{KeyCode, KeyMods, MouseButton, TouchPhase};
  19. use std::sync::{Arc, OnceLock, Weak};
  20. use crate::{
  21. gfx::{
  22. GfxDrawCall, GfxDrawInstruction, GraphicsEventPublisherPtr, Point, Rectangle, RenderApi,
  23. },
  24. prop::{PropertyAtomicGuard, PropertyDimension, PropertyFloat32, PropertyPtr, Role},
  25. pubsub::Subscription,
  26. scene::{Pimpl, SceneNodePtr, SceneNodeWeak},
  27. util::unixtime,
  28. ExecutorPtr,
  29. };
  30. use super::{get_children_ordered, get_ui_object3, get_ui_object_ptr, OnModify};
  31. macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::window", $($arg)*); } }
  32. macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::window", $($arg)*); } }
  33. #[cfg(feature = "emulate-android")]
  34. const EMULATE_TOUCH: bool = true;
  35. #[cfg(not(feature = "emulate-android"))]
  36. const EMULATE_TOUCH: bool = false;
  37. pub type WindowPtr = Arc<Window>;
  38. pub struct Window {
  39. node: SceneNodeWeak,
  40. tasks: OnceLock<Vec<smol::Task<()>>>,
  41. screen_size: PropertyDimension,
  42. scale: PropertyFloat32,
  43. render_api: RenderApi,
  44. }
  45. impl Window {
  46. pub async fn new(node: SceneNodeWeak, render_api: RenderApi) -> Pimpl {
  47. t!("Window::new()");
  48. let node_ref = &node.upgrade().unwrap();
  49. let screen_size = PropertyDimension::wrap(node_ref, Role::Internal, "screen_size").unwrap();
  50. let scale = PropertyFloat32::wrap(node_ref, Role::Internal, "scale", 0).unwrap();
  51. let self_ = Arc::new(Self { node, tasks: OnceLock::new(), screen_size, scale, render_api });
  52. Pimpl::Window(self_)
  53. }
  54. pub async fn start(self: Arc<Self>, event_pub: GraphicsEventPublisherPtr, ex: ExecutorPtr) {
  55. let me = Arc::downgrade(&self);
  56. // Start a task monitoring for window resize events
  57. // which updates screen_size
  58. let ev_sub = event_pub.subscribe_resize();
  59. let screen_size2 = self.screen_size.clone();
  60. let me2 = me.clone();
  61. let resize_task = ex.spawn(async move {
  62. loop {
  63. let Ok(size) = ev_sub.receive().await else {
  64. t!("Event relayer closed");
  65. break
  66. };
  67. d!("Window resized {size:?}");
  68. let atom = &mut PropertyAtomicGuard::new();
  69. // Now update the properties
  70. screen_size2.set(atom, size);
  71. let Some(self_) = me2.upgrade() else {
  72. // Should not happen
  73. panic!("self destroyed before modify_task was stopped!");
  74. };
  75. self_.draw().await;
  76. }
  77. });
  78. let ev_sub = event_pub.subscribe_char();
  79. let me2 = me.clone();
  80. let char_task = ex.spawn(async move { while Self::process_char(&me2, &ev_sub).await {} });
  81. let ev_sub = event_pub.subscribe_key_down();
  82. let me2 = me.clone();
  83. let key_down_task =
  84. ex.spawn(async move { while Self::process_key_down(&me2, &ev_sub).await {} });
  85. let ev_sub = event_pub.subscribe_key_up();
  86. let me2 = me.clone();
  87. let key_up_task =
  88. ex.spawn(async move { while Self::process_key_up(&me2, &ev_sub).await {} });
  89. let ev_sub = event_pub.subscribe_mouse_btn_down();
  90. let me2 = me.clone();
  91. let mouse_btn_down_task =
  92. ex.spawn(async move { while Self::process_mouse_btn_down(&me2, &ev_sub).await {} });
  93. let ev_sub = event_pub.subscribe_mouse_btn_up();
  94. let me2 = me.clone();
  95. let mouse_btn_up_task =
  96. ex.spawn(async move { while Self::process_mouse_btn_up(&me2, &ev_sub).await {} });
  97. let ev_sub = event_pub.subscribe_mouse_move();
  98. let me2 = me.clone();
  99. let mouse_move_task =
  100. ex.spawn(async move { while Self::process_mouse_move(&me2, &ev_sub).await {} });
  101. let ev_sub = event_pub.subscribe_mouse_wheel();
  102. let me2 = me.clone();
  103. let mouse_wheel_task =
  104. ex.spawn(async move { while Self::process_mouse_wheel(&me2, &ev_sub).await {} });
  105. let ev_sub = event_pub.subscribe_touch();
  106. let me2 = me.clone();
  107. let touch_task = ex.spawn(async move { while Self::process_touch(&me2, &ev_sub).await {} });
  108. let redraw_fn = move |self_: Arc<Self>| async move {
  109. self_.draw().await;
  110. };
  111. let mut on_modify = OnModify::new(ex.clone(), self.node.clone(), me.clone());
  112. on_modify.when_change(self.scale.prop(), redraw_fn);
  113. let mut tasks = vec![
  114. resize_task,
  115. char_task,
  116. key_down_task,
  117. key_up_task,
  118. mouse_btn_down_task,
  119. mouse_btn_up_task,
  120. mouse_move_task,
  121. mouse_wheel_task,
  122. touch_task,
  123. ];
  124. tasks.append(&mut on_modify.tasks);
  125. #[cfg(target_os = "android")]
  126. {
  127. let (sender, recvr) = async_channel::unbounded();
  128. crate::android::set_sender(sender);
  129. let me2 = me.clone();
  130. let autosuggest_task = ex.spawn(async move {
  131. loop {
  132. let Ok(ev) = recvr.recv().await else {
  133. t!("Event relayer closed");
  134. break
  135. };
  136. let Some(self_) = me2.upgrade() else {
  137. // Should not happen
  138. panic!("self destroyed before modify_task was stopped!");
  139. };
  140. self_.handle_autosuggest(ev).await;
  141. }
  142. });
  143. tasks.push(autosuggest_task);
  144. }
  145. self.tasks.set(tasks);
  146. for child in self.get_children() {
  147. let obj = get_ui_object_ptr(&child);
  148. obj.start(ex.clone()).await;
  149. }
  150. }
  151. async fn process_char(me: &Weak<Self>, ev_sub: &Subscription<(char, KeyMods, bool)>) -> bool {
  152. let Ok((key, mods, repeat)) = ev_sub.receive().await else {
  153. t!("Event relayer closed");
  154. return false
  155. };
  156. let Some(self_) = me.upgrade() else {
  157. // Should not happen
  158. panic!("self destroyed before char_task was stopped!");
  159. };
  160. self_.handle_char(key, mods, repeat).await;
  161. true
  162. }
  163. async fn process_key_down(
  164. me: &Weak<Self>,
  165. ev_sub: &Subscription<(KeyCode, KeyMods, bool)>,
  166. ) -> bool {
  167. let Ok((key, mods, repeat)) = ev_sub.receive().await else {
  168. t!("Event relayer closed");
  169. return false
  170. };
  171. let Some(self_) = me.upgrade() else {
  172. // Should not happen
  173. panic!("self destroyed before char_task was stopped!");
  174. };
  175. self_.handle_key_down(key, mods, repeat).await;
  176. true
  177. }
  178. async fn process_key_up(me: &Weak<Self>, ev_sub: &Subscription<(KeyCode, KeyMods)>) -> bool {
  179. let Ok((key, mods)) = ev_sub.receive().await else {
  180. t!("Event relayer closed");
  181. return false
  182. };
  183. let Some(self_) = me.upgrade() else {
  184. // Should not happen
  185. panic!("self destroyed before char_task was stopped!");
  186. };
  187. self_.handle_key_up(key, mods).await;
  188. true
  189. }
  190. async fn process_mouse_btn_down(
  191. me: &Weak<Self>,
  192. ev_sub: &Subscription<(MouseButton, Point)>,
  193. ) -> bool {
  194. let Ok((btn, mouse_pos)) = ev_sub.receive().await else {
  195. t!("Event relayer closed");
  196. return false
  197. };
  198. let Some(self_) = me.upgrade() else {
  199. // Should not happen
  200. panic!("self destroyed before mouse_btn_down_task was stopped!");
  201. };
  202. self_.handle_mouse_btn_down(btn, mouse_pos).await;
  203. true
  204. }
  205. async fn process_mouse_btn_up(
  206. me: &Weak<Self>,
  207. ev_sub: &Subscription<(MouseButton, Point)>,
  208. ) -> bool {
  209. let Ok((btn, mouse_pos)) = ev_sub.receive().await else {
  210. t!("Event relayer closed");
  211. return false
  212. };
  213. let Some(self_) = me.upgrade() else {
  214. // Should not happen
  215. panic!("self destroyed before mouse_btn_up_task was stopped!");
  216. };
  217. self_.handle_mouse_btn_up(btn, mouse_pos).await;
  218. true
  219. }
  220. async fn process_mouse_move(me: &Weak<Self>, ev_sub: &Subscription<Point>) -> bool {
  221. let Ok(mouse_pos) = ev_sub.receive().await else {
  222. t!("Event relayer closed");
  223. return false
  224. };
  225. let Some(self_) = me.upgrade() else {
  226. // Should not happen
  227. panic!("self destroyed before mouse_move_task was stopped!");
  228. };
  229. self_.handle_mouse_move(mouse_pos).await;
  230. true
  231. }
  232. async fn process_mouse_wheel(me: &Weak<Self>, ev_sub: &Subscription<Point>) -> bool {
  233. let Ok(wheel_pos) = ev_sub.receive().await else {
  234. t!("Event relayer closed");
  235. return false
  236. };
  237. let Some(self_) = me.upgrade() else {
  238. // Should not happen
  239. panic!("self destroyed before mouse_wheel_task was stopped!");
  240. };
  241. self_.handle_mouse_wheel(wheel_pos).await;
  242. true
  243. }
  244. async fn process_touch(
  245. me: &Weak<Self>,
  246. ev_sub: &Subscription<(TouchPhase, u64, Point)>,
  247. ) -> bool {
  248. let Ok((phase, id, touch_pos)) = ev_sub.receive().await else {
  249. t!("Event relayer closed");
  250. return false
  251. };
  252. let Some(self_) = me.upgrade() else {
  253. // Should not happen
  254. panic!("self destroyed before touch_task was stopped!");
  255. };
  256. self_.handle_touch(phase, id, touch_pos).await;
  257. true
  258. }
  259. fn get_children(&self) -> Vec<SceneNodePtr> {
  260. let node = self.node.upgrade().unwrap();
  261. get_children_ordered(&node)
  262. }
  263. async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) {
  264. for child in self.get_children() {
  265. let obj = get_ui_object3(&child);
  266. if obj.handle_char(key, mods, repeat).await {
  267. return
  268. }
  269. }
  270. }
  271. async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) {
  272. for child in self.get_children() {
  273. let obj = get_ui_object3(&child);
  274. if obj.handle_key_down(key, mods, repeat).await {
  275. return
  276. }
  277. }
  278. }
  279. async fn handle_key_up(&self, key: KeyCode, mods: KeyMods) {
  280. for child in self.get_children() {
  281. let obj = get_ui_object3(&child);
  282. if obj.handle_key_up(key, mods).await {
  283. return
  284. }
  285. }
  286. }
  287. /// Converts from screen to local coords
  288. fn local_scale(&self, point: &mut Point) {
  289. point.x /= self.scale.get();
  290. point.y /= self.scale.get();
  291. }
  292. async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) {
  293. self.local_scale(&mut mouse_pos);
  294. for child in self.get_children() {
  295. let obj = get_ui_object3(&child);
  296. if EMULATE_TOUCH {
  297. if obj.handle_touch(TouchPhase::Started, 0, mouse_pos).await {
  298. return
  299. }
  300. } else {
  301. if obj.handle_mouse_btn_down(btn.clone(), mouse_pos).await {
  302. return
  303. }
  304. }
  305. }
  306. }
  307. async fn handle_mouse_btn_up(&self, btn: MouseButton, mut mouse_pos: Point) {
  308. self.local_scale(&mut mouse_pos);
  309. for child in self.get_children() {
  310. let obj = get_ui_object3(&child);
  311. if EMULATE_TOUCH {
  312. if obj.handle_touch(TouchPhase::Ended, 0, mouse_pos).await {
  313. return
  314. }
  315. } else {
  316. if obj.handle_mouse_btn_up(btn.clone(), mouse_pos).await {
  317. return
  318. }
  319. }
  320. }
  321. }
  322. async fn handle_mouse_move(&self, mut mouse_pos: Point) {
  323. self.local_scale(&mut mouse_pos);
  324. for child in self.get_children() {
  325. let obj = get_ui_object3(&child);
  326. if EMULATE_TOUCH {
  327. if obj.handle_touch(TouchPhase::Moved, 0, mouse_pos).await {
  328. return
  329. }
  330. } else {
  331. if obj.handle_mouse_move(mouse_pos).await {
  332. return
  333. }
  334. }
  335. }
  336. }
  337. async fn handle_mouse_wheel(&self, mut wheel_pos: Point) {
  338. self.local_scale(&mut wheel_pos);
  339. for child in self.get_children() {
  340. let obj = get_ui_object3(&child);
  341. if obj.handle_mouse_wheel(wheel_pos).await {
  342. return
  343. }
  344. }
  345. }
  346. async fn handle_touch(&self, phase: TouchPhase, id: u64, mut touch_pos: Point) {
  347. self.local_scale(&mut touch_pos);
  348. for child in self.get_children() {
  349. let obj = get_ui_object3(&child);
  350. if obj.handle_touch(phase, id, touch_pos).await {
  351. return
  352. }
  353. }
  354. }
  355. #[cfg(target_os = "android")]
  356. async fn handle_autosuggest(&self, ev: crate::android::AndroidSuggestEvent) {
  357. use crate::android::AndroidSuggestEvent::*;
  358. for child in self.get_children() {
  359. let obj = get_ui_object3(&child);
  360. let is_handled = match &ev {
  361. Compose { text, cursor_pos, is_commit } => {
  362. obj.handle_compose_text(&text, *is_commit).await
  363. }
  364. ComposeRegion { start, end } => obj.handle_set_compose_region(*start, *end).await,
  365. };
  366. if is_handled {
  367. return
  368. }
  369. }
  370. }
  371. pub async fn draw(&self) {
  372. let atom = &mut PropertyAtomicGuard::new();
  373. let trace_id = rand::random();
  374. let timest = unixtime();
  375. let local = self.screen_size.get() / self.scale.get();
  376. let rect = Rectangle::from([0., 0., local.w, local.h]);
  377. t!("Window::draw({rect:?}) [timest={timest}, trace_id={trace_id}]");
  378. let mut draw_calls = vec![];
  379. let mut child_calls = vec![];
  380. for child in self.get_children() {
  381. let obj = get_ui_object3(&child);
  382. let Some(mut draw_update) = obj.draw(rect, trace_id, atom).await else {
  383. t!("{child:?} draw returned none [trace_id={trace_id}]");
  384. continue
  385. };
  386. draw_calls.append(&mut draw_update.draw_calls);
  387. child_calls.push(draw_update.key);
  388. }
  389. let dc = GfxDrawCall {
  390. instrs: vec![GfxDrawInstruction::SetScale(self.scale.get())],
  391. dcs: child_calls,
  392. z_index: 0,
  393. };
  394. draw_calls.push((0, dc));
  395. //t!(" => {:?}", draw_calls);
  396. self.render_api.replace_draw_calls(timest, draw_calls);
  397. t!("Window::draw() - replaced draw call [timest={timest}, trace_id={trace_id}]");
  398. }
  399. }