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- /* This file is part of DarkFi (https://dark.fi)
- *
- * Copyright (C) 2020-2025 Dyne.org foundation
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as
- * published by the Free Software Foundation, either version 3 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
- *
- * You should have received a copy of the GNU Affero General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- use async_lock::Mutex as AsyncMutex;
- use async_trait::async_trait;
- use atomic_float::AtomicF32;
- use darkfi::system::msleep;
- use darkfi_serial::{deserialize, Decodable, Encodable, SerialDecodable, SerialEncodable};
- use miniquad::{window, KeyCode, KeyMods, MouseButton, TouchPhase};
- use parking_lot::Mutex as SyncMutex;
- use rand::{rngs::OsRng, Rng};
- use std::{
- collections::HashMap,
- io::Cursor,
- sync::{
- atomic::{AtomicBool, Ordering},
- Arc, OnceLock, Weak,
- },
- time::Instant,
- };
- use crate::{
- error::Result,
- gfx::{
- GfxDrawCall, GfxDrawInstruction, GfxDrawMesh, GfxTextureId, GraphicsEventPublisherPtr,
- Point, Rectangle, RenderApi, Vertex,
- },
- mesh::{Color, MeshBuilder, MeshInfo, COLOR_BLUE, COLOR_RED, COLOR_WHITE},
- prop::{
- PropertyAtomicGuard, PropertyBool, PropertyColor, PropertyFloat32, PropertyPtr,
- PropertyRect, PropertyStr, PropertyUint32, Role,
- },
- pubsub::Subscription,
- scene::{MethodCallSub, Pimpl, SceneNodePtr, SceneNodeWeak},
- text::{self, Glyph, GlyphPositionIter, TextShaperPtr},
- text2::{self, Editor},
- util::{enumerate_ref, is_whitespace, min_f32, unixtime, zip4},
- AndroidSuggestEvent, ExecutorPtr,
- };
- use super::{
- editbox::{
- editable::{Editable, RenderedEditable, Selection, TextIdx, TextPos},
- eol_nudge,
- repeat::{PressedKey, PressedKeysSmoothRepeat},
- ALLOWED_KEYCODES, DISALLOWED_CHARS,
- },
- DrawUpdate, OnModify, UIObject,
- };
- // Minimum dist to update scroll when finger scrolling.
- // Avoid updating too much makes scrolling smoother.
- const VERT_SCROLL_UPDATE_INC: f32 = 1.;
- macro_rules! d { ($($arg:tt)*) => { debug!(target: "ui::chatedit", $($arg)*); } }
- macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui::chatedit", $($arg)*); } }
- // You must be careful working with string indexes in Java. They are UTF16 string indexs, not UTF8
- fn char16_to_byte_index(s: &str, char_idx: usize) -> Option<usize> {
- let utf16_data: Vec<_> = s.encode_utf16().take(char_idx).collect();
- let prestr = String::from_utf16(&utf16_data).ok()?;
- Some(prestr.len())
- }
- fn byte_to_char16_index(s: &str, byte_idx: usize) -> Option<usize> {
- if byte_idx > s.len() || !s.is_char_boundary(byte_idx) {
- return None
- }
- Some(s[..byte_idx].encode_utf16().count())
- }
- #[derive(Clone)]
- struct TouchStartInfo {
- pos: Point,
- instant: std::time::Instant,
- }
- impl TouchStartInfo {
- fn new(pos: Point) -> Self {
- Self { pos, instant: std::time::Instant::now() }
- }
- }
- #[derive(Clone)]
- enum TouchStateAction {
- Inactive,
- Started { pos: Point, instant: std::time::Instant },
- StartSelect,
- Select,
- DragSelectHandle { side: isize },
- ScrollVert { start_pos: Point, scroll_start: f32 },
- SetCursorPos,
- }
- struct TouchInfo {
- state: TouchStateAction,
- start: Option<TouchStartInfo>,
- scroll: PropertyFloat32,
- }
- impl TouchInfo {
- fn new(scroll: PropertyFloat32) -> Self {
- Self { state: TouchStateAction::Inactive, start: None, scroll }
- }
- fn start(&mut self, pos: Point) {
- debug!(target: "ui::chatedit::touch", "start touch: Started state");
- self.state = TouchStateAction::Started { pos, instant: std::time::Instant::now() };
- }
- fn stop(&mut self) -> TouchStateAction {
- debug!(target: "ui::chatedit::touch", "stop touch: Inactive state");
- std::mem::replace(&mut self.state, TouchStateAction::Inactive)
- }
- fn update(&mut self, pos: &Point) {
- match &self.state {
- TouchStateAction::Started { pos: start_pos, instant } => {
- let travel_dist = pos.dist_sq(*start_pos);
- let grad = (pos.y - start_pos.y) / (pos.x - start_pos.x);
- let elapsed = instant.elapsed().as_millis();
- //debug!(target: "ui::chatedit::touch", "TouchInfo::update() [travel_dist={travel_dist}, grad={grad}]");
- if travel_dist < 5. {
- if elapsed > 1000 {
- debug!(target: "ui::chatedit::touch", "update touch state: Started -> StartSelect");
- self.state = TouchStateAction::StartSelect;
- }
- } else if grad.abs() > 0.5 {
- // Vertical movement
- debug!(target: "ui::chatedit::touch", "update touch state: Started -> ScrollVert");
- let scroll_start = self.scroll.get();
- self.state =
- TouchStateAction::ScrollVert { start_pos: *start_pos, scroll_start };
- } else {
- // Horizontal movement
- debug!(target: "ui::chatedit::touch", "update touch state: Started -> SetCursorPos");
- self.state = TouchStateAction::SetCursorPos;
- }
- }
- _ => {}
- }
- }
- }
- /*
- impl std::fmt::Debug for Editor {
- fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
- let mut changes = vec![];
- let sel = self.editor.raw_selection();
- if sel.is_collapsed() {
- let cursor = sel.focus().index();
- changes.push((cursor, '|'));
- } else {
- let sel = sel.text_range();
- changes.push((sel.start, '{'));
- changes.push((sel.end, '}'));
- }
- if let Some(compose) = self.editor.compose() {
- changes.push((compose.start, '['));
- changes.push((compose.end, ']'));
- }
- changes.sort_by(|a, b| b.0.cmp(&a.0));
- write!(f, "'")?;
- let mut buffer = self.editor.raw_text();
- for (byte_idx, c) in buffer.char_indices() {
- while let Some((idx, d)) = changes.last() {
- if *idx > byte_idx {
- break
- }
- write!(f, "{}", d)?;
- let _ = changes.pop();
- }
- write!(f, "{}", c)?;
- }
- write!(f, "'")
- }
- }
- */
- enum ColoringState {
- Start,
- IsCommand,
- Normal,
- }
- pub type ChatEditPtr = Arc<ChatEdit>;
- pub struct ChatEdit {
- node: SceneNodeWeak,
- tasks: OnceLock<Vec<smol::Task<()>>>,
- render_api: RenderApi,
- text_shaper: TextShaperPtr,
- key_repeat: SyncMutex<PressedKeysSmoothRepeat>,
- // Moves the draw cursor and applies scroll
- root_dc_key: u64,
- phone_select_handle_dc_key: u64,
- // Applies the clipping view
- content_dc_key: u64,
- select_dc_key: u64,
- text_dc_key: u64,
- cursor_dc_key: u64,
- cursor_mesh: SyncMutex<Option<GfxDrawMesh>>,
- is_active: PropertyBool,
- is_focused: PropertyBool,
- min_height: PropertyFloat32,
- max_height: PropertyFloat32,
- content_height: PropertyFloat32,
- rect: PropertyRect,
- baseline: PropertyFloat32,
- lineheight: PropertyFloat32,
- scroll: PropertyFloat32,
- scroll_speed: PropertyFloat32,
- padding: PropertyPtr,
- font_size: PropertyFloat32,
- text: PropertyStr,
- text_color: PropertyColor,
- text_hi_color: PropertyColor,
- text_cmd_color: PropertyColor,
- cursor_color: PropertyColor,
- cursor_width: PropertyFloat32,
- cursor_ascent: PropertyFloat32,
- cursor_descent: PropertyFloat32,
- cursor_blink_time: PropertyUint32,
- cursor_idle_time: PropertyUint32,
- hi_bg_color: PropertyColor,
- cmd_bg_color: PropertyColor,
- select_ascent: PropertyFloat32,
- select_descent: PropertyFloat32,
- handle_descent: PropertyFloat32,
- select_text: PropertyPtr,
- z_index: PropertyUint32,
- priority: PropertyUint32,
- debug: PropertyBool,
- mouse_btn_held: AtomicBool,
- cursor_is_visible: AtomicBool,
- blink_is_paused: AtomicBool,
- /// Used to explicitly hide the cursor. Must be manually re-enabled.
- hide_cursor: AtomicBool,
- touch_info: SyncMutex<TouchInfo>,
- is_phone_select: AtomicBool,
- old_window_scale: AtomicF32,
- window_scale: PropertyFloat32,
- parent_rect: SyncMutex<Option<Rectangle>>,
- is_mouse_hover: AtomicBool,
- editor: AsyncMutex<Editor>,
- }
- impl ChatEdit {
- pub async fn new(
- node: SceneNodeWeak,
- window_scale: PropertyFloat32,
- render_api: RenderApi,
- text_shaper: TextShaperPtr,
- ex: ExecutorPtr,
- ) -> Pimpl {
- t!("ChatEdit::new()");
- let node_ref = &node.upgrade().unwrap();
- let is_active = PropertyBool::wrap(node_ref, Role::Internal, "is_active", 0).unwrap();
- let is_focused = PropertyBool::wrap(node_ref, Role::Internal, "is_focused", 0).unwrap();
- let min_height =
- PropertyFloat32::wrap(node_ref, Role::Internal, "height_range", 0).unwrap();
- let max_height =
- PropertyFloat32::wrap(node_ref, Role::Internal, "height_range", 1).unwrap();
- let content_height =
- PropertyFloat32::wrap(node_ref, Role::Internal, "content_height", 0).unwrap();
- let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
- let baseline = PropertyFloat32::wrap(node_ref, Role::Internal, "baseline", 0).unwrap();
- let lineheight = PropertyFloat32::wrap(node_ref, Role::Internal, "lineheight", 0).unwrap();
- let scroll = PropertyFloat32::wrap(node_ref, Role::Internal, "scroll", 0).unwrap();
- let scroll_speed =
- PropertyFloat32::wrap(node_ref, Role::Internal, "scroll_speed", 0).unwrap();
- let padding = node_ref.get_property("padding").unwrap();
- let font_size = PropertyFloat32::wrap(node_ref, Role::Internal, "font_size", 0).unwrap();
- let text = PropertyStr::wrap(node_ref, Role::Internal, "text", 0).unwrap();
- let text_color = PropertyColor::wrap(node_ref, Role::Internal, "text_color").unwrap();
- let text_hi_color = PropertyColor::wrap(node_ref, Role::Internal, "text_hi_color").unwrap();
- let text_cmd_color =
- PropertyColor::wrap(node_ref, Role::Internal, "text_cmd_color").unwrap();
- let cursor_color = PropertyColor::wrap(node_ref, Role::Internal, "cursor_color").unwrap();
- let cursor_width =
- PropertyFloat32::wrap(node_ref, Role::Internal, "cursor_width", 0).unwrap();
- let cursor_ascent =
- PropertyFloat32::wrap(node_ref, Role::Internal, "cursor_ascent", 0).unwrap();
- let cursor_descent =
- PropertyFloat32::wrap(node_ref, Role::Internal, "cursor_descent", 0).unwrap();
- let hi_bg_color = PropertyColor::wrap(node_ref, Role::Internal, "hi_bg_color").unwrap();
- let cmd_bg_color = PropertyColor::wrap(node_ref, Role::Internal, "cmd_bg_color").unwrap();
- let select_ascent =
- PropertyFloat32::wrap(node_ref, Role::Internal, "select_ascent", 0).unwrap();
- let select_descent =
- PropertyFloat32::wrap(node_ref, Role::Internal, "select_descent", 0).unwrap();
- let handle_descent =
- PropertyFloat32::wrap(node_ref, Role::Internal, "handle_descent", 0).unwrap();
- let select_text = node_ref.get_property("select_text").unwrap();
- let cursor_blink_time =
- PropertyUint32::wrap(node_ref, Role::Internal, "cursor_blink_time", 0).unwrap();
- let cursor_idle_time =
- PropertyUint32::wrap(node_ref, Role::Internal, "cursor_idle_time", 0).unwrap();
- let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
- let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
- let debug = PropertyBool::wrap(node_ref, Role::Internal, "debug", 0).unwrap();
- let node_name = node_ref.name.clone();
- let node_id = node_ref.id;
- let self_ = Arc::new(Self {
- node,
- tasks: OnceLock::new(),
- render_api,
- text_shaper: text_shaper.clone(),
- key_repeat: SyncMutex::new(PressedKeysSmoothRepeat::new(400, 50)),
- root_dc_key: OsRng.gen(),
- phone_select_handle_dc_key: OsRng.gen(),
- content_dc_key: OsRng.gen(),
- select_dc_key: OsRng.gen(),
- text_dc_key: OsRng.gen(),
- cursor_dc_key: OsRng.gen(),
- cursor_mesh: SyncMutex::new(None),
- is_active,
- is_focused,
- min_height,
- max_height,
- content_height,
- rect,
- baseline,
- lineheight: lineheight.clone(),
- scroll: scroll.clone(),
- scroll_speed,
- padding,
- font_size: font_size.clone(),
- text: text.clone(),
- text_color: text_color.clone(),
- text_hi_color,
- text_cmd_color,
- cursor_color,
- cursor_width,
- cursor_ascent,
- cursor_descent,
- cursor_blink_time,
- cursor_idle_time,
- hi_bg_color,
- cmd_bg_color,
- select_ascent,
- select_descent,
- handle_descent,
- select_text,
- z_index,
- priority,
- debug,
- mouse_btn_held: AtomicBool::new(false),
- cursor_is_visible: AtomicBool::new(true),
- blink_is_paused: AtomicBool::new(false),
- hide_cursor: AtomicBool::new(false),
- touch_info: SyncMutex::new(TouchInfo::new(scroll)),
- is_phone_select: AtomicBool::new(false),
- old_window_scale: AtomicF32::new(window_scale.get()),
- window_scale: window_scale.clone(),
- parent_rect: SyncMutex::new(None),
- is_mouse_hover: AtomicBool::new(false),
- editor: AsyncMutex::new(
- Editor::new(text, font_size, text_color, window_scale, lineheight).await,
- ),
- });
- Pimpl::ChatEdit(self_)
- }
- fn node(&self) -> SceneNodePtr {
- self.node.upgrade().unwrap()
- }
- fn padding_top(&self) -> f32 {
- self.padding.get_f32(0).unwrap()
- }
- fn padding_bottom(&self) -> f32 {
- self.padding.get_f32(1).unwrap()
- }
- fn abs_to_local(&self, point: &mut Point) {
- let rect = self.rect.get();
- *point -= rect.pos();
- *point -= self.inner_pos();
- point.y += self.scroll.get();
- }
- /// Inner position used for rendering
- fn inner_pos(&self) -> Point {
- let content_height = self.content_height.get();
- let rect_h = self.rect.get_height();
- let mut inner_pos = Point::zero();
- if content_height < rect_h {
- inner_pos.y = (rect_h - content_height) / 2.;
- }
- inner_pos
- }
- /// Maximum allowed scroll value
- fn max_scroll(&self) -> f32 {
- let content_height = self.content_height.get();
- let rect_h = self.rect.get_height();
- let mut max_scroll = (content_height - rect_h).max(0.);
- // Arbitrary little space at the bottom
- max_scroll += self.font_size.get() / 3.;
- max_scroll
- }
- fn regen_cursor_mesh(&self) -> GfxDrawMesh {
- let cursor_width = self.cursor_width.get();
- let cursor_ascent = self.cursor_ascent.get();
- let cursor_descent = self.cursor_descent.get();
- let baseline = self.baseline.get();
- let cursor_rect = Rectangle {
- x: 0.,
- y: baseline - cursor_ascent,
- w: cursor_width,
- h: cursor_ascent + cursor_descent,
- };
- let cursor_color = self.cursor_color.get();
- let mut mesh = MeshBuilder::new();
- mesh.draw_filled_box(&cursor_rect, cursor_color);
- mesh.alloc(&self.render_api).draw_untextured()
- }
- fn draw_phone_select_handle(&self, mesh: &mut MeshBuilder, pos: Point, side: f32) {
- let scroll = self.scroll.get();
- let baseline = self.baseline.get();
- let select_ascent = self.select_ascent.get();
- let handle_descent = self.handle_descent.get();
- let color = self.text_hi_color.get();
- // Transparent for fade
- let mut color_trans = color.clone();
- color_trans[3] = 0.;
- let x = pos.x;
- let mut y = pos.y + baseline;
- if y - scroll < 0. {
- return
- }
- // Vertical line downwards. We use this instead of draw_box() so we have a fade.
- let verts = vec![
- Vertex { pos: [x - side * 1., y - select_ascent], color: color_trans, uv: [0., 0.] },
- Vertex { pos: [x + side * 4., y - select_ascent], color: color_trans, uv: [0., 0.] },
- Vertex { pos: [x - side * 1., y + handle_descent + 5.], color, uv: [0., 0.] },
- Vertex { pos: [x + side * 4., y + handle_descent + 5.], color, uv: [0., 0.] },
- ];
- let indices = vec![0, 2, 1, 1, 2, 3];
- mesh.append(verts, indices);
- y += handle_descent;
- // The arrow itself.
- // Go anti-clockwise
- let verts = vec![
- Vertex { pos: [x, y], color, uv: [0., 0.] },
- Vertex { pos: [x, y + 50.], color, uv: [0., 0.] },
- Vertex { pos: [x + side * 30., y + 50.], color, uv: [0., 0.] },
- Vertex { pos: [x + side * 50., y + 25.], color, uv: [0., 0.] },
- ];
- let indices = vec![0, 1, 2, 0, 2, 3];
- mesh.append(verts, indices);
- }
- async fn change_focus(self: Arc<Self>) {
- if !self.is_active.get() {
- return
- }
- t!("Focus changed");
- // Cursor visibility will change so just redraw everything lol
- self.redraw().await;
- }
- async fn insert_char(&self, key: char) {
- t!("insert_char({key})");
- let mut tmp = [0; 4];
- let key_str = key.encode_utf8(&mut tmp);
- let mut txt_ctx = text2::TEXT_CTX.get().await;
- let mut editor = self.editor.lock().await;
- let mut drv = editor.driver(&mut txt_ctx).await.unwrap();
- drv.insert_or_replace_selection(&key_str);
- }
- async fn handle_shortcut(
- &self,
- key: char,
- mods: &KeyMods,
- atom: &mut PropertyAtomicGuard,
- ) -> bool {
- t!("handle_shortcut({:?}, {:?})", key, mods);
- #[cfg(not(target_os = "macos"))]
- let action_mod = mods.ctrl;
- #[cfg(target_os = "macos")]
- let action_mod = mods.logo;
- let mut txt_ctx = text2::TEXT_CTX.get().await;
- let mut editor = self.editor.lock().await;
- let mut drv = editor.driver(&mut txt_ctx).await.unwrap();
- match key {
- 'a' => {
- if action_mod {
- drv.select_all();
- }
- }
- 'c' => {
- if action_mod {
- if let Some(text) = editor.selected_text() {
- miniquad::window::clipboard_set(&text);
- }
- }
- }
- 'v' => {
- if action_mod {
- if let Some(text) = miniquad::window::clipboard_get() {
- drv.insert_or_replace_selection(&text);
- }
- }
- }
- _ => return false,
- }
- drop(editor);
- drop(txt_ctx);
- self.redraw().await;
- true
- }
- async fn handle_key(
- &self,
- key: &KeyCode,
- mods: &KeyMods,
- atom: &mut PropertyAtomicGuard,
- ) -> bool {
- #[cfg(not(target_os = "macos"))]
- let action_mod = mods.ctrl;
- #[cfg(target_os = "macos")]
- let action_mod = mods.logo;
- t!("handle_key({:?}, {:?}) action_mod={action_mod}", key, mods);
- let mut txt_ctx = text2::TEXT_CTX.get().await;
- let mut editor = self.editor.lock().await;
- let mut drv = editor.driver(&mut txt_ctx).await.unwrap();
- match key {
- KeyCode::Left => {
- if action_mod {
- if mods.shift {
- drv.select_word_left();
- } else {
- drv.move_word_left();
- }
- } else if mods.shift {
- drv.select_left();
- } else {
- drv.move_left();
- }
- }
- KeyCode::Right => {
- if action_mod {
- if mods.shift {
- drv.select_word_right();
- } else {
- drv.move_word_right();
- }
- } else if mods.shift {
- drv.select_right();
- } else {
- drv.move_right();
- }
- }
- KeyCode::Up => {
- if mods.shift {
- drv.select_up();
- } else {
- drv.move_up();
- }
- }
- KeyCode::Down => {
- if mods.shift {
- drv.select_down();
- } else {
- drv.move_down();
- }
- }
- KeyCode::Enter | KeyCode::KpEnter => {
- if mods.shift {
- drv.insert_or_replace_selection("\n");
- }
- }
- KeyCode::Delete => {
- if action_mod {
- drv.delete_word();
- } else {
- drv.delete();
- }
- }
- KeyCode::Backspace => {
- if action_mod {
- drv.backdelete_word();
- } else {
- drv.backdelete();
- }
- }
- KeyCode::Home => {
- if action_mod {
- if mods.shift {
- drv.select_to_text_start();
- } else {
- drv.move_to_text_start();
- }
- } else if mods.shift {
- drv.select_to_line_start();
- } else {
- drv.move_to_line_start();
- }
- }
- KeyCode::End => {
- if action_mod {
- if mods.shift {
- drv.select_to_text_end();
- } else {
- drv.move_to_text_end();
- }
- } else if mods.shift {
- drv.select_to_line_end();
- } else {
- drv.move_to_line_end();
- }
- }
- _ => return false,
- }
- drop(editor);
- drop(txt_ctx);
- self.pause_blinking();
- self.redraw().await;
- return true
- }
- /// This will select the entire word rather than move the cursor to that location
- async fn start_touch_select(&self, touch_pos: Point, atom: &mut PropertyAtomicGuard) {
- t!("start_touch_select({touch_pos:?})");
- let mut editor = self.editor.lock().await;
- editor.select_word_at_point(touch_pos);
- editor.refresh(atom).await;
- let seltext = editor.selected_text().unwrap();
- d!("Selected {seltext:?} from {touch_pos:?}");
- self.select_text.clone().set_str(atom, Role::Internal, 0, seltext).unwrap();
- drop(editor);
- // if start != end {
- self.is_phone_select.store(true, Ordering::Relaxed);
- self.hide_cursor.store(true, Ordering::Relaxed);
- // }
- }
- async fn handle_touch_start(&self, mut touch_pos: Point) -> bool {
- t!("handle_touch_start({touch_pos:?})");
- let rect = self.rect.get();
- if !rect.contains(touch_pos) {
- t!("rect!cont rect={rect:?}, touch_pos={touch_pos:?}");
- return false
- }
- if self.try_handle_drag(touch_pos).await {
- return true
- }
- let mut touch_info = self.touch_info.lock();
- touch_info.start(touch_pos);
- true
- }
- async fn get_select_handles(&self) -> Option<(Point, Point)> {
- let editor = self.editor.lock().await;
- let layout = editor.layout();
- let sel = editor.selection();
- if sel.is_collapsed() {
- assert!(!self.is_phone_select.load(Ordering::Relaxed));
- return None
- }
- let first = Rectangle::from(sel.anchor().geometry(layout, 0.)).pos();
- let last = Rectangle::from(sel.focus().geometry(layout, 0.)).pos();
- Some((first, last))
- }
- async fn try_handle_drag(&self, mut touch_pos: Point) -> bool {
- let Some((mut first, mut last)) = self.get_select_handles().await else { return false };
- self.abs_to_local(&mut touch_pos);
- t!("localize touch_pos = {touch_pos:?}");
- let baseline = self.baseline.get();
- let handle_off_y = self.handle_descent.get();
- first.y += baseline + handle_off_y;
- last.y += baseline + handle_off_y;
- // Are we within range of either one?
- t!("handle center points = ({first:?}, {last:?})");
- const TOUCH_RADIUS_SQ: f32 = 10_000.;
- let first_dist_sq = first.dist_sq(touch_pos);
- let last_dist_sq = last.dist_sq(touch_pos);
- let is_first = first_dist_sq <= TOUCH_RADIUS_SQ;
- let is_last = last_dist_sq <= TOUCH_RADIUS_SQ;
- let mut side = 0;
- if is_first && is_last {
- // Are we closer to the first or last?
- // Break the tie
- if first_dist_sq < last_dist_sq {
- side = -1;
- } else {
- side = 1;
- }
- } else if is_first {
- side = -1;
- } else if is_last {
- side = 1;
- }
- if side != 0 {
- d!("start touch: DragSelectHandle state [side={side}]");
- // Set touch_state status to enable begin dragging them
- let mut touch_info = self.touch_info.lock();
- touch_info.state = TouchStateAction::DragSelectHandle { side };
- return true
- }
- false
- }
- async fn handle_touch_move(&self, mut touch_pos: Point) -> bool {
- //t!("handle_touch_move({touch_pos:?})");
- let atom = &mut PropertyAtomicGuard::new();
- // We must update with non relative touch_pos bcos when doing vertical scrolling
- // we will modify the scroll, which is used by abs_to_local(), which is used
- // to then calculate the max scroll. So it ends up jumping around.
- // We use the abs touch_pos without scroll adjust applied for vert scrolling.
- let touch_state = {
- let mut touch_info = self.touch_info.lock();
- touch_info.update(&touch_pos);
- touch_info.state.clone()
- };
- match &touch_state {
- TouchStateAction::Inactive => return false,
- TouchStateAction::StartSelect => {
- if self.text.get().is_empty() {
- let node = self.node.upgrade().unwrap();
- node.trigger("paste_request", vec![]).await.unwrap();
- } else {
- self.abs_to_local(&mut touch_pos);
- self.start_touch_select(touch_pos, atom).await;
- self.redraw_select().await;
- }
- d!("touch state: StartSelect -> Select");
- self.touch_info.lock().state = TouchStateAction::Select;
- }
- TouchStateAction::DragSelectHandle { side } => {
- let handle_descent = self.handle_descent.get();
- self.abs_to_local(&mut touch_pos);
- let editor = self.editor.lock().await;
- let sel = editor.selection();
- assert!(*side == -1 || *side == 1);
- assert!(self.is_phone_select.load(Ordering::Relaxed));
- assert!(!sel.is_collapsed());
- let mut pos = touch_pos;
- // Only allow selecting text that is visible in the box
- // We do our calcs relative to (0, 0) so bhs = rect_h
- pos.y -= handle_descent + 25.;
- //let bhs = wrapped_lines.height();
- //pos.y = min_f32(pos.y, bhs);
- let mut select = sel.text_range();
- let layout = editor.layout();
- t!("select (pre): {:?}", sel.text_range());
- let mut cursor = parley::Cursor::from_point(layout, pos.x, pos.y).index();
- t!("cursor: {cursor}");
- // The selection is NOT allowed to cross over itself.
- if *side == -1 {
- let max_start = sel.focus().previous_visual(layout).index();
- t!("side == -1 max={max_start}");
- select.start = std::cmp::min(cursor, max_start);
- } else {
- assert_eq!(*side, 1);
- let min_end = sel.anchor().next_visual(layout).index();
- t!("side == +1 min={min_end}");
- select.end = std::cmp::max(cursor, min_end);
- };
- t!("set_select({select:?})");
- editor.set_selection(select.start, select.end);
- drop(editor);
- self.redraw_select().await;
- }
- TouchStateAction::ScrollVert { start_pos, scroll_start } => {
- let y_dist = start_pos.y - touch_pos.y;
- let mut scroll = scroll_start + y_dist;
- scroll = scroll.clamp(0., self.max_scroll());
- if (self.scroll.get() - scroll).abs() < VERT_SCROLL_UPDATE_INC {
- return true
- }
- self.scroll.set(atom, scroll);
- self.redraw_scroll().await;
- }
- TouchStateAction::SetCursorPos => {
- // TBH I can't even see the cursor under my thumb so I'll just
- // comment this for now.
- }
- _ => {}
- }
- true
- }
- async fn handle_touch_end(&self, mut touch_pos: Point) -> bool {
- //t!("handle_touch_end({touch_pos:?})");
- let atom = &mut PropertyAtomicGuard::new();
- self.abs_to_local(&mut touch_pos);
- let state = self.touch_info.lock().stop();
- match state {
- TouchStateAction::Inactive => return false,
- TouchStateAction::Started { pos: _, instant: _ } | TouchStateAction::SetCursorPos => {
- self.touch_set_cursor_pos(touch_pos, atom).await;
- self.redraw().await;
- }
- _ => {}
- }
- let node = self.node.upgrade().unwrap();
- node.trigger("focus_request", vec![]).await.unwrap();
- true
- }
- async fn touch_set_cursor_pos(&self, mut touch_pos: Point, atom: &mut PropertyAtomicGuard) {
- t!("touch_set_cursor_pos({touch_pos:?})");
- let mut editor = self.editor.lock().await;
- editor.move_to_pos(touch_pos);
- editor.refresh(atom).await;
- drop(editor);
- self.pause_blinking();
- self.is_phone_select.store(false, Ordering::Relaxed);
- self.hide_cursor.store(false, Ordering::Relaxed);
- }
- /// Whenever the cursor property is modified this MUST be called
- /// to recalculate the scroll x property.
- fn apply_cursor_scrolling(&self, atom: &mut PropertyAtomicGuard) {
- /*
- let rect = self.rect.get();
- let cursor_pos = self.cursor_pos.get() as usize;
- let cursor_width = self.cursor_width.get();
- let mut scroll = self.scroll.get();
- let cursor_x = {
- let font_size = self.font_size.get();
- let window_scale = self.window_scale.get();
- let baseline = self.baseline.get();
- let glyphs = self.glyphs.lock().clone();
- let mut glyph_pos_iter =
- GlyphPositionIter::new(font_size, window_scale, &glyphs, baseline);
- if cursor_pos == 0 {
- 0.
- } else if cursor_pos == glyphs.len() {
- let glyph_pos = glyph_pos_iter.last().unwrap();
- let rhs = glyph_pos.rhs() + eol_nudge(font_size, &glyphs);
- rhs
- } else {
- assert!(cursor_pos < glyphs.len());
- let glyph_pos = glyph_pos_iter.nth(cursor_pos).expect("glyph pos mismatch glyphs");
- glyph_pos.x
- }
- };
- // The LHS and RHS of the cursor box
- let cursor_lhs = cursor_x - scroll;
- let cursor_rhs = cursor_lhs + cursor_width;
- // RHS is outside
- if cursor_rhs > rect.w {
- // We want a scroll so RHS = w
- // cursor_x - scroll + CURSOR_WIDTH = rect.w
- scroll = cursor_x + cursor_width - rect.w;
- // LHS is negative
- } else if cursor_lhs < 0. {
- // We want scroll so LHS = 0
- // cursor_x - scroll = 0
- scroll = cursor_x;
- }
- self.scroll.set(atom, scroll);
- */
- }
- fn pause_blinking(&self) {
- self.blink_is_paused.store(true, Ordering::Relaxed);
- self.cursor_is_visible.store(true, Ordering::Relaxed);
- }
- async fn redraw(&self) {
- let atom = &mut PropertyAtomicGuard::new();
- let trace_id = rand::random();
- let timest = unixtime();
- let draw_update = self.make_draw_calls(trace_id, atom).await;
- self.render_api.replace_draw_calls(timest, draw_update.draw_calls);
- }
- /// Called when scroll changes. Moves content up or down. Nothing more.
- async fn redraw_scroll(&self) {
- let timest = unixtime();
- let rect = self.rect.get();
- let scroll = self.scroll.get();
- let phone_sel_instrs = self.regen_phone_select_handle_mesh().await;
- let mut content_instrs = vec![
- GfxDrawInstruction::ApplyView(rect.with_zero_pos()),
- GfxDrawInstruction::Move(Point::new(0., -scroll)),
- ];
- let mut bg_instrs = self.regen_bg_mesh();
- content_instrs.append(&mut bg_instrs);
- let draw_main = vec![
- (
- self.content_dc_key,
- GfxDrawCall {
- instrs: content_instrs,
- dcs: vec![self.text_dc_key, self.cursor_dc_key, self.select_dc_key],
- z_index: 0,
- },
- ),
- (
- self.phone_select_handle_dc_key,
- GfxDrawCall { instrs: phone_sel_instrs, dcs: vec![], z_index: 1 },
- ),
- ];
- self.render_api.replace_draw_calls(timest, draw_main);
- }
- async fn redraw_cursor(&self) {
- let timest = unixtime();
- let instrs = self.get_cursor_instrs().await;
- let draw_calls =
- vec![(self.cursor_dc_key, GfxDrawCall { instrs, dcs: vec![], z_index: 2 })];
- self.render_api.replace_draw_calls(timest, draw_calls);
- }
- async fn redraw_select(&self) {
- let timest = unixtime();
- let sel_instrs = self.regen_select_mesh().await;
- let phone_sel_instrs = self.regen_phone_select_handle_mesh().await;
- let draw_calls = vec![
- (self.select_dc_key, GfxDrawCall { instrs: sel_instrs, dcs: vec![], z_index: 0 }),
- (
- self.phone_select_handle_dc_key,
- GfxDrawCall { instrs: phone_sel_instrs, dcs: vec![], z_index: 1 },
- ),
- ];
- self.render_api.replace_draw_calls(timest, draw_calls);
- }
- async fn get_cursor_instrs(&self) -> Vec<GfxDrawInstruction> {
- if !self.is_focused.get() ||
- !self.cursor_is_visible.load(Ordering::Relaxed) ||
- self.hide_cursor.load(Ordering::Relaxed)
- {
- return vec![]
- }
- let lineheight = self.lineheight.get();
- let mut cursor_instrs = vec![];
- let mut cursor_pos = self.editor.lock().await.get_cursor_pos();
- cursor_pos += self.inner_pos();
- cursor_instrs.push(GfxDrawInstruction::Move(cursor_pos));
- let cursor_mesh =
- self.cursor_mesh.lock().get_or_insert_with(|| self.regen_cursor_mesh()).clone();
- cursor_instrs.push(GfxDrawInstruction::Draw(cursor_mesh));
- cursor_instrs
- }
- fn regen_bg_mesh(&self) -> Vec<GfxDrawInstruction> {
- if !self.debug.get() {
- return vec![]
- }
- let padding_top = self.padding_top();
- let padding_bottom = self.padding_bottom();
- let mut rect = self.rect.get().with_zero_pos();
- let mut mesh = MeshBuilder::new();
- mesh.draw_outline(&rect, [0., 1., 0., 1.], 1.);
- rect.y = padding_top;
- rect.h -= padding_top + padding_bottom;
- mesh.draw_outline(&rect, [0., 1., 0., 0.5], 1.);
- vec![GfxDrawInstruction::Draw(mesh.alloc(&self.render_api).draw_untextured())]
- }
- async fn regen_txt_mesh(&self) -> Vec<GfxDrawInstruction> {
- let mut instrs = vec![GfxDrawInstruction::Move(self.inner_pos())];
- let editor = self.editor.lock().await;
- let layout = editor.layout();
- let mut render_instrs = text2::render_layout(layout, &self.render_api);
- instrs.append(&mut render_instrs);
- instrs
- }
- async fn regen_select_mesh(&self) -> Vec<GfxDrawInstruction> {
- let padding_top = self.padding_top();
- let mut instrs = vec![GfxDrawInstruction::Move(self.inner_pos())];
- let editor = self.editor.lock().await;
- let layout = editor.layout();
- let sel = editor.selection();
- let sel_color = self.hi_bg_color.get();
- if !sel.is_collapsed() {
- let mut mesh = MeshBuilder::new();
- sel.geometry_with(layout, |rect: parley::Rect, _| {
- mesh.draw_filled_box(&rect.into(), sel_color);
- });
- instrs.push(GfxDrawInstruction::Draw(mesh.alloc(&self.render_api).draw_untextured()));
- }
- instrs
- }
- async fn regen_phone_select_handle_mesh(&self) -> Vec<GfxDrawInstruction> {
- //t!("regen_phone_select_handle_mesh()");
- let Some((mut first, mut last)) = self.get_select_handles().await else {
- assert!(!self.is_phone_select.load(Ordering::Relaxed));
- return vec![];
- };
- let scroll = self.scroll.get();
- let editor = self.editor.lock().await;
- let layout = editor.layout();
- let sel = editor.selection();
- assert!(!sel.is_collapsed());
- let pos = self.inner_pos() + Point::new(0., -scroll);
- // We could cache this and use Move instead but why bother?
- let mut mesh = MeshBuilder::new();
- self.draw_phone_select_handle(&mut mesh, first, -1.);
- self.draw_phone_select_handle(&mut mesh, last, 1.);
- vec![
- GfxDrawInstruction::Move(pos),
- GfxDrawInstruction::Draw(mesh.alloc(&self.render_api).draw_untextured()),
- ]
- }
- fn bounded_height(&self, mut height: f32) -> f32 {
- let min_height = self.min_height.get();
- let max_height = self.max_height.get();
- if height < min_height {
- height = min_height;
- }
- if height > max_height {
- height = max_height;
- }
- height
- }
- async fn eval_rect(&self, atom: &mut PropertyAtomicGuard) {
- let parent_rect = self.parent_rect.lock().clone().unwrap();
- // First we evaluate the width based off the parent dimensions
- self.rect
- .eval_with(
- vec![2],
- vec![
- ("parent_w".to_string(), parent_rect.w),
- ("parent_h".to_string(), parent_rect.h),
- ],
- )
- .unwrap();
- // Use the width to adjust the height calcs
- let rect_w = self.rect.get_width();
- let content_height = {
- let mut editor = self.editor.lock().await;
- editor.set_width(rect_w);
- editor.refresh(atom).await;
- editor.height()
- };
- self.content_height.set(atom, content_height);
- let outer_height = content_height + self.padding_top() + self.padding_bottom();
- let rect_h = self.bounded_height(outer_height);
- self.rect.prop().set_f32(atom, Role::Internal, 3, rect_h);
- // Finally calculate the position
- self.rect
- .eval_with(
- vec![0, 1],
- vec![
- ("parent_w".to_string(), parent_rect.w),
- ("parent_h".to_string(), parent_rect.h),
- ("rect_w".to_string(), rect_w),
- ("rect_h".to_string(), rect_h),
- ],
- )
- .unwrap();
- }
- async fn make_draw_calls(&self, trace_id: u32, atom: &mut PropertyAtomicGuard) -> DrawUpdate {
- self.eval_rect(atom).await;
- let mut rect = self.rect.get();
- let max_scroll = self.max_scroll();
- let mut scroll = self.scroll.get();
- if scroll > max_scroll {
- scroll = max_scroll;
- self.scroll.set(atom, scroll);
- }
- let cursor_instrs = self.get_cursor_instrs().await;
- let txt_instrs = self.regen_txt_mesh().await;
- let sel_instrs = self.regen_select_mesh().await;
- let phone_sel_instrs = self.regen_phone_select_handle_mesh().await;
- let mut content_instrs = vec![
- GfxDrawInstruction::ApplyView(rect.with_zero_pos()),
- GfxDrawInstruction::Move(Point::new(0., -scroll)),
- ];
- let mut bg_instrs = self.regen_bg_mesh();
- content_instrs.append(&mut bg_instrs);
- // + root (move)
- // -+ content (apply view)
- // └╴select
- // └╴text
- // └╴cursor
- // - phone_handle
- // Why do we have such a complicated layout?
- // Firstly phone select handles should never be clipped. So we must draw them outside
- // of ApplyView.
- // Then when adjusting selection, it's slow to redraw everything, so the selection
- // must be drawn separately.
- // Lastly the cursor is blinking and that's on top but with clipping.
- DrawUpdate {
- key: self.root_dc_key,
- draw_calls: vec![
- (
- self.root_dc_key,
- GfxDrawCall {
- instrs: vec![GfxDrawInstruction::Move(rect.pos())],
- dcs: vec![self.content_dc_key, self.phone_select_handle_dc_key],
- z_index: self.z_index.get(),
- },
- ),
- (
- self.content_dc_key,
- GfxDrawCall {
- instrs: content_instrs,
- dcs: vec![self.text_dc_key, self.cursor_dc_key, self.select_dc_key],
- z_index: 0,
- },
- ),
- (self.select_dc_key, GfxDrawCall { instrs: sel_instrs, dcs: vec![], z_index: 0 }),
- (self.text_dc_key, GfxDrawCall { instrs: txt_instrs, dcs: vec![], z_index: 1 }),
- (
- self.cursor_dc_key,
- GfxDrawCall { instrs: cursor_instrs, dcs: vec![], z_index: 2 },
- ),
- (
- self.phone_select_handle_dc_key,
- GfxDrawCall { instrs: phone_sel_instrs, dcs: vec![], z_index: 1 },
- ),
- ],
- }
- }
- async fn process_insert_text_method(me: &Weak<Self>, sub: &MethodCallSub) -> bool {
- let Ok(method_call) = sub.receive().await else {
- debug!(target: "ui::chatedit", "Event relayer closed");
- return false
- };
- t!("method called: insert_line({method_call:?})");
- assert!(method_call.send_res.is_none());
- fn decode_data(data: &[u8]) -> std::io::Result<String> {
- let mut cur = Cursor::new(&data);
- let text = String::decode(&mut cur)?;
- Ok(text)
- }
- let Ok(text) = decode_data(&method_call.data) else {
- error!(target: "ui::chatedit", "insert_text() method invalid arg data");
- return true
- };
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before insert_text_method_task was stopped!");
- };
- let atom = &mut PropertyAtomicGuard::new();
- //self_.insert_text(&text, atom).await;
- true
- }
- async fn process_focus_method(me: &Weak<Self>, sub: &MethodCallSub) -> bool {
- let Ok(method_call) = sub.receive().await else {
- debug!(target: "ui::chatedit", "Event relayer closed");
- return false
- };
- t!("method called: focus({method_call:?})");
- assert!(method_call.send_res.is_none());
- assert!(method_call.data.is_empty());
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before insert_text_method_task was stopped!");
- };
- let mut editor = self_.editor.lock().await;
- editor.focus();
- true
- }
- async fn process_unfocus_method(me: &Weak<Self>, sub: &MethodCallSub) -> bool {
- let Ok(method_call) = sub.receive().await else {
- debug!(target: "ui::chatedit", "Event relayer closed");
- return false
- };
- t!("method called: focus({method_call:?})");
- assert!(method_call.send_res.is_none());
- assert!(method_call.data.is_empty());
- let Some(self_) = me.upgrade() else {
- // Should not happen
- panic!("self destroyed before insert_text_method_task was stopped!");
- };
- let mut editor = self_.editor.lock().await;
- editor.unfocus();
- true
- }
- async fn handle_android_event(&self, ev: AndroidSuggestEvent) {
- t!("handle_android_event({ev:?})");
- if !self.is_active.get() {
- return
- }
- let mut editor = self.editor.lock().await;
- match ev {
- AndroidSuggestEvent::Init => {
- editor.init();
- // For debugging select, enable these and set a selection in the editor.
- //self.is_phone_select.store(true, Ordering::Relaxed);
- //self.hide_cursor.store(true, Ordering::Relaxed);
- return
- }
- AndroidSuggestEvent::CreateInputConnect => editor.setup(),
- AndroidSuggestEvent::ComposeRegion { .. } | AndroidSuggestEvent::FinishCompose => {}
- // Destructive text edits
- AndroidSuggestEvent::Compose { .. } |
- AndroidSuggestEvent::DeleteSurroundingText { .. } => {
- // Any editing will collapse selections
- self.is_phone_select.store(false, Ordering::Relaxed);
- self.hide_cursor.store(false, Ordering::Relaxed);
- }
- }
- let atom = &mut PropertyAtomicGuard::new();
- editor.refresh(atom).await;
- drop(editor);
- self.redraw().await;
- }
- }
- impl Drop for ChatEdit {
- fn drop(&mut self) {
- self.render_api
- .replace_draw_calls(unixtime(), vec![(self.text_dc_key, Default::default())]);
- }
- }
- #[async_trait]
- impl UIObject for ChatEdit {
- fn priority(&self) -> u32 {
- self.priority.get()
- }
- async fn start(self: Arc<Self>, ex: ExecutorPtr) {
- let me = Arc::downgrade(&self);
- let node_ref = &self.node.upgrade().unwrap();
- let method_sub = node_ref.subscribe_method_call("insert_text").unwrap();
- let me2 = me.clone();
- let insert_text_task =
- ex.spawn(
- async move { while Self::process_insert_text_method(&me2, &method_sub).await {} },
- );
- let method_sub = node_ref.subscribe_method_call("focus").unwrap();
- let me2 = me.clone();
- let focus_task =
- ex.spawn(async move { while Self::process_focus_method(&me2, &method_sub).await {} });
- let method_sub = node_ref.subscribe_method_call("unfocus").unwrap();
- let me2 = me.clone();
- let unfocus_task =
- ex.spawn(async move { while Self::process_unfocus_method(&me2, &method_sub).await {} });
- let mut on_modify = OnModify::new(ex.clone(), self.node.clone(), me.clone());
- on_modify.when_change(self.is_focused.prop(), Self::change_focus);
- // When text has been changed.
- // Cursor and selection might be invalidated.
- async fn reset(self_: Arc<ChatEdit>) {
- let atom = &mut PropertyAtomicGuard::new();
- //self_.select_text.set_null(Role::Internal, 0).unwrap();
- self_.scroll.set(atom, 0.);
- self_.redraw().await;
- }
- async fn redraw(self_: Arc<ChatEdit>) {
- self_.redraw().await;
- }
- async fn set_text(self_: Arc<ChatEdit>) {
- {
- let text = self_.text.get();
- //let mut text_wrap = self_.text_wrap.lock();
- //text_wrap.editable.end_compose();
- //text_wrap.editable.set_text(text, String::new());
- //text_wrap.clear_cache();
- //let select = &mut text_wrap.select;
- //select.clear();
- }
- self_.redraw().await;
- }
- on_modify.when_change(self.rect.prop(), redraw);
- on_modify.when_change(self.baseline.prop(), redraw);
- on_modify.when_change(self.lineheight.prop(), redraw);
- on_modify.when_change(self.select_ascent.prop(), redraw);
- on_modify.when_change(self.select_descent.prop(), redraw);
- on_modify.when_change(self.handle_descent.prop(), redraw);
- on_modify.when_change(self.padding.clone(), redraw);
- on_modify.when_change(self.text.prop(), set_text);
- // The commented properties are modified on input events
- // So then redraw() will get repeatedly triggered when these properties
- // are changed. We should find a solution. For now the hooks are disabled.
- //on_modify.when_change(scroll.prop(), redraw);
- //on_modify.when_change(cursor_pos.prop(), redraw);
- on_modify.when_change(self.font_size.prop(), redraw);
- // We must also reshape text
- on_modify.when_change(self.text.prop(), reset);
- on_modify.when_change(self.text_color.prop(), redraw);
- on_modify.when_change(self.hi_bg_color.prop(), redraw);
- //on_modify.when_change(selected.clone(), redraw);
- on_modify.when_change(self.z_index.prop(), redraw);
- on_modify.when_change(self.debug.prop(), redraw);
- async fn regen_cursor(self_: Arc<ChatEdit>) {
- let mesh = std::mem::take(&mut *self_.cursor_mesh.lock());
- }
- on_modify.when_change(self.cursor_color.prop(), regen_cursor);
- on_modify.when_change(self.cursor_ascent.prop(), regen_cursor);
- on_modify.when_change(self.cursor_descent.prop(), regen_cursor);
- on_modify.when_change(self.cursor_width.prop(), regen_cursor);
- let me2 = me.clone();
- let cursor_blink_time = self.cursor_blink_time.clone();
- let cursor_idle_time = self.cursor_idle_time.clone();
- let blinking_cursor_task = ex.spawn(async move {
- loop {
- msleep(cursor_blink_time.get() as u64).await;
- let self_ = me2.upgrade().unwrap();
- if self_.blink_is_paused.swap(false, Ordering::Relaxed) {
- msleep(cursor_idle_time.get() as u64).await;
- continue
- }
- if !self_.rect.has_cached() {
- continue
- }
- // Invert the bool
- self_.cursor_is_visible.fetch_not(Ordering::Relaxed);
- self_.redraw_cursor().await;
- }
- });
- let mut tasks = vec![insert_text_task, focus_task, unfocus_task, blinking_cursor_task];
- tasks.append(&mut on_modify.tasks);
- #[cfg(target_os = "android")]
- {
- let recvr = self.editor.lock().await.recvr.take().unwrap();
- let me2 = me.clone();
- let autosuggest_task = ex.spawn(async move {
- loop {
- let Ok(ev) = recvr.recv().await else {
- t!("Event relayer closed");
- break
- };
- let Some(self_) = me2.upgrade() else {
- // Should not happen
- panic!("self destroyed before autosuggest_task was stopped!");
- };
- self_.handle_android_event(ev).await;
- }
- });
- tasks.push(autosuggest_task);
- }
- self.tasks.set(tasks);
- }
- async fn draw(
- &self,
- parent_rect: Rectangle,
- trace_id: u32,
- atom: &mut PropertyAtomicGuard,
- ) -> Option<DrawUpdate> {
- t!("ChatEdit::draw({:?}, {trace_id})", self.node.upgrade().unwrap());
- *self.parent_rect.lock() = Some(parent_rect);
- Some(self.make_draw_calls(trace_id, atom).await)
- }
- async fn handle_char(&self, key: char, mods: KeyMods, repeat: bool) -> bool {
- t!("handle_char({key}, {mods:?}, {repeat})");
- // First filter for only single digit keys
- if DISALLOWED_CHARS.contains(&key) {
- return false
- }
- if !self.is_focused.get() {
- return false
- }
- // Must be updated before checking the mods. You can press ctrl+a, then release ctrl
- // before a is released. Then the repeater never gets reset, and uses any old value
- // it has from before for a.
- let actions = {
- let mut repeater = self.key_repeat.lock();
- repeater.key_down(PressedKey::Char(key), repeat)
- };
- let atom = &mut PropertyAtomicGuard::new();
- if mods.ctrl || mods.alt || mods.logo {
- if repeat {
- return false
- }
- return self.handle_shortcut(key, &mods, atom).await
- }
- let atom = &mut PropertyAtomicGuard::new();
- t!("Key {:?} has {} actions", key, actions);
- for _ in 0..actions {
- self.insert_char(key).await;
- }
- self.redraw().await;
- true
- }
- async fn handle_key_down(&self, key: KeyCode, mods: KeyMods, repeat: bool) -> bool {
- t!("handle_key_down({key:?}, {mods:?}, {repeat})");
- // First filter for only single digit keys
- // Avoid processing events handled by insert_char()
- if !ALLOWED_KEYCODES.contains(&key) {
- return false
- }
- if !self.is_focused.get() {
- return false
- }
- let actions = {
- let mut repeater = self.key_repeat.lock();
- repeater.key_down(PressedKey::Key(key), repeat)
- };
- // Suppress noisy message
- if actions > 0 {
- t!("Key {:?} has {} actions", key, actions);
- }
- let atom = &mut PropertyAtomicGuard::new();
- let mut is_handled = false;
- for _ in 0..actions {
- if self.handle_key(&key, &mods, atom).await {
- is_handled = true;
- }
- }
- is_handled
- }
- async fn handle_mouse_btn_down(&self, btn: MouseButton, mut mouse_pos: Point) -> bool {
- if !self.is_active.get() {
- return false
- }
- let rect = self.rect.get();
- if btn != MouseButton::Left {
- if btn == MouseButton::Right && rect.contains(mouse_pos) {
- if self.text.get().is_empty() {
- let node = self.node.upgrade().unwrap();
- node.trigger("paste_request", vec![]).await.unwrap();
- }
- return true
- }
- return false
- }
- if !rect.contains(mouse_pos) {
- return false
- }
- let atom = &mut PropertyAtomicGuard::new();
- // clicking inside box will:
- // 1. make it active
- // 2. begin selection
- if self.is_focused.get() {
- d!("ChatEdit clicked");
- } else {
- d!("ChatEdit focused");
- self.is_focused.set(atom, true);
- }
- // Move mouse pos within this widget
- self.abs_to_local(&mut mouse_pos);
- {
- let mut txt_ctx = text2::TEXT_CTX.get().await;
- let mut editor = self.editor.lock().await;
- let mut drv = editor.driver(&mut txt_ctx).await.unwrap();
- drv.move_to_point(mouse_pos.x, mouse_pos.y);
- }
- if !self.select_text.is_null(0).unwrap() {
- self.select_text.clone().set_null(atom, Role::Internal, 0).unwrap();
- }
- self.mouse_btn_held.store(true, Ordering::Relaxed);
- self.pause_blinking();
- self.redraw().await;
- true
- }
- async fn handle_mouse_btn_up(&self, btn: MouseButton, mouse_pos: Point) -> bool {
- if !self.is_active.get() {
- return false
- }
- // releasing mouse button will end selection
- self.mouse_btn_held.store(false, Ordering::Relaxed);
- false
- }
- async fn handle_mouse_move(&self, mut mouse_pos: Point) -> bool {
- if !self.is_active.get() {
- return false
- }
- let rect = self.rect.get();
- self.is_mouse_hover.store(rect.contains(mouse_pos), Ordering::Relaxed);
- if !self.mouse_btn_held.load(Ordering::Relaxed) {
- return false
- }
- let atom = &mut PropertyAtomicGuard::new();
- // if active and selection_active, then use x to modify the selection.
- // also implement scrolling when cursor is to the left or right
- // just scroll to the end
- // also set cursor_pos too
- // Move mouse pos within this widget
- self.abs_to_local(&mut mouse_pos);
- let seltext = {
- let mut txt_ctx = text2::TEXT_CTX.get().await;
- let mut editor = self.editor.lock().await;
- let mut drv = editor.driver(&mut txt_ctx).await.unwrap();
- drv.extend_selection_to_point(mouse_pos.x, mouse_pos.y);
- editor.selected_text()
- };
- d!("Select {seltext:?} from {mouse_pos:?}");
- // Will be None when drag select just started
- if let Some(seltext) = seltext {
- self.select_text.clone().set_str(atom, Role::Internal, 0, seltext).unwrap();
- }
- self.pause_blinking();
- //self.apply_cursor_scrolling();
- self.redraw_select().await;
- true
- }
- async fn handle_mouse_wheel(&self, wheel_pos: Point) -> bool {
- if !self.is_mouse_hover.load(Ordering::Relaxed) {
- return false
- }
- let atom = &mut PropertyAtomicGuard::new();
- let mut scroll = self.scroll.get() - wheel_pos.y * self.scroll_speed.get();
- scroll = scroll.clamp(0., self.max_scroll());
- t!("handle_mouse_wheel({wheel_pos:?}) [scroll={scroll}]");
- self.scroll.set(atom, scroll);
- self.redraw_scroll().await;
- true
- }
- async fn handle_touch(&self, phase: TouchPhase, id: u64, touch_pos: Point) -> bool {
- if !self.is_active.get() {
- return false
- }
- // Ignore multi-touch
- if id != 0 {
- return false
- }
- match phase {
- TouchPhase::Started => self.handle_touch_start(touch_pos).await,
- TouchPhase::Moved => self.handle_touch_move(touch_pos).await,
- TouchPhase::Ended => self.handle_touch_end(touch_pos).await,
- TouchPhase::Cancelled => false,
- }
- }
- }
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