ui_shader.vert 227 B

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  1. #version 450
  2. layout(location=0) in vec3 a_position;
  3. layout(location=1) in vec2 a_tex_coords;
  4. layout(location=0) out vec2 v_tex_coords;
  5. void main() {
  6. v_tex_coords = a_tex_coords;
  7. gl_Position = vec4(a_position, 1.0);
  8. }