/* This file is part of DarkFi (https://dark.fi) * * Copyright (C) 2026-2026 Dyne.org foundation * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ //! Simulate the creation of a [`DatabaseOverlay`] on top of an entire //! [`Database`] instance, and perform writes to verify overlay's cache //! functionality. use kvdb_overlay::{Database, DatabaseOverlay, Result}; const TREE_1: &str = "_tree1"; const TREE_2: &str = "_tree2"; #[test] fn database_overlay_remove_tree() -> Result<()> { // Initialize database let (db, _folder) = Database::open_temp()?; // Create tree in the database and insert some values let tree_1 = db.open_tree_default(TREE_1)?; tree_1.insert(b"key_a", b"val_a")?; tree_1.insert(b"key_b", b"val_b")?; tree_1.insert(b"key_c", b"val_c")?; // Don't forget to flush db.flush_default_mode()?; // Initialize overlay let mut overlay = DatabaseOverlay::new(&db, vec![])?; // Open tree in the overlay overlay.open_tree_default(TREE_1, false)?; // Verify values are in the overlay assert_eq!(overlay.get(TREE_1, b"key_a")?, Some(b"val_a".into())); assert_eq!(overlay.get(TREE_1, b"key_b")?, Some(b"val_b".into())); assert_eq!(overlay.get(TREE_1, b"key_c")?, Some(b"val_c".into())); // Drop tree overlay.drop_tree(TREE_1)?; // Try to drop the tree again assert!(overlay.drop_tree(TREE_1).is_err()); // Try to drop a non existing tree assert!(overlay.drop_tree(TREE_2).is_err()); // Open the new tree overlay.open_tree_default(TREE_2, false)?; // Drop the new tree overlay.drop_tree(TREE_2)?; // Now execute all tree batches in the overlay overlay.apply()?; // Don't forget to flush db.flush_default_mode()?; // Verify the database doesn't contain the trees let db_tree_names = db.tree_names()?; assert!(!db_tree_names.contains(&TREE_1.into())); assert!(!db_tree_names.contains(&TREE_2.into())); Ok(()) }