superscalar-init.cpp 2.1 KB

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  1. #include <iostream>
  2. #include <cstdint>
  3. #include <vector>
  4. #include <unordered_set>
  5. #include "../superscalar.hpp"
  6. #include "../common.hpp"
  7. int main() {
  8. std::cout << "THIS PROGRAM REQUIRES MORE THAN 16 GB OF RAM TO COMPLETE" << std::endl;
  9. std::vector<uint64_t> dummy;
  10. constexpr uint64_t superscalarMul0 = 6364136223846793005ULL;
  11. constexpr uint64_t superscalarAdd1 = 0x810A978A59F5A1FC; //9298410992540426748ULL; //9298410992540426048ULL
  12. constexpr uint64_t superscalarAdd2 = 12065312585734608966ULL;
  13. constexpr uint64_t superscalarAdd3 = 0x8126B91CBF22495C; //9306329213124610396ULL;
  14. constexpr uint64_t superscalarAdd4 = 5281919268842080866ULL;
  15. constexpr uint64_t superscalarAdd5 = 10536153434571861004ULL;
  16. constexpr uint64_t superscalarAdd6 = 3398623926847679864ULL;
  17. constexpr uint64_t superscalarAdd7 = 9549104520008361294ULL;
  18. constexpr uint32_t totalItems = randomx::DatasetSize / randomx::CacheLineSize;
  19. std::unordered_set<uint64_t> registerValues;
  20. registerValues.reserve(totalItems);
  21. registerValues.rehash(totalItems);
  22. int collisionCount[9] = { 0 };
  23. for (uint32_t itemNumber = 0; itemNumber < totalItems; ++itemNumber) {
  24. uint64_t rl[8];
  25. rl[0] = (itemNumber + 1) * superscalarMul0;
  26. rl[1] = rl[0] ^ superscalarAdd1;
  27. rl[2] = rl[0] ^ superscalarAdd2;
  28. rl[3] = rl[0] ^ superscalarAdd3;
  29. rl[4] = rl[0] ^ superscalarAdd4;
  30. rl[5] = rl[0] ^ superscalarAdd5;
  31. rl[6] = rl[0] ^ superscalarAdd6;
  32. rl[7] = rl[0] ^ superscalarAdd7;
  33. int blockCollisions = 0;
  34. for (int i = 0; i < 8; ++i) {
  35. uint64_t reducedValue = rl[i] & 0x3FFFFFFFFFFFF8; //bits 3-53 only
  36. if (registerValues.find(reducedValue) != registerValues.end()) {
  37. blockCollisions++;
  38. std::cout << "Item " << itemNumber << ": collision of register r" << i << std::endl;
  39. }
  40. else {
  41. registerValues.insert(reducedValue);
  42. }
  43. }
  44. collisionCount[blockCollisions]++;
  45. if ((itemNumber % (320 * 1024)) == 0)
  46. std::cout << "Item " << itemNumber << " processed" << std::endl;
  47. }
  48. for (int i = 0; i < 9; ++i) {
  49. std::cout << i << " register(s) collide in " << collisionCount[i] << " items" << std::endl;
  50. }
  51. return 0;
  52. }