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@@ -0,0 +1,327 @@
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+/* This file is part of DarkFi (https://dark.fi)
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+ *
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+ * Copyright (C) 2020-2025 Dyne.org foundation
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU Affero General Public License as
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+ * published by the Free Software Foundation, either version 3 of the
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+ * License, or (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU Affero General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Affero General Public License
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+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
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+ */
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+
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+use async_trait::async_trait;
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+use parking_lot::Mutex as SyncMutex;
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+use rand::{rngs::OsRng, Rng};
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+use std::sync::{mpsc, Arc};
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+use tracing::instrument;
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+
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+use crate::{
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+ gfx::{
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+ anim::Frame, gfxtag, DrawCall, DrawInstruction, DrawMesh, ManagedSeqAnimPtr,
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+ ManagedTexturePtr, Rectangle, RenderApi,
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+ },
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+ mesh::{MeshBuilder, MeshInfo, COLOR_WHITE},
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+ prop::{BatchGuardPtr, PropertyAtomicGuard, PropertyRect, PropertyStr, PropertyUint32, Role},
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+ scene::{Pimpl, SceneNodeWeak},
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+ ExecutorPtr,
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+};
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+
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+use super::{DrawUpdate, OnModify, UIObject};
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+
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+mod ivf;
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+mod threads;
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+
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+use threads::{spawn_decoder_thread, spawn_loader_demuxer_thread};
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+
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+macro_rules! t { ($($arg:tt)*) => { trace!(target: "ui:video", $($arg)*); } }
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+
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+pub type VideoPtr = Arc<Video>;
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+
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+#[derive(Clone)]
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+pub struct Av1VideoData {
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+ textures: Vec<Option<ManagedTexturePtr>>,
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+ anim: ManagedSeqAnimPtr,
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+
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+ textures_pub: async_broadcast::Sender<(usize, ManagedTexturePtr)>,
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+ textures_sub: async_broadcast::Receiver<(usize, ManagedTexturePtr)>,
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+}
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+
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+impl Av1VideoData {
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+ fn new(len: usize, render_api: &RenderApi) -> Self {
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+ let (textures_pub, textures_sub) = async_broadcast::broadcast(len);
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+
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+ let anim = render_api.new_anim(len, false, gfxtag!("video"));
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+ Self { textures: vec![None; len], anim, textures_pub, textures_sub }
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+ }
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+}
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+
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+pub struct Video {
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+ node: SceneNodeWeak,
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+ render_api: RenderApi,
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+ tasks: SyncMutex<Vec<smol::Task<()>>>,
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+ load_tasks: SyncMutex<Vec<smol::Task<()>>>,
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+ ex: ExecutorPtr,
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+ dc_key: u64,
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+
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+ vid_data: Arc<SyncMutex<Option<Av1VideoData>>>,
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+ _load_handle: SyncMutex<Option<std::thread::JoinHandle<()>>>,
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+ _decoder_handle: SyncMutex<Option<std::thread::JoinHandle<()>>>,
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+
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+ rect: PropertyRect,
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+ uv: PropertyRect,
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+ z_index: PropertyUint32,
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+ priority: PropertyUint32,
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+ path: PropertyStr,
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+
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+ parent_rect: SyncMutex<Option<Rectangle>>,
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+}
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+
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+impl Video {
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+ pub async fn new(node: SceneNodeWeak, render_api: RenderApi, ex: ExecutorPtr) -> Pimpl {
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+ t!("Video::new()");
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+
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+ let node_ref = &node.upgrade().unwrap();
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+ let rect = PropertyRect::wrap(node_ref, Role::Internal, "rect").unwrap();
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+ let uv = PropertyRect::wrap(node_ref, Role::Internal, "uv").unwrap();
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+ let z_index = PropertyUint32::wrap(node_ref, Role::Internal, "z_index", 0).unwrap();
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+ let priority = PropertyUint32::wrap(node_ref, Role::Internal, "priority", 0).unwrap();
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+ let path = PropertyStr::wrap(node_ref, Role::Internal, "path", 0).unwrap();
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+
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+ let self_ = Arc::new(Self {
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+ node,
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+ render_api,
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+ tasks: SyncMutex::new(vec![]),
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+ load_tasks: SyncMutex::new(vec![]),
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+ ex,
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+ dc_key: OsRng.gen(),
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+
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+ vid_data: Arc::new(SyncMutex::new(None)),
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+ _load_handle: SyncMutex::new(None),
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+ _decoder_handle: SyncMutex::new(None),
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+
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+ rect,
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+ uv,
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+ z_index,
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+ priority,
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+ path,
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+
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+ parent_rect: SyncMutex::new(None),
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+ });
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+
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+ Pimpl::Video(self_)
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+ }
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+
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+ async fn reload(self: Arc<Self>, batch: BatchGuardPtr) {
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+ self.load_video();
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+ self.redraw(batch).await;
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+ }
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+
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+ fn load_video(&self) {
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+ let path = self.path.get();
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+
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+ // Thread 1 -> thread 2 channel: raw AV1 encoded frames
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+ let (frame_tx, frame_rx) = mpsc::channel();
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+
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+ // Thread 1 (loader + demuxer):
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+ // loads chunks, demuxes IVF -> AV1 frames, initializes vid_data
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+ let loader_handle = spawn_loader_demuxer_thread(
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+ path,
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+ frame_tx,
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+ self.vid_data.clone(),
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+ self.render_api.clone(),
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+ );
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+ // Thread 2 (decoder):
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+ // blocks on frame_rx, decodes AV1 -> RGB, creates textures directly
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+ let decoder_handle =
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+ spawn_decoder_thread(frame_rx, self.vid_data.clone(), self.render_api.clone());
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+
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+ *self._load_handle.lock() = Some(loader_handle);
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+ *self._decoder_handle.lock() = Some(decoder_handle);
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+ }
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+
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+ #[instrument(target = "ui::video")]
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+ async fn redraw(self: Arc<Self>, batch: BatchGuardPtr) {
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+ let Some(parent_rect) = self.parent_rect.lock().clone() else { return };
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+
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+ let atom = &mut batch.spawn();
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+ let Some(draw_update) = self.get_draw_calls(atom, parent_rect).await else {
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+ error!(target: "ui:video", "Video failed to draw");
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+ return
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+ };
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+ self.render_api.replace_draw_calls(batch.id, draw_update.draw_calls);
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+ }
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+
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+ fn regen_mesh(&self) -> MeshInfo {
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+ let rect = self.rect.get();
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+ let uv = self.uv.get();
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+ let mesh_rect = Rectangle::from([0., 0., rect.w, rect.h]);
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+ let mut mesh = MeshBuilder::new(gfxtag!("img"));
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+ mesh.draw_box(&mesh_rect, COLOR_WHITE, &uv);
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+ mesh.alloc(&self.render_api)
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+ }
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+
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+ async fn get_draw_calls(
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+ &self,
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+ atom: &mut PropertyAtomicGuard,
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+ parent_rect: Rectangle,
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+ ) -> Option<DrawUpdate> {
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+ self.rect.eval(atom, &parent_rect).ok()?;
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+ let rect = self.rect.get();
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+ self.uv.eval(atom, &rect).ok()?;
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+
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+ let mesh = self.regen_mesh();
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+
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+ let (vid_data, tsubs) = {
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+ let vid_data_lock = self.vid_data.lock();
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+ let Some(vid_data) = vid_data_lock.as_ref() else {
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+ // Video not loaded yet, skip draw
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+ return None;
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+ };
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+ let tsubs = vec![vid_data.textures_sub.clone(); vid_data.textures.len()];
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+ // Clone the data before the lock is released
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+ let vid_data_clone = Av1VideoData {
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+ textures: vid_data.textures.clone(),
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+ anim: vid_data.anim.clone(),
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+ textures_pub: vid_data.textures_pub.clone(),
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+ textures_sub: vid_data.textures_sub.clone(),
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+ };
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+ (vid_data_clone, tsubs)
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+ };
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+ assert_eq!(vid_data.textures.len(), tsubs.len());
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+
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+ let mut load_tasks = self.load_tasks.lock();
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+ load_tasks.clear();
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+
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+ let mut loaded_n_frames = 0;
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+ let total_frames = vid_data.textures.len();
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+
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+ for (texture_idx, (mut texture, mut tsub)) in
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+ vid_data.textures.into_iter().zip(tsubs.into_iter()).enumerate()
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+ {
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+ let vertex_buffer = mesh.vertex_buffer.clone();
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+ let index_buffer = mesh.index_buffer.clone();
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+
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+ let Some(texture) = texture.take() else {
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+ let anim = vid_data.anim.clone();
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+ let task = self.ex.spawn(async move {
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+ while let Ok((frame_idx, texture)) = tsub.recv().await {
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+ if frame_idx != texture_idx {
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+ continue
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+ }
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+
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+ let mesh = DrawMesh {
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+ vertex_buffer,
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+ index_buffer,
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+ texture: Some(texture),
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+ num_elements: mesh.num_elements,
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+ };
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+ let dc = DrawCall {
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+ instrs: vec![DrawInstruction::Draw(mesh)],
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+ dcs: vec![],
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+ z_index: 0,
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+ debug_str: "video",
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+ };
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+
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+ anim.update(frame_idx, Frame::new(40, dc));
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+ break
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+ }
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+ });
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+ load_tasks.push(task);
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+
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+ continue
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+ };
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+ let mesh = DrawMesh {
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+ vertex_buffer,
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+ index_buffer,
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+ texture: Some(texture),
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+ num_elements: mesh.num_elements,
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+ };
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+ let dc = DrawCall {
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+ instrs: vec![DrawInstruction::Draw(mesh)],
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+ dcs: vec![],
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+ z_index: 0,
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+ debug_str: "video",
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+ };
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+ vid_data.anim.update(texture_idx, Frame::new(40, dc));
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+ loaded_n_frames += 1;
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+ }
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+
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+ debug!(target: "ui::video", "Loaded {loaded_n_frames} / {total_frames} frames");
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+
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+ Some(DrawUpdate {
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+ key: self.dc_key,
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+ draw_calls: vec![(
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+ self.dc_key,
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+ DrawCall::new(
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+ vec![
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+ DrawInstruction::Move(rect.pos()),
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+ DrawInstruction::Animation(vid_data.anim.id),
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+ ],
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+ vec![],
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+ self.z_index.get(),
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+ "vid",
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+ ),
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+ )],
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+ })
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+ }
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+}
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+
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+#[async_trait]
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+impl UIObject for Video {
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+ fn priority(&self) -> u32 {
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+ self.priority.get()
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+ }
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+
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+ fn init(&self) {
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+ self.load_video();
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+ }
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+
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+ async fn start(self: Arc<Self>, ex: ExecutorPtr) {
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+ let me = Arc::downgrade(&self);
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+
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+ let mut on_modify = OnModify::new(ex, self.node.clone(), me.clone());
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+ on_modify.when_change(self.rect.prop(), Self::redraw);
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+ on_modify.when_change(self.uv.prop(), Self::redraw);
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+ on_modify.when_change(self.z_index.prop(), Self::redraw);
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+ on_modify.when_change(self.path.prop(), Self::reload);
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+
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+ *self.tasks.lock() = on_modify.tasks;
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+ }
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+
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+ fn stop(&self) {
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+ self.tasks.lock().clear();
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+ *self.parent_rect.lock() = None;
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+ *self.vid_data.lock() = None;
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+ // Threads terminate naturally when channels close
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+ }
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+
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+ #[instrument(target = "ui::video")]
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+ async fn draw(
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+ &self,
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+ parent_rect: Rectangle,
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+ atom: &mut PropertyAtomicGuard,
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+ ) -> Option<DrawUpdate> {
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+ *self.parent_rect.lock() = Some(parent_rect);
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+ self.get_draw_calls(atom, parent_rect).await
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+ }
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+}
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+
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+impl Drop for Video {
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+ fn drop(&mut self) {
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+ let atom = self.render_api.make_guard(gfxtag!("Video::drop"));
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+ self.render_api.replace_draw_calls(atom.batch_id, vec![(self.dc_key, Default::default())]);
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+ }
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+}
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+
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+impl std::fmt::Debug for Video {
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+ fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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+ write!(f, "{:?}", self.node.upgrade().unwrap())
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+ }
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+}
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