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- #version 450
- layout(location=0) in vec2 v_tex_coords;
- layout(location=0) out vec4 f_color;
- layout(set = 0, binding = 0) uniform texture2D t_diffuse;
- layout(set = 0, binding = 1) uniform sampler s_diffuse;
- void main() {
- f_color = texture(sampler2D(t_diffuse, s_diffuse), v_tex_coords);
- }
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