ui_shader.frag 293 B

1234567891011
  1. #version 450
  2. layout(location=0) in vec2 v_tex_coords;
  3. layout(location=0) out vec4 f_color;
  4. layout(set = 0, binding = 0) uniform texture2D t_diffuse;
  5. layout(set = 0, binding = 1) uniform sampler s_diffuse;
  6. void main() {
  7. f_color = texture(sampler2D(t_diffuse, s_diffuse), v_tex_coords);
  8. }